Media and Entertainment Services

Format: 2017-01-21
Format: 2017-01-21
January 18, 2017 | 72 Pages | SKU: IRTNTR11618

Overview of the global soundbar market

Technavio’s market research analyst predicts the global soundbar market to grow steadily at a CAGR of above 16% by 2021. One of the major factors driving growth in this market is the increasing number of smart homes. Many homes in developed nations such as the US and UK are being remodeled to smart homes. A smart home consists of media and entertainment gadgets, consumer electronic devices, and other smart electronics that can interact with each other through a home network. Such rising demand is driven by government initiatives that promote smart homes for a better living. Solutions like, wireless speakers facilitate the communication between devices that are connected to the home network and provide easy streaming of content like music and videos. Furthermore, with the increasing adoption of smart homes in the developing countries, the global market for soundbars will witness huge growth in the coming years.

The growing trend of multi-room streaming will drive the growth prospects for the global soundbar market until the end of 2021. In network audio systems, all audio devices are wirelessly connected with technologies such as AirPlay, Bluetooth, or Wi-Fi. These technologies separate a system’s physical and logical connections, which means that a single network carries multiple channels, making it possible to make infrastructure changes in relatively less time span and with lesser cost. Also, soundbars allow users to enjoy the music around the house with multi-


January 09, 2017 | 72 Pages | SKU: IRTNTR11462

Overview of the global microbrewery equipment market

The global microbrewery equipment market is anticipated to grow rapidly and will post a CAGR of more than 17% during the forecast period. The increasing number of product innovations will drive the growth prospects for the global microbrewery equipment market in the coming years. As it has been observed that the demand for craft beer is growing, new brewers and existing small and large brewers are introducing new products to increase their consumer base. According to the industry research report, these craft beer brewers are increasingly adding unique ingredients such as tea leaves, chilies, and spices to create new flavors or textures for their existing beer products. Furthermore, brewers are trying to experiment with new names or labels such as Nooner Pilsner by the Sierra Nevada and Liliko'I Kepolo by Avery Brewing to gain a competitive advantage in the market.

In terms of geography, the Americas accounted for the maximum market share during 2016 and will continue to dominate the market in the forthcoming years. One of the major contributing factors responsible for the market’s growth in the region is the high acceptance of craft beer in North America, especially in the US. Also, the growing export of craft beer in countries like Sweden, the UK, and Australia is also responsible for the growing market size in the region. Moreover, the increasing urbanization, rising disposable income, and growing youth population is expected to drive the demand for craft beer in the Americas.

Competitive landscape and key vendors

The global microbrewery equipment market is highly fragmented and competitive due to the presence of a large number of


January 09, 2017 | 66 Pages | SKU: IRTNTR11459

Overview of the global movie theater market

Technavio’s market research analyst predicts the global movie theater market to grow steadily at a CAGR of around 7% by 2021. One of the key factors responsible for the growth of this market is the rise in the demand for high-quality movies. The demand for high-quality movies with enhanced VFX is increasing globally. Instruments, such as depth sensors and HD video cameras, and visual effects (VFX) photography are increasingly being used to enhance the movie experience for viewers. For instance, DepthKit, which was developed by Microsoft, is a markerless motion-capturing device that has been introduced in the entertainment industry. It enables photographers to photograph objects such as 3D sculptures. After syncing the kit with the camera, the photographer can capture 3D CGI sculptures for every frame that is included in the film, thereby enhancing the overall 3D effect. Moreover, the increasing immediacy and flexibility of digital movies will propel the growth of the movie theater market over the next few years.

In terms of geography, the Americas accounted for the maximum market share during 2016 and will continue to dominate the market over the next four years. This dominance can be attributed to, the presence of a highest number of digital screens in the region. Digitization is growing at a fast rate in the South American countries. Countries in the region like Saint Kitts and Nevis, Aruba, and the US rank among the highest in terms of the number of screens.  

Competitive landscape and key vendors

The global movie theater market is experiencing an increasing demand and sustainable growth. A limited number of theaters in the market provide digital cinema initiatives (DCI) standard projectors and servers for


December 22, 2016 | 72 Pages | SKU: IRTNTR11215

Overview of the global casino gaming equipment market

The global casino gaming equipment market is anticipated to grow rapidly and post a CAGR of more than 15% during the forecast period. The liberal regulations introduced by several governments will drive the growth prospects for the global casino gaming equipment market in the coming years. Though gambling is banned and strict regulations have been imposed, it is one of the major sources of revenue for countries. Some of the major benefits of gambling are the generation of high revenue in the form of taxes, creation of job opportunities for people, use of revenue for societal welfare, and reduction of budgetary gaps. Also, one of the major factors responsible for the growing popularity of gambling among the users is the increasing accessibility of sports betting to a large part of the population. Furthermore, it is anticipated that a change in regulations in various countries such as the US offers huge opportunities for the gambling sector to grow during the forecast period.

The increasing adoption of virtual reality (VR) in the gambling market will drive the growth prospects for the global casino gaming equipment market in the coming years. Virtual reality (VR) is an emerging technology that has applications in various industries such as education, entertainment, gaming, and gambling. However, the penetration of VR technology is limited since very few gambling providers are adopting the technology. One of the major benefits of the increasing adoption of VR technology in the gambling industry is the growing opportunity for new players in the market.

Competitive landscape and key vendors

The global casino gaming equipment market is highly diversified and competitive due to the presence of a large number of regional and international vendors across the globe. Some of the challenges these vendors in the market face are


October 25, 2016 | 59 Pages | SKU: IRTNTR10670

Global market overview for consumer drones

The global market for consumer drones is expected to experience profound growth during the forecast period and will post an impressive CAGR of over 23% by 2020. The extensive use of consumer drones for photography is a noteworthy factor facilitating the prospects for growth in this market. At present, most drones are equipped with a camera to capture aerial photographs. Hobbyists also use drones to take pictures of bird nests, aerial views of building structures, and roads. Also, many consumer drones are used at weddings to take photos from an aerial view. Drones are becoming increasingly popular for photography as they are not expensive and provide a photographer with a different vantage point, which is crucial in photography.

Another key trend fostering the prospects for growth in this market is the usage of virtual reality (VR) in drones. VR is the new trend in the entertainment domain and is making its way to various digital arenas, particularly the digital video content market. Following the success of VR videos, major players in the market such as Parrot and DJI are also integrating VR into their drones. For instance, the Bebop, developed by Parrot, is a consumer camera drone that is integrated with VR headsets like Oculus Rift. The drone can be easily controlled with the help of a mobile app or a physical flight controller that is operated using mobile data or broadband.

Competitive landscape and key vendors

The global consumer drones market is one of the fastest growing markets and is


October 24, 2016 | 57 Pages | SKU: IRTNTR10659

Overview of the global virtual reality (VR) content market

Technavio’s market research analyst predicts the global virtual reality (VR) content market to grow tremendously during the forecast period, posting an impressive CAGR of almost 128%. The growth of the VR content market is directly proportional to the growth of the gaming market. The gaming market is the highest adopter of VR content. VR offers a simulated environment through its hardware and software, which provides users a virtual experience while gaming. The majority of the revenue in the global VR content market is generated through the sales of hardware devices, live viewing formats, and spectator content. The number of gamers who prefer VR over traditional gaming devices has increased, thanks to the growing benefits for VR headsets equipped with sensors, which offer synchronized sound and sight. The introduction of smartphone-integrated VR headsets is the latest trend in this market. Samsung and HTC are the leading manufacturers of such technologically advanced, portable, and stand-alone devices. Also, the declining costs of VR components such as sensors, cameras, and displays is propelling vendors to develop cost-effective products, thereby leading to the growth of the VR content market in the coming years.

In terms of geography, APAC is expected to witness the highest growth rate during the forecast period, owing to the increased adoption of VR in countries like China and Japan. Much of the region’s growth can be attributed to the large number of local and global players who are


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