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Anime Market by Content Type, Type, and Geography - Forecast and Analysis 2023-2027

  • Published: Nov 2022
  • Pages: 161
  • SKU: IRTNTR71056
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The anime market is estimated to grow at a CAGR of 7.53% between 2022 and 2027. The size of the market is forecast to increase by USD 10,518.98 million. The growth of the market depends on serval factors, including the continuous rollout of high-speed Internet is driving the popularity of anime video games, the rising penetration of smartphones, and the rising popularity of media shows and growth in spending on online shows and video.

This report extensively covers market segmentation by type (merchandising, theatrical, internet, and others) and geography (APAC, Europe, North America, South America, and Middle East and Africa). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.

 What will the Size of the Anime Market be During the Forecast Period?

Anime Market Size

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Parent Market Analysis

Technavio categorizes the global anime market as a part of the global media and entertainment sector. The parent global media and entertainment market covers companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. Our research report has extensively covered external factors influencing the parent market growth during the forecast period.

Anime Market: Key Drivers, Trends, Challenges, and Customer Landscape

The continuous rollout of high-speed Internet is driving the popularity of anime video games, which is notably driving the anime market growth, although factors such as the lack of skilled professionals in the anime industry may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Anime Market Driver 

The continuous rollout of high-speed Internet is driving the popularity of anime video games, which is the key factor driving the global anime market growth. Approximately 5.22 billion people, i.e., 66% of the global population, used smartphones in 2021, which is estimated to reach approximately 8 billion by 2026. Such high demand for smartphones propels the demand for high-speed Internet to experience uninterrupted content streaming.

Furthermore, high investments in fifth-generation (5G) networks and their implementation are expected to propel market growth. For instance, In March 2021, OnePlus (a subsidiary of BBK Electronics Corp.) launched 5G-enabled smartphones under its flagship smartphone series, the OnePlus 9. Uninterrupted high-speed Internet is crucial in gaming, irrespective of the electronic device used. The increasing investments in building an efficient internet infrastructure are thereby driving the growth of the anime industry.

Key Anime Market Trend

Growing advanced technologies like artificial intelligence (AI) and blockchain will fuel the global anime market growth. The growing trend of anime is leading to the adoption of advanced technologies. AI is the most used advanced technology in anime. AI is used in anime rendering to improve the production of character-based shots. It automates camera tracking, motion capturing, simulation, rendering, character animation, and image processing. It is primarily used in the post-production process to minimize the use of human resources. AI is also used to develop computer graphic characters by placing hundreds of radium-coloured dots on a person's face, captured by vertically aligned high-definition (HD) cameras. HD cameras scan the low-quality rendering of the face for processing using AI algorithms and a library of high-resolution face scans with a wide variety of expressions.

AI uses an algorithm for processing low-resolution scans and processes high-resolution face scans with the required expression. Blockchain is also entering the anime market. Technology is lending new commercial value to the anime market by turning illustrations into genuine artwork, enabling artists to raise money and thereby fostering the growth of the market and related businesses. This is likely to boost the growth of the market during the forecast period.

Key Anime Market Challenge

The lack of skilled professionals in the anime industry is a major challenge to the global anime market growth. The anime market is currently facing an acute shortage of skilled animators. Companies are facing challenges in acquiring and retaining employees in the post-production process. The lack of technical skills and creative abilities is reducing the number of potential candidates needed to fill up vacant positions.

Meanwhile, professionals with the required qualifications, work experience, and skillsets demand high salary packages. As a result, anime studios and post-production companies cannot afford suitable artists for jobs. The number of animator job vacancies is increasing while anime companies struggle to break even if the films are blockbusters. Thus, companies are unable to cater to the growing demand for anime productions from studios, which is hampering the growth of the market.

Key Anime Market Customer Landscape

The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Anime Market Share by Geography

Global Anime Market Customer Landscape

Who are the Major Anime Market Vendors?                                     

Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

sunrise-inc.co.jp - The company, Bandai Namco Filmworks Inc., offers Anime artwork series such as Aikatsu, Gintama series, The Bears school movie, and the Tiger and Bunny series. Also, the company offers a wide range of anime series such as Gundam, Cowboy Bebop, Space Runaway Ideon, Armored Trooper Votoms, and Yoroiden Samurai Troopers.

The report also includes detailed analyses of the competitive landscape of the market and information about 12 market vendors, including:

  • Bandai Namco Filmworks Inc.
  • Bones Inc.
  • Discotek Media
  • Kyoto Animation Co. Ltd.
  • PA Works Co. Ltd.
  • Pierrot Co. Ltd.
  • Production IG Inc.
  • Sony Group Corp.
  • The Walt Disney Co.
  • TOEI ANIMATION Co. Ltd.
  • VIZ Media LLC
  • Zerochan

Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

What is the Fastest-Growing Segment in the Anime Market?

The market share growth by the shows or series segment will be significant during the forecast period. The show or series segment is the fastest-growing segment of the market. Anime shows or series are the content types where an anime movie is telecast across several episodes.  

Anime Market Size

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The shows or series segment shows a gradual increase in the market share of USD 8,464.09 million in 2017 and continue to grow by 2021Anime filmmakers produce many top-rated and big-budget web series, movies, and animated series, which are easily accessible through OTT services. The huge demand for OTT services globally encourages other service providers to price discounts on their services. This has resulted in increased competition, which, in turn, prompted the existing service providers to upgrade their offerings and increase investments in producing better content to gain a larger market share. Such factors are expected to drive the growth of the shows or series segment of the anime market during the forecast period. 

Which are the Key Regions for the Anime Market?

Anime Market Share by Geography

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APAC is projected to contribute 75% of market growth by 2023. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. The market in APAC is mainly driven by low labour costs in the region. The region attracts animation companies from Europe and the US. Layout preparation, painting, inking, and compositing are the major activities that are outsourced to APAC. Japan, South Korea, and China are the leading countries in the market in APAC.

This report forecasts the contribution of all the segments to the growth of the market. In addition, we have included the COVID-19 impact and the recovery strategies for each segment. COVID-19 led to an upsurge in the demand for APAC. Moreover, the resumption of normal economic activities, such as the reopening of movie theatres and physical distributors since Q4 2021, has driven the growth of the market. Such factors are expected to fuel the growth of the anime market during the forecast period.

Segment Overview

The report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. The market has been segmented by content type, type, and region.

  • Content Type Outlook ( USD Million, 2017 - 2027)
    • Shows or series
    • Movie
    • Music
    • Live entertainment 
  • Type Outlook ( USD Million, 2017 - 2027)
    • Merchandising
    • Theatrical
    • Internet
    • Others
  • Region Outlook ( USD Million, 2017 - 2027)
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • South America
      • Chile
      • Argentina
      • Brazil
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa

Anime Market Scope

Report Coverage

Details

Page number

161

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 7.53%

Market growth 2023-2027

USD 10,518.98 million

Market structure

Concentrated

YoY growth (%)

6.96

Regional analysis

APAC, Europe, North America, South America, and Middle East and Africa

Performing market contribution

APAC at 75%

Key countries

US, Japan, China, India, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, and Zerochan

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Anime Market Report?

  • CAGR of the market during the forecast period.
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the size of the anime market size and its contribution to the market in focus on the parent market.
  • Accurate predictions about upcoming trends and changes in consumer behaviour.
  • Growth of the market industry across APAC, Europe, North America, South America, and Middle East and Africa.
  • A thorough analysis of the market’s competitive landscape and detailed information about vendors.
  • Comprehensive analysis of factors that will challenge the growth of anime market vendors.

 

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Content Type
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global anime market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global anime market 2017 - 2021 ($ million)
    • 4.2 Content type Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Content type Segment 2017 - 2021 ($ million)
    • 4.3 Type Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Content Type

    • 6.1 Market segments
      • Exhibit 30: Chart on Content Type - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Content Type - Market share 2022-2027 (%)
    • 6.2 Comparison by Content Type
      • Exhibit 32: Chart on Comparison by Content Type
      • Exhibit 33: Data Table on Comparison by Content Type
    • 6.3 Shows or series - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Shows or series - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Shows or series - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Shows or series - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Shows or series - Year-over-year growth 2022-2027 (%)
    • 6.4 Movie - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Movie - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Movie - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Movie - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Movie - Year-over-year growth 2022-2027 (%)
    • 6.5 Music - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Music - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Music - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Music - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Music - Year-over-year growth 2022-2027 (%)
    • 6.6 Live entertainment - Market size and forecast 2022-2027
      • Exhibit 46: Chart on Live entertainment - Market size and forecast 2022-2027 ($ million)
      • Exhibit 47: Data Table on Live entertainment - Market size and forecast 2022-2027 ($ million)
      • Exhibit 48: Chart on Live entertainment - Year-over-year growth 2022-2027 (%)
      • Exhibit 49: Data Table on Live entertainment - Year-over-year growth 2022-2027 (%)
    • 6.7 Market opportunity by Content Type
      • Exhibit 50: Market opportunity by Content Type ($ million)

    7 Market Segmentation by Type

    • 7.1 Market segments
      • Exhibit 51: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 52: Data Table on Type - Market share 2022-2027 (%)
    • 7.2 Comparison by Type
      • Exhibit 53: Chart on Comparison by Type
      • Exhibit 54: Data Table on Comparison by Type
    • 7.3 Merchandising - Market size and forecast 2022-2027
      • Exhibit 55: Chart on Merchandising - Market size and forecast 2022-2027 ($ million)
      • Exhibit 56: Data Table on Merchandising - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Chart on Merchandising - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on Merchandising - Year-over-year growth 2022-2027 (%)
    • 7.4 Theatrical - Market size and forecast 2022-2027
      • Exhibit 59: Chart on Theatrical - Market size and forecast 2022-2027 ($ million)
      • Exhibit 60: Data Table on Theatrical - Market size and forecast 2022-2027 ($ million)
      • Exhibit 61: Chart on Theatrical - Year-over-year growth 2022-2027 (%)
      • Exhibit 62: Data Table on Theatrical - Year-over-year growth 2022-2027 (%)
    • 7.5 Internet - Market size and forecast 2022-2027
      • Exhibit 63: Chart on Internet - Market size and forecast 2022-2027 ($ million)
      • Exhibit 64: Data Table on Internet - Market size and forecast 2022-2027 ($ million)
      • Exhibit 65: Chart on Internet - Year-over-year growth 2022-2027 (%)
      • Exhibit 66: Data Table on Internet - Year-over-year growth 2022-2027 (%)
    • 7.6 Others - Market size and forecast 2022-2027
      • Exhibit 67: Chart on Others - Market size and forecast 2022-2027 ($ million)
      • Exhibit 68: Data Table on Others - Market size and forecast 2022-2027 ($ million)
      • Exhibit 69: Chart on Others - Year-over-year growth 2022-2027 (%)
      • Exhibit 70: Data Table on Others - Year-over-year growth 2022-2027 (%)
    • 7.7 Market opportunity by Type
      • Exhibit 71: Market opportunity by Type ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 72: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 73: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 74: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 75: Chart on Geographic comparison
      • Exhibit 76: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2022-2027
      • Exhibit 77: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 78: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 79: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.4 Europe - Market size and forecast 2022-2027
      • Exhibit 81: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 82: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 83: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.5 North America - Market size and forecast 2022-2027
      • Exhibit 85: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 86: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 87: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.6 South America - Market size and forecast 2022-2027
      • Exhibit 89: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 90: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 91: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 93: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 94: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 95: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.8 Japan - Market size and forecast 2022-2027
      • Exhibit 97: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 98: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 99: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 101: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 102: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 103: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 US - Market size and forecast 2022-2027
      • Exhibit 105: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 106: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 107: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 108: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.11 India - Market size and forecast 2022-2027
      • Exhibit 109: Chart on India - Market size and forecast 2022-2027 ($ million)
      • Exhibit 110: Data Table on India - Market size and forecast 2022-2027 ($ million)
      • Exhibit 111: Chart on India - Year-over-year growth 2022-2027 (%)
      • Exhibit 112: Data Table on India - Year-over-year growth 2022-2027 (%)
    • 9.12 UK - Market size and forecast 2022-2027
      • Exhibit 113: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 114: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 115: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 116: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 117: Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 118: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 119: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 120: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 121: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 122: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 123: Matrix on vendor position and classification
            • 12.3 Bandai Namco Filmworks Inc.
              • Exhibit 124: Bandai Namco Filmworks Inc. - Overview
              • Exhibit 125: Bandai Namco Filmworks Inc. - Product / Service
              • Exhibit 126: Bandai Namco Filmworks Inc. - Key offerings
            • 12.4 Bones Inc.
              • Exhibit 127: Bones Inc. - Overview
              • Exhibit 128: Bones Inc. - Product / Service
              • Exhibit 129: Bones Inc. - Key offerings
            • 12.5 Discotek Media
              • Exhibit 130: Discotek Media - Overview
              • Exhibit 131: Discotek Media - Product / Service
              • Exhibit 132: Discotek Media - Key offerings
            • 12.6 Kyoto Animation Co. Ltd.
              • Exhibit 133: Kyoto Animation Co. Ltd. - Overview
              • Exhibit 134: Kyoto Animation Co. Ltd. - Product / Service
              • Exhibit 135: Kyoto Animation Co. Ltd. - Key offerings
            • 12.7 PA Works Co. Ltd.
              • Exhibit 136: PA Works Co. Ltd. - Overview
              • Exhibit 137: PA Works Co. Ltd. - Product / Service
              • Exhibit 138: PA Works Co. Ltd. - Key offerings
            • 12.8 Pierrot Co. Ltd.
              • Exhibit 139: Pierrot Co. Ltd. - Overview
              • Exhibit 140: Pierrot Co. Ltd. - Product / Service
              • Exhibit 141: Pierrot Co. Ltd. - Key news
              • Exhibit 142: Pierrot Co. Ltd. - Key offerings
            • 12.9 Production IG Inc.
              • Exhibit 143: Production IG Inc. - Overview
              • Exhibit 144: Production IG Inc. - Product / Service
              • Exhibit 145: Production IG Inc. - Key offerings
            • 12.10 Sony Group Corp.
              • Exhibit 146: Sony Group Corp. - Overview
              • Exhibit 147: Sony Group Corp. - Business segments
              • Exhibit 148: Sony Group Corp. - Key news
              • Exhibit 149: Sony Group Corp. - Key offerings
              • Exhibit 150: Sony Group Corp. - Segment focus
            • 12.11 The Walt Disney Co.
              • Exhibit 151: The Walt Disney Co. - Overview
              • Exhibit 152: The Walt Disney Co. - Business segments
              • Exhibit 153: The Walt Disney Co. - Key offerings
              • Exhibit 154: The Walt Disney Co. - Segment focus
            • 12.12 TOEI ANIMATION Co. Ltd.
              • Exhibit 155: TOEI ANIMATION Co. Ltd. - Overview
              • Exhibit 156: TOEI ANIMATION Co. Ltd. - Business segments
              • Exhibit 157: TOEI ANIMATION Co. Ltd. - Key offerings
              • Exhibit 158: TOEI ANIMATION Co. Ltd. - Segment focus
            • 12.13 VIZ Media LLC
              • Exhibit 159: VIZ Media LLC - Overview
              • Exhibit 160: VIZ Media LLC - Product / Service
              • Exhibit 161: VIZ Media LLC - Key offerings
            • 12.14 Zerochan
              • Exhibit 162: Zerochan - Overview
              • Exhibit 163: Zerochan - Product / Service
              • Exhibit 164: Zerochan - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 165: Inclusions checklist
                • Exhibit 166: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 167: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 168: Research methodology
                • Exhibit 169: Validation techniques employed for market sizing
                • Exhibit 170: Information sources
              • 13.5 List of abbreviations
                • Exhibit 171: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
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              Anime market growth will increase by $10518.98 million during 2023-2027.
              The anime market is expected to grow at a CAGR of 7.53% during 2023-2027.
              Technavio has segmented the anime market by content type (Shows or series, Movie, Music, Live entertainment, and Others) ,type (Merchandising, Theatrical, Internet, Others, and MEA) , and geography (APAC, Europe, North America, South America, and Middle East and Africa).
              Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, Zerochan are a few of the key vendors in the anime market.
              APAC will register the highest growth rate of 74.92% among the other regions. Therefore, the anime market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
              • US
              • Japan
              • China
              • India
              • UK
              The key factors driving the anime market growth are:
              • The continuous rollout of high-speed Internet is driving the popularity of anime video games
              • Growing advanced technologies like artificial intelligence (AI) and blockchain
              The anime market vendors should focus on grabbing business opportunities from the shows or series segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
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