3D Animation Software Market Analysis North America, APAC, Europe, Middle East and Africa, South America - US, Japan, China, South Korea, France - Size and Forecast 2023-2027

Published: Jan 2023 Pages: 166 SKU: IRTNTR74923

3D Animation Software Market Size 2023-2027

The 3D animation software market is estimated to increase by USD 8.17 billion and grow at a CAGR of 12.47% between 2022 and 2027. The market's growth is propelled by the increasing integration of 3D animation in cinema and its expanding use in television advertisements, alongside the rising adoption of VR animation. Challenges include widespread piracy of software licenses and animated content, accessibility to open-source 3D animation software, and the shortage of skilled personnel. These factors significantly impact the market's trajectory, shaping its growth and presenting obstacles that must be overcome to ensure continuous development and innovation in animation technologies. Addressing these challenges is essential for sustaining progress and fostering a conducive environment for the advancement of 3D animation in various industries.

What will be the size of the 3D Animation Software Market During the Forecast Period?

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Segmentation

This report extensively covers market segmentation by application (media and entertainment, construction, product design, and others), deployment (on-premises and cloud-based), and geography (North America, APAC, Europe, Middle East and Africa, and South America). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.

The market share growth of the media and entertainment segment will be significant during the forecast period. The segment includes the use of 3D animation for creating cartoon movies like 'Frozen'; visual effects used in computer games like 'Warcraft' and advertisements. The success of multiplayer online battle arena (MOBA) titles indicates a subtle but noticeable transition in the gaming market. MOBA titles have become one of the most popular genres of gaming as they offer similar fast-paced action as first-person shooter games. MOBA titles feature impressive visual effects, resulting in an increase in the demand for 3D rendering and animation software. 

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The media and entertainment segment was valued at USD 2.94 billion in 2017 and continued to grow until 2021Animated movies are rapidly gaining popularity among the global audience. Realistic creatures, fantastical settings, and imagination come together in familiar ways in animated videos. Furthermore, casting real actors, especially for the voice roles, in fantasy animated movies is simple. The majority of animated movies aim to create a lasting impact on their viewers. Thus, the growing need for animation in the media and entertainment industry is expected to drive the growth of the market during the forecast period.

Key Regions 

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APAC is estimated to contribute 42% to the growth of the global market during the forecast period. Another region offering significant growth opportunities to vendors is North America. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

North America accounted for the largest share of the market in 2022. Most US-based production houses develop in-house animated television series. In addition, the budget for animated movies in the US is quite high when compared with other countries. Thus, end-users prefer to buy licenses for 3D animation software, thus driving the growth of the market in the region.

TV channels like Disney, Viacom, and Cartoon Network, which are based in the US, host animated series and movies for the global audience. Channels like Disney and Cartoon Network drive the demand for 3D animation content in the country. These companies have customized the cartoons that are broadcast on TV channels to gain competitive advantages in the market. They have also launched subsidiary channels like Disney XT and Boomerang to increase their market shares, not only in the US but globally. Nickelodeon, another cartoon channel based in the US, is further increasing the demand for animated content and contributing to the revenue generated from licensing in the market.

Market Dynamics and Customer Landscape

The market intersects various sectors, including life science, manufacturing, and architecture. It serves civil engineers, architects, and filmmakers with cutting-edge visual effects (VFX) technology, enabling immersive 3D visualization and gaming experiences. Technological advancements drive innovation, enhancing artificial intelligence (AI) integration, virtual reality (VR) applications, and computer gaming experiences. It also finds extensive use in movies, medical applications, and entertainment & gaming industries, facilitated by rapid technological advancements. With its widespread adoption in design, development, and production processes, 3D animation continues to revolutionize various fields, serving as a versatile tool for visual storytelling and scientific research applications. The market industry spans human and animal anatomy applications, benefiting manufacturing industries and scientific research fields. It employs VFX technology to enhance 3D gaming experiences, utilized by skilled 3D animators and VFX professionals across various domains.

Key Market Driver

The growing use of VR animation is notably driving market growth. High-speed Internet has led to the widespread adoption of emerging technologies like augmented reality (AR) and virtual reality (VR), which have developed into crucial tools for producing high-quality animation. Using virtual reality, animators can create and recreate fanciful environments that mimic visions and come across objects that do not match reality. Animations that are created as a result are unique and appeal to both kids and adults. Virtual reality animation has a wide range of applications and can be used by media outlets and educational programs all around the world.

Virtual reality videos are still finding their way into mainstream cinema. Furthermore, there are various short films being made in the VR format. With the increasing demand for animated movies, many movie makers like Baobab Studios are exploring the possibilities of VR animated movies. Several movie makers are expected to enter VR animation filmmaking, which will further drive the growth of the market during the forecast period.

Significant Market Trends

The increasing use of 3D animation in marketing is the primary trend in the market. Marketing can benefit from 3D animation as well. This method might be used by a marketer, for instance, to showcase all the qualities of the product as it would actually be seen. The appearance of the final product can be perceived more clearly by audiences. Using lessons or demos, 3D animation can also be used by brands to highlight their products.

Simply put, 3D animation may be utilized to produce more engaging material. An engaging video advertisement using 3D animation technology can hold viewers' attention in a world where audience attention spans are decreasing. Thus, the increasing use of 3D animation in marketing is a growing trend that is expected to drive the growth of the market during the forecast period.

Major Market Challenge

The availability of open-source 3D animation software is the major challenge in the market. Most SMEs are cost-sensitive and cannot afford expensive commercial software. However, open-source 3D animation software products, such as Blender, True Space, 3D Canvas, and Google SketchUp 7, provide advantages like cost-efficiency, availability, and user-friendliness to such enterprises. Everyone can use and alter open-source software since it is available for everyone to use.

Companies may rebrand and reposition themselves in front of the public thanks to the introduction of this amazing software. Furthermore, this open-source software program can be downloaded, installed, modified, and even used without incurring any costs. Thus, the growing popularity of these software products can become a major challenge for the growth of the global market during the forecast period.

Key Market Customer Landscape

The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Global Market Customer Landscape

Who are the Major 3D Animation Software Market Players?

Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Zco - The company offers 3D animation software for technical artists, content creators, and industry professionals who want to utilize high-fidelity renders from inside these virtual worlds. The company is involved in custom software development, which are used by different animation enthusiasts around the globe.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:

  • Corel Corp.
  • EIAS3D LLC
  • MAGIX Software GmbH
  • Nemetschek SE
  • NewTek Inc.
  • NUKEYGARA
  • NVIDIA Corp.
  • Roper Technologies Inc.
  • Side Effects Software Inc.
  • Smith Micro Software Inc.
  • Strata
  • tarakos GmbH
  • Toon Boom Animation Inc.
  • Trimble Inc.
  • Wondershare Technology Co. Ltd.

Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

Segment Overview

The market research report provides comprehensive data (region wise segment analysis), with forecasts and estimates in "USD Billion" for the period 2024 to 2028, as well as historical data from 2018 to 2023 for the following segments

  • Application Outlook
    • Media and entertainment
    • Construction
    • Product design
    • Others
  • Deployment Outlook 
    • On-premises
    • Cloud-based
  • Region Outlook
    • North America
      • The U.S.
      • Canada
    • APAC
      • China
      • India
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Brazil
      • Argentina

Market Analyst Overview

The 3D Animation Software Market is thriving with the increasing demand for 3D mobile applications, architecture, and artificial intelligence (AI). It caters to diverse sectors, including automotive designers, computer gaming, and the entertainment industry. Industries like fashion and textile, geology, and health research centers benefit from its high-definition (HD) video technology and photo-realistic tools. With applications in navigation, movie production, and structural engineering, it fosters technological advancements and creativity. The market serves professionals in animation, film production, and medical visualization, offering flexibility and proficiency in surgical planning and patient education. Rapid technological advancements drive innovation in computer graphics software, benefiting various industry verticals and independent filmmakers despite potential issues like hardware requirements and training needs for medical professionals.

Moreover, the market caters to a wide range of industries and sectors, including the entertainment sector, geology and science, and healthcare. With features like high-definition (HD) video technology and photo-realistic tools, it enables professionals to create stunning visual effects and virtual reality experiences. From 3D modeling and visualization to animation packages and motion graphics, the software serves various applications in the entertainment & gaming industry, media field, and healthcare sector. It supports game developers, independent filmmakers, and medical professionals in their projects, offering advanced control, dedicated graphics cards, and efficient processors. With both professional and standard versions available, it meets the diverse needs of users across industries, driving innovation and productivity in 3D animation and visualization.

3D Animation Software Market Scope

Report Coverage

Details

Page number

166

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 12.47%

Market growth 2023-2027

USD 8.17 billion

Market structure

Fragmented

YoY growth 2022-2023(%)

12.16

Regional analysis

North America, APAC, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 42%

Key countries

US, Japan, China, South Korea, and France

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Adobe Inc., Autodesk Inc., AutoDesSys Inc., Blender, Corel Corp., EIAS3D LLC, MAGIX Software GmbH, Nemetschek SE, NewTek Inc., NUKEYGARA, NVIDIA Corp., Roper Technologies Inc., Side Effects Software Inc., Smith Micro Software Inc., Strata, tarakos GmbH, Toon Boom Animation Inc., Trimble Inc., Wondershare Technology Co. Ltd., and Zco

Market dynamics

Parent market analysis, Market forecasting Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.

Customization purview

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What are the Key Data Covered in this Market Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the market growth and forecasting of the market between 2023 and 2027
  • Precise estimation of the size of the market size and its contribution to the parent market
  • Accurate predictions about upcoming market trends and analysis and changes in consumer behavior
  • Growth of the market industry across Europe, North America, APAC, South America, and Middle East and Africa
  • Thorough market growth analysis of the market’s competitive landscape and detailed information about vendors
  • Comprehensive market analysis and report on the factors that will challenge the market research and growth of market companies

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Deployment
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global 3D animation software market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global 3D animation software market 2017 - 2021 ($ million)
    • 4.2 Deployment Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Deployment Segment 2017 - 2021 ($ million)
    • 4.3 Application Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Application Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Media and entertainment - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Media and entertainment - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Media and entertainment - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Media and entertainment - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Media and entertainment - Year-over-year growth 2022-2027 (%)
    • 6.4 Construction - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Construction - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Construction - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Construction - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Construction - Year-over-year growth 2022-2027 (%)
    • 6.5 Product design - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Product design - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Product design - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Product design - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Product design - Year-over-year growth 2022-2027 (%)
    • 6.6 Others - Market size and forecast 2022-2027
      • Exhibit 46: Chart on Others - Market size and forecast 2022-2027 ($ million)
      • Exhibit 47: Data Table on Others - Market size and forecast 2022-2027 ($ million)
      • Exhibit 48: Chart on Others - Year-over-year growth 2022-2027 (%)
      • Exhibit 49: Data Table on Others - Year-over-year growth 2022-2027 (%)
    • 6.7 Market opportunity by Application
      • Exhibit 50: Market opportunity by Application ($ million)

    7 Market Segmentation by Deployment

    • 7.1 Market segments
      • Exhibit 51: Chart on Deployment - Market share 2022-2027 (%)
      • Exhibit 52: Data Table on Deployment - Market share 2022-2027 (%)
    • 7.2 Comparison by Deployment
      • Exhibit 53: Chart on Comparison by Deployment
      • Exhibit 54: Data Table on Comparison by Deployment
    • 7.3 On-premises - Market size and forecast 2022-2027
      • Exhibit 55: Chart on On-premises - Market size and forecast 2022-2027 ($ million)
      • Exhibit 56: Data Table on On-premises - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Chart on On-premises - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on On-premises - Year-over-year growth 2022-2027 (%)
    • 7.4 Cloud-based - Market size and forecast 2022-2027
      • Exhibit 59: Chart on Cloud-based - Market size and forecast 2022-2027 ($ million)
      • Exhibit 60: Data Table on Cloud-based - Market size and forecast 2022-2027 ($ million)
      • Exhibit 61: Chart on Cloud-based - Year-over-year growth 2022-2027 (%)
      • Exhibit 62: Data Table on Cloud-based - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Deployment
      • Exhibit 63: Market opportunity by Deployment ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 64: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 65: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 66: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 67: Chart on Geographic comparison
      • Exhibit 68: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 69: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 70: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 71: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 72: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 APAC - Market size and forecast 2022-2027
      • Exhibit 73: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 74: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 75: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 76: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 77: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 78: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 79: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 81: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 82: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 83: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 85: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 86: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 87: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 89: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 90: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 91: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 Japan - Market size and forecast 2022-2027
      • Exhibit 93: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 94: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 95: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.10 China - Market size and forecast 2022-2027
      • Exhibit 97: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 98: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 99: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.11 South Korea - Market size and forecast 2022-2027
      • Exhibit 101: Chart on South Korea - Market size and forecast 2022-2027 ($ million)
      • Exhibit 102: Data Table on South Korea - Market size and forecast 2022-2027 ($ million)
      • Exhibit 103: Chart on South Korea - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
    • 9.12 France - Market size and forecast 2022-2027
      • Exhibit 105: Chart on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 106: Data Table on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 107: Chart on France - Year-over-year growth 2022-2027 (%)
      • Exhibit 108: Data Table on France - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 109: Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 110: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 111: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 112: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 113: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 114: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 115: Matrix on vendor position and classification
            • 12.3 Adobe Inc.
              • Exhibit 116: Adobe Inc. - Overview
              • Exhibit 117: Adobe Inc. - Business segments
              • Exhibit 118: Adobe Inc. - Key offerings
              • Exhibit 119: Adobe Inc. - Segment focus
            • 12.4 Autodesk Inc.
              • Exhibit 120: Autodesk Inc. - Overview
              • Exhibit 121: Autodesk Inc. - Product / Service
              • Exhibit 122: Autodesk Inc. - Key news
              • Exhibit 123: Autodesk Inc. - Key offerings
            • 12.5 AutoDesSys Inc.
              • Exhibit 124: AutoDesSys Inc. - Overview
              • Exhibit 125: AutoDesSys Inc. - Product / Service
              • Exhibit 126: AutoDesSys Inc. - Key offerings
            • 12.6 Corel Corp.
              • Exhibit 127: Corel Corp. - Overview
              • Exhibit 128: Corel Corp. - Product / Service
              • Exhibit 129: Corel Corp. - Key offerings
            • 12.7 EIAS3D LLC
              • Exhibit 130: EIAS3D LLC - Overview
              • Exhibit 131: EIAS3D LLC - Product / Service
              • Exhibit 132: EIAS3D LLC - Key offerings
            • 12.8 MAGIX Software GmbH
              • Exhibit 133: MAGIX Software GmbH - Overview
              • Exhibit 134: MAGIX Software GmbH - Product / Service
              • Exhibit 135: MAGIX Software GmbH - Key offerings
            • 12.9 Nemetschek SE
              • Exhibit 136: Nemetschek SE - Overview
              • Exhibit 137: Nemetschek SE - Business segments
              • Exhibit 138: Nemetschek SE - Key offerings
              • Exhibit 139: Nemetschek SE - Segment focus
            • 12.10 NewTek Inc.
              • Exhibit 140: NewTek Inc. - Overview
              • Exhibit 141: NewTek Inc. - Product / Service
              • Exhibit 142: NewTek Inc. - Key offerings
            • 12.11 NVIDIA Corp.
              • Exhibit 143: NVIDIA Corp. - Overview
              • Exhibit 144: NVIDIA Corp. - Business segments
              • Exhibit 145: NVIDIA Corp. - Key news
              • Exhibit 146: NVIDIA Corp. - Key offerings
              • Exhibit 147: NVIDIA Corp. - Segment focus
            • 12.12 Roper Technologies Inc.
              • Exhibit 148: Roper Technologies Inc. - Overview
              • Exhibit 149: Roper Technologies Inc. - Business segments
              • Exhibit 150: Roper Technologies Inc. - Key offerings
              • Exhibit 151: Roper Technologies Inc. - Segment focus
            • 12.13 Side Effects Software Inc.
              • Exhibit 152: Side Effects Software Inc. - Overview
              • Exhibit 153: Side Effects Software Inc. - Product / Service
              • Exhibit 154: Side Effects Software Inc. - Key offerings
            • 12.14 Smith Micro Software Inc.
              • Exhibit 155: Smith Micro Software Inc. - Overview
              • Exhibit 156: Smith Micro Software Inc. - Product / Service
              • Exhibit 157: Smith Micro Software Inc. - Key offerings
            • 12.15 Toon Boom Animation Inc.
              • Exhibit 158: Toon Boom Animation Inc. - Overview
              • Exhibit 159: Toon Boom Animation Inc. - Product / Service
              • Exhibit 160: Toon Boom Animation Inc. - Key offerings
            • 12.16 Trimble Inc.
              • Exhibit 161: Trimble Inc. - Overview
              • Exhibit 162: Trimble Inc. - Business segments
              • Exhibit 163: Trimble Inc. - Key offerings
              • Exhibit 164: Trimble Inc. - Segment focus
            • 12.17 Zco
              • Exhibit 165: Zco - Overview
              • Exhibit 166: Zco - Product / Service
              • Exhibit 167: Zco - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 168: Inclusions checklist
                • Exhibit 169: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 170: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 171: Research methodology
                • Exhibit 172: Validation techniques employed for market sizing
                • Exhibit 173: Information sources
              • 13.5 List of abbreviations
                • Exhibit 174: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              3d animation software market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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