Board Games Market Analysis Europe, North America, APAC, Middle East and Africa, South America - US, China, France, Germany, UK - Size and Forecast 2023-2027

Published: Mar 2024 Pages: 160 SKU: IRTNTR40559

Board Games Market Forecast 2023-2027

The global board games market size is forecast to increase by USD 3.42 billion at a CAGR of 7.55% between 2022 and 2027.

The growth of the market hinges on a myriad of factors, including the rapid improvements in content and gameplay, which continuously elevate the gaming experience for enthusiasts. Furthermore, the support through crowdfunding platforms has emerged as a pivotal driver, empowering indie developers to bring innovative games to life with community backing. Additionally, the proliferation of board game cafes has created vibrant hubs for social interaction and gaming culture, attracting diverse players from all walks of life. Together, these elements underscore the dynamic nature of the board game market and its potential for strategy, family fun, and sustained industry growth.

What will be the Size of the Board Games Market During the Forecast Period?

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In the world of board games, strategy is key as players engage in competition and fun with friends and family. With cards, dice, and various pieces and tokens, these games offer endless entertainment for all ages. From classic favorites to modern creations, board games foster social interaction and strengthen bonds. Whether you're into popular titles or exploring new ones, there's a board game for every gaming enthusiast.

Market Segmentation

This board games industry analysis extensively covers market segmentation by product (tabletop, card and dice, and role-playing), distribution channel (online and offline), and geography (Europe, North America, APAC, Middle East and Africa, and South America). Board games have evolved into a multifaceted realm, offering diverse experiences and catering to various preferences. From strategic thinking skills cultivated through American-style and Euro-style board games to the convenience of mobile gadgets and the allure of video games, there's something for every player. Whether it's the simplicity of card and dice games or the complexity of niche and customizable games, the landscape of analog gaming is rich and expansive. With key players like Asmadi Games, Games Workshop, and Spin Master, the industry thrives on innovation and creativity, with events like Essen Spiel and platforms like Kickstarter driving its growth. They're a means of fostering social bonds, promoting cognitive skills, and offering a break from digital devices and screen fatigue. Whether enjoyed at home, in gaming cafes, or during a casual game night, board games continue to captivate players of all ages, offering a blend of fun, learning, and social interaction.

The report includes detail coverage of segmentation by Global, region and country; estimates and forecast (USD Million) from (2017 to 2027).

Market Segmentation

Global, Region and Country Segment Analysis

  • Product Outlook (USD Million, 2017 - 2027)
    • Tabletop
    • Card and dice
    • Role Playing
  • Distribution Outlook (USD Million, 2017 - 2027)
    • Online
    • Offline
  • Game Type Outlook (USD Million, 2017 - 2027)
    • Monopoly
    • Scrabble
    • Chess
    • Others
  • Sales Channle Outlook (USD Million, 2017 - 2027)
    • Speciality Stores
    • Online Stores
    • Hypermarkets & Supermarkets
    • Others
  • Age Group Outlook (USD Million, 2017 - 2027)
    • 2-5 Years
    • Between 5 to 12 Years
    • 12 - 25 Years
    • Above 25 Years
  • Region Outlook (USD Million, 2017 - 2027)
    • North America
    • Europe
    • APAC
    • Rest of World

Market segments are provided for following regions and countries.

  1. Product Outlook (USD Million, 2017 - 2027)
  2. Distribution Outlook (USD Million 2017 - 2027)
  3. Game Type Outlook (USD Million 2017 - 2027)
  4. Sales Channel Outlook (USD Million 2017 - 2027)
  5. Age Group Outlook (USD Million 2017 - 2027)
  6. Region Outlook (USD Million, 2017 - 2027)
  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Fance
    • Spain
    • Italy
    • Scandinavia
    • Rest of Europe
  • APAC
    • India
    • China
    • Japan
    • Australia
    • New Zealand
    • Rest of South Asia and Pacific
  • Rest of World (ROW)
    • Brazil
    • Maxico
    • South Africa
    • ROW

By Product

The market share growth by the tabletop segment will be significant during the forecast period. Tabletop board games involve games that are generally played on pre-marked surfaces on boards. Some of these games may involve the use of counters or tokens, cards, and dice, but gameplay primarily depends on board markings.

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The tabletop segment was valued at USD 3.65 billion in 2017 and continued to grow by 2021The segment includes classic board games such as Scrabble and Checkers and sports-based games such as cricket, football, and carrom. Strategy-based games such as The Settlers of Catan (Thames & Kosmos) also fall under this segment. Some of the tabletop include the game of life, hungry-hungry hippos grab & go game offered by Hasbro. Tabletop games have witnessed a surge in demand over the last few years, primarily from the rising adoption in-game bars and cafes. These venues have been crucial in spreading knowledge about cutting-edge board game offers and allowing players to play a variety of tabletop board games for a nominal fee. This, in turn, will drive the growth of the segment and, in turn, the market in focus during the forecast period

Regional Analysis

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Europe is estimated to contribute 32% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. Demand for premium strategy-based board games has remained strong in Europe over the last few years. There are a major source of entertainment for consumers of all ages, and brick-and-mortar retailers and board game cafes such as Draughts (UK) and Bastard Cafe (Denmark) are increasingly offering avenues for gamers to convene and play. These board game cafes offer premium board games for a small fee and aim to attract millennial customers through engagement marketing in the coming years. Nevertheless, the growing popularity and mature market stage of alternative gaming platforms such as mobile games is expected to challenge the growth of the European board game market during the forecast period.  

Market Dynamic and Customer Landscape

In the dynamic world of board games, strategy reigns supreme as players engage in fierce competition to outwit their opponents. Whether it's rolling dice, playing cards, or strategically moving pieces, these games offer endless fun for family and friends alike. From the timeless classics to the latest modern releases, cater to a wide audience, providing entertainment and fostering social connections. As the industry experiences continuous growth, fueled by evolving trends and consumer analysis, board games remain a popular hobby and collectible industry, with sales soaring and players eagerly adding new tokens to their collections. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competition advantage.

Key Market Driver

The rapid improvements in content and gameplay are propelling game market growth forward. Today's board game manufacturers are laser-focused on crafting immersive experiences through rich storytelling and intricate detailing. These games provide a framework for participants to engage deeply with each other, fostering genuine interactions and sustained engagement throughout the gaming play.

Classics like Monopoly, Scrabble, Clue, and Life have not been left behind; they have undergone frequent updates in illustrations and gameplay to meet evolving market demands. Additionally, licensing agreements between board game developers and popular movie and TV franchises have paved the way for captivating story arcs and character updates within board games. As a result, the swift evolution and enhancements in content and gameplay are poised to fuel sales, industry growth, and trends analysis in the foreseeable future.

Significant Market Trends

The increasing digitization is one of the keyboard games market trends fueling the market growth. Several board game publishers are increasingly incorporating mobile applications as part of the gaming experience to leverage technological advances. One huge benefit that digital has over traditional tabletop games is that online functionality enables players to play online with friends regardless of location or circumstance. Publishers such as Ravensburger and Asmodee offer a range of popular over mobile platforms.

Moreover, apart from replicating successful board game versions on mobile platforms, Companies are also using mobile applications to assist in gameplay. Thus, such increasing digitization of games is expected to encourage the adoption and drive market growth during the forecast period.

Major Market Challenge

The threat from alternate gaming platforms is one of the key factors challenging the market growth. There is an increasing penetration of mobile devices such as smartphones and tablets, which has led to the emergence of myriad mobile-based game offerings that target gamers of different age groups. Technological advances enable these applications to offer superior engagement and immersive experience through extensive storyboarding and detailing. 

Besides mobile game publishers, console-based and PC-based gaming publishers offer a range of gaming titles at competition prices. Thus, the growing threat from alternative gaming platforms is expected to challenge the growth of the market during the forecast period.

Market Customer Landscape

The market forecasting analysis report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

 Market Customer Landscape

Who are the Major Board Games Market Players?

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Atlas Games: The company offers board games such as Godsforge Product Line, Breakdancing Meeples, Dice Miner Product Line.

The market analysis report also includes detailed analyses of the competitive landscape of the market and information about 15 market players, including:

  • Alderac Entertainment Group
  • Berkshire Hathaway Inc.
  • Bezier Games Inc.
  • Buffalo Games LLC
  • Claranet Ltd.
  • CMON Ltd.
  • Embracer Group AB
  • Ghost Galaxy Inc.
  • Gibsons Games Ltd.
  • Grey Fox Games
  • GungHo Online Entertainment Inc.
  • Hasbro Inc.
  • Indie Boards and Cards
  • Mattel Inc.
  • PD Verlag GmbH and Co. KG

Qualitative and quantitative analysis of Companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize Companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize Companies as dominant, leading, strong, tentative, and weak.

Market Analyst Overview

The market continues to thrive, driven by diverse factors such as evolving consumer preferences, increasing demand for social entertainment, and the timeless appeal of classic games like Monopoly and Scrabble. With the advent of social media, board game enthusiasts have found new avenues to connect and share their love for card games, chess, and other tabletop favorites. Companies in the board games industry are constantly innovating, introducing new themes and rules to cater to different age groups and consumer segments. This dynamic tabletop games market offers a marketplace for products, from traditional classics to modern and popular releases, reflecting the ever-changing landscape of family fun and competitive gaming.

Board games have emerged as a respite from the challenges of modern life, addressing concerns like mental health and electric device addiction. With a diverse range of options spanning from classic favorites like chess to modern tabletop marvels, these games offer players a blend of strategy and chance, stimulating their memory and reducing stress while fostering happiness and stronger relationships. Catering to various skill levels and reflecting different cultures, board games have transcended mere entertainment, becoming integral to family gatherings, parties, and educational environments alike. They promote social interaction in a world dominated by digital technology, encouraging quality time and communal settings over isolating experiences. Whether enjoyed at home or in cafes, board games continue to enrich lives, offering a blend of fun, learning, and social bonding.

In today's bustling world, board games offer a nostalgic factor escape for many, especially parents seeking quality leisure time with their families. These games come in diverse variations, from classic tabletop RPGs like Dungeons & Dragons, which ignite creativity through character creation and leveling up, to timeless favorites like Ludo and Ticket to Ride, fostering problem-solving and social skills. Beyond entertainment, they serve as a therapeutic tool, providing mental relaxation and stress relief. With the advent of digital platforms and online communities, board games have embraced thematic diversity, ensuring everyone finds their niche. Whether delving into fantasy realms or embarking on strategic journeys, these games continue to enrich lives, one roll of the dice at a time.

Segment Overview

The market report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Product Outlook 
    • Tabletop
    • Card and dice
    • Role-playing
  • Distribution Channel Outlook 
    • Online
    • Offline
  • Region Outlook
    • North America
      • The U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • South America
      • Chile
      • Argentina
      • Brazil
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa

 Market Scope

Report Coverage

Details

Page number

160

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 7.55%

Market growth 2023-2027

USD 3.42 billion

Market structure

Fragmented

YoY growth 2022-2023(%)

7.0

Regional analysis

Europe, North America, APAC, Middle East and Africa, and South America

Performing market contribution

Europe at 32%

Key countries

US, China, France, Germany, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Atlas Games, Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Claranet Ltd., CMON Ltd., Embracer Group AB, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc., PD Verlag GmbH and Co. KG, Ravensburger AG, The Walt Disney Co., Warlord Games, and Franckh Kosmos Verlags GmbH and Co. KG

Market dynamics

Parent market analysis, Market Forecasting, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period.

Customization purview

If our market growth analysis report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Research and Growth Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the market growth and forecasting between 2023 and 2027
  • Precise estimation of the size of the market size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market industry across Europe, North America, APAC, Middle East and Africa, and South America
  • Thorough analysis of the market’s competitive landscape and detailed information about vendors
  • Comprehensive analysis of factors that will challenge the growth of  market vendors

We can help! Our analysts can customize this market research report to meet your requirements. Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Distribution Channel
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global board games market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global board games market 2017 - 2021 ($ million)
    • 4.2 By Product Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – By Product Segment 2017 - 2021 ($ million)
    • 4.3 By Distribution Channel Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – By Distribution Channel Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Product

    • 6.1 Market segments
      • Exhibit 30: Chart on Product - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Product - Market share 2022-2027 (%)
    • 6.2 Comparison by Product
      • Exhibit 32: Chart on Comparison by Product
      • Exhibit 33: Data Table on Comparison by Product
    • 6.3 Tabletop - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Tabletop - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Tabletop - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Tabletop - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Tabletop - Year-over-year growth 2022-2027 (%)
    • 6.4 Card and dice - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Card and dice - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Card and dice - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Card and dice - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Card and dice - Year-over-year growth 2022-2027 (%)
    • 6.5 Role-playing - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Role-playing - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Role-playing - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Role-playing - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Role-playing - Year-over-year growth 2022-2027 (%)
    • 6.6 Market opportunity by Product
      • Exhibit 46: Market opportunity by Product ($ million)
      • Exhibit 47: Data Table on Market opportunity by Product ($ million)

    7 Market Segmentation by Distribution Channel

    • 7.1 Market segments
      • Exhibit 48: Chart on Distribution Channel - Market share 2022-2027 (%)
      • Exhibit 49: Data Table on Distribution Channel - Market share 2022-2027 (%)
    • 7.2 Comparison by Distribution Channel
      • Exhibit 50: Chart on Comparison by Distribution Channel
      • Exhibit 51: Data Table on Comparison by Distribution Channel
    • 7.3 Online - Market size and forecast 2022-2027
      • Exhibit 52: Chart on Online - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Data Table on Online - Market size and forecast 2022-2027 ($ million)
      • Exhibit 54: Chart on Online - Year-over-year growth 2022-2027 (%)
      • Exhibit 55: Data Table on Online - Year-over-year growth 2022-2027 (%)
    • 7.4 Offline - Market size and forecast 2022-2027
      • Exhibit 56: Chart on Offline - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Data Table on Offline - Market size and forecast 2022-2027 ($ million)
      • Exhibit 58: Chart on Offline - Year-over-year growth 2022-2027 (%)
      • Exhibit 59: Data Table on Offline - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Distribution Channel
      • Exhibit 60: Market opportunity by Distribution Channel ($ million)
      • Exhibit 61: Data Table on Market opportunity by Distribution Channel ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 62: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 63: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 64: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 65: Chart on Geographic comparison
      • Exhibit 66: Data Table on Geographic comparison
    • 9.3 Europe - Market size and forecast 2022-2027
      • Exhibit 67: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 68: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 69: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 70: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.4 North America - Market size and forecast 2022-2027
      • Exhibit 71: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 72: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 73: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 74: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.5 APAC - Market size and forecast 2022-2027
      • Exhibit 75: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 76: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 77: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 78: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 79: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 80: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 82: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 83: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 84: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 86: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 87: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 88: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 90: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 France - Market size and forecast 2022-2027
      • Exhibit 91: Chart on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 92: Data Table on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Chart on France - Year-over-year growth 2022-2027 (%)
      • Exhibit 94: Data Table on France - Year-over-year growth 2022-2027 (%)
    • 9.10 Germany - Market size and forecast 2022-2027
      • Exhibit 95: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 96: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 98: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.11 UK - Market size and forecast 2022-2027
      • Exhibit 99: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 100: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 102: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.12 China - Market size and forecast 2022-2027
      • Exhibit 103: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 104: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 106: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 107: Market opportunity by geography ($ million)
      • Exhibit 108: Data Tables on Market opportunity by geography ($ million)
    • 9.14 North America Board Games Market Analysis, Insights and Forecast, 2023-2027
      • Key Findings / Summary
    • 9.15 North America Board Games Market Analysis, Insights and Forecast Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      •  Scrabble
      • Chess
      • Others)
    • 9.16 North America Market Analysis, Insights and Forecast – By Age Group
      • 2-5 Years
      •  Between 5 and 12 Years
      • 12-25 Years
      • Above 25 Years)
    • 9.17 North America Market Analysis, Insights and Forecast – By Sales Channel
      • Specialty Stores
      •  Online Stores
      • Hypermarkets & Supermarkets
      • Others
    • 9.18 Market Analysis, Insights and Forecast – By Country
      • U.S.
      • Canada
      • Mexico
    • 9.19 U.S. Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.20 Canada Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.21 Mexico Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.22. Europe Board Games Market Analysis, Insights and Forecast, 2023-2027
      • 14.23 Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.24 Market Analysis, Insights and Forecast – By Age Group
      • 2-5 Years
      • Between 5 and 12 Years
      • 12-25 Years
      • Above 25 Years
    • 9.25 Market Analysis, Insights and Forecast – By Sales Channel
      • Specialty Stores
      • Online Stores
      • Hypermarkets & Supermarkets
      • Others
    • 9.25 Market Analysis, Insights and Forecast – By Country
      • Germany
      • France
      • Italy
      • Spain
      • U.K
      • Rest of Europe
    • 9.26 Germany Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.27 France Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.28 Italy Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.29 Spain Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.30 U.K Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.31 Rest of Europe Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.32 Asia Pacific Board Games Market Analysis, Insights and Forecast, 2023-2027
    • 9.33 Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
        • Others
    • 9.34 Market Analysis, Insights and Forecast – By Age Group
      • 2-5 Years
      • Between 5 and 12 Years
      • 12-25 Years
      • Above 25 Years
    • 9.35 Market Analysis, Insights and Forecast – By Sales Channel
      • Specialty Stores
      • Online Stores
      • Hypermarkets & Supermarkets
      • Others
    • 9.36 Market Analysis, Insights and Forecast – By Country
      • China
      • India
      • Japan
      • Australia
      • Rest of Asia Pacific
    • 9.37 China Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.38 India Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.39 Japan Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.40 Australia Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.41 Rest of Asia Pacific Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.42 South America Board Games Market Analysis, Insights and Forecast, 2023-2027
    • 9.43 Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.44 Market Analysis, Insights and Forecast – By Age Group
      • 2-5 Years
      • Between 5 and 12 Years
      • 12-25 Years
      • Above 25 Years
    • 9.45 Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.46 Market Analysis, Insights and Forecast – By Sales Channel
      • Specialty Stores
      • Online Stores
      • Hypermarkets & Supermarkets
      • Others
    • 9.47 Market Analysis, Insights and Forecast – By Country
      • Brazil
      • Argentina
      • Rest of South America
    • 9.48 Brazil Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.49 Argentina Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.50 Rest of South America Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.51 Middle East & Africa Board Games Market Analysis, Insights and Forecast, 2023-2027
    • 9.52 Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.53 Market Analysis, Insights and Forecast – By Age Group
      • 2-5 Years
      • Between 5 and 12 Years
      • 12-25 Years
      • Above 25 Years
    • 9.54 Market Analysis, Insights and Forecast – By Sales Channel
      • Specialty Stores
      • Online Stores
      • Hypermarkets & Supermarkets
      • Others
    • 9.55 Market Analysis, Insights and Forecast – By Country
      • UAE
      • South Africa
      • Rest of Middle East & Africa
    • 9.56 UAE Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.57 South Africa Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others
    • 9.58 Rest of Middle East & Africa Board Games Market Analysis, Insights and Forecast – By Game Type
      • Monopoly
      • Scrabble
      • Chess
      • Others

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 109: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 110: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 111: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 112: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 113: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 114: Matrix on vendor position and classification
            • 12.3 Atlas Games
              • Exhibit 115: Atlas Games - Overview
              • Exhibit 116: Atlas Games - Product / Service
              • Exhibit 117: Atlas Games - Key offerings
            • 12.4 Berkshire Hathaway Inc.
              • Exhibit 118: Berkshire Hathaway Inc. - Overview
              • Exhibit 119: Berkshire Hathaway Inc. - Business segments
              • Exhibit 120: Berkshire Hathaway Inc. - Key news
              • Exhibit 121: Berkshire Hathaway Inc. - Key offerings
              • Exhibit 122: Berkshire Hathaway Inc. - Segment focus
            • 12.5 Bezier Games Inc.
              • Exhibit 123: Bezier Games Inc. - Overview
              • Exhibit 124: Bezier Games Inc. - Product / Service
              • Exhibit 125: Bezier Games Inc. - Key offerings
            • 12.6 Buffalo Games LLC
              • Exhibit 126: Buffalo Games LLC - Overview
              • Exhibit 127: Buffalo Games LLC - Product / Service
              • Exhibit 128: Buffalo Games LLC - Key offerings
            • 12.7 Claranet Ltd.
              • Exhibit 129: Claranet Ltd. - Overview
              • Exhibit 130: Claranet Ltd. - Product / Service
              • Exhibit 131: Claranet Ltd. - Key offerings
            • 12.8 CMON Ltd.
              • Exhibit 132: CMON Ltd. - Overview
              • Exhibit 133: CMON Ltd. - Product / Service
              • Exhibit 134: CMON Ltd. - Key news
              • Exhibit 135: CMON Ltd. - Key offerings
            • 12.9 Franckh Kosmos Verlags GmbH and Co. KG
              • Exhibit 136: Franckh Kosmos Verlags GmbH and Co. KG - Overview
              • Exhibit 137: Franckh Kosmos Verlags GmbH and Co. KG - Product / Service
              • Exhibit 138: Franckh Kosmos Verlags GmbH and Co. KG - Key offerings
            • 12.10 Gibsons Games Ltd.
              • Exhibit 139: Gibsons Games Ltd. - Overview
              • Exhibit 140: Gibsons Games Ltd. - Product / Service
              • Exhibit 141: Gibsons Games Ltd. - Key offerings
            • 12.11 Grey Fox Games
              • Exhibit 142: Grey Fox Games - Overview
              • Exhibit 143: Grey Fox Games - Product / Service
              • Exhibit 144: Grey Fox Games - Key offerings
            • 12.12 Hasbro Inc.
              • Exhibit 145: Hasbro Inc. - Overview
              • Exhibit 146: Hasbro Inc. - Business segments
              • Exhibit 147: Hasbro Inc. - Key news
              • Exhibit 148: Hasbro Inc. - Key offerings
              • Exhibit 149: Hasbro Inc. - Segment focus
            • 12.13 Indie Boards and Cards
              • Exhibit 150: Indie Boards and Cards - Overview
              • Exhibit 151: Indie Boards and Cards - Product / Service
              • Exhibit 152: Indie Boards and Cards - Key offerings
            • 12.14 Mattel Inc.
              • Exhibit 153: Mattel Inc. - Overview
              • Exhibit 154: Mattel Inc. - Business segments
              • Exhibit 155: Mattel Inc. - Key news
              • Exhibit 156: Mattel Inc. - Key offerings
              • Exhibit 157: Mattel Inc. - Segment focus
            • 12.15 PD Verlag GmbH and Co. KG
              • Exhibit 158: PD Verlag GmbH and Co. KG - Overview
              • Exhibit 159: PD Verlag GmbH and Co. KG - Product / Service
              • Exhibit 160: PD Verlag GmbH and Co. KG - Key offerings
            • 12.16 Ravensburger AG
              • Exhibit 161: Ravensburger AG - Overview
              • Exhibit 162: Ravensburger AG - Product / Service
              • Exhibit 163: Ravensburger AG - Key offerings
            • 12.17 The Walt Disney Co.
              • Exhibit 164: The Walt Disney Co. - Overview
              • Exhibit 165: The Walt Disney Co. - Business segments
              • Exhibit 166: The Walt Disney Co. - Key offerings
              • Exhibit 167: The Walt Disney Co. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 168: Inclusions checklist
                • Exhibit 169: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 170: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 171: Research methodology
                • Exhibit 172: Validation techniques employed for market sizing
                • Exhibit 173: Information sources
              • 13.5 List of abbreviations
                • Exhibit 174: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              board games market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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