Gaming Headset Market Analysis APAC, North America, Europe, Middle East and Africa, South America - US, China, Japan, Germany, UK - Size and Forecast 2024-2028

Published: Feb 2024 Pages: 183 SKU: IRTNTR45505

Gaming Headset Market 2024-2028

The global gaming headset market size is estimated to increase by USD 1.57 billion, at a CAGR of 7.14% between 2023 and 2028. The market growth and trends depend on several factors, such as the increasing growth of global e-sports market, the increasing sophisticated techniques in gaming, and the rise in upgrading to latest headset technology. 

The market research report forecasts include detailed analyses of the competitive landscape of the market research and growth and information about 15 market companies, including:

ACCO Brands Corp., Audio Technica US Inc., Bose Corp., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., Demant AS, GN Store Nord AS, HP Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., and Turtle Beach Corp.

Market Growth and Forecasting

Figure 1:  Market Share

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Market: Key Drivers, Trends and Challenges

Our researchers analyzed the data with 2023 as the base year, along with the market trends and analysis, drivers, and challenges. The market analysis and report include a holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Market Drivers

The rise in upgrading to the latest headset technology is the key factor driving the market growth. Upgrade to the latest gaming headset technology serves as a significant driver, fueling continuous innovation and market growth. As gamers seek to enhance their gaming experiences, they are drawn to the latest advancements in audio quality, comfort, and functionality. Technological innovations such as advanced surround sound, noise cancellation, and spatial audio technologies create more immersive gameplay environments, allowing players to hear every detail with precision and accuracy.

Additionally, ergonomic designs, lightweight materials, and durable construction ensure comfort during long gaming sessions, addressing gamers' concerns about fatigue and discomfort. Advanced microphone technologies with improved clarity and noise reduction facilitate seamless communication with teammates and opponents, enhancing multiplayer experiences. Therefore, the rise in upgrading to the latest headset technology will boost market growth during the forecast period.

Key Market Trends

Rising demand for virtual surround sound is the primary trend shaping market growth. Virtual surround sound technology simulates multi-channel surround sound using advanced audio processing algorithms, delivering directional audio cues that enhance spatial awareness and immersion during gameplay. Virtual surround sound enables players to accurately locate in-game sounds such as footsteps, gunfire, or environmental cues, giving them a competitive edge in multiplayer games.

Moreover, leading gaming headset manufacturers integrate virtual surround sound technology into their products to meet the demand for immersive audio experiences. Headsets equipped with virtual surround sound algorithms, such as Dolby Atmos or DTS Headphone:X, provide gamers with a realistic sense of audio depth and positional accuracy, elevating the overall gaming experience. Thus, these factors will boost the demand and, in turn, the growth of the market during the forecast period.

Major Market Challenges

The price premium associated with gaming headsets is a challenge that affects market growth. To sustain in the market, companies need to constantly develop technologically advanced headsets in line with the growing demand for gaming headsets to maintain their customer base. The R&D cost involved in developing new and technologically advanced gaming headsets is high, which increases the manufacturing cost of gaming headsets. Hence, market players sell the headsets at premium prices to recover their investment.

However, the adoption rates decline drastically due to high pricing since affordability is an important criterion. As a result, gamers opt for counterfeit products or regular headsets, which might not be specific to gaming. This not only decreases the revenue of vendors but also affects the potential target audience. Thus, the price premium associated with gaming headsets may impede the growth of the market during the forecast period.

Market  Segmentation by Product, Distribution Channel, Technology, and Geography

Product Analysis

The console gaming headsets segment is estimated to witness significant growth during the market forecast period. Console gaming headsets are specialized audio accessories designed for use with gaming consoles such as PlayStation, Xbox, and Nintendo Switch. These headsets typically feature high-quality external speakers, built-in microphones, and comfortable designs optimized for long gaming sessions. 

Figure 2: Market by Product 2024-2028

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The console gaming headsets segment was the largest segment and valued at USD 1.66 billion in 2018. With the growing demand for Xbox, PS4, and other gaming consoles, there has been an increase in the sales of gaming peripherals such as headsets. This has led to a number of mutually beneficial partnerships between the headset and gaming console manufacturers. It enables the vendors to provide value propositions to customers. Additionally, as console gaming continues to gain popularity globally, driven by the release of new gaming titles and the growth of online multiplayer gaming communities, the demand for high-quality gaming headsets boosts market growth during the forecast period.

Distribution Channel Analysis

Online distribution channels play a vital role in the market, offering consumers a convenient and extensive selection of products through various e-commerce platforms. Online distribution provides consumers with access to a wide range of gaming headsets from different brands, often at competitive prices. Further, online platforms offer convenience through features like product reviews, comparison tools, and fast shipping options, allowing consumers to make informed purchasing decisions and receive their products quickly. The rise of digital gaming platforms and e-sports communities further drives the demand for gaming headsets online, as gamers seek high-quality audio equipment to enhance their gaming experiences. Hence, an increase in online sales of gaming headsets will propel market growth during the forecast period.

Regional Analysis

Figure 3:  Market by Region

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APAC is estimated to contribute 46% to the growth of the global market during the forecast period. Technavio’s market report analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. The APAC region is a significant market for gaming headsets, driven by a large and growing population of gamers across countries like China, Japan, South Korea, and India. With the rise of e-sports and mobile gaming, demand for high-quality gaming peripherals, such as headsets, continues to surge. Technological advancements, such as virtual reality (VR) and augmented reality (AR), also contribute to market growth. Additionally, virtual online tournaments held in this region boost the requirements for wireless gaming headsets among players. Therefore, such tournament initiations can boost the demand for gaming headsets and hence foster market growth during the forecast period.

Major Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

ASUSTeK Computer Inc.: The company offers gaming headsets such as ROG Delta S Core, ROG Fusion II 300, ROG Fusion II 500, ROG Delta S Animate and ROG Strix Go Core Moonlight White.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Market Analyst Overview:

The market is witnessing exponential growth, driven by factors like increasing net worth and disposable incomes of consumers across different geographic areas. With the booming E-Sports Industry, demand for market expansion for gaming accessories, leading to a surge in partnerships & cooperations between gaming headset manufacturers, Esports organisations, and software developers. The market thrives on differentiation in product and innovation, offering features like adjustable audio settings and customisable RGB lighting to cater to gamers' preferences. Wireless networking and distinctive design components further enhance the appeal of top-tier gear available through online retail channels and internet retail channels.

Further, the growing E-Sports Industry and the demand for professional-grade gaming accessories such as gaming mice, keyboards, and controllers are driving market growth. While consumers seek expensive premium headsets with customisable choices, the market faces challenges from rivalry from non-video game audio devices and concerns over health issues and insufficient knowledge among casual players. Low awareness and trade restrictions also impede market growth, alongside issues like wireless communication latency and network disruptions affecting the dependability of wireless gaming headsets.

However, the global gaming headset market restraints such as compatibility issues and quick shifts in technology, alongside competition from general-purpose headphones and earphones. Moreover, health and comfort issues and disruptions to the supply chain pose additional hurdles, emphasizing the need for continuous innovation to ensure an immersive gaming experience while maintaining reduced profit margins and coping with pricing pressure.

Gaming Headset Market Scope

Report Coverage

Details

Page number

183

Base year

2023

Historic period

2018-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 7.14%

Market Growth 2024-2028

USD 1.57 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

5.96

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 46%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

ACCO Brands Corp., ASUSTeK Computer Inc., Audio Technica US Inc., Bose Corp., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., Demant AS, GN Store Nord AS, HP Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., and Turtle Beach Corp.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period. 

Customization purview

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What are the Key Data Covered in this Market Research Report?

  • CAGR of the market forecasting
  • Detailed information on factors that will drive the growth of the market between 2024 and 2028
  • Precise estimation of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behaviour
  • market growth analysis across APAC, North America, Europe, Middle East and Africa, and South America
  • A thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. 

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Distribution Channel
    • Exhibit 07: Executive Summary – Chart on Market Segmentation by Technology
    • Exhibit 08: Executive Summary – Chart on Incremental Growth
    • Exhibit 09: Executive Summary – Data Table on Incremental Growth
    • Exhibit 10: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 11: Parent market
    • Exhibit 12: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 13: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 14: Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Exhibit 15: Chart on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 16: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 17: Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Exhibit 18: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global gaming headset market 2018 - 2022
      • Exhibit 19: Historic Market Size – Data Table on global gaming headset market 2018 - 2022 ($ billion)
    • 4.2 Product Segment Analysis 2018 - 2022
      • Exhibit 20: Historic Market Size – Product Segment 2018 - 2022 ($ billion)
    • 4.3 Distribution Channel Segment Analysis 2018 - 2022
      • Exhibit 21: Historic Market Size – Distribution Channel Segment 2018 - 2022 ($ billion)
    • 4.4 Technology Segment Analysis 2018 - 2022
      • Exhibit 22: Historic Market Size – Technology Segment 2018 - 2022 ($ billion)
    • 4.5 Geography Segment Analysis 2018 - 2022
      • Exhibit 23: Historic Market Size – Geography Segment 2018 - 2022 ($ billion)
    • 4.6 Country Segment Analysis 2018 - 2022
      • Exhibit 24: Historic Market Size – Country Segment 2018 - 2022 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 25: Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Exhibit 26: Chart on Bargaining power of buyers – Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Exhibit 27: Bargaining power of suppliers – Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Exhibit 28: Threat of new entrants – Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Exhibit 29: Threat of substitutes – Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Exhibit 30: Threat of rivalry – Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Exhibit 31: Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Product

    • 6.1 Market segments
      • Exhibit 32: Chart on Product - Market share 2023-2028 (%)
      • Exhibit 33: Data Table on Product - Market share 2023-2028 (%)
    • 6.2 Comparison by Product
      • Exhibit 34: Chart on Comparison by Product
      • Exhibit 35: Data Table on Comparison by Product
    • 6.3 Console gaming headsets - Market size and forecast 2023-2028
      • Exhibit 36: Chart on Console gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 37: Data Table on Console gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 38: Chart on Console gaming headsets - Year-over-year growth 2023-2028 (%)
      • Exhibit 39: Data Table on Console gaming headsets - Year-over-year growth 2023-2028 (%)
    • 6.4 PC gaming headsets - Market size and forecast 2023-2028
      • Exhibit 40: Chart on PC gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 41: Data Table on PC gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 42: Chart on PC gaming headsets - Year-over-year growth 2023-2028 (%)
      • Exhibit 43: Data Table on PC gaming headsets - Year-over-year growth 2023-2028 (%)
    • 6.5 Market opportunity by Product
      • Exhibit 44: Market opportunity by Product ($ billion)
      • Exhibit 45: Data Table on Market opportunity by Product ($ billion)

    7 Market Segmentation by Distribution Channel

    • 7.1 Market segments
      • Exhibit 46: Chart on Distribution Channel - Market share 2023-2028 (%)
      • Exhibit 47: Data Table on Distribution Channel - Market share 2023-2028 (%)
    • 7.2 Comparison by Distribution Channel
      • Exhibit 48: Chart on Comparison by Distribution Channel
      • Exhibit 49: Data Table on Comparison by Distribution Channel
    • 7.3 Online - Market size and forecast 2023-2028
      • Exhibit 50: Chart on Online - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 51: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 52: Chart on Online - Year-over-year growth 2023-2028 (%)
      • Exhibit 53: Data Table on Online - Year-over-year growth 2023-2028 (%)
    • 7.4 Offline - Market size and forecast 2023-2028
      • Exhibit 54: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 55: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 56: Chart on Offline - Year-over-year growth 2023-2028 (%)
      • Exhibit 57: Data Table on Offline - Year-over-year growth 2023-2028 (%)
    • 7.5 Market opportunity by Distribution Channel
      • Exhibit 58: Market opportunity by Distribution Channel ($ billion)
      • Exhibit 59: Data Table on Market opportunity by Distribution Channel ($ billion)

    8 Market Segmentation by Technology

    • 8.1 Market segments
      • Exhibit 60: Chart on Technology - Market share 2023-2028 (%)
      • Exhibit 61: Data Table on Technology - Market share 2023-2028 (%)
    • 8.2 Comparison by Technology
      • Exhibit 62: Chart on Comparison by Technology
      • Exhibit 63: Data Table on Comparison by Technology
    • 8.3 Wireless gaming headsets - Market size and forecast 2023-2028
      • Exhibit 64: Chart on Wireless gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 65: Data Table on Wireless gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 66: Chart on Wireless gaming headsets - Year-over-year growth 2023-2028 (%)
      • Exhibit 67: Data Table on Wireless gaming headsets - Year-over-year growth 2023-2028 (%)
    • 8.4 Wired gaming headsets - Market size and forecast 2023-2028
      • Exhibit 68: Chart on Wired gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 69: Data Table on Wired gaming headsets - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 70: Chart on Wired gaming headsets - Year-over-year growth 2023-2028 (%)
      • Exhibit 71: Data Table on Wired gaming headsets - Year-over-year growth 2023-2028 (%)
    • 8.5 Market opportunity by Technology
      • Exhibit 72: Market opportunity by Technology ($ billion)
      • Exhibit 73: Data Table on Market opportunity by Technology ($ billion)

    9 Customer Landscape

    • 9.1 Customer landscape overview
      • Exhibit 74: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    10 Geographic Landscape

    • 10.1 Geographic segmentation
      • Exhibit 75: Chart on Market share by geography 2023-2028 (%)
      • Exhibit 76: Data Table on Market share by geography 2023-2028 (%)
    • 10.2 Geographic comparison
      • Exhibit 77: Chart on Geographic comparison
      • Exhibit 78: Data Table on Geographic comparison
    • 10.3 APAC - Market size and forecast 2023-2028
      • Exhibit 79: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 80: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 81: Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Exhibit 82: Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 10.4 North America - Market size and forecast 2023-2028
      • Exhibit 83: Chart on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 84: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 85: Chart on North America - Year-over-year growth 2023-2028 (%)
      • Exhibit 86: Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 10.5 Europe - Market size and forecast 2023-2028
      • Exhibit 87: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 88: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 89: Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Exhibit 90: Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 10.6 Middle East and Africa - Market size and forecast 2023-2028
      • Exhibit 91: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 92: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 93: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Exhibit 94: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 10.7 South America - Market size and forecast 2023-2028
      • Exhibit 95: Chart on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 96: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 97: Chart on South America - Year-over-year growth 2023-2028 (%)
      • Exhibit 98: Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 10.8 US - Market size and forecast 2023-2028
      • Exhibit 99: Chart on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 100: Data Table on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 101: Chart on US - Year-over-year growth 2023-2028 (%)
      • Exhibit 102: Data Table on US - Year-over-year growth 2023-2028 (%)
    • 10.9 China - Market size and forecast 2023-2028
      • Exhibit 103: Chart on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 104: Data Table on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 105: Chart on China - Year-over-year growth 2023-2028 (%)
      • Exhibit 106: Data Table on China - Year-over-year growth 2023-2028 (%)
    • 10.10 Germany - Market size and forecast 2023-2028
      • Exhibit 107: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 108: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 109: Chart on Germany - Year-over-year growth 2023-2028 (%)
      • Exhibit 110: Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • 10.11 Japan - Market size and forecast 2023-2028
      • Exhibit 111: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 112: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 113: Chart on Japan - Year-over-year growth 2023-2028 (%)
      • Exhibit 114: Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • 10.12 UK - Market size and forecast 2023-2028
      • Exhibit 115: Chart on UK - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 116: Data Table on UK - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 117: Chart on UK - Year-over-year growth 2023-2028 (%)
      • Exhibit 118: Data Table on UK - Year-over-year growth 2023-2028 (%)
    • 10.13 Market opportunity by geography
      • Exhibit 119: Market opportunity by geography ($ billion)
      • Exhibit 120: Data Tables on Market opportunity by geography ($ billion)

    11 Drivers, Challenges, and Trends

    • 11.1 Market drivers
      • 11.2 Market challenges
        • 11.3 Impact of drivers and challenges
          • Exhibit 121: Impact of drivers and challenges in 2023 and 2028
        • 11.4 Market trends

          12 Vendor Landscape

          • 12.1 Overview
            • 12.2 Vendor landscape
              • Exhibit 122: Overview on Criticality of inputs and Factors of differentiation
            • 12.3 Landscape disruption
              • Exhibit 123: Overview on factors of disruption
            • 12.4 Industry risks
              • Exhibit 124: Impact of key risks on business

            13 Vendor Analysis

            • 13.1 Vendors covered
              • Exhibit 125: Vendors covered
            • 13.2 Market positioning of vendors
              • Exhibit 126: Matrix on vendor position and classification
            • 13.3 ASUSTeK Computer Inc.
              • Exhibit 127: ASUSTeK Computer Inc. - Overview
              • Exhibit 128: ASUSTeK Computer Inc. - Product / Service
              • Exhibit 129: ASUSTeK Computer Inc. - Key news
              • Exhibit 130: ASUSTeK Computer Inc. - Key offerings
            • 13.4 Audio Technica US Inc.
              • Exhibit 131: Audio Technica US Inc. - Overview
              • Exhibit 132: Audio Technica US Inc. - Product / Service
              • Exhibit 133: Audio Technica US Inc. - Key offerings
            • 13.5 Corsair Gaming Inc.
              • Exhibit 134: Corsair Gaming Inc. - Overview
              • Exhibit 135: Corsair Gaming Inc. - Business segments
              • Exhibit 136: Corsair Gaming Inc. - Key offerings
              • Exhibit 137: Corsair Gaming Inc. - Segment focus
            • 13.6 Creative Technology Ltd.
              • Exhibit 138: Creative Technology Ltd. - Overview
              • Exhibit 139: Creative Technology Ltd. - Business segments
              • Exhibit 140: Creative Technology Ltd. - Key offerings
              • Exhibit 141: Creative Technology Ltd. - Segment focus
            • 13.7 Dell Technologies Inc.
              • Exhibit 142: Dell Technologies Inc. - Overview
              • Exhibit 143: Dell Technologies Inc. - Business segments
              • Exhibit 144: Dell Technologies Inc. - Key offerings
              • Exhibit 145: Dell Technologies Inc. - Segment focus
            • 13.8 Demant AS
              • Exhibit 146: Demant AS - Overview
              • Exhibit 147: Demant AS - Business segments
              • Exhibit 148: Demant AS - Key offerings
              • Exhibit 149: Demant AS - Segment focus
            • 13.9 GN Store Nord AS
              • Exhibit 150: GN Store Nord AS - Overview
              • Exhibit 151: GN Store Nord AS - Business segments
              • Exhibit 152: GN Store Nord AS - Key news
              • Exhibit 153: GN Store Nord AS - Key offerings
              • Exhibit 154: GN Store Nord AS - Segment focus
            • 13.10 HP Inc.
              • Exhibit 155: HP Inc. - Overview
              • Exhibit 156: HP Inc. - Business segments
              • Exhibit 157: HP Inc. - Key news
              • Exhibit 158: HP Inc. - Key offerings
              • Exhibit 159: HP Inc. - Segment focus
            • 13.11 Lenovo Group Ltd.
              • Exhibit 160: Lenovo Group Ltd. - Overview
              • Exhibit 161: Lenovo Group Ltd. - Business segments
              • Exhibit 162: Lenovo Group Ltd. - Key offerings
              • Exhibit 163: Lenovo Group Ltd. - Segment focus
            • 13.12 Logitech International SA
              • Exhibit 164: Logitech International SA - Overview
              • Exhibit 165: Logitech International SA - Business segments
              • Exhibit 166: Logitech International SA - Key news
              • Exhibit 167: Logitech International SA - Key offerings
              • Exhibit 168: Logitech International SA - Segment focus
            • 13.13 Razer Inc.
              • Exhibit 169: Razer Inc. - Overview
              • Exhibit 170: Razer Inc. - Product / Service
              • Exhibit 171: Razer Inc. - Key news
              • Exhibit 172: Razer Inc. - Key offerings
            • 13.14 Samsung Electronics Co. Ltd.
              • Exhibit 173: Samsung Electronics Co. Ltd. - Overview
              • Exhibit 174: Samsung Electronics Co. Ltd. - Business segments
              • Exhibit 175: Samsung Electronics Co. Ltd. - Key news
              • Exhibit 176: Samsung Electronics Co. Ltd. - Key offerings
              • Exhibit 177: Samsung Electronics Co. Ltd. - Segment focus
            • 13.15 Skullcandy Inc.
              • Exhibit 178: Skullcandy Inc. - Overview
              • Exhibit 179: Skullcandy Inc. - Product / Service
              • Exhibit 180: Skullcandy Inc. - Key news
              • Exhibit 181: Skullcandy Inc. - Key offerings
            • 13.16 Sony Group Corp.
              • Exhibit 182: Sony Group Corp. - Overview
              • Exhibit 183: Sony Group Corp. - Business segments
              • Exhibit 184: Sony Group Corp. - Key news
              • Exhibit 185: Sony Group Corp. - Key offerings
              • Exhibit 186: Sony Group Corp. - Segment focus
            • 13.17 Turtle Beach Corp.
              • Exhibit 187: Turtle Beach Corp. - Overview
              • Exhibit 188: Turtle Beach Corp. - Business segments
              • Exhibit 189: Turtle Beach Corp. - Key offerings
              • Exhibit 190: Turtle Beach Corp. - Segment focus

            14 Appendix

            • 14.1 Scope of the report
              • 14.2 Inclusions and exclusions checklist
                • Exhibit 191: Inclusions checklist
                • Exhibit 192: Exclusions checklist
              • 14.3 Currency conversion rates for US$
                • Exhibit 193: Currency conversion rates for US$
              • 14.4 Research methodology
                • Exhibit 194: Research methodology
                • Exhibit 195: Validation techniques employed for market sizing
                • Exhibit 196: Information sources
              • 14.5 List of abbreviations
                • Exhibit 197: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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