Gaming Simulators Market by End-user, Component, Type, and Geography - Forecast and Analysis 2023-2027

Published: Dec 2022 Pages: 167 SKU: IRTNTR41075

Gaming Simulators Market Forecast 2023-2027

The gaming simulators market size is estimated to grow by USD 13.06 billion at a CAGR of 17.58% between 2022 and 2027. The integration of gaming simulators with VR headsets enhances the immersive experience for gamers, driving demand for more advanced gaming setups. The increasing sophistication of games, including realistic graphics and complex gameplay, is driving the adoption of gaming simulators that can provide a more immersive and engaging experience. Gaming simulators that provide the ultimate gaming experience, with realistic controls and feedback, are attracting gamers looking for a more authentic gaming experience.

 Gaming Simulators Market Overview

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Market Segmentation 

This market research report extensively covers market segmentation by component (hardware and software), end-user (commercial and residential), type (racing, shooting, and flight), and geography (North America, Europe, APAC, South America, and Middle East and Africa).

By Component 

The market share growth by the hardware segment will be significant during the forecast period. Hardware development has been rapid since 2010. An increasing number of companies, such as Vertuix are investing heavily in hardware to build a better interface to complement the core software.

Figure 1: Market by Component (2017-2027)

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The hardware segment was valued at USD 5.03 billion in 2017. The focused market has relatively high hardware investments. The investments are used to enhance the experience of users. Since 2010, there has been a transition from PC to mobile gaming to virtual reality (VR) headsets to simulators. A major factor for the seamless transition is the improving hardware standards that provide gamers with the ideal platform to enjoy gaming. Thus, various companies have been adopting new business strategies for launching new hardware components that will support enhanced experience. Therefore, the segment will show growth during the forecast period.

By End-User 

Based on end-user, the commercial segment holds the largest market share. The commercial user's segment uses simulators as a capital investment. As the product is not affordable for the majority of the population, only interested people can experience simulation at commercial places. The market is growing as an increasing number of consumers are finding value in the product. The market is a niche market, especially in APAC. In APAC, the availability of the product is less, despite the population being enthusiastic about the gaming experience. During the forecast period, we expect the availability of simulators to increase as many businesses are buying the product. This will help the market grow and will compel businesses to reduce their profit margins. 

By Type 

Based on type, the racing segment holds the largest market share. Racing games are played either from the first-person perspective or a third-person perspective. In the case of simulators, racing games are only played from the first-person perspective. The gameplay will have the gamer drive a car in the virtual world using hardware. The hardware used is the racing simulator, which is a prototype of the original car equipment. One of the major factors driving the global gaming simulators market by racing is the high demand for F1. Fans who are passionate about F1 and want to experience racing are willing to pay a premium price for racing simulators. G-force simulation is expected to attract more users as it is a parameter that is only theoretically known to fans who watch F1 racing. With the high penetration of motion simulation, the interest among F1 fans will likely increase.

By Region

Figure 2: Market by Region

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North America is estimated to contribute 47% to the growth of the market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

The major factor contributing to its large market size is the high average disposable income of the population in North America. This has increased the spending capability of people and has made simulators more affordable for the population.

The popularity of e-sports leagues is driving the growth of the market in North America. The popularity of e-sports has been driven by the availability of channels, such as Twitch and YouTube, which Provides free telecast of e-sports. In addition, e-sports gamers are receiving visas similar to professional athletes in the US, which is encouraging enthusiasts to take up e-sports professionally. As a result, the region is witnessing an increasing number of investments in the opening of new e-sports arenas. Furthermore, growing investments and business strategies by these companies will propel the growth of the regional market in focus during the forecast period. 

Market Dynamics and Customer Landscape

The market is experiencing significant growth driven by the increasing popularity of virtual reality (VR) and simulation games. Products like the Next Level Racing F-GT Lite and the Roto VR Chair are revolutionizing the gaming experience. With the rise of high-speed internet networks, gamers can enjoy these simulators at home or in places like amusement parks and theme parks. VR headsets and touch devices enhance gameplay, making popular games more immersive. This surge in demand is also seen in training programs for pilots and drivers, where simulators offer realistic experiences aided by technological advancements like augmented reality and high-fidelity simulations, ensuring compliance with stringent safety regulations. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Market Drivers

Gaming simulators integrated with VR headsets are the key factors driving the market growth. Virtual reality (VR) provides an immersive environment for gamers, enhancing their experience by allowing them to be fully engaged in the game without distractions. Understanding simulation games, actions, and game progression is crucial for developing more immersive and engaging gaming experiences. Technological advancements in VR have led to more realistic graphics, improved motion tracking, and enhanced audio, further enhancing the immersion. Augmented reality (AR) is also becoming increasingly popular, blending virtual elements with the real world to create unique gaming experiences. High-fidelity simulations in VR allow for realistic training scenarios, benefiting industries such as healthcare, aviation, and military training. VR headsets can serve as a cost-effective alternative to expensive LED screens. The rising integration of these simulators with VR headsets is expected to boost the market. As VR headsets become more prevalent, consumers are gaining a better understanding of their capabilities and ease of use, making them more inclined to use VR headsets for gaming.

Significant Market Trends

Acceptance of 360-degree camera as next-generation technology in the market is a key market trend. Technological advances in the global VR content market have led to the introduction of 360-degree videos. VR is considered a mainstream gaming platform in the entertainment domain and is making its way to various digital arenas. The concept of VR with these simulators is rapidly growing, and it is one of the leading technological transformations in the gaming world.

The addition of a 360-degree field of vision to the VR headset enhances the QoE of the gaming simulator. Gamers get not only a front view but also a 360-degree view of the VR environment. With tech giants like Facebook launching its flagship VR device Oculus Rift, Sony launching Morpheus, and HTC launching Vive, VR integration with 360-degree content and these simulators will experience increased growth during the forecast period. The next iteration of the virtual car mechanic simulation from Red Dot Games and PlayWay will be released in August 2021. This Car Mechanic Simulator will allow players to build a garage and make it their own. Besides, there are over 72 different vehicles to repair, fix, test, paint, tune, and rebuild with VR.

Major Market Challenges

Gaming simulators are expensive, which is a major factor hindering the market. The primary challenge for the market is that the product is pricing out the majority of the middle-class population. Simulators are predominantly used in commercial places as owning one is not a financially viable option for over 99% of the population. An average gamer that wants to experience gaming using a gaming simulator will need to pay a price premium to play for a limited time. In commercial places, an average gamer cannot fully enjoy the simulation experience because he can only afford a limited time. This is more common in Asia, where the demand for such a gaming experience is high, but the average disposable income is relatively low.

Major Gaming Simulators Market Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the gaming simulation market.

Eleetus- The company offers gaming simulators such as Realistic G.

The research report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including:

3D perception AS, Adacel Technologies Ltd., Aero Simulation Inc., Atomic Motion Systems, BLUEHALO LLC, CKAS Mechatronics Pty Ltd, Cruden, CXC Simulations, D BOX Technologies Inc., Eleetus LLC, GTR Simulators, Guillemot Corp. SA, Hammacher Schlemmer and Co. Inc., Lean Games Ltd., Playseat BV, RSEAT Ltd., Simtechpro SL, SimXperience, Sony Group Corp., and Vesaro Ltd.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Segment Overview

The market report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Component Outlook 
    • Hardware
    • Software
  • End-user Outlook 
    • Commercial
    • Residential
  • Type Outlook 
    • Racing
    • Shooting
    • Flight
  • Region Outlook 
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Chile
      • Brazil
      • Argentina

Market Analyst Overview

The market is thriving with the increasing demand for stress busters and immersive gaming experiences. Game hubs and privacy and security concerns are driving the market growth. Technologies like cloud computing and gesture-based gaming are revolutionizing the industry. Leading companies like Velocità Racing Simulator and Full Swing Golf are pushing boundaries with innovative products. The market offers a wide range of game genres, catering to various preferences. With the rise of smartphones and AR and VR headsets, the market is witnessing a surge in mobile gaming and live gaming experiences. The market's future looks promising with advancements in AI and ML algorithms, haptic feedback systems, and the development of the metaverse.

The market is evolving rapidly with advancements in technology and a focus on providing immersive experiences. Simulators offer a controlled and risk-free environment for trainees to develop their decision-making abilities in diverse scenarios. Virtual reality (VR) technologies cater to a wide range of sectors, including aerospace, automotive, and maritime, offering advanced training solutions such as the Full Mission Bridge Simulator for the maritime and aviation sectors. These technologies have seen significant advancements, including improved graphics and advanced training solutions, making them valuable tools for industries requiring immersive training experiences, particularly in the maritime and aviation sectors.

 Market Scope

Report Coverage

Details

Page number

167

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 17.58%

Market growth 2023-2027

USD 13.06 billion

Market structure

Fragmented

YoY growth 2022-2023(%)

12.49

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 47%

Key countries

US, China, Japan, UK, and Germany

Competitive landscape

Leading companies, Market Positioning of companies, Competitive Strategies, and Industry Risks

Key companies profiled

3D perception AS, Adacel Technologies Ltd., Aero Simulation Inc., Atomic Motion Systems, BLUEHALO LLC, CKAS Mechatronics Pty Ltd, Cruden, CXC Simulations, D BOX Technologies Inc., Eleetus LLC, GTR Simulators, Guillemot Corp. SA, Hammacher Schlemmer and Co. Inc., Lean Games Ltd., Playseat BV, RSEAT Ltd., Simtechpro SL, SimXperience, Sony Group Corp., and Vesaro Ltd.

Market dynamics

Parent market analysis, Market Forecasting, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the market growth and forecasting of the market between 2023 and 2027
  • Precise estimation of the size of the market size and its contribution to the parent market
  • Accurate predictions about upcoming market trends and analysis and changes in consumer behavior
  • Growth of the market industry across Europe, North America, APAC, South America, and Middle East and Africa
  • Thorough market growth analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive market analysis and report on the factors that will challenge the market research and growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. 

Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Component
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by End-user
    • Exhibit 07: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 08: Executive Summary – Chart on Incremental Growth
    • Exhibit 09: Executive Summary – Data Table on Incremental Growth
    • Exhibit 10: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 11: Parent market
    • Exhibit 12: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 13: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 14: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 15: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global gaming simulators market 2017 - 2021
      • Exhibit 19: Historic Market Size – Data Table on Global gaming simulators market 2017 - 2021 ($ million)
    • 4.2 Component Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Component Segment 2017 - 2021 ($ million)
    • 4.3 End-user Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – End-user Segment 2017 - 2021 ($ million)
    • 4.4 Type Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Type Segment 2017 - 2021 ($ million)
    • 4.5 Geography Segment Analysis 2017 - 2021
      • Exhibit 23: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.6 Country Segment Analysis 2017 - 2021
      • Exhibit 24: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 25: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 26: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 27: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 28: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 29: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 30: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 31: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Component

    • 6.1 Market segments
      • Exhibit 32: Chart on Component - Market share 2022-2027 (%)
      • Exhibit 33: Data Table on Component - Market share 2022-2027 (%)
    • 6.2 Comparison by Component
      • Exhibit 34: Chart on Comparison by Component
      • Exhibit 35: Data Table on Comparison by Component
    • 6.3 Hardware - Market size and forecast 2022-2027
      • Exhibit 36: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 37: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 38: Chart on Hardware - Year-over-year growth 2022-2027 (%)
      • Exhibit 39: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
    • 6.4 Software - Market size and forecast 2022-2027
      • Exhibit 40: Chart on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 41: Data Table on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 42: Chart on Software - Year-over-year growth 2022-2027 (%)
      • Exhibit 43: Data Table on Software - Year-over-year growth 2022-2027 (%)
    • 6.5 Market opportunity by Component
      • Exhibit 44: Market opportunity by Component ($ million)

    7 Market Segmentation by End-user

    • 7.1 Market segments
      • Exhibit 45: Chart on End-user - Market share 2022-2027 (%)
      • Exhibit 46: Data Table on End-user - Market share 2022-2027 (%)
    • 7.2 Comparison by End-user
      • Exhibit 47: Chart on Comparison by End-user
      • Exhibit 48: Data Table on Comparison by End-user
    • 7.3 Commercial - Market size and forecast 2022-2027
      • Exhibit 49: Chart on Commercial - Market size and forecast 2022-2027 ($ million)
      • Exhibit 50: Data Table on Commercial - Market size and forecast 2022-2027 ($ million)
      • Exhibit 51: Chart on Commercial - Year-over-year growth 2022-2027 (%)
      • Exhibit 52: Data Table on Commercial - Year-over-year growth 2022-2027 (%)
    • 7.4 Residential - Market size and forecast 2022-2027
      • Exhibit 53: Chart on Residential - Market size and forecast 2022-2027 ($ million)
      • Exhibit 54: Data Table on Residential - Market size and forecast 2022-2027 ($ million)
      • Exhibit 55: Chart on Residential - Year-over-year growth 2022-2027 (%)
      • Exhibit 56: Data Table on Residential - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by End-user
      • Exhibit 57: Market opportunity by End-user ($ million)

    8 Market Segmentation by Type

    • 8.1 Market segments
      • Exhibit 58: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 59: Data Table on Type - Market share 2022-2027 (%)
    • 8.2 Comparison by Type
      • Exhibit 60: Chart on Comparison by Type
      • Exhibit 61: Data Table on Comparison by Type
    • 8.3 Racing - Market size and forecast 2022-2027
      • Exhibit 62: Chart on Racing - Market size and forecast 2022-2027 ($ million)
      • Exhibit 63: Data Table on Racing - Market size and forecast 2022-2027 ($ million)
      • Exhibit 64: Chart on Racing - Year-over-year growth 2022-2027 (%)
      • Exhibit 65: Data Table on Racing - Year-over-year growth 2022-2027 (%)
    • 8.4 Shooting - Market size and forecast 2022-2027
      • Exhibit 66: Chart on Shooting - Market size and forecast 2022-2027 ($ million)
      • Exhibit 67: Data Table on Shooting - Market size and forecast 2022-2027 ($ million)
      • Exhibit 68: Chart on Shooting - Year-over-year growth 2022-2027 (%)
      • Exhibit 69: Data Table on Shooting - Year-over-year growth 2022-2027 (%)
    • 8.5 Flight - Market size and forecast 2022-2027
      • Exhibit 70: Chart on Flight - Market size and forecast 2022-2027 ($ million)
      • Exhibit 71: Data Table on Flight - Market size and forecast 2022-2027 ($ million)
      • Exhibit 72: Chart on Flight - Year-over-year growth 2022-2027 (%)
      • Exhibit 73: Data Table on Flight - Year-over-year growth 2022-2027 (%)
    • 8.6 Market opportunity by Type
      • Exhibit 74: Market opportunity by Type ($ million)

    9 Customer Landscape

    • 9.1 Customer landscape overview
      • Exhibit 75: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    10 Geographic Landscape

    • 10.1 Geographic segmentation
      • Exhibit 76: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 77: Data Table on Market share by geography 2022-2027 (%)
    • 10.2 Geographic comparison
      • Exhibit 78: Chart on Geographic comparison
      • Exhibit 79: Data Table on Geographic comparison
    • 10.3 North America - Market size and forecast 2022-2027
      • Exhibit 80: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 82: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 83: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 10.4 Europe - Market size and forecast 2022-2027
      • Exhibit 84: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 86: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 87: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 10.5 APAC - Market size and forecast 2022-2027
      • Exhibit 88: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 90: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 91: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 10.6 South America - Market size and forecast 2022-2027
      • Exhibit 92: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 94: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 95: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 10.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 96: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 98: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 99: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 10.8 US - Market size and forecast 2022-2027
      • Exhibit 100: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 102: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 103: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 10.9 UK - Market size and forecast 2022-2027
      • Exhibit 104: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 106: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 107: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 10.10 China - Market size and forecast 2022-2027
      • Exhibit 108: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 109: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 110: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 111: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 10.11 Germany - Market size and forecast 2022-2027
      • Exhibit 112: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 113: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 114: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 115: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 10.12 Japan - Market size and forecast 2022-2027
      • Exhibit 116: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 117: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 118: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 119: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 10.13 Market opportunity by geography
      • Exhibit 120: Market opportunity by geography ($ million)

    11 Drivers, Challenges, and Trends

    • 11.1 Market drivers
      • 11.2 Market challenges
        • 11.3 Impact of drivers and challenges
          • Exhibit 121: Impact of drivers and challenges in 2022 and 2027
        • 11.4 Market trends

          12 Vendor Landscape

          • 12.1 Overview
            • 12.2 Vendor landscape
              • Exhibit 122: Overview on Criticality of inputs and Factors of differentiation
            • 12.3 Landscape disruption
              • Exhibit 123: Overview on factors of disruption
            • 12.4 Industry risks
              • Exhibit 124: Impact of key risks on business

            13 Vendor Analysis

            • 13.1 Vendors covered
              • Exhibit 125: Vendors covered
            • 13.2 Market positioning of vendors
              • Exhibit 126: Matrix on vendor position and classification
            • 13.3 3D perception AS
              • Exhibit 127: 3D perception AS - Overview
              • Exhibit 128: 3D perception AS - Product / Service
              • Exhibit 129: 3D perception AS - Key offerings
            • 13.4 Adacel Technologies Ltd.
              • Exhibit 130: Adacel Technologies Ltd. - Overview
              • Exhibit 131: Adacel Technologies Ltd. - Business segments
              • Exhibit 132: Adacel Technologies Ltd. - Key offerings
              • Exhibit 133: Adacel Technologies Ltd. - Segment focus
            • 13.5 Aero Simulation Inc.
              • Exhibit 134: Aero Simulation Inc. - Overview
              • Exhibit 135: Aero Simulation Inc. - Product / Service
              • Exhibit 136: Aero Simulation Inc. - Key offerings
            • 13.6 BLUEHALO LLC
              • Exhibit 137: BLUEHALO LLC - Overview
              • Exhibit 138: BLUEHALO LLC - Product / Service
              • Exhibit 139: BLUEHALO LLC - Key news
              • Exhibit 140: BLUEHALO LLC - Key offerings
            • 13.7 CKAS Mechatronics Pty Ltd
              • Exhibit 141: CKAS Mechatronics Pty Ltd - Overview
              • Exhibit 142: CKAS Mechatronics Pty Ltd - Product / Service
              • Exhibit 143: CKAS Mechatronics Pty Ltd - Key offerings
            • 13.8 Cruden
              • Exhibit 144: Cruden - Overview
              • Exhibit 145: Cruden - Product / Service
              • Exhibit 146: Cruden - Key offerings
            • 13.9 CXC Simulations
              • Exhibit 147: CXC Simulations - Overview
              • Exhibit 148: CXC Simulations - Product / Service
              • Exhibit 149: CXC Simulations - Key offerings
            • 13.10 D BOX Technologies Inc.
              • Exhibit 150: D BOX Technologies Inc. - Overview
              • Exhibit 151: D BOX Technologies Inc. - Product / Service
              • Exhibit 152: D BOX Technologies Inc. - Key news
              • Exhibit 153: D BOX Technologies Inc. - Key offerings
            • 13.11 Eleetus LLC
              • Exhibit 154: Eleetus LLC - Overview
              • Exhibit 155: Eleetus LLC - Product / Service
              • Exhibit 156: Eleetus LLC - Key offerings
            • 13.12 GTR Simulators
              • Exhibit 157: GTR Simulators - Overview
              • Exhibit 158: GTR Simulators - Product / Service
              • Exhibit 159: GTR Simulators - Key offerings
            • 13.13 Guillemot Corp. SA
              • Exhibit 160: Guillemot Corp. SA - Overview
              • Exhibit 161: Guillemot Corp. SA - Business segments
              • Exhibit 162: Guillemot Corp. SA - Key offerings
              • Exhibit 163: Guillemot Corp. SA - Segment focus
            • 13.14 Hammacher Schlemmer and Co. Inc.
              • Exhibit 164: Hammacher Schlemmer and Co. Inc. - Overview
              • Exhibit 165: Hammacher Schlemmer and Co. Inc. - Product / Service
              • Exhibit 166: Hammacher Schlemmer and Co. Inc. - Key offerings
            • 13.15 Playseat BV
              • Exhibit 167: Playseat BV - Overview
              • Exhibit 168: Playseat BV - Key offerings
            • 13.16 RSEAT Ltd.
              • Exhibit 169: RSEAT Ltd. - Overview
              • Exhibit 170: RSEAT Ltd. - Product / Service
              • Exhibit 171: RSEAT Ltd. - Key offerings
            • 13.17 Vesaro Ltd.
              • Exhibit 172: Vesaro Ltd. - Overview
              • Exhibit 173: Vesaro Ltd. - Product / Service
              • Exhibit 174: Vesaro Ltd. - Key offerings

            14 Appendix

            • 14.1 Scope of the report
              • 14.2 Inclusions and exclusions checklist
                • Exhibit 175: Inclusions checklist
                • Exhibit 176: Exclusions checklist
              • 14.3 Currency conversion rates for US$
                • Exhibit 177: Currency conversion rates for US$
              • 14.4 Research methodology
                • Exhibit 178: Research methodology
                • Exhibit 179: Validation techniques employed for market sizing
                • Exhibit 180: Information sources
              • 14.5 List of abbreviations
                • Exhibit 181: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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