Gaming Software Market in the US 2015-2019

Published: Jul 2015 Pages: 72 SKU: IRTNTR6413

About Gaming Software
Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics, and it can also be made into the 3D gaming format. The market vendors are continuously introducing new gaming software and new content.

Technavio's analysts forecast the gaming software market in the US to grow at a CAGR of 9.62% over the period 2014-2019.

Covered in this Report
This report covers the present scenario and the growth prospects of the gaming software market in the US for the period 2014-2019. To calculate the market size, the report considers revenue generated from the sales of three types of gaming software: console games, PC and Mac games, and mobile games.

Technavio's report, Gaming Software Market in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Vendors
• Activision Blizzard
• Disney Interactive Studios
• Electronic Arts
• Fox Digital Entertainment
• Petroglyph Games
• Tencent Holding
• Ubisoft Entertainment
• Warner Bros. Interactive Entertainment

Other Prominent Vendors
• Apple
• Bandai Namco
• Big Fish Games
• Daybreak Game
• King Digital Entertainment
• Konami
• Google
• Microsoft
• NCSoft
• Nexon
• Nintendo
• Sega
• Sony Computer Entertainment
• Square Enix
• Take-Two Interactive Software
• Zynga
 
Key Market Driver
• Growing Innovation in Audio-visual Devices
• For a full, detailed list, view our report

Key Market Challenge
• Shift to Alternative Gaming Platforms
• For a full, detailed list, view our report

Key Market Trend
• Development of Hardware Gaming Platforms
• For a full, detailed list, view our report

Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 End-users
03.2.1 Individual Players
03.3 Base year
03.4 Vendor segmentation
03.5 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Product
07.1 Gaming Software Market in US by Product 2014
08. Market Segmentation by Distribution
08.1 Gaming Software Market in US by Distribution 2014
09. Buying Criteria
10. Market Growth Drivers
11. Drivers and their Impact
12. Market Challenges
13. Impact of Drivers and Challenges
14. Market Trends
15. Trends and their Impact
16. Vendor Landscape
16.1 Competitive Scenario
16.2 Other Prominent Vendors
17. Key Vendor Analysis
17.1 Activision Blizzard
17.1.1 Key Facts
17.1.2 Business Overview
17.1.3 Business Segmentation by Revenue 2013
17.1.4 Product Segmentation
17.1.5 Business Strategy
17.1.6 Recent Developments
17.1.7 SWOT Analysis
17.2 Disney Interactive
17.2.1 Key Facts
17.2.2 Business Overview
17.2.3 Recent Developments
17.2.4 SWOT Analysis
17.3 Electronic Arts
17.3.1 Key Facts
17.3.2 Business Overview
17.3.3 Business Segmentation by Revenue 2014
17.3.4 Business Segmentation by Revenue 2013 and 2014
17.3.5 Geographical Segmentation by Revenue 2014
17.3.6 Business Strategy
17.3.7 Recent Developments
17.3.8 SWOT Analysis
17.4 Petroglyph Games
17.4.1 Key Facts
17.4.2 Business Overview
17.4.3 Key Information
17.4.4 SWOT Analysis
17.5 Tencent
17.5.1 Key Facts
17.5.2 Business Overview
17.5.3 Business Segmentation by Revenue 2014
17.5.4 Business Segmentation by Revenue 2013 and 2014
17.5.5 Geographical Segmentation by Revenue 2014
17.5.6 Business Strategy
17.5.7 Recent Developments
17.5.8 SWOT Analysis
17.6 Time Warner
17.6.1 Key Facts
17.6.2 Business Overview
17.6.3 Business Segmentation by Revenue
17.6.4 Geographical Segmentation by Revenue
17.6.5 Business Strategy
17.6.6 Key Information
17.6.7 SWOT Analysis
17.7 Twenty-First Century Fox
17.7.1 Key Facts
17.7.2 Business Overview
17.7.3 Business Segmentation by Revenue
17.7.4 Geographical Segmentation by Revenue
17.7.5 Business Strategy
17.7.6 Recent Developments
17.7.7 SWOT Analysis
17.8 Ubisoft Entertainment
17.8.1 Key Facts
17.8.2 Business Overview
17.8.3 Business Segmentation by Revenue 2013
17.8.4 Business Segmentation by Revenue 2013
17.8.5 Geographical Segmentation by Revenue 2013
17.8.6 Business Strategy
17.8.7 Recent Developments
17.8.8 SWOT Analysis
18. Other Reports in this Series

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

PURCHASE FULL REPORT OF

market

Key Questions Answered

  • What are the key global market and the regional market share?
  • What are the revenue-generating key market segments?
  • What are the key factors driving and challenging this market’s growth?
  • Who are the key market vendors and their growth strategies?
  • What are the latest trends influencing the growth of this market?
  • What are the variables influencing the market growth in the primary regions?
  • What are the factors influencing the growth of the parent market?

Why should you prefer Technavio's market insights report?

  • Off-the-shelf research reports
  • Reports can be tailored to meet the customer's needs
  • Trusted by more than 100 fortune 500 organizations
  • Information about the market's key drivers, trends, and challenges
  • Parent market analysis
  • Every week, 50,000 people visit our subscription platform
  • Detailed vendors report with competitive landscape
  • Covid-19 impact and recovery analysis
  • Data on revenue-generating market segments
  • Details on the market shares of various regions
  • Five-force market analysis