Global Games Market 2015-2019

Published: Oct 2015 Pages: 60 SKU: IRTNTR7089

About gaming
The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital.

Technavio's analysts forecast the global gaming market to grow at a CAGR of 6.59% over the period 2014-2019.

Covered in this report
This report covers the present scenario and the growth prospects of the global gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the following types of games:

  • TV console
  • MMO
  • Smartphones
  • Casual web games
  • PC games
  • Handheld gaming console
  • Tablets

The report excludes revenue generated from the hardware sales. It also presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming market.

Technavio’s report, Global Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. 

Key regions

  • APAC
  • EMEA       
  • Latin America
  • North America

Key vendors

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • Sony
  • Tencent Holdings

Other prominent vendors

  • Apple
  • Changyou
  • DeNA
  • Disney
  • Facebook
  • Google
  • GREE
  • GungHo Entertainment
  • King Digital Entertainment
  • Konami
  • Namco Bandai
  • NCSoft
  • NetEase
  • NetEase
  • Nintendo
  • Sega
  • Square Enix
  • Take-Two Interactive
  • Ubisoft
  • Zynga

Market driver

  • Changing Demographics of Gamers
  • For a full, detailed list, view our report

Market challenge

  • High installation and upgrading cost of hardware
  • For a full, detailed list, view our report

Market trend

  • TV with gaming consoles
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

PART 01: Executive summary
Highlights
PART 02: Scope of  the report
Market overview
Base year
Vendor segmentation
Summation Errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation  by type
Global Gaming Market by Type 2014-2019
Global TV Console Gaming Market
Global MMO Gaming Market
Global Smartphone Gaming Market
Global Casual Web Gaming Market
Global PC Gaming Market
Global Tablet Gaming Market
Global Handheld Console Gaming Market
PART 07: Geographic Segmentation by End-user
Hardcore Gamers in TV and PC Segments
Hardcore Gamers in APAC
Hardcore Gamers in EMEA
Hardcore Gamers in Americas
PART 08: Geographical Segmentation by Revenue
Global Gaming Market Geographical Segmentation 2014-2019
Gaming Market in the APAC
Gaming Market in North America
Gaming Market in EMEA
Gaming Market in Latin America
PART 09: Key leading countries
US
China
Japan
PART 10: Vendor landscape
Competitive Scenario
Other prominent vendors
PART 11: Key vendor analysis
Activision Blizzard
Electronic Arts
Microsoft
Sony
Tencent Holdings
PART 12: Other Reports in this Series
PART 13: Appendix
List of abbreviation

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

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market

Key Questions Answered

  • What are the key global market and the regional market share?
  • What are the revenue-generating key market segments?
  • What are the key factors driving and challenging this market’s growth?
  • Who are the key market vendors and their growth strategies?
  • What are the latest trends influencing the growth of this market?
  • What are the variables influencing the market growth in the primary regions?
  • What are the factors influencing the growth of the parent market?

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