Global Social Gaming Market 2015-2019

Published: Oct 2015 Pages: 57 SKU: IRTNTR7010

About social gaming

 Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. The social gaming market gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide.

 

 Technavio's analysts forecast the global social gaming market to grow at a CAGR of 14.96% over the period 2014-2019.

 

Covered in this report

 This report covers the present scenario and the growth prospects of the global social gaming market in the social gaming industry for the period 2015-2019. To calculate the social gaming market size, the report considers revenue generated from the sales of social games, virtual goods, and game apps from gaming and social media sites. It also presents the vendor landscape and a corresponding detailed analysis of the top six vendors in the market.

 

Technavio's report, Global Social Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the market and its growth prospects in the coming years.

 

Key regions

• APAC

• Americas

• EMEA

 

Key vendors

• Electronic Arts

• King Digital Entertainment

• Supercell

• Wooga

• Zynga

 

Other prominent vendors

• CrowdStar

• Gameloft

• Kabam

• Peak Games

• Playdom

• Renren

• RockYou

• Rovio Entertainment

• Social Point

• Tencent

• TinyCo.

 

Market driver

• Growing Internet penetration

• For a full, detailed list, view our report

 

Market challenge

• Decline in Facebook gaming

• For a full, detailed list, view our report

 

Market trend

• Enhanced cloud-based gaming platform

• For a full, detailed list, view our report

 

Key questions answered in this report

• What will the market size be in 2019 and what will the growth rate be?

• What are the key market trends in the Global Social Gaming Industry?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

PART 01: Executive summary
Highlights
PART 02: Scope of  the report
Market overview
Base year
Vendor segmentation
Summation Errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market Segmentation by Technology
Global Social Gaming Market by Technology 2014-2019
Global Social Gaming Market by Virtual Goods
Global Social Gaming Market by Advertisements
Global Social Gaming Market by Lead Generation
PART 07: Market Segmentation by Gender
Global Social Gaming Market by Gender 2014-2019
Global Social Gaming Market by Female Gamers
Global Social Gaming Market by Male
PART 08: Market Segmentation by Age
Global Social Gaming Market by Age
PART 09: Geographical segmentation
Global Social Gaming Market by Geographical Segmentation 2014-2019
Global Social Gaming Market in the APAC Region
Global Social Gaming Market in the Americas
Global Social Gaming Market in the EMEA
PART 10: Key leading countries
US
Japan
China
PART 11: Vendor landscape
Competitive Scenario
Other prominent vendors
PART 12: Key vendor analysis
Electronic Arts
King
Supercell
Wooga
Zynga
PART 13: Appendix
List of abbreviation

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

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Key Questions Answered

  • What are the key global market and the regional market share?
  • What are the revenue-generating key market segments?
  • What are the key factors driving and challenging this market’s growth?
  • Who are the key market vendors and their growth strategies?
  • What are the latest trends influencing the growth of this market?
  • What are the variables influencing the market growth in the primary regions?
  • What are the factors influencing the growth of the parent market?

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