Location-based Virtual Reality (VR) Market by Application, Type and Geography - Forecast and Analysis 2023-2027

Published: Oct 2023 Pages: 153 SKU: IRTNTR76045

Location-based Virtual Reality (VR) Market Forecast 2023-2027

The Location-Based Virtual Reality (VR) Market size is forecast to increase by USD 7,673.64 million, growing at a CAGR of 33.7% between 2022 and 2027. The growth of the market depends on several factors, including the penetration of head-mounted displays in the gaming and entertainment sector, the growing popularity of 360-degree content, and growing advancements in VR gaming. Location-based VR lets consumers experience VR at an affordable price as they need not own the required hardware. The location-based VR entertainment offers better entertainment compared with traditional VR. They are deployed in a place of business, allowing users to physically experience the environment.

It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.

What will be the Size of the Location-based Virtual Reality (VR) Market During the Forecast Period?

To learn more about this report, View Report Sample

Market Overview

Key Market Driver

One of the key factors driving the market growth is the growing popularity of 360-degree content. The launch of  360-degree content is fuelled by several advancements in VR as well as 3D, 4D, and 5D technologies. As a result, there is a significant advancement in technologies in the entertainment sector.

Additionally, 360-degree content enhances the experience of the viewer by offering an all-around view of the scene, and VR games supported with 360-degree content provide an improved entertainment experience. Therefore, the growing popularity of 360-degree content coupled with the emergence of location-based VR as a mainstream entertainment platform will positively impact the market. Hence, such factors will drive market growth during the forecast period.

Major Market Trends

A key factor shaping the market growth is the new product launches by the market players. There are several new product launches in the global location-based VR market.  Additionally, there is an increasing focus by several market players on premiumization. For example, in October 2022, Sandbox VR introduced its two arcade games in Germany, Deadwood Valley and Deadwood Mansion. 

Similarly, in June 2022, Vertigo Games added new VR games by launching Hellsweeper VR with Meta Quest 2 and the VR puzzle game PathCraft. Therefore, it will positively impact the market. Hence, such product launches are expected to drive market growth during the forecast period.

Significant Market Restrain

The requirement for high-speed Internet and computation power is one of the key challenges hindering market growth.  The infrastructural and integration issues across processes are one of the major concerns regarding the growth of the market. High-speed and high-bandwidth Internet are required for the effective implementation of virtual reality solutions. Thus, the factors such as lack of connectivity, lack of electricity, or slow network can result in o system downtime and hamper business productivity.

Hence, such factors are a significant concern for the effective implementation of advanced systems across different enterprises, mainly in developing countries. Additionally, several integration issues are associated with virtual reality technologies as different VR technologies have their own configurations. These integration issues can lead to interoperability issues which can negatively impact the location-based VR market.  Hence, such factors are expected to hinder market growth during the forecast period.

Market Segmentation By Application

The VR arcades segment is estimated to witness significant growth during the forecast period. One of the emerging mainstream platforms in the entertainment industry is Location-based VR which is expanding across various digital arenas. The main objective is to enhance the user's physical presence in a virtual environment.

Get a glance at the market contribution of various segments View Free  PDF Sample

The VR arcades segment was the largest segment and was valued at USD 281.49 million in 2017. There have been several launches of location-based arcade games over the last few years. For example, in October 2022, Sandbox VR launched its two arcade games in Germany Deadwood Valley and Deadwood Mansion. Similarly, HOLOGATE provides Ghostbusters VR Academy, a location-based VR arcade game. In 2021, Vertigo Games acquired Springboard VR which is a platform offering  VR venue management software and content.  Such strategic partnerships are expected to fuel the introduction of VR-based arcade games in the future. Hence, such factors are expected to fuel the growth of this segment which in turn will drive the market growth during the forecast period.

Market Segmentation By Type

The increasing adoption of the location-based VR hardware segment across various enterprises increases market growth. The location-based VR hardware comprises tethered head-mounted displays (HMDs), standalone HMDs, cameras, and screenless viewers. The main need users of these hardware segments include industries, such as entertainment and education. There is increasing adoption of location-based VR technology to offer a higher quality of teaching in several educational fields. The main advantage of this technology is that it provides students with a more visually appealing and interesting lesson that can be offered at a cheaper cost. Furthermore, there is an increase in the adoption of the VR hardware segment in the gaming industry. Hence, such factors are expected to fuel the growth of this segment which in turn will drive the market growth during the forecast period.

Regional Overview

For more insights on the market share of various regions Download PDF Sample now!

APAC is estimated to contribute 45% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.  Some of the key factors which are significantly contributing to the location-based VR market growth in APAC is due to the presence of key vendors, the rising gaming industry in APAC, especially in Japan, China, and India; and increasing investments in virtual reality technologies to expand their application in different fields.

Additionally, many new market players are entering into location-based VR in the APAC region, mainly in countries such as China, Japan, and South Korea. Some of the prominent market players such as  HTC, Tyffon, and Nvidia are leading the manufacturing of virtual reality hardware, and they have a competitive advantage from the low-cost labor. Hence, such factors are expected to drive market growth in the region during the forecast period.

Market Customer Landscape

The market industry report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Global Market Customer Landscape

Who are the Major Location-based Virtual Reality (VR) Market Companies?

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Embracer Group AB: The company offers Springboard VR.

EXIT Adventures GmbH: The company offers HUXLEY VR, it combines the gameplay of Room Escape Games with the endless technology of Virtual Reality into a Multiplayer Adventure.

HOLOGATE GmbH: The company offers VR Escape Rooms, Free-Roam, Motion-Sim, Mini-Golf.

The research report also includes detailed analyses of the competitive landscape of the market and information about 20 market companies, including:

  • Dreamscape Immersive Inc.
  • Groove Jones LLC
  • HTC Corp.
  • Intel Corp.
  • Meta Platforms Inc.
  • Neurogaming Ltd.
  • Next Now
  • NVIDIA Corp.
  • Positron
  • Sandbox VR Inc.
  • Survios Inc.
  • Tetra Studios
  • The VOID
  • Tiffon Co. Ltd.
  • WHO VR
  • Zero Latency Pty Ltd.
  • VRstudios Inc.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Segment Overview

The market report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the market growth and trends opportunities from 2017 to 2027. 

  • Application Outlook (USD Million, 2017 - 2027)
    • VR arcades
    • VR cinemas
    • VR theme parks
  • Type Outlook (USD Million, 2017 - 2027)
    • Hardware
    • Software
  • Geography Outlook (USD Million, 2017 - 2027)
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • South America
      • Chile
      • Argentina
      • Brazil
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa

Market Analyst Overview

The Market has experienced significant changes due to the pandemic, with supply-chain disruptions and store closures affecting operations. Remote working requirements have led to a rise in augmented meeting places, facilitating contactless business processes.

Despite these challenges, the market has seen innovations like Holoride, which enhance the virtual social togetherness experience. This development highlights the industry's adaptability to changing circumstances and its commitment to providing immersive experiences. Components play a crucial role in the market, enabling the creation of immersive VR environments. As the market continues to evolve, it is expected to offer more innovative solutions to meet the growing demand for immersive experiences in various industries.

Location-based Virtual Reality (VR) Market Scope

Report Coverage

Details

Page number

153

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 33.7%

Market growth 2023-2027

USD 7,673.64 million

Market structure

Fragmented

YoY growth 2022-2023(%)

32.85

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 45%

Key countries

US, China, Japan, UK, and France

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Dreamscape Immersive Inc., Embracer Group AB, EXIT Adventures GmbH, Groove Jones LLC, HOLOGATE GmbH, HTC Corp., Intel Corp., Meta Platforms Inc., Neurogaming Ltd., Next Now, NVIDIA Corp., Positron, Sandbox VR Inc., Survios Inc., Tetra Studios, The VOID, Tiffon Co. Ltd., WHO VR, Zero Latency Pty Ltd., and VRstudios Inc.

Market dynamics

Parent market analysis, Market forecasting, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the market forecast period.

Customization purview

If our market research report has not included the data you are looking for, you can reach out to our analysts and get customized segments.

View PDF Sample

What are the Key Data Covered in this  Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the market growth and forecasting of the market between 2023 and 2027
  • Precise estimation of the size of the market size and its contribution to the parent market
  • Accurate predictions about upcoming market trends and analysis and changes in consumer behavior
  • Growth of the market industry across Europe, North America, APAC, South America, and Middle East and Africa
  • Thorough market growth analysis of the market’s competitive landscape and detailed information about vendors
  • Comprehensive market analysis and report on the factors that will challenge the market research and growth of market vendors

We can help! Our analysts can customize this market research report to meet your requirements. 

Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global location-based virtual reality (VR) market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on global location-based virtual reality (vr) market 2017 - 2021 ($ million)
    • 4.2 Application Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Application Segment 2017 - 2021 ($ million)
    • 4.3 Type Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 VR arcades - Market size and forecast 2022-2027
      • Exhibit 34: Chart on VR arcades - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on VR arcades - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on VR arcades - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on VR arcades - Year-over-year growth 2022-2027 (%)
    • 6.4 VR cinemas - Market size and forecast 2022-2027
      • Exhibit 38: Chart on VR cinemas - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on VR cinemas - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on VR cinemas - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on VR cinemas - Year-over-year growth 2022-2027 (%)
    • 6.5 VR theme parks - Market size and forecast 2022-2027
      • Exhibit 42: Chart on VR theme parks - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on VR theme parks - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on VR theme parks - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on VR theme parks - Year-over-year growth 2022-2027 (%)
    • 6.6 Market opportunity by Application
      • Exhibit 46: Market opportunity by Application ($ million)
      • Exhibit 47: Data Table on Market opportunity by Application ($ million)

    7 Market Segmentation by Type

    • 7.1 Market segments
      • Exhibit 48: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 49: Data Table on Type - Market share 2022-2027 (%)
    • 7.2 Comparison by Type
      • Exhibit 50: Chart on Comparison by Type
      • Exhibit 51: Data Table on Comparison by Type
    • 7.3 Hardware - Market size and forecast 2022-2027
      • Exhibit 52: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 54: Chart on Hardware - Year-over-year growth 2022-2027 (%)
      • Exhibit 55: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
    • 7.4 Software - Market size and forecast 2022-2027
      • Exhibit 56: Chart on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Data Table on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 58: Chart on Software - Year-over-year growth 2022-2027 (%)
      • Exhibit 59: Data Table on Software - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Type
      • Exhibit 60: Market opportunity by Type ($ million)
      • Exhibit 61: Data Table on Market opportunity by Type ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 62: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 63: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 64: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 65: Chart on Geographic comparison
      • Exhibit 66: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2022-2027
      • Exhibit 67: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 68: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 69: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 70: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.4 North America - Market size and forecast 2022-2027
      • Exhibit 71: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 72: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 73: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 74: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 75: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 76: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 77: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 78: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 79: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 80: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 82: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 83: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 84: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 86: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 China - Market size and forecast 2022-2027
      • Exhibit 87: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 88: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 90: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.9 US - Market size and forecast 2022-2027
      • Exhibit 91: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 92: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 94: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.10 Japan - Market size and forecast 2022-2027
      • Exhibit 95: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 96: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 98: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.11 UK - Market size and forecast 2022-2027
      • Exhibit 99: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 100: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 102: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.12 France - Market size and forecast 2022-2027
      • Exhibit 103: Chart on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 104: Data Table on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Chart on France - Year-over-year growth 2022-2027 (%)
      • Exhibit 106: Data Table on France - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 107: Market opportunity by geography ($ million)
      • Exhibit 108: Data Tables on Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 109: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 110: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 111: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 112: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 113: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 114: Matrix on vendor position and classification
            • 12.3 Embracer Group AB
              • Exhibit 115: Embracer Group AB - Overview
              • Exhibit 116: Embracer Group AB - Business segments
              • Exhibit 117: Embracer Group AB - Key offerings
              • Exhibit 118: Embracer Group AB - Segment focus
            • 12.4 EXIT Adventures GmbH
              • Exhibit 119: EXIT Adventures GmbH - Overview
              • Exhibit 120: EXIT Adventures GmbH - Product / Service
              • Exhibit 121: EXIT Adventures GmbH - Key offerings
            • 12.5 HOLOGATE GmbH
              • Exhibit 122: HOLOGATE GmbH - Overview
              • Exhibit 123: HOLOGATE GmbH - Product / Service
              • Exhibit 124: HOLOGATE GmbH - Key offerings
            • 12.6 HTC Corp.
              • Exhibit 125: HTC Corp. - Overview
              • Exhibit 126: HTC Corp. - Product / Service
              • Exhibit 127: HTC Corp. - Key offerings
            • 12.7 Intel Corp.
              • Exhibit 128: Intel Corp. - Overview
              • Exhibit 129: Intel Corp. - Business segments
              • Exhibit 130: Intel Corp. - Key news
              • Exhibit 131: Intel Corp. - Key offerings
              • Exhibit 132: Intel Corp. - Segment focus
            • 12.8 Meta Platforms Inc.
              • Exhibit 133: Meta Platforms Inc. - Overview
              • Exhibit 134: Meta Platforms Inc. - Product / Service
              • Exhibit 135: Meta Platforms Inc. - Key offerings
            • 12.9 Neurogaming Ltd.
              • Exhibit 136: Neurogaming Ltd. - Overview
              • Exhibit 137: Neurogaming Ltd. - Product / Service
              • Exhibit 138: Neurogaming Ltd. - Key offerings
            • 12.10 NVIDIA Corp.
              • Exhibit 139: NVIDIA Corp. - Overview
              • Exhibit 140: NVIDIA Corp. - Business segments
              • Exhibit 141: NVIDIA Corp. - Key news
              • Exhibit 142: NVIDIA Corp. - Key offerings
              • Exhibit 143: NVIDIA Corp. - Segment focus
            • 12.11 Positron
              • Exhibit 144: Positron - Overview
              • Exhibit 145: Positron - Product / Service
              • Exhibit 146: Positron - Key offerings
            • 12.12 Sandbox VR Inc.
              • Exhibit 147: Sandbox VR Inc. - Overview
              • Exhibit 148: Sandbox VR Inc. - Product / Service
              • Exhibit 149: Sandbox VR Inc. - Key offerings
            • 12.13 Tetra Studios
              • Exhibit 150: Tetra Studios - Overview
              • Exhibit 151: Tetra Studios - Product / Service
              • Exhibit 152: Tetra Studios - Key offerings
            • 12.14 The VOID
              • Exhibit 153: The VOID - Overview
              • Exhibit 154: The VOID - Product / Service
              • Exhibit 155: The VOID - Key offerings
            • 12.15 Tiffon Co. Ltd.
              • Exhibit 156: Tiffon Co. Ltd. - Overview
              • Exhibit 157: Tiffon Co. Ltd. - Product / Service
              • Exhibit 158: Tiffon Co. Ltd. - Key offerings
            • 12.16 VRstudios Inc.
              • Exhibit 159: VRstudios Inc. - Overview
              • Exhibit 160: VRstudios Inc. - Product / Service
              • Exhibit 161: VRstudios Inc. - Key offerings
            • 12.17 Zero Latency Pty Ltd.
              • Exhibit 162: Zero Latency Pty Ltd. - Overview
              • Exhibit 163: Zero Latency Pty Ltd. - Product / Service
              • Exhibit 164: Zero Latency Pty Ltd. - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 165: Inclusions checklist
                • Exhibit 166: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 167: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 168: Research methodology
                • Exhibit 169: Validation techniques employed for market sizing
                • Exhibit 170: Information sources
              • 13.5 List of abbreviations
                • Exhibit 171: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              location-based virtual reality (vr) market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

              Why should you prefer Technavio's market insights report?

              • Off-the-shelf research reports
              • Reports can be tailored to meet the customer's needs
              • Trusted by more than 100 fortune 500 organizations
              • Information about the market's key drivers, trends, and challenges
              • Parent market analysis
              • Every week, 50,000 people visit our subscription platform
              • Detailed vendors report with competitive landscape
              • Covid-19 impact and recovery analysis
              • Data on revenue-generating market segments
              • Details on the market shares of various regions
              • Five-force market analysis