Massive Multiplayer Online (MMO) Games Market Analysis APAC, North America, Europe, South America, Middle East and Africa - US, China, Japan, Germany, UK - Size and Forecast 2024-2028

Published: Nov 2023 Pages: 163 SKU: IRTNTR72702

Massive Multiplayer Online (MMO) Games Market 2024-2028

The massive multiplayer online (MMO) games market size is forcasted  by USD 29.96 billion from 2023 to 2028, to grow at a CAGR of 10.68%. The growth of the market depends on several factors such as the rising number of professional gamers in the gaming industry, and the availability and convenience of several payment services in the online gaming industry. 

Analysis Period 2018- 2028
Market Size (2018) Historic Year USD 27.07 billion
Market Size (2028) - Forecasted Year USD 75.3 billion
Historic Opportunity (2018- 2022) USD 14.03 billion
Historic CAGR 11%
Forecasted Opportunity (2024-2028) USD 29.96 billion
Market Opportunity Transformation Growth 178%
Market Opportunity Capitalization USD 43.99 billion

 

The report offers extensive research analysis on the Massive Multiplayer Online (MMO) Games Market, with a categorization based on Product, including MMO role-play games, MMO first person shooter, MMO real time strategy, and others. It further segments the market by Type, encompassing free to play (F2P), pay to play (P2P). Additionally, the report provides Geographical segmentation, covering APAC, Europe, North America, Middle East and Africa, and South America. Market size, historical data (2018-2022), and future projections are presented in terms of value (in USD billion) for all the mentioned segments.

 

Ankama Games, CCP ehf., CipSoft GmbH, Electronic Arts Inc., gamigo AG, GungHo Online Entertainment Inc., Jagex Ltd., Konami Group Corp., Krafton Inc., NCSoft Corp., NetEase Inc., Perfect World Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., Wemade Co. Ltd., and ChangYou.com Ltd.

Massive Multiplayer Online (MMO) Games Market Overview

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Massive Multiplayer Online (MMO) Games Market: Key Drivers, Trends and Challenges

Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Massive Multiplayer Online (MMO) Games Market Drivers

One of the key factors driving the massive multiplayer online (MMO) games market growth is the growing popularity of online gaming. One of the largest economic sectors in the world is the gaming industry, attracting a diverse audience while generating billions of dollars in revenue. In addition, online gaming is one of the most significant sectors of the global gaming market, and it is growing rapidly in popularity.

Moreover, online games are gaining traction due to the growth and popularity of digital content. In addition, several software companies are actively using various traditional and non-traditional media, such as televisions, press advertising, and promotional activities, to target new players and promote online gaming. Furthermore, multiplayer games, a category in online games, account for a major share of the gaming industry mainly because of the growth of online gaming and its popularity across the world. Hence, such factors are positively impacting the massive multiplayer online games market. Therefore, it is expected to drive market growth during the forecast period.

Key Massive Multiplayer Online (MMO) Games Market Trends

A key factor shaping the massive multiplayer online (MMO) games market growth is the adoption of the F2P model of the game. F2P games allow players to experience the gaming world while socializing and having fun without paying any money.  In addition, a limited percentage of gamers around the world choose to spend on games. Furthermore, the F2P model gives ample opportunities to gaming companies, as gamers get to play games free of cost, including games that were not chosen before.

Moreover, as P2P is a barrier to adoption, several gaming companies are adopting the F2P model, removing subscription that enables several gamers to play the games without the compulsion to pay first. In addition, it also enables companies to make a meaningful business model that helps to serve large audiences. Hence, such factors are positively impacting the massive multiplayer online games market. Therefore, it is expected to drive market growth during the forecast period.

Major Massive Multiplayer Online (MMO) Games Market Challenges

Lack of creativity in online gaming content is one of the key challenges hindering the massive multiplayer online (MMO) games market growth. Gamers tend to lose interest in playing games if the gaming content is repetitive or without any creativity. In addition, games currently available to gamers have similar content without any major changes to the gaming plot. Furthermore, the gaming industry is suffering from a lack of creative growth.

Moreover, the current gaming landscape is dominated by sequels, prequels, and reboots. In addition, the repeated recycling of old gaming ideas and mechanics will result in the death of the gaming industry. Furthermore, companies across the world are enhancing gaming interactivity levels. The lack of creative gaming content is, therefore, resulting in the loss of interest for hardcore gamers in online gaming content that is stale. Hence, such factors are negatively impacting the massive multiplayer online games market. Therefore, it is expected to hinder the market growth during the forecast period.

Massive Multiplayer Online (MMO) Games Market Segmentation by Product, Type and Geography

This massive multiplayer online (MMO) games market report extensively covers market segmentation by product (MMO role play games, MMO first person shooter, MMO real time strategy, and others), type (free to play (F2P) and pay to play (P2P)), and geography (APAC, North America, Europe, South America, and Middle East and Africa).

Product Analysis

The MMO role play games segment is estimated to witness significant growth during the forecast period. MMORPG includes role-playing games with many players all connected to the Internet. In addition, they have deep role-playing elements that include a leveling-up system, customization options, and permanent equipment upgrades. Furthermore, gamers register an account with their gaming copy.

Figure 2: Massive Multiplayer Online (MMO) Games Market by Product (2018-2028)

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The MMO role play games segment was the largest segment and was valued at USD 9.69 billion in 2018. Moreover, most gamers must pay as per the revenue model to start playing. Thus, gamers buy the playing time in monthly installments. In addition, this genre of games allows the player to control a character statistically. Furthermore, most of these games are based around quests with character customization and experience points, which help the character grow in power. In addition, this is a very popular genre in the gaming industry, which has existed since the 1990s, but in the last few years, the MMORPG market has become increasingly vast.  Hence, such factors are fuelling the growth of this segment which in turn drives the market growth during the forecast period.

Type Analysis

Based on the type, the segment is classified into free to play (F2P) and pay to play (P2P). Free to play (F2P) segment refers to a business revenue model for online games, where game developers do not charge players for playing games. In addition, the revenue is generated from advertisements or in-game sales, such as payment for virtual items, upgrades, and expansion packs. Moreover, this type of model sharply contrasts with the P2P model. In addition, the early F2P games were of low quality as compared to traditional pay-to-play (P2P) games. However, with the increasing demand and their ability to generate more revenues, F2P games have quickly advanced in quality. Furthermore, MMO game producers are working on the F2P model to optimize it for being used by several gaming companies. Hence, such factors are fuelling the growth of this segment which in turn drives the market growth during the forecast period.

Regional Analysis

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APAC is estimated to contribute 51% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. Some of the main contributors to the market growth in APAC include China, South Korea, and Japan. In addition, APAC was also the leading market for online gaming on PCs, owing to the popularity of online video games in Southeast Asia and the expansion of broadband connectivity. Moreover, the market in APAC is fuelled by the expansion of the fifth-generation (5G) network. In addition, the country is experiencing an increase in premium and full-game downloads. Furthermore, the market in China witnesses high expenditure on F2P games and in-app purchases. Hence, such factors drive the market growth in APAC during the forecast period. 

Major Massive Multiplayer Online (MMO) Games Market Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Activision Blizzard Inc: The company offers massive multiplayer online games such as Burning Crusade Classic.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Massive Multiplayer Online (MMO) Games Market Scope

Report Coverage

Details

Page number

163

Base year

2023

Historic period

2018-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 10.68%

Market growth 2024-2028

USD 29.96 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

10.44

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 51%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Activision Blizzard Inc., Ankama Games, CCP ehf., CipSoft GmbH, Electronic Arts Inc., gamigo AG, GungHo Online Entertainment Inc., Jagex Ltd., Konami Group Corp., Krafton Inc., NCSoft Corp., NetEase Inc., Perfect World Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., Wemade Co. Ltd., and ChangYou.com Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Massive Multiplayer Online (MMO) Games Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market  between 2024 and 2028
  • Precise estimation of the market size and its contribution to the market in focus on the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market across APAC, North America, Europe, South America, and the Middle East and Africa
  • A thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. 

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Exhibit 14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global massive multiplayer online (MMO) games market 2018 - 2022
      • Exhibit 18: Historic Market Size – Data Table on global massive multiplayer online (mmo) games market 2018 - 2022 ($ billion)
    • 4.2 Genre Segment Analysis 2018 - 2022
      • Exhibit 19: Historic Market Size – Genre Segment 2018 - 2022 ($ billion)
    • 4.3 Type Segment Analysis 2018 - 2022
      • Exhibit 20: Historic Market Size – Type Segment 2018 - 2022 ($ billion)
    • 4.4 Geography Segment Analysis 2018 - 2022
      • Exhibit 21: Historic Market Size – Geography Segment 2018 - 2022 ($ billion)
    • 4.5 Country Segment Analysis 2018 - 2022
      • Exhibit 22: Historic Market Size – Country Segment 2018 - 2022 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Product

    • 6.1 Market segments
      • Exhibit 30: Chart on Product - Market share 2023-2028 (%)
      • Exhibit 31: Data Table on Product - Market share 2023-2028 (%)
    • 6.2 Comparison by Product
      • Exhibit 32: Chart on Comparison by Product
      • Exhibit 33: Data Table on Comparison by Product
    • 6.3 MMO role play games (MMORPG) - Market size and forecast 2023-2028
      • Exhibit 34: Chart on MMO role play games (MMORPG) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 35: Data Table on MMO role play games (MMORPG) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 36: Chart on MMO role play games (MMORPG) - Year-over-year growth 2023-2028 (%)
      • Exhibit 37: Data Table on MMO role play games (MMORPG) - Year-over-year growth 2023-2028 (%)
    • 6.4 MMO first person shooter (MMOFPS) - Market size and forecast 2023-2028
      • Exhibit 38: Chart on MMO first person shooter (MMOFPS) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 39: Data Table on MMO first person shooter (MMOFPS) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 40: Chart on MMO first person shooter (MMOFPS) - Year-over-year growth 2023-2028 (%)
      • Exhibit 41: Data Table on MMO first person shooter (MMOFPS) - Year-over-year growth 2023-2028 (%)
    • 6.5 MMO real time strategy (MMORTS) - Market size and forecast 2023-2028
      • Exhibit 42: Chart on MMO real time strategy (MMORTS) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 43: Data Table on MMO real time strategy (MMORTS) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 44: Chart on MMO real time strategy (MMORTS) - Year-over-year growth 2023-2028 (%)
      • Exhibit 45: Data Table on MMO real time strategy (MMORTS) - Year-over-year growth 2023-2028 (%)
    • 6.6 Others - Market size and forecast 2023-2028
      • Exhibit 46: Chart on Others - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 47: Data Table on Others - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 48: Chart on Others - Year-over-year growth 2023-2028 (%)
      • Exhibit 49: Data Table on Others - Year-over-year growth 2023-2028 (%)
    • 6.7 Market opportunity by Product
      • Exhibit 50: Market opportunity by Product ($ billion)
      • Exhibit 51: Data Table on Market opportunity by Product ($ billion)

    7 Market Segmentation by Type

    • 7.1 Market segments
      • Exhibit 52: Chart on Type - Market share 2023-2028 (%)
      • Exhibit 53: Data Table on Type - Market share 2023-2028 (%)
    • 7.2 Comparison by Type
      • Exhibit 54: Chart on Comparison by Type
      • Exhibit 55: Data Table on Comparison by Type
    • 7.3 Free to play (F2P) - Market size and forecast 2023-2028
      • Exhibit 56: Chart on Free to play (F2P) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 57: Data Table on Free to play (F2P) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 58: Chart on Free to play (F2P) - Year-over-year growth 2023-2028 (%)
      • Exhibit 59: Data Table on Free to play (F2P) - Year-over-year growth 2023-2028 (%)
    • 7.4 Pay to play (P2P) - Market size and forecast 2023-2028
      • Exhibit 60: Chart on Pay to play (P2P) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 61: Data Table on Pay to play (P2P) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 62: Chart on Pay to play (P2P) - Year-over-year growth 2023-2028 (%)
      • Exhibit 63: Data Table on Pay to play (P2P) - Year-over-year growth 2023-2028 (%)
    • 7.5 Market opportunity by Type
      • Exhibit 64: Market opportunity by Type ($ billion)
      • Exhibit 65: Data Table on Market opportunity by Type ($ billion)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 67: Chart on Market share by geography 2023-2028 (%)
      • Exhibit 68: Data Table on Market share by geography 2023-2028 (%)
    • 9.2 Geographic comparison
      • Exhibit 69: Chart on Geographic comparison
      • Exhibit 70: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2023-2028
      • Exhibit 71: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 72: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 73: Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Exhibit 74: Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 9.4 North America - Market size and forecast 2023-2028
      • Exhibit 75: Chart on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 76: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 77: Chart on North America - Year-over-year growth 2023-2028 (%)
      • Exhibit 78: Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 9.5 Europe - Market size and forecast 2023-2028
      • Exhibit 79: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 80: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 81: Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Exhibit 82: Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 9.6 South America - Market size and forecast 2023-2028
      • Exhibit 83: Chart on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 84: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 85: Chart on South America - Year-over-year growth 2023-2028 (%)
      • Exhibit 86: Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2023-2028
      • Exhibit 87: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 88: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 89: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Exhibit 90: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 9.8 China - Market size and forecast 2023-2028
      • Exhibit 91: Chart on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 92: Data Table on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 93: Chart on China - Year-over-year growth 2023-2028 (%)
      • Exhibit 94: Data Table on China - Year-over-year growth 2023-2028 (%)
    • 9.9 US - Market size and forecast 2023-2028
      • Exhibit 95: Chart on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 96: Data Table on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 97: Chart on US - Year-over-year growth 2023-2028 (%)
      • Exhibit 98: Data Table on US - Year-over-year growth 2023-2028 (%)
    • 9.10 Germany - Market size and forecast 2023-2028
      • Exhibit 99: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 100: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 101: Chart on Germany - Year-over-year growth 2023-2028 (%)
      • Exhibit 102: Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • 9.11 Japan - Market size and forecast 2023-2028
      • Exhibit 103: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 104: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 105: Chart on Japan - Year-over-year growth 2023-2028 (%)
      • Exhibit 106: Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • 9.12 UK - Market size and forecast 2023-2028
      • Exhibit 107: Chart on UK - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 108: Data Table on UK - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 109: Chart on UK - Year-over-year growth 2023-2028 (%)
      • Exhibit 110: Data Table on UK - Year-over-year growth 2023-2028 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 111: Market opportunity by geography ($ billion)
      • Exhibit 112: Data Tables on Market opportunity by geography ($ billion)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 113: Impact of drivers and challenges in 2023 and 2028
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 114: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 115: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 116: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 117: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 118: Matrix on vendor position and classification
            • 12.3 Activision Blizzard Inc.
              • Exhibit 119: Activision Blizzard Inc. - Overview
              • Exhibit 120: Activision Blizzard Inc. - Business segments
              • Exhibit 121: Activision Blizzard Inc. - Key news
              • Exhibit 122: Activision Blizzard Inc. - Key offerings
              • Exhibit 123: Activision Blizzard Inc. - Segment focus
            • 12.4 Ankama Games
              • Exhibit 124: Ankama Games - Overview
              • Exhibit 125: Ankama Games - Product / Service
              • Exhibit 126: Ankama Games - Key offerings
            • 12.5 CCP ehf.
              • Exhibit 127: CCP ehf. - Overview
              • Exhibit 128: CCP ehf. - Product / Service
              • Exhibit 129: CCP ehf. - Key offerings
            • 12.6 ChangYou.com Ltd.
              • Exhibit 130: ChangYou.com Ltd. - Overview
              • Exhibit 131: ChangYou.com Ltd. - Product / Service
              • Exhibit 132: ChangYou.com Ltd. - Key offerings
            • 12.7 CipSoft GmbH
              • Exhibit 133: CipSoft GmbH - Overview
              • Exhibit 134: CipSoft GmbH - Product / Service
              • Exhibit 135: CipSoft GmbH - Key offerings
            • 12.8 Electronic Arts Inc.
              • Exhibit 136: Electronic Arts Inc. - Overview
              • Exhibit 137: Electronic Arts Inc. - Product / Service
              • Exhibit 138: Electronic Arts Inc. - Key offerings
            • 12.9 gamigo AG
              • Exhibit 139: gamigo AG - Overview
              • Exhibit 140: gamigo AG - Product / Service
              • Exhibit 141: gamigo AG - Key offerings
            • 12.10 GungHo Online Entertainment Inc.
              • Exhibit 142: GungHo Online Entertainment Inc. - Overview
              • Exhibit 143: GungHo Online Entertainment Inc. - Product / Service
              • Exhibit 144: GungHo Online Entertainment Inc. - Key offerings
            • 12.11 Jagex Ltd.
              • Exhibit 145: Jagex Ltd. - Overview
              • Exhibit 146: Jagex Ltd. - Product / Service
              • Exhibit 147: Jagex Ltd. - Key offerings
            • 12.12 Konami Group Corp.
              • Exhibit 148: Konami Group Corp. - Overview
              • Exhibit 149: Konami Group Corp. - Business segments
              • Exhibit 150: Konami Group Corp. - Key offerings
              • Exhibit 151: Konami Group Corp. - Segment focus
            • 12.13 NCSoft Corp.
              • Exhibit 152: NCSoft Corp. - Overview
              • Exhibit 153: NCSoft Corp. - Product / Service
              • Exhibit 154: NCSoft Corp. - Key offerings
            • 12.14 Perfect World Co. Ltd.
              • Exhibit 155: Perfect World Co. Ltd. - Overview
              • Exhibit 156: Perfect World Co. Ltd. - Product / Service
              • Exhibit 157: Perfect World Co. Ltd. - Key offerings
            • 12.15 Take Two Interactive Software Inc.
              • Exhibit 158: Take Two Interactive Software Inc. - Overview
              • Exhibit 159: Take Two Interactive Software Inc. - Product / Service
              • Exhibit 160: Take Two Interactive Software Inc. - Key offerings
            • 12.16 Tencent Holdings Ltd.
              • Exhibit 161: Tencent Holdings Ltd. - Overview
              • Exhibit 162: Tencent Holdings Ltd. - Business segments
              • Exhibit 163: Tencent Holdings Ltd. - Key offerings
              • Exhibit 164: Tencent Holdings Ltd. - Segment focus
            • 12.17 The Walt Disney Co.
              • Exhibit 165: The Walt Disney Co. - Overview
              • Exhibit 166: The Walt Disney Co. - Business segments
              • Exhibit 167: The Walt Disney Co. - Key offerings
              • Exhibit 168: The Walt Disney Co. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 169: Inclusions checklist
                • Exhibit 170: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 171: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 172: Research methodology
                • Exhibit 173: Validation techniques employed for market sizing
                • Exhibit 174: Information sources
              • 13.5 List of abbreviations
                • Exhibit 175: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              massive multiplayer online (mmo) games market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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