China Media and Entertainment Market by Application, Revenue and Type - Forecast and Analysis 2024-2028

Published: Feb 2024 Pages: 143 SKU: IRTNTR77630

China Media and Entertainment Market Forecast 2024-2028

  • The China Media and Entertainment Market size is estimated to grow by USD 81.45 billion between  2023 and 2028
  • The market is accelerating at a compound annual growth rate of 5.95%.

The market trends and analysis report provides a comprehensive examination of key growth factors, notably the increasing demand for culturally relevant content. There is also a significant upward trend in the popularity of virtual reality (VR) and 360-degree videos. However, the market faces challenges due to illegal downloading and piracy of content. These factors collectively shape the market landscape, highlighting both opportunities and obstacles in the dynamic realm of digital media consumption.

To learn more about this report, View Sample PDF

Key Major Companies

Companies are implementing various market growth and forecasting strategies by analyzing factors such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product or service launches to enhance their presence in the market.

Alibaba Group Holding Ltd. - The company offers media and entertainment solutions through Alibaba Pictures, an integrated platform that provides content production, promotion and distribution, intellectual property-related licensing and commercial management, cinema ticketing management, and Internet data services for the entertainment industry.

The market report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including Alibaba Group Holding Ltd., Alpha Group Animation, Aoqi Inflatables Co. Ltd., Baidu Inc., Beijing Weiran Network Technology Co. Ltd., Bilibili Inc., ByteDance Ltd., Cisco Systems Inc., Dalian Wanda Group, Kuaishou Technology, NetEase Inc., Ocean Butterflies Music, Perfect World Co. Ltd., SINA Corp., Sohu.com Ltd., Sony Group Corp., Tencent Holdings Ltd., Two Four Seven Group, Warner Music Group Corp, and Zhihu Inc.

Qualitative and quantitative analysis of market growth and trends of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified. Furthermore, market growth and forecasting it is also quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Market Dynamic

In the market, mobile gaming stands out as a significant driver, fueled by the country's massive mobile reach and growing OTT (Over-The-Top) consumption. Additionally, advertising remains a robust revenue stream, especially with China boasting the world's fastest-growing advertising market. Global content continues to penetrate the mainland, contributing to media development. However, challenges persist, including regulatory hurdles and competition from international media companies. Despite this, China's media and entertainment industry is expected to continue its rapid growth, driven by evolving consumer preferences and technological advancements. Our researchers analyzed the market research and growth data with 2023  as the base year, along with the key market growth analysis, trends, and challenges. A holistic analysis of drivers, trends, and challenges will help companies refine their marketing strategies to gain a competitive advantage. 

Key Drivers

Growing demand for culturally relevant content is notably driving market growth. Content such as domestic film, television, music, and gaming content that resonates with Chinese audiences is gaining popularity in the country. For instance, in 2023, around 85% of the movies shown in China were produced domestically. Media companies operating in the country are increasingly investing in content localization and cultural relevance, enhancing their credibility and goodwill among Chinese consumers. Moreover, the regulatory environment in China plays a significant role in driving content localization and cultural relevance. The tax incentives and tax discounts imposed by the government in China favor the locally produced content. 

However, the government in the country also imposes strict censorship guidelines on media content to ensure that it aligns with socialist values, promotes positive social norms, and avoids sensitive political topics. Media companies must comply with these regulations by localizing content to meet censorship requirements and secure approval for distribution. Such factors drive the demand for culturally relevant content, in turn propelling the market during the forecast period.

Significant Market Trends

The growing popularity of VR and 360-degree videos is an emerging trend shaping market development. VR is a new trend in the entertainment sphere, making its way to several digital arenas, particularly in digital video content. The emergence of the concept of VR as one of the mainstream platforms led to the technological transformation of the digital world. VR and 360-degree videos provide users with immersive experiences that transport them to virtual environments and allow them to explore and interact with digital content in three dimensions. This immersive experience enhances storytelling and enables users to feel like they are part of the narrative, creating a deeper emotional connection and sense of presence. 

Further, major Chinese tech companies are investing heavily in VR and incorporating VR capabilities into their entertainment platforms and services. This integration allows users to access VR content seamlessly through popular apps, streaming platforms, and social media networks, driving wider adoption and usage. VR and 360-degree videos present unique opportunities for creative expression, allowing artists to push the boundaries of traditional media formats and explore new possibilities in immersive storytelling. Therefore, such factors drive the growth of VR and 360-degree videos, in turn, drive the growth of the market during the forecast period.

Major Market Challenges

Illegal downloading and piracy of content is a significant challenge hindering market development. Piracy results in significant revenue losses for content creators, distributors, and rights holders. When consumers access pirated content through unauthorized channels, they deprive legitimate rights holders of potential revenue streams, including box office sales, subscription fees, advertising revenue, and licensing fees. This loss of revenue can hinder the financial viability of media and entertainment companies, reducing their ability to invest in new content creation, production quality, and innovation.

Further, when consumers encounter pirated content through unauthorized channels, they may be exposed to low-quality copies, malware, or deceptive advertising. This can lead to negative experiences and disillusionment with the industry, reducing consumer willingness to pay for legal scope and undermining the expansion of legal distribution channels. Therefore, such factors hinder the development of the market during the forecast period.

Get a detailed analysis of drivers, trends, and challenges  Request Free PDF Sample !

Market Segmentation And Region

In China, the media and entertainment sector is experiencing remarkable development. With a total population of over a billion, the game industry and Over-the-Top (OTT) content are witnessing significant growth. Global players are keen to establish their reach in the mainland, while local media and cinema companies continue to produce diverse content. Advertising remains a key revenue source, with China boasting the fastest-growing advertising market globally. As the mobile landscape evolves, OTT platforms and games are gaining traction, accounting for a substantial share of the advertising pie. Despite regulatory challenges, China's media and entertainment industry show no signs of slowing down, fueled by innovation and a burgeoning consumer base.

By Application Analysis 

The market share growth by the wire segment will be significant during the forecast period. The wire segment in the China media and entertainment market refers to the various applications of wired technology in facilitating communication, data transfer and signal transmission across various segments of the market. Wire technology is commonly used in broadcasting and distribution applications, such as the transmission of audio, video, and data signals from production studios to broadcasting stations and other applications. The wire segment was the largest and was valued at USD 159.61 billion in 2018.  In addition, the demand for high-speed data transfer drives the adoption of wire technology solutions in the media and entertainment industry. With the growing volume of digital scope, including high-definition video, 3D graphics, and immersive audio, wired connections such as fiber optics and Ethernet cables are becoming popular for ensuring fast and reliable data transmission between production equipment, storage systems, and distribution networks. Moreover, the wired technology solutions offer seamless integration with existing infrastructure and equipment in media production facilities, broadcasting stations, and content distribution networks. Such factors drive the expansion of the wire segment in the market during the forecast period.   

To gain further insights on the market contribution of various segments Request a PDF Sample

By Revenue Analysis

Based on the revenue, the market has been segmented into advertisement revenue, subscription revenue and others. The advertisement revenue?segment will account for the largest share of this segment.?  

Market Analyst Overview

The Media and Entertainment market in China is witnessing dynamic growth, driven by factors such as the influence of Artificial Intelligence (AI) and Generation Z preferences. With advancements like the 5G network and IoT (Internet of Things), industry leaders like Alibaba Pictures Group and EROS International Media Ltd. are capitalizing on opportunities. Esports and video games have gained prominence, amplified by events like the Asian Games Hangzhou 2022. The rise of VR, Metaverse, and AI-generated content (AIGC) opens new dimensions. Key players, including Sony Corporation, Netflix, and Apple, navigate this landscape, while YouTube and Podcasts remain influential. In addition, technologies like Multi-access Edge Computing (MEC) and Progressive Web Applications shape the industry's future, emphasizing the importance of PR strategies for sustained growth. The vibrant market, centred in Shanghai and Hong Kong, integrates cutting-edge technologies like Artificial Intelligence (AI), Over-the-top (OTT) video, and Virtual Reality (VR), along with AI-generated content (AIGC). 

Additionally, the media and entertainment industry is experiencing a significant transformation driven by advancements in AI (Artificial Intelligence) and VR (Virtual Reality) technologies. Companies like FantaWild Holding Inc. are leading the way in producing innovative OTT (Over-the-top) video content and exploring new avenues such as AIGC (Artificial Intelligence Generated Content). Professionals like Cecilia Yau and Frank Cai are at the forefront of this evolution, leveraging their expertise in PR (Public Relations) to promote the industry's growth. With Olivia Xie contributing insights from the APAC (Asia Pacific) region, China's entertainment landscape continues to expand along with the Global Entertainment and Media (E&M) Industry, offering diverse and immersive experiences to audiences worldwide.

Market Scope

Report Coverage

Details

Page number

120

Base year

2023

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 5.95%

Market Growth 2024-2028

USD 81.45 billion

Market structure

Fragmented

YoY growth (%)

5.45

Competitive landscape

Leading companies, Competitive Strategies, Consumer engagement scope

Key companies profiled

Alibaba Group Holding Ltd., Alpha Group Animation, Aoqi Inflatables Co. Ltd., Baidu Inc., Beijing Weiran Network Technology Co. Ltd., Bilibili Inc., ByteDance Ltd., Cisco Systems Inc., Dalian Wanda Group, Kuaishou Technology, NetEase Inc., Ocean Butterflies Music, Perfect World Co. Ltd., SINA Corp., Sohu.com Ltd., Sony Group Corp., Tencent Holdings Ltd., Two Four Seven Group, Warner Music Group Corp, and Zhihu Inc.

Market dynamics

Parent market analysis, Market forecasting, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Request PDF sample

What are the Key Data Covered in this Market Report?

  • CAGR of the market forecast during the forecast period
  • Detailed information on factors that will drive the growth of the market  between 2024 and 2028
  • Precise estimation of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market across China
  • Thorough market analysis and report of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of media and entertainment market in China companies

We can help! Our analysts can customize this market research report to meet your requirements. Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Country Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Revenue
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 08: Parent market
    • Exhibit 09: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 10: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 11: Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Exhibit 12: Chart on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 13: Data Table on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 14: Chart on China: Year-over-year growth 2023-2028 (%)
      • Exhibit 15: Data Table on China: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Media and entertainment market in China 2018 - 2022
      • Exhibit 16: Historic Market Size – Data Table on media and entertainment market in China 2018 - 2022 ($ billion)
    • 4.2 Application Segment Analysis 2018 - 2022
      • Exhibit 17: Historic Market Size – Application Segment 2018 - 2022 ($ billion)
    • 4.3 Revenue Segment Analysis 2018 - 2022
      • Exhibit 18: Historic Market Size – Revenue Segment 2018 - 2022 ($ billion)
    • 4.4 Type Segment Analysis 2018 - 2022
      • Exhibit 19: Historic Market Size – Type Segment 2018 - 2022 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 20: Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Exhibit 21: Chart on Bargaining power of buyers – Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Exhibit 22: Bargaining power of suppliers – Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Exhibit 23: Threat of new entrants – Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Exhibit 24: Threat of substitutes – Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Exhibit 25: Threat of rivalry – Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Exhibit 26: Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 27: Chart on Application - Market share 2023-2028 (%)
      • Exhibit 28: Data Table on Application - Market share 2023-2028 (%)
    • 6.2 Comparison by Application
      • Exhibit 29: Chart on Comparison by Application
      • Exhibit 30: Data Table on Comparison by Application
    • 6.3 Wire - Market size and forecast 2023-2028
      • Exhibit 31: Chart on Wire - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 32: Data Table on Wire - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 33: Chart on Wire - Year-over-year growth 2023-2028 (%)
      • Exhibit 34: Data Table on Wire - Year-over-year growth 2023-2028 (%)
    • 6.4 Wireless - Market size and forecast 2023-2028
      • Exhibit 35: Chart on Wireless - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 36: Data Table on Wireless - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 37: Chart on Wireless - Year-over-year growth 2023-2028 (%)
      • Exhibit 38: Data Table on Wireless - Year-over-year growth 2023-2028 (%)
    • 6.5 Market opportunity by Application
      • Exhibit 39: Market opportunity by Application ($ billion)
      • Exhibit 40: Data Table on Market opportunity by Application ($ billion)

    7 Market Segmentation by Revenue

    • 7.1 Market segments
      • Exhibit 41: Chart on Revenue - Market share 2023-2028 (%)
      • Exhibit 42: Data Table on Revenue - Market share 2023-2028 (%)
    • 7.2 Comparison by Revenue
      • Exhibit 43: Chart on Comparison by Revenue
      • Exhibit 44: Data Table on Comparison by Revenue
    • 7.3 Advertisement revenue - Market size and forecast 2023-2028
      • Exhibit 45: Chart on Advertisement revenue - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 46: Data Table on Advertisement revenue - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 47: Chart on Advertisement revenue - Year-over-year growth 2023-2028 (%)
      • Exhibit 48: Data Table on Advertisement revenue - Year-over-year growth 2023-2028 (%)
    • 7.4 Subscription revenue - Market size and forecast 2023-2028
      • Exhibit 49: Chart on Subscription revenue - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 50: Data Table on Subscription revenue - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 51: Chart on Subscription revenue - Year-over-year growth 2023-2028 (%)
      • Exhibit 52: Data Table on Subscription revenue - Year-over-year growth 2023-2028 (%)
    • 7.5 Others - Market size and forecast 2023-2028
      • Exhibit 53: Chart on Others - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 54: Data Table on Others - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 55: Chart on Others - Year-over-year growth 2023-2028 (%)
      • Exhibit 56: Data Table on Others - Year-over-year growth 2023-2028 (%)
    • 7.6 Market opportunity by Revenue
      • Exhibit 57: Market opportunity by Revenue ($ billion)
      • Exhibit 58: Data Table on Market opportunity by Revenue ($ billion)

    8 Market Segmentation by Type

    • 8.1 Market segments
      • Exhibit 59: Chart on Type - Market share 2023-2028 (%)
      • Exhibit 60: Data Table on Type - Market share 2023-2028 (%)
    • 8.2 Comparison by Type
      • Exhibit 61: Chart on Comparison by Type
      • Exhibit 62: Data Table on Comparison by Type
    • 8.3 Film - Market size and forecast 2023-2028
      • Exhibit 63: Chart on Film - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 64: Data Table on Film - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 65: Chart on Film - Year-over-year growth 2023-2028 (%)
      • Exhibit 66: Data Table on Film - Year-over-year growth 2023-2028 (%)
    • 8.4 Music - Market size and forecast 2023-2028
      • Exhibit 67: Chart on Music - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 68: Data Table on Music - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 69: Chart on Music - Year-over-year growth 2023-2028 (%)
      • Exhibit 70: Data Table on Music - Year-over-year growth 2023-2028 (%)
    • 8.5 Social media - Market size and forecast 2023-2028
      • Exhibit 71: Chart on Social media - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 72: Data Table on Social media - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 73: Chart on Social media - Year-over-year growth 2023-2028 (%)
      • Exhibit 74: Data Table on Social media - Year-over-year growth 2023-2028 (%)
    • 8.6 Video and animation - Market size and forecast 2023-2028
      • Exhibit 75: Chart on Video and animation - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 76: Data Table on Video and animation - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 77: Chart on Video and animation - Year-over-year growth 2023-2028 (%)
      • Exhibit 78: Data Table on Video and animation - Year-over-year growth 2023-2028 (%)
    • 8.7 Others - Market size and forecast 2023-2028
      • Exhibit 79: Chart on Others - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 80: Data Table on Others - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 81: Chart on Others - Year-over-year growth 2023-2028 (%)
      • Exhibit 82: Data Table on Others - Year-over-year growth 2023-2028 (%)
    • 8.8 Market opportunity by Type
      • Exhibit 83: Market opportunity by Type ($ billion)
      • Exhibit 84: Data Table on Market opportunity by Type ($ billion)

    9 Customer Landscape

    • 9.1 Customer landscape overview
      • Exhibit 85: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 86: Impact of drivers and challenges in 2023 and 2028
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 87: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 88: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 89: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 90: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 91: Matrix on vendor position and classification
            • 12.3 Alibaba Group Holding Ltd.
              • Exhibit 92: Alibaba Group Holding Ltd. - Overview
              • Exhibit 93: Alibaba Group Holding Ltd. - Business segments
              • Exhibit 94: Alibaba Group Holding Ltd. - Key offerings
              • Exhibit 95: Alibaba Group Holding Ltd. - Segment focus
            • 12.4 Alpha Group Animation
              • Exhibit 96: Alpha Group Animation - Overview
              • Exhibit 97: Alpha Group Animation - Product / Service
              • Exhibit 98: Alpha Group Animation - Key offerings
            • 12.5 Aoqi Inflatables Co. Ltd.
              • Exhibit 99: Aoqi Inflatables Co. Ltd. - Overview
              • Exhibit 100: Aoqi Inflatables Co. Ltd. - Product / Service
              • Exhibit 101: Aoqi Inflatables Co. Ltd. - Key offerings
            • 12.6 Baidu Inc.
              • Exhibit 102: Baidu Inc. - Overview
              • Exhibit 103: Baidu Inc. - Business segments
              • Exhibit 104: Baidu Inc. - Key offerings
              • Exhibit 105: Baidu Inc. - Segment focus
            • 12.7 Bilibili Inc.
              • Exhibit 106: Bilibili Inc. - Overview
              • Exhibit 107: Bilibili Inc. - Product / Service
              • Exhibit 108: Bilibili Inc. - Key offerings
            • 12.8 ByteDance Ltd.
              • Exhibit 109: ByteDance Ltd. - Overview
              • Exhibit 110: ByteDance Ltd. - Product / Service
              • Exhibit 111: ByteDance Ltd. - Key offerings
            • 12.9 Cisco Systems Inc.
              • Exhibit 112: Cisco Systems Inc. - Overview
              • Exhibit 113: Cisco Systems Inc. - Business segments
              • Exhibit 114: Cisco Systems Inc. - Key news
              • Exhibit 115: Cisco Systems Inc. - Key offerings
              • Exhibit 116: Cisco Systems Inc. - Segment focus
            • 12.10 Dalian Wanda Group
              • Exhibit 117: Dalian Wanda Group - Overview
              • Exhibit 118: Dalian Wanda Group - Product / Service
              • Exhibit 119: Dalian Wanda Group - Key offerings
            • 12.11 NetEase Inc.
              • Exhibit 120: NetEase Inc. - Overview
              • Exhibit 121: NetEase Inc. - Business segments
              • Exhibit 122: NetEase Inc. - Key offerings
              • Exhibit 123: NetEase Inc. - Segment focus
            • 12.12 Ocean Butterflies Music
              • Exhibit 124: Ocean Butterflies Music - Overview
              • Exhibit 125: Ocean Butterflies Music - Product / Service
              • Exhibit 126: Ocean Butterflies Music - Key offerings
            • 12.13 Sony Group Corp.
              • Exhibit 127: Sony Group Corp. - Overview
              • Exhibit 128: Sony Group Corp. - Business segments
              • Exhibit 129: Sony Group Corp. - Key news
              • Exhibit 130: Sony Group Corp. - Key offerings
              • Exhibit 131: Sony Group Corp. - Segment focus
            • 12.14 Tencent Holdings Ltd.
              • Exhibit 132: Tencent Holdings Ltd. - Overview
              • Exhibit 133: Tencent Holdings Ltd. - Business segments
              • Exhibit 134: Tencent Holdings Ltd. - Key offerings
              • Exhibit 135: Tencent Holdings Ltd. - Segment focus
            • 12.15 Two Four Seven Group
              • Exhibit 136: Two Four Seven Group - Overview
              • Exhibit 137: Two Four Seven Group - Product / Service
              • Exhibit 138: Two Four Seven Group - Key offerings
            • 12.16 Warner Music Group Corp
              • Exhibit 139: Warner Music Group Corp - Overview
              • Exhibit 140: Warner Music Group Corp - Business segments
              • Exhibit 141: Warner Music Group Corp - Key offerings
              • Exhibit 142: Warner Music Group Corp - Segment focus
            • 12.17 Zhihu Inc.
              • Exhibit 143: Zhihu Inc. - Overview
              • Exhibit 144: Zhihu Inc. - Product / Service
              • Exhibit 145: Zhihu Inc. - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 146: Inclusions checklist
                • Exhibit 147: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 148: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 149: Research methodology
                • Exhibit 150: Validation techniques employed for market sizing
                • Exhibit 151: Information sources
              • 13.5 List of abbreviations
                • Exhibit 152: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              media and entertainment market in china market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

              Why should you prefer Technavio's market insights report?

              • Off-the-shelf research reports
              • Reports can be tailored to meet the customer's needs
              • Trusted by more than 100 fortune 500 organizations
              • Information about the market's key drivers, trends, and challenges
              • Parent market analysis
              • Every week, 50,000 people visit our subscription platform
              • Detailed vendors report with competitive landscape
              • Covid-19 impact and recovery analysis
              • Data on revenue-generating market segments
              • Details on the market shares of various regions
              • Five-force market analysis