Mobile Gaming Market Analysis APAC, North America, Europe, Middle East and Africa, South America - US, China, Japan, South Korea, Germany - Size and Forecast 2024-2028

Published: Mar 2024 Pages: 164 SKU: IRTNTR40192

Mobile Gaming Market Forecast 2024-2028

The global mobile gaming market size is estimated to grow by USD 76.42 billion at a CAGR of 11.44% between 2023 and 2028. The market's growth hinges on various factors, notably the surge in multiplayer mobile games' popularity and the increasing adoption of AR-based mobile games. Additionally, the proliferation of strategic partnerships and acquisitions further propels market expansion. These trends collectively contribute to the dynamic landscape of the mobile gaming industry, fostering innovation, enhancing user experiences, and driving sustained growth in the market.

Moreover, the market research and growth report forecasts include detailed analyses of the competitive landscape of the market and information about 20 market companies, including Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., The Walt Disney Co., Behold Studios, DeNA Co. Ltd., Larva Game Studios, Modern Times Group MTG AB, Netmarble Corp., NEXON Co Ltd., Sega Sammy Holdings Inc., and Ubisoft Entertainment SA

 Market Growth and Forecasting

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Market Dynamics 

The market is driven by various factors, including the exponential growth in smartphone adoption, advancements in smartphone hardware capabilities, and the widespread availability of high-speed 5G technology. Moreover, the increasing popularity of hyper-casual games and the continuous innovation in mobile game development further propel market growth. However, challenges such as fierce competition, evolving consumer preferences, and the need for effective advertising strategies pose significant hurdles. Navigating these challenges while capitalizing on emerging trends will be crucial for stakeholders in sustaining growth and success in the dynamic industry. Our researchers analyzed the data with 2023 as the base year, along with the market trends and analysis, drivers and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage. Experience your first mobile game as a pastime. Explore projections for mobile adoption and smartphone usage. Embrace the future of gaming on-the-go with the evolution of mobile technology.

Key Market Drivers

An increasing number of strategic partnerships and acquisitions is notably driving market development. The partnership between stakeholders, such as gaming solution providers, gaming content providers, and other gaming platform providers, enhances product offerings and results in the release of games across the world. For instance, In January 2022, Microsoft Corp. announced plans to acquire Activision Blizzard Inc., a game development and interactive entertainment content publisher. This acquisition might accelerate the growth in Microsoft's gaming business across mobiles, PCs, consoles, and the cloud and provide building blocks for the metaverse. 

Moreover, by expanding into new genres, platforms, or segments through partnerships or acquisitions, companies can diversify their revenue sources, balance revenue streams, and reduce the risks of exposure to market fluctuations or competitive pressures. Strategic partnerships and acquisitions are expected to help companies expand their geographic presence and increase their customer base, which is expected to drive the growth of the market during the forecast period.

Significant Market Trends

Growth in the availability of free-to-play mobile games is an emerging trend shaping market development. Free-to-play mobile games, which are a part of the freemium model, provide an opportunity for gaming service providers to promote their games and convert free users into premium paid users. Users can download free-to-play mobile games from the Google Play Store and the Apple App Store free of cost. In such games, virtual currencies are used to buy virtual goods through microtransactions. The virtual goods include different dresses, models, and others. In some instances, users spend real money to purchase virtual products, such as coins, magic wands, houses, guns, and swords, in mobile games.

Further, mobile gaming service providers can monetize their services by providing access to many freemium games through the Play Store and the App Store. Developers give away the core functionalities of applications free of cost and offer upgrades to add certain features for the money. Users who are interested in playing such games are expected to pay for the upgrades, which is expected to help game service providers increase their revenues and drive the growth of the market during the forecast period.

Major Market Challenges

The risk of cybercrimes in online mobile gaming is a significant challenge hindering market growth. The presence of connected gaming platforms online increases the risk of cybercrimes. As video games are widely available online through Microsoft Xbox Live and other similar platforms, cybercriminals are finding new ways to exploit users in the online gaming community. The types of cybercrimes in online gaming include hacking, phishing, spoofing, and gold farming. Cybercrimes are prevalent in the market. For instance, in October 2022, Activision Blizzard was hit with a cyberattack, causing connectivity issues in games. 

Moreover, data breaches or security vulnerabilities in mobile gaming platforms can expose the personal information, payment details, or gameplay data of players to unauthorized access or theft. Privacy violations can result in regulatory fines, legal liabilities, reputational damage, and loss of player trust, thereby adversely affecting the growth and credibility of companies. Any cybersecurity-related attack, significant data breach, or disruption of the IT systems or networks of gaming service providers is expected to limit the growth of the market during the forecast period.

Market  Segmentation by Platform, Type, and Geography

The market is driven by various factors shaping its segmentation. The mobile gaming industry is witnessing significant growth due to the increasing adoption of smartphones and tablets, fueled by higher smartphone adoption rates and rising income levels globally. Moreover, advancements in 5G technology are facilitating enhanced experiences, leveraging smartphone hardware capabilities. Unity Technologies plays a pivotal role in empowering mobile game development departments to create innovative games, driving market expansion. With a focus on advertising investment and CTR (click-through rate) tests, companies are refining their advertisement strategies for better product differentiation in the hyper-competitive gaming industry landscape. The sector continues to evolve, catering to diverse players and their preferences, thus contributing to the dynamic growth of the mobile gaming content market.

Platform Analysis 

The online segment is estimated to witness significant growth during the market forecast period. Mobile games that are primarily played online are a part of the online segment. The rising adoption of mobile devices and the increasing penetration of the internet across the world have encouraged several game service providers to develop online games for mobile devices. The growth of the online segment is driven by various factors. Most online mobile games are available free of cost on application stores.

Figure 2: Market by Platform (2024-2028)

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The online segment was the largest and was valued at USD 36.11 billion in 2018. The popularity of massively multiplayer online (MMO) games also drives the growth of the online segment. MMO games allow multiple players to game online simultaneously from anywhere and at any time. MMO games are designed to be played on different network-capable platforms, and they permit players to interact with each other. The increasing number of in-app purchases of virtual goods and microtransactions, which require users to pay for virtual goods that are a part of online games, also drives the growth of the online segment. Virtual goods include objects such as weapons and potions and virtual avatars. Hence, the probability of gamers making in-app purchases either to advance to a new level or to get a new feature is high. Such factors are expected to drive the growth of the online segment, which, in turn, is anticipated to drive the market growth during the forecast period.

Type Analysis

Based on the type, the market has been segmented into casual gaming and professional gaming. The casual gaming segment will account for the largest share of this segment.?  The term casual gaming refers to games that do not require a major time investment to play, win, and earn. A casual gaming service provider generates revenue by licensing the gaming software to the end user. The market for casual gaming is growing with the increasing adoption of mobile gaming. Casual gamers do not prefer spending money on gaming peripherals. Most casual gamers prefer mobile devices over PCs and consoles because of easy access to the games. This social interaction can be particularly engaging in the context of playing with friends, as players can catch up on each other's lives while also working towards a common goal. Hence, it helps to offer a better gaming experience, which is expected to drive the growth of the casual segment in the market during the forecast period. 

Regional Analysis

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APAC is estimated to contribute 54% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. APAC is a hub for mobile gamers and mobile gaming companies. Countries such as China and Japan significantly add to the demand for the market in the region, owing to the development of new mobile games. For instance, the biggest mobile games in China, which include Honor of Kings and PUBG, continued to be the most lucrative games globally amid a tougher market and a prolonged suspension of new video game licenses in the country. Further, the demand for consumer electronic devices offered by companies that are based in China is increasing in India and China.

As a result, consumer electronic device manufacturers that are based in China have increased their production capacity. Smartphone manufacturers that are based in China, such as Xiaomi, OPPO Mobile Telecommunications and others, generate significant profits from the sales of smartphones in the region. Hence, the penetration of low-range and medium-range smartphones is increasing in APAC, which, in turn, is expected to increase the demand in the region. Moreover, successful mobile games in APAC often prioritize localization and cultural relevance to resonate with local audiences. Game developers tailor content, themes, characters, and monetization strategies to align with the preferences, tastes, and cultural sensitivities of APAC players. Therefore, such factors drive the growth of the market in the region during the forecast period.

Major Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Activision Blizzard Inc. - The company offers mobile gaming platforms such as Candy Crush, Call of Duty, World of Warcraft, Overwatch, Hearthstone, and Diablo.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Market Analyst Overview 

The market continues to thrive amidst various trends and drivers. With the rise of the hyper-casual game sector, developers focus on optimizing battery drain and accommodating diverse screen resolutions to enhance player experiences. Technological advancements, including 5G technology growth and ultra-low latency, bolster smartphone penetration and enable immersive multiplayer gaming experiences. Cloud gaming services leverage hyper-scale cloud capabilities and global content delivery networks to cater to a growing audience. App stores play a crucial role in facilitating in-game purchases and app store optimization (ASO). The market sees a surge in social connectivity and advertisements to engage players, while indie developers and AAA-caliber mobile games contribute to market revenue. Despite challenges like performance limitations and geopolitical tensions, the market remains resilient, shaping the global gaming landscape and attracting potential players across various demographics and platforms.

Market Scope

Report Coverage

Details

Page number

164

Base year

2023

Historic period

2018 - 2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 11.44%

Market growth 2024-2028

USD 76.42 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

9.7

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 54%

Key countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., The Walt Disney Co., Behold Studios, DeNA Co. Ltd., Larva Game Studios, Modern Times Group MTG AB, Netmarble Corp., NEXON Co Ltd., Sega Sammy Holdings Inc., and Ubisoft Entertainment SA

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period.

Customization purview

If our market report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Research Report?

  • CAGR of the market forecasting
  • Detailed information on factors that will drive the growth of the market between 2024 and 2028
  • Precise estimation of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • market growth analysis across APAC, North America, Europe, Middle East and Africa, and South America
  • A thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Platform
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Exhibit 14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global mobile gaming market 2018 - 2022
      • Exhibit 18: Historic Market Size – Data Table on global mobile gaming market 2018 - 2022 ($ billion)
    • 4.2 Platform Segment Analysis 2018 - 2022
      • Exhibit 19: Historic Market Size – Platform Segment 2018 - 2022 ($ billion)
    • 4.3 Type Segment Analysis 2018 - 2022
      • Exhibit 20: Historic Market Size – Type Segment 2018 - 2022 ($ billion)
    • 4.4 Geography Segment Analysis 2018 - 2022
      • Exhibit 21: Historic Market Size – Geography Segment 2018 - 2022 ($ billion)
    • 4.5 Country Segment Analysis 2018 - 2022
      • Exhibit 22: Historic Market Size – Country Segment 2018 - 2022 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Platform

    • 6.1 Market segments
      • Exhibit 30: Chart on Platform - Market share 2023-2028 (%)
      • Exhibit 31: Data Table on Platform - Market share 2023-2028 (%)
    • 6.2 Comparison by Platform
      • Exhibit 32: Chart on Comparison by Platform
      • Exhibit 33: Data Table on Comparison by Platform
    • 6.3 Online - Market size and forecast 2023-2028
      • Exhibit 34: Chart on Online - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 35: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 36: Chart on Online - Year-over-year growth 2023-2028 (%)
      • Exhibit 37: Data Table on Online - Year-over-year growth 2023-2028 (%)
    • 6.4 Offline - Market size and forecast 2023-2028
      • Exhibit 38: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 39: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 40: Chart on Offline - Year-over-year growth 2023-2028 (%)
      • Exhibit 41: Data Table on Offline - Year-over-year growth 2023-2028 (%)
    • 6.5 Market opportunity by Platform
      • Exhibit 42: Market opportunity by Platform ($ billion)
      • Exhibit 43: Data Table on Market opportunity by Platform ($ billion)

    7 Market Segmentation by Type

    • 7.1 Market segments
      • Exhibit 44: Chart on Type - Market share 2023-2028 (%)
      • Exhibit 45: Data Table on Type - Market share 2023-2028 (%)
    • 7.2 Comparison by Type
      • Exhibit 46: Chart on Comparison by Type
      • Exhibit 47: Data Table on Comparison by Type
    • 7.3 Casual gaming - Market size and forecast 2023-2028
      • Exhibit 48: Chart on Casual gaming - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 49: Data Table on Casual gaming - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 50: Chart on Casual gaming - Year-over-year growth 2023-2028 (%)
      • Exhibit 51: Data Table on Casual gaming - Year-over-year growth 2023-2028 (%)
    • 7.4 Professional gaming - Market size and forecast 2023-2028
      • Exhibit 52: Chart on Professional gaming - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 53: Data Table on Professional gaming - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 54: Chart on Professional gaming - Year-over-year growth 2023-2028 (%)
      • Exhibit 55: Data Table on Professional gaming - Year-over-year growth 2023-2028 (%)
    • 7.5 Market opportunity by Type
      • Exhibit 56: Market opportunity by Type ($ billion)
      • Exhibit 57: Data Table on Market opportunity by Type ($ billion)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 58: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 59: Chart on Market share by geography 2023-2028 (%)
      • Exhibit 60: Data Table on Market share by geography 2023-2028 (%)
    • 9.2 Geographic comparison
      • Exhibit 61: Chart on Geographic comparison
      • Exhibit 62: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2023-2028
      • Exhibit 63: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 64: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 65: Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Exhibit 66: Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 9.4 North America - Market size and forecast 2023-2028
      • Exhibit 67: Chart on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 68: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 69: Chart on North America - Year-over-year growth 2023-2028 (%)
      • Exhibit 70: Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 9.5 Europe - Market size and forecast 2023-2028
      • Exhibit 71: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 72: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 73: Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Exhibit 74: Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2023-2028
      • Exhibit 75: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 76: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 77: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Exhibit 78: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 9.7 South America - Market size and forecast 2023-2028
      • Exhibit 79: Chart on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 80: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 81: Chart on South America - Year-over-year growth 2023-2028 (%)
      • Exhibit 82: Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 9.8 China - Market size and forecast 2023-2028
      • Exhibit 83: Chart on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 84: Data Table on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 85: Chart on China - Year-over-year growth 2023-2028 (%)
      • Exhibit 86: Data Table on China - Year-over-year growth 2023-2028 (%)
    • 9.9 US - Market size and forecast 2023-2028
      • Exhibit 87: Chart on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 88: Data Table on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 89: Chart on US - Year-over-year growth 2023-2028 (%)
      • Exhibit 90: Data Table on US - Year-over-year growth 2023-2028 (%)
    • 9.10 Japan - Market size and forecast 2023-2028
      • Exhibit 91: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 92: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 93: Chart on Japan - Year-over-year growth 2023-2028 (%)
      • Exhibit 94: Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • 9.11 South Korea - Market size and forecast 2023-2028
      • Exhibit 95: Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 96: Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 97: Chart on South Korea - Year-over-year growth 2023-2028 (%)
      • Exhibit 98: Data Table on South Korea - Year-over-year growth 2023-2028 (%)
    • 9.12 Germany - Market size and forecast 2023-2028
      • Exhibit 99: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 100: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 101: Chart on Germany - Year-over-year growth 2023-2028 (%)
      • Exhibit 102: Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 103: Market opportunity by geography ($ billion)
      • Exhibit 104: Data Tables on Market opportunity by geography ($ billion)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 105: Impact of drivers and challenges in 2023 and 2028
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 106: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 107: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 108: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 109: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 110: Matrix on vendor position and classification
            • 12.3 Activision Blizzard Inc.
              • Exhibit 111: Activision Blizzard Inc. - Overview
              • Exhibit 112: Activision Blizzard Inc. - Business segments
              • Exhibit 113: Activision Blizzard Inc. - Key news
              • Exhibit 114: Activision Blizzard Inc. - Key offerings
              • Exhibit 115: Activision Blizzard Inc. - Segment focus
            • 12.4 Behold Studios
              • Exhibit 116: Behold Studios - Overview
              • Exhibit 117: Behold Studios - Product / Service
              • Exhibit 118: Behold Studios - Key offerings
            • 12.5 CyberAgent Inc.
              • Exhibit 119: CyberAgent Inc. - Overview
              • Exhibit 120: CyberAgent Inc. - Business segments
              • Exhibit 121: CyberAgent Inc. - Key offerings
              • Exhibit 122: CyberAgent Inc. - Segment focus
            • 12.6 DeNA Co. Ltd.
              • Exhibit 123: DeNA Co. Ltd. - Overview
              • Exhibit 124: DeNA Co. Ltd. - Product / Service
              • Exhibit 125: DeNA Co. Ltd. - Key offerings
            • 12.7 Electronic Arts Inc.
              • Exhibit 126: Electronic Arts Inc. - Overview
              • Exhibit 127: Electronic Arts Inc. - Product / Service
              • Exhibit 128: Electronic Arts Inc. - Key news
              • Exhibit 129: Electronic Arts Inc. - Key offerings
            • 12.8 Epic Games Inc.
              • Exhibit 130: Epic Games Inc. - Overview
              • Exhibit 131: Epic Games Inc. - Product / Service
              • Exhibit 132: Epic Games Inc. - Key offerings
            • 12.9 GungHo Online Entertainment Inc.
              • Exhibit 133: GungHo Online Entertainment Inc. - Overview
              • Exhibit 134: GungHo Online Entertainment Inc. - Product / Service
              • Exhibit 135: GungHo Online Entertainment Inc. - Key offerings
            • 12.10 Microsoft Corp.
              • Exhibit 136: Microsoft Corp. - Overview
              • Exhibit 137: Microsoft Corp. - Business segments
              • Exhibit 138: Microsoft Corp. - Key news
              • Exhibit 139: Microsoft Corp. - Key offerings
              • Exhibit 140: Microsoft Corp. - Segment focus
            • 12.11 Modern Times Group MTG AB
              • Exhibit 141: Modern Times Group MTG AB - Overview
              • Exhibit 142: Modern Times Group MTG AB - Business segments
              • Exhibit 143: Modern Times Group MTG AB - Key offerings
              • Exhibit 144: Modern Times Group MTG AB - Segment focus
            • 12.12 NetEase Inc.
              • Exhibit 145: NetEase Inc. - Overview
              • Exhibit 146: NetEase Inc. - Product / Service
              • Exhibit 147: NetEase Inc. - Key news
              • Exhibit 148: NetEase Inc. - Key offerings
            • 12.13 Niantic Inc.
              • Exhibit 149: Niantic Inc. - Overview
              • Exhibit 150: Niantic Inc. - Product / Service
              • Exhibit 151: Niantic Inc. - Key offerings
            • 12.14 Square Enix Holdings Co. Ltd.
              • Exhibit 152: Square Enix Holdings Co. Ltd. - Overview
              • Exhibit 153: Square Enix Holdings Co. Ltd. - Business segments
              • Exhibit 154: Square Enix Holdings Co. Ltd. - Key offerings
              • Exhibit 155: Square Enix Holdings Co. Ltd. - Segment focus
            • 12.15 Tencent Holdings Ltd.
              • Exhibit 156: Tencent Holdings Ltd. - Overview
              • Exhibit 157: Tencent Holdings Ltd. - Business segments
              • Exhibit 158: Tencent Holdings Ltd. - Key offerings
              • Exhibit 159: Tencent Holdings Ltd. - Segment focus
            • 12.16 The Walt Disney Co.
              • Exhibit 160: The Walt Disney Co. - Overview
              • Exhibit 161: The Walt Disney Co. - Business segments
              • Exhibit 162: The Walt Disney Co. - Key news
              • Exhibit 163: The Walt Disney Co. - Key offerings
              • Exhibit 164: The Walt Disney Co. - Segment focus
            • 12.17 Ubisoft Entertainment SA
              • Exhibit 165: Ubisoft Entertainment SA - Overview
              • Exhibit 166: Ubisoft Entertainment SA - Business segments
              • Exhibit 167: Ubisoft Entertainment SA - Key news
              • Exhibit 168: Ubisoft Entertainment SA - Key offerings
              • Exhibit 169: Ubisoft Entertainment SA - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 170: Inclusions checklist
                • Exhibit 171: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 172: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 173: Research methodology
                • Exhibit 174: Validation techniques employed for market sizing
                • Exhibit 175: Information sources
              • 13.5 List of abbreviations
                • Exhibit 176: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              mobile gaming market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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