Sports Technology Market Analysis Europe, North America, APAC, South America, Middle East and Africa - US, China, Germany, France, Italy - Size and Forecast 2024-2028

Published: Apr 2024 Pages: 165 SKU: IRTNTR71593

Sports Technology Market Forecast 2024-2028 

The sports technology market size is projected to increase by USD 37.85 billion at a CAGR of 23.96% between 2023 and 2028. The market's growth hinges on several factors, notably the surge in sports technology events, a growing emphasis on IoT integration, and heightened demand for wearable devices and fitness trackers. With a rising number of sports technology events, innovation and adoption are propelled forward, while IoT integration enhances connectivity and data analysis capabilities. Moreover, the increased demand for wearable devices and fitness trackers reflects a broader trend toward health-conscious lifestyles, driving sustained market expansion.

Moreover, the market growth and forecasting report includes key player's detailed analyses of the competitive landscape of the market and information about 20 market companies, including Active Network LLC, Agile Sports Technologies Inc., Athlete Intelligence, CAM Solutions Ltd., Catapult Group International Ltd., Chetu Inc., Cisco Systems Inc., Epicor Software Corp., Garmin Ltd., International Business Machines Corp., Kinexon GmbH, Orreco, PlaySight Interactive Ltd., Salesforce Inc., Samsung Electronics Co. Ltd., SAP SE, SPay Inc., Sportradar Group AG, Upper Hand Inc., and Stats Perform group of companies. Additionally, Agile Sports Technologies Inc. provides sports technology solutions, including the high school student sports tracker, available through its app called Hudl App.

What will be the Size of the Market During the Forecast Period?

For More Highlights About this Report, Download Free Sample in a Minute 

Market Dynamics 

The market is driven by a surge in demand for innovative solutions enhancing fan experiences and athlete performance. Trends include the integration of high-density Wi-Fi, location-based services, and cutting-edge technologies like AR and VR in stadiums and arenas. Challenges include ensuring seamless data analytics integration, maintaining cybersecurity in IoT devices, and harnessing AI for personalized experiences. As esports gains prominence alongside traditional sports, adapting technologies such as Unreal Engine becomes crucial. Overall, digital transformation reshapes sports engagement, offering immersive experiences across various athletic disciplines and entertainment activities. Our researchers analyzed the market research and growth data with 2023  as the base year, along with the key market growth analysis, trends, and challenges. A holistic analysis of drivers, trends, and challenges will help companies refine their marketing strategies to gain a competitive advantage. 

Key Market  Driver

Increasing emphasis on IoT is notably driving market growth. Sports technology is revolutionizing how data is collected, analyzed, and utilized in various athletic disciplines. Equipment such as smartwatches, fitness trackers, and connected sports gear like footballs and basketballs enable the gathering of player performance metrics in real-time. Wilson X Connected Football and smart helmets equipped with impact sensors are examples of such innovations. These devices facilitate injury management by alerting coaches and medical teams to potential head injuries, exemplified by Riddell's InSite system.

Moreover, the integration of IoT technology allows for predictive maintenance of training equipment, enhancing operational efficiency in connected gyms. As the adoption of IoT continues to proliferate, driven by its utility in equipment management and athlete safety, the market is poised for significant growth during the forecast period.

Significant Market Trends

Increasing incorporation of smart stadiums and venue technologies is an emerging trend shaping market growth. This trend is being pushed by the growing demand for immersive and interactive experiences among sports fans at live events. Games arenas are utilizing technologies such as smart lighting, which enables dynamic lighting effects during games and events, resulting in an engaging ambiance for fans. Another innovation that offers fans personalized experiences is connected seating, which allows them to order concessions from their seats and access exclusive content via digital interfaces. Digital signage is critical to improving communication and engagement in sporting stadiums. These screens can offer real-time data, replays, and interactive material, keeping fans engaged and interested throughout the event.

Further, mobile apps are also essential to the modern fan experience, providing services such as tickets, navigation, live streaming, and interactive games or challenges to boost fan engagement and participation. For example, smart stadiums outfitted with IoT sensors can monitor crowd density and flow, ensuring that guests have a safe and comfortable experience. Digital ticketing and contactless payment alternatives enhance convenience and safety. Overall, the use of these advanced technologies in arenas demonstrates a growing emphasis on increasing fan pleasure, engagement, and safety, which is expected to drive the growth of the market during the forecast period.

Major Market Restrain

The increasing number of fatalities in hard adventure sports activities is a significant challenge hindering market growth. All hard adventure sports involve a degree of inherent risks associated with them. The possibility of physical injuries, including death, is high despite using safety precautions. A lot of sports enthusiasts, including those participating in hard adventure games like motorcycling and cycling, are involved in collisions, which can be fatal. There are many different factors that make a cyclist or a biker hard to spot, which include visual clutter beside the road or path, poor lighting conditions, and, very importantly, the visibility of the rider. Such incidents emphasize the need for using highly visible reflective sportswear, especially for the motorcycle and rider. 

Moreover, countries in North America have regulations on commercial cyclists, whereby restaurant delivery persons or bike messengers are required to wear high-visibility clothing while riding. However, the surge in the number of fatalities in hard adventure games activities is expected to be a significant challenge for the growth of the market during the forecast period.

Market Segmentation 

The market is witnessing significant growth driven by the integration of cutting-edge technologies such as high-density Wi-Fi, ultra-high definition (UHD) cameras, and wearable technology in stadiums and arenas. Esports technology, AR (augmented reality), and VR (virtual reality) are revolutionizing the fan experience, offering immersive entertainment activities. Additionally, advancements in artificial intelligence (AI) and data analytics are enhancing athletic performance across various games, from badminton and chess to swimming and golf. The market's evolution towards digital transformation is evident through the adoption of location-based services, the Internet of Things (IoT), and Opta services for comprehensive sports event management and analysis.

Market Segmentation By End-user

The market share growth by the sports association segment will be significant during the forecast period.  Sports associations use sports technology solutions such as Sports Plus to run their operations smoothly. The major uses of sports technology in a games association are publishing program information to member clubs and individuals, selecting event venues, generating registration forms, and overviewing member activities. 

Get a glance at the market contribution of various segments Download the PDF Sample

The sports association segment was the largest and was valued at USD 4.93 billion in 2018. Sports associations also use sports technology for sports analytics and for publishing player rankings based on the analytics data available. They also use sports technology to promote events and update audiences and member clubs with the latest news. Thus, multiple benefits of technology will boost its demand from sports associations, which, in turn, will propel the growth of the segment, which in turn is expected to drive the growth of the market during the forecast period.

Market Segmentation By Technology

Artificial intelligence can perform automated tasks, help do things better and more quickly, assist with better decision-making, and ultimately automate decision-making processes so that they can be done entirely without the involvement of people. Any activity-related data obtained from wearables and games equipment; the data from peripheral devices such as videos and images from games (previous or in real-time) or training, speech, and text analysis from stakeholders (fans, employees, customers, suppliers, etc.) and the data from other internal/external systems will be analyzed and coupled with machine and deep learning algorithms, based on the subject matter expertise to enable the AI application to assist coaches, players, and the management to make better decisions more efficiently and in some areas, automate the entire decision-making process. Major tournaments like Wimbledon have overlayed Augmented Reality (AR) features in their chatbot technology to help fans identify players, key statistics, and hotspots in real-time. Such factors are expected to drive the segment's growth, which in turn will propel the growth of the market during the forecast period.

Regional Overview

For more insights on the market share of various regions Download PDF Sample now!

Europe is estimated to contribute 37% to the growth of the global market during the forecast period. Technavio's analysts have provided extensive insight into the market forecast, detailing the regional trends and drivers influencing the market's trajectory throughout the forecast period. The region is expected to grow slower than the overall market during the forecast period. Its position will remain the same as that of the largest market. The market in Europe is expected to record a steady growth rate during the forecast period. Europe was the leading geographical segment, with a high demand for such technology in Western and Central Europe. The UK, Germany, Spain, Italy, and Finland are some of the major contributors. Factors such as the increase in the adoption of smart wearables and the rising demand for IoT-operated connected fitness devices drive the regional market.  

In addition, IoT-operated games technology is extensively being used by football teams, such as the Norwegian Rosenborg and Italian AC Milan, to monitor the performance, health, and well-being of their team members. The increased demand for connected gyms in Germany is expected to have a positive influence on the regional market. Wearable devices are used with connected technologies to digitize fitness training. Such technological innovations are expected to drive market trends and analysis during the forecast period.

Market Customer Landscape

The market forecasting report includes the adoption lifecycle of the market research and growth, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth and trends strategies.

Global Market Customer Landscape

Market Companies

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Athlete Intelligence - The company offers sports technology solutions, such as real time head impact data monitoring tracker, through its app called Vector Mouthguard.

Market analysis and report of qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Segment Overview

The market research report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2018 to 2028. 

  • End-user Outlook
    • Sports association
    • Clubs
    • leagues
  • Technology Outlook
    • Artificial intelligence/machine learning
    • Internet of Things (IoT)
    • Augmented reality/virtual reality
  • Region Outlook
    • North America
      • The U.S.
      • Canada
    • South America
      • Chile
      • Brazil
      • Argentina 
    • Europe
      • U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa

Market Analyst Overview

The market is experiencing remarkable growth with the integration of hardware, network elements, and smart stadium solutions in sports arenas and stadiums worldwide. This evolution has enabled in-depth player and team performance analysis through video analysis and health assessment tools, revolutionizing data interpretation in management. Additionally, hospitality and marketing management have been optimized through innovative solutions, including Opta Vision data feeds and digital fan-engagement platforms. Sporting events like soccer and cricket have witnessed significant advancements with the implementation of technologies like Video Assistant Referee (VAR) and Semi-Automated Offside Technology (SAOT). Moreover, ticket management, Wi-Fi networks, and smart lightning have enhanced the audience experience, while analytics and statistics derived from machine learning and wearable performance tracking devices have revolutionized on-field and off-field decision-making. This transformative landscape extends to a wide array of sports, including outdoor sports like rugby and indoor activities like tennis.

Market Scope

Report Coverage

Details

Page number

165

Base year

2023

Historic period

2018 - 2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 23.96%

Market growth 2024-2028

USD 37.85 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

23.56

Regional analysis

Europe, North America, APAC, South America, and Middle East and Africa

Performing market contribution

Europe at 37%

Key countries

US, China, Germany, France, and Italy

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Active Network LLC, Agile Sports Technologies Inc., Athlete Intelligence, CAM Solutions Ltd., Catapult Group International Ltd., Chetu Inc., Cisco Systems Inc., Epicor Software Corp., Garmin Ltd., International Business Machines Corp., Jonas Club Software, Kinexon GmbH, Orreco, PlaySight Interactive Ltd., Salesforce Inc., Samsung Electronics Co. Ltd., SAP SE, SPay Inc., Sportradar Group AG, Upper Hand Inc., and Stats Perform group of companies

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Download PDF Sample

What are the Key Data Covered in this Market Research Report?

  • CAGR of the market report forecast during the forecast period
  • Detailed information on factors that will drive the growth of the market  between 2024 and 2028
  • Precise estimation of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market across Europe, North America, APAC, South America, and Middle East and Africa
  • Thorough market analysis and report of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of Industry companies

We can help! Our analysts can customize this market research report to meet your requirements. Get in touch

 

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by End-user
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Technology
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Exhibit 14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global sports technology market 2018 - 2022
      • Exhibit 18: Historic Market Size – Data Table on global sports technology market 2018 - 2022 ($ billion)
    • 4.2 End-user Segment Analysis 2018 - 2022
      • Exhibit 19: Historic Market Size – End-user Segment 2018 - 2022 ($ billion)
    • 4.3 Technology Segment Analysis 2018 - 2022
      • Exhibit 20: Historic Market Size – Technology Segment 2018 - 2022 ($ billion)
    • 4.4 Geography Segment Analysis 2018 - 2022
      • Exhibit 21: Historic Market Size – Geography Segment 2018 - 2022 ($ billion)
    • 4.5 Country Segment Analysis 2018 - 2022
      • Exhibit 22: Historic Market Size – Country Segment 2018 - 2022 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by End-user

    • 6.1 Market segments
      • Exhibit 30: Chart on End-user - Market share 2023-2028 (%)
      • Exhibit 31: Data Table on End-user - Market share 2023-2028 (%)
    • 6.2 Comparison by End-user
      • Exhibit 32: Chart on Comparison by End-user
      • Exhibit 33: Data Table on Comparison by End-user
    • 6.3 Sports association - Market size and forecast 2023-2028
      • Exhibit 34: Chart on Sports association - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 35: Data Table on Sports association - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 36: Chart on Sports association - Year-over-year growth 2023-2028 (%)
      • Exhibit 37: Data Table on Sports association - Year-over-year growth 2023-2028 (%)
    • 6.4 Clubs and leagues - Market size and forecast 2023-2028
      • Exhibit 38: Chart on Clubs and leagues - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 39: Data Table on Clubs and leagues - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 40: Chart on Clubs and leagues - Year-over-year growth 2023-2028 (%)
      • Exhibit 41: Data Table on Clubs and leagues - Year-over-year growth 2023-2028 (%)
    • 6.5 Market opportunity by End-user
      • Exhibit 42: Market opportunity by End-user ($ billion)
      • Exhibit 43: Data Table on Market opportunity by End-user ($ billion)

    7 Market Segmentation by Technology

    • 7.1 Market segments
      • Exhibit 44: Chart on Technology - Market share 2023-2028 (%)
      • Exhibit 45: Data Table on Technology - Market share 2023-2028 (%)
    • 7.2 Comparison by Technology
      • Exhibit 46: Chart on Comparison by Technology
      • Exhibit 47: Data Table on Comparison by Technology
    • 7.3 Artificial intelligence/machine learning - Market size and forecast 2023-2028
      • Exhibit 48: Chart on Artificial intelligence/machine learning - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 49: Data Table on Artificial intelligence/machine learning - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 50: Chart on Artificial intelligence/machine learning - Year-over-year growth 2023-2028 (%)
      • Exhibit 51: Data Table on Artificial intelligence/machine learning - Year-over-year growth 2023-2028 (%)
    • 7.4 Internet of Things (IoT) - Market size and forecast 2023-2028
      • Exhibit 52: Chart on Internet of Things (IoT) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 53: Data Table on Internet of Things (IoT) - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 54: Chart on Internet of Things (IoT) - Year-over-year growth 2023-2028 (%)
      • Exhibit 55: Data Table on Internet of Things (IoT) - Year-over-year growth 2023-2028 (%)
    • 7.5 Augmented reality/virtual reality - Market size and forecast 2023-2028
      • Exhibit 56: Chart on Augmented reality/virtual reality - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 57: Data Table on Augmented reality/virtual reality - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 58: Chart on Augmented reality/virtual reality - Year-over-year growth 2023-2028 (%)
      • Exhibit 59: Data Table on Augmented reality/virtual reality - Year-over-year growth 2023-2028 (%)
    • 7.6 Market opportunity by Technology
      • Exhibit 60: Market opportunity by Technology ($ billion)
      • Exhibit 61: Data Table on Market opportunity by Technology ($ billion)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 62: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 63: Chart on Market share by geography 2023-2028 (%)
      • Exhibit 64: Data Table on Market share by geography 2023-2028 (%)
    • 9.2 Geographic comparison
      • Exhibit 65: Chart on Geographic comparison
      • Exhibit 66: Data Table on Geographic comparison
    • 9.3 Europe - Market size and forecast 2023-2028
      • Exhibit 67: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 68: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 69: Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Exhibit 70: Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 9.4 North America - Market size and forecast 2023-2028
      • Exhibit 71: Chart on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 72: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 73: Chart on North America - Year-over-year growth 2023-2028 (%)
      • Exhibit 74: Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 9.5 APAC - Market size and forecast 2023-2028
      • Exhibit 75: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 76: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 77: Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Exhibit 78: Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 9.6 South America - Market size and forecast 2023-2028
      • Exhibit 79: Chart on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 80: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 81: Chart on South America - Year-over-year growth 2023-2028 (%)
      • Exhibit 82: Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2023-2028
      • Exhibit 83: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 84: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 85: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Exhibit 86: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 9.8 US - Market size and forecast 2023-2028
      • Exhibit 87: Chart on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 88: Data Table on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 89: Chart on US - Year-over-year growth 2023-2028 (%)
      • Exhibit 90: Data Table on US - Year-over-year growth 2023-2028 (%)
    • 9.9 China - Market size and forecast 2023-2028
      • Exhibit 91: Chart on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 92: Data Table on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 93: Chart on China - Year-over-year growth 2023-2028 (%)
      • Exhibit 94: Data Table on China - Year-over-year growth 2023-2028 (%)
    • 9.10 Germany - Market size and forecast 2023-2028
      • Exhibit 95: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 96: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 97: Chart on Germany - Year-over-year growth 2023-2028 (%)
      • Exhibit 98: Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • 9.11 France - Market size and forecast 2023-2028
      • Exhibit 99: Chart on France - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 100: Data Table on France - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 101: Chart on France - Year-over-year growth 2023-2028 (%)
      • Exhibit 102: Data Table on France - Year-over-year growth 2023-2028 (%)
    • 9.12 Italy - Market size and forecast 2023-2028
      • Exhibit 103: Chart on Italy - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 104: Data Table on Italy - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 105: Chart on Italy - Year-over-year growth 2023-2028 (%)
      • Exhibit 106: Data Table on Italy - Year-over-year growth 2023-2028 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 107: Market opportunity by geography ($ billion)
      • Exhibit 108: Data Tables on Market opportunity by geography ($ billion)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 109: Impact of drivers and challenges in 2023 and 2028
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 110: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 111: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 112: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 113: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 114: Matrix on vendor position and classification
            • 12.3 Agile Sports Technologies Inc.
              • Exhibit 115: Agile Sports Technologies Inc. - Overview
              • Exhibit 116: Agile Sports Technologies Inc. - Product / Service
              • Exhibit 117: Agile Sports Technologies Inc. - Key offerings
            • 12.4 Athlete Intelligence
              • Exhibit 118: Athlete Intelligence - Overview
              • Exhibit 119: Athlete Intelligence - Product / Service
              • Exhibit 120: Athlete Intelligence - Key offerings
            • 12.5 Catapult Group International Ltd.
              • Exhibit 121: Catapult Group International Ltd. - Overview
              • Exhibit 122: Catapult Group International Ltd. - Business segments
              • Exhibit 123: Catapult Group International Ltd. - Key offerings
              • Exhibit 124: Catapult Group International Ltd. - Segment focus
            • 12.6 Chetu Inc.
              • Exhibit 125: Chetu Inc. - Overview
              • Exhibit 126: Chetu Inc. - Product / Service
              • Exhibit 127: Chetu Inc. - Key offerings
            • 12.7 Cisco Systems Inc.
              • Exhibit 128: Cisco Systems Inc. - Overview
              • Exhibit 129: Cisco Systems Inc. - Business segments
              • Exhibit 130: Cisco Systems Inc. - Key news
              • Exhibit 131: Cisco Systems Inc. - Key offerings
              • Exhibit 132: Cisco Systems Inc. - Segment focus
            • 12.8 Epicor Software Corp.
              • Exhibit 133: Epicor Software Corp. - Overview
              • Exhibit 134: Epicor Software Corp. - Product / Service
              • Exhibit 135: Epicor Software Corp. - Key offerings
            • 12.9 Garmin Ltd.
              • Exhibit 136: Garmin Ltd. - Overview
              • Exhibit 137: Garmin Ltd. - Business segments
              • Exhibit 138: Garmin Ltd. - Key news
              • Exhibit 139: Garmin Ltd. - Key offerings
              • Exhibit 140: Garmin Ltd. - Segment focus
            • 12.10 International Business Machines Corp.
              • Exhibit 141: International Business Machines Corp. - Overview
              • Exhibit 142: International Business Machines Corp. - Business segments
              • Exhibit 143: International Business Machines Corp. - Key news
              • Exhibit 144: International Business Machines Corp. - Key offerings
              • Exhibit 145: International Business Machines Corp. - Segment focus
            • 12.11 Jonas Club Software
              • Exhibit 146: Jonas Club Software - Overview
              • Exhibit 147: Jonas Club Software - Product / Service
              • Exhibit 148: Jonas Club Software - Key offerings
            • 12.12 Kinexon GmbH
              • Exhibit 149: Kinexon GmbH - Overview
              • Exhibit 150: Kinexon GmbH - Product / Service
              • Exhibit 151: Kinexon GmbH - Key offerings
            • 12.13 Orreco
              • Exhibit 152: Orreco - Overview
              • Exhibit 153: Orreco - Product / Service
              • Exhibit 154: Orreco - Key offerings
            • 12.14 PlaySight Interactive Ltd.
              • Exhibit 155: PlaySight Interactive Ltd. - Overview
              • Exhibit 156: PlaySight Interactive Ltd. - Product / Service
              • Exhibit 157: PlaySight Interactive Ltd. - Key offerings
            • 12.15 Samsung Electronics Co. Ltd.
              • Exhibit 158: Samsung Electronics Co. Ltd. - Overview
              • Exhibit 159: Samsung Electronics Co. Ltd. - Business segments
              • Exhibit 160: Samsung Electronics Co. Ltd. - Key news
              • Exhibit 161: Samsung Electronics Co. Ltd. - Key offerings
              • Exhibit 162: Samsung Electronics Co. Ltd. - Segment focus
            • 12.16 SAP SE
              • Exhibit 163: SAP SE - Overview
              • Exhibit 164: SAP SE - Business segments
              • Exhibit 165: SAP SE - Key news
              • Exhibit 166: SAP SE - Key offerings
              • Exhibit 167: SAP SE - Segment focus
            • 12.17 Sportradar Group AG
              • Exhibit 168: Sportradar Group AG - Overview
              • Exhibit 169: Sportradar Group AG - Business segments
              • Exhibit 170: Sportradar Group AG - Key offerings
              • Exhibit 171: Sportradar Group AG - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 172: Inclusions checklist
                • Exhibit 173: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 174: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 175: Research methodology
                • Exhibit 176: Validation techniques employed for market sizing
                • Exhibit 177: Information sources
              • 13.5 List of abbreviations
                • Exhibit 178: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              sports technology market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

              Why should you prefer Technavio's market insights report?

              • Off-the-shelf research reports
              • Reports can be tailored to meet the customer's needs
              • Trusted by more than 100 fortune 500 organizations
              • Information about the market's key drivers, trends, and challenges
              • Parent market analysis
              • Every week, 50,000 people visit our subscription platform
              • Detailed vendors report with competitive landscape
              • Covid-19 impact and recovery analysis
              • Data on revenue-generating market segments
              • Details on the market shares of various regions
              • Five-force market analysis