Subscription Based Gaming Market by Device, Type, and Geography - Forecast and Analysis 2023-2027

Published: Oct 2023 Pages: 160 SKU: IRTNTR75302

The subscription based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million. The growth of the market depends on several factors, including the enhanced features of next-generation gaming consoles, the increasing number of strategic partnerships and acquisitions, and the rising adoption of AR (Augmented Reality) games.

This subscription based gaming market analysis report extensively covers market segmentation by device (smartphones, console, and PC), type (offline and online), and geography (APAC, North America, Europe, South America, and Middle East and Africa). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.

Subscription Based Gaming Market Growth and Forecasting

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Subscription Based Gaming Market: Key Drivers, Trends, Challenges, and Customer Landscape

The enhanced features of next-generation gaming consoles are notably driving the market growth, although factors such as the impacts of piracy may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Subscription Based Gaming Market Driver

Enhanced features of next-generation gaming consoles are the key factor driving the growth of the Subscription based gaming market share. Even though the average gamer has had a gaming console for almost ten years, next-generation gaming consoles are released every five years (on average). The main reason for this is increasing consumer demand as they crave enhanced audio and visual experiences in games. Rising disposable income has enabled gamers to purchase high-end displays and televisions. The HD displays, along with high-definition multimedia interface (HDMI) and wireless network compatibility, have increased the expectations of gamers.

These add-ons have increased the availability of gaming as well. Also, the penetration of high-end sound systems, such as home theatre sound systems, provides gamers with a real-life-like gaming experience. With the enhancing features of gaming consoles, the global subscription based gaming market is expected to witness high growth during the forecast period.

Significant Subscription Based Gaming Market Trends

The emergence of mobile cloud video gaming is the primary trend in the global subscription based gaming market growth. Cloud gaming involves accessing and playing games hosted by remote servers. Cloud gaming can be accessed from any internet-connected device for free or through a paid subscription. Such games allow users to stream games over the internet. The popularity of cloud gaming is driving the growth of the global subscription-based gaming market. Cloud gaming services have the potential to reach non-core gamers playing games on social media and mobile devices due to the low-cost pricing structure of such services. Cloud gaming allows you to stream your games over the internet instead of installing them locally.

Cloud-based games are stored on cloud-based platforms and streamed constantly. Such games eliminate the need for high-quality graphic cards, processors, and upgrades. They also improve the gaming experience on mobile devices that have an average processing capability. Hence, users can access such games on mobile devices with limited storage and processing capacity. The emergence of cloud gaming is expected to have a positive impact on the growth of the global subscription based gaming market during the forecast period.

Major Subscription Based Gaming Market Challenge

The impact of piracy is a major challenge to the growth of the global subscription based gaming market. In the age of digital content, piracy remains a major threat to game publishers. Copying, downloading, and sharing copyright-free content remains a major challenge in the global subscription-based gambling market. This discourages game publishers and studios from investing heavily in game development. Piracy primarily affects the digital and packaged games segment, which is the primary source of gameplay in the global subscription-based games market. Therefore, revenue generation is expected to be severely impacted during the forecast period.

Publishers are not directly involved in the subscription-based gaming marketplace, but they do have some connections with game console makers. Piracy not only affects the vendors' revenue but also severely impacts their sustainability in the global subscription-based gaming market. It is estimated that over 20% of gamers download games illegally. The major sources for downloading the games are peer-to-peer systems, websites, blogs, and stream-ripping applications. Thus, the rising cases of cyber threats and piracy are expected to hinder the growth of the global subscription based gaming market during the forecast period.

Key Subscription Based Gaming Market Customer Landscape

The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Global Subscription Based Gaming Market Customer Landscape

Who are the Major Subscription Based Gaming Market Vendors?

Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Alphabet Inc.: The company offers subscription based gaming, such as Play Pass under the subsidiary Google LLC.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:

  • Amazon.com Inc.
  • Apple Inc.
  • BLACKNUT
  • Capcom Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • GameClub Inc.
  • Gimzawy
  • Microsoft Corp.
  • NEOM Co.
  • Netflix Inc.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Blade SAS
  • Sony Group Corp.

Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

What is the Fastest-Growing Segment in the Subscription Based Gaming Market?

The market share growth by the smartphones segment will be significant during the forecast period. Smartphone-based subscription based gaming are online platforms that allow users to play games on their smartphones for a recurring fee. These services have grown in popularity over the past few years due to the convenience and flexibility they offer to gamers. 

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The smartphones segment was valued at USD 3,220.49 million in 2017 and continued to grow until 2021The growth of the smartphone-based subscription based gaming segment can be attributed to the rise of cloud gaming. Cloud gaming platforms such as Google Stadia and Xbox Game Pass allow users to stream games from a remote server, removing the need for high-end hardware. Google Stadia offers a subscription based service of USD 9.99 per month for users to access a library of games that can be played on any compatible device. Overall, the popularity of smartphone-based subscription based gaming is increasing due to its affordability, convenience, and its technological advancements, and increasing accessibility to a wider audience due to the availability of the Internet and technologically advanced low-cost smartphones are expected to drive the growth of the global subscription based gaming market through smartphones segment during the forecast period.

Which are the Key Regions for the Subscription Based Gaming Market?

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APAC is estimated to contribute 42% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.  APAC has emerged as a significant market for subscription based gaming driven by a growing middle-class population, increasing smartphone penetration, and growing gaming industry across the region. The growing popularity of mobile-based subscription based gaming is driving the growth of the regional market. APAC is a hub for mobile gamers and mobile gaming companies. Some key mobile gaming companies that operate in the region are Tencent Holdings, Nexon Co. Ltd. (Nexon), and GungHo Online Entertainment. Such factors will increase segment growth during the forecast period.

In 2020, the COVID-19 outbreak led to lock downs which restricted people in their homes and created a need for recreational activities, such as gaming. Thus, the adoption of subscription based gaming activities due to lock down measures increased in 2020, which propelled the growth of the market in 2020. The growing adoption of online games in developing countries, such as India, and the regional expansion of vendors in the region are anticipated to drive the gaming industry. Thus, the growing penetration of the gaming industry in the region is expected to drive the growth of the regional subscription based gaming market during the forecast period. 

Segment Overview

The subscription based gaming market report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Device Outlook (USD Million, 2017 - 2027)
    • Smartphones
    • Console
    • PC
  • Type Outlook (USD Million, 2017 - 2027)
    • Offline
    • Online
  • Region Outlook (USD Million, 2017 - 2027)
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • South America
      • Chile
      • Argentina
      • Brazil
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa

Parent Market Analysis

Technavio categories the global subscription-based gaming market as a part of the global interactive home entertainment market within the global media and entertainment market. The parent global interactive home entertainment market cover companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. Our market research report has extensively covered external factors influencing the parent market growth during the forecast period.

Subscription Based Gaming Market Scope

Report Coverage

Details

Page number

160

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 8.17%

Market growth 2023-2027

USD 4,409.54 million

Market structure

Fragmented

YoY growth 2022-2023(%)

7.61

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 42%

Key countries

US, China, South Korea, Japan, and Germany

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., GameClub Inc., Gimzawy, Microsoft Corp., NEOM Co., Netflix Inc., Nintendo Co. Ltd., NVIDIA Corp., Blade SAS, Sony Group Corp., Tencent Holdings Ltd., Ubisoft Entertainment SA, Yahoo, and Ziff Davis Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Subscription Based Gaming Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behaviour
  • Growth of the market across APAC, North America, Europe, South America, and Middle East and Africa
  • Thorough analysis of the market’s competitive landscape and detailed information about vendors
  • Comprehensive analysis of factors that will challenge the growth of market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Device
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global subscription based gaming market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on global subscription based gaming market 2017 - 2021 ($ million)
    • 4.2 Device Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Device Segment 2017 - 2021 ($ million)
    • 4.3 Type Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Device

    • 6.1 Market segments
      • Exhibit 30: Chart on Device - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Device - Market share 2022-2027 (%)
    • 6.2 Comparison by Device
      • Exhibit 32: Chart on Comparison by Device
      • Exhibit 33: Data Table on Comparison by Device
    • 6.3 Smartphones - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Smartphones - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Smartphones - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Smartphones - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Smartphones - Year-over-year growth 2022-2027 (%)
    • 6.4 Console - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Console - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Console - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Console - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Console - Year-over-year growth 2022-2027 (%)
    • 6.5 PC - Market size and forecast 2022-2027
      • Exhibit 42: Chart on PC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on PC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on PC - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on PC - Year-over-year growth 2022-2027 (%)
    • 6.6 Market opportunity by Device
      • Exhibit 46: Market opportunity by Device ($ million)
      • Exhibit 47: Data Table on Market opportunity by Device ($ million)

    7 Market Segmentation by Type

    • 7.1 Market segments
      • Exhibit 48: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 49: Data Table on Type - Market share 2022-2027 (%)
    • 7.2 Comparison by Type
      • Exhibit 50: Chart on Comparison by Type
      • Exhibit 51: Data Table on Comparison by Type
    • 7.3 Offline - Market size and forecast 2022-2027
      • Exhibit 52: Chart on Offline - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Data Table on Offline - Market size and forecast 2022-2027 ($ million)
      • Exhibit 54: Chart on Offline - Year-over-year growth 2022-2027 (%)
      • Exhibit 55: Data Table on Offline - Year-over-year growth 2022-2027 (%)
    • 7.4 Online - Market size and forecast 2022-2027
      • Exhibit 56: Chart on Online - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Data Table on Online - Market size and forecast 2022-2027 ($ million)
      • Exhibit 58: Chart on Online - Year-over-year growth 2022-2027 (%)
      • Exhibit 59: Data Table on Online - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Type
      • Exhibit 60: Market opportunity by Type ($ million)
      • Exhibit 61: Data Table on Market opportunity by Type ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 62: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 63: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 64: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 65: Chart on Geographic comparison
      • Exhibit 66: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2022-2027
      • Exhibit 67: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 68: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 69: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 70: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.4 North America - Market size and forecast 2022-2027
      • Exhibit 71: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 72: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 73: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 74: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 75: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 76: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 77: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 78: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 South America - Market size and forecast 2022-2027
      • Exhibit 79: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 80: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 82: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 83: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 84: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 86: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 87: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 88: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 90: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 91: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 92: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 94: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 South Korea - Market size and forecast 2022-2027
      • Exhibit 95: Chart on South Korea - Market size and forecast 2022-2027 ($ million)
      • Exhibit 96: Data Table on South Korea - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Chart on South Korea - Year-over-year growth 2022-2027 (%)
      • Exhibit 98: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
    • 9.11 Germany - Market size and forecast 2022-2027
      • Exhibit 99: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 100: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 102: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.12 Japan - Market size and forecast 2022-2027
      • Exhibit 103: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 104: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 106: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 107: Market opportunity by geography ($ million)
      • Exhibit 108: Data Tables on Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 109: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 110: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 111: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 112: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 113: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 114: Matrix on vendor position and classification
            • 12.3 Alphabet Inc.
              • Exhibit 115: Alphabet Inc. - Overview
              • Exhibit 116: Alphabet Inc. - Business segments
              • Exhibit 117: Alphabet Inc. - Key news
              • Exhibit 118: Alphabet Inc. - Key offerings
              • Exhibit 119: Alphabet Inc. - Segment focus
            • 12.4 Amazon.com Inc.
              • Exhibit 120: Amazon.com Inc. - Overview
              • Exhibit 121: Amazon.com Inc. - Business segments
              • Exhibit 122: Amazon.com Inc. - Key news
              • Exhibit 123: Amazon.com Inc. - Key offerings
              • Exhibit 124: Amazon.com Inc. - Segment focus
            • 12.5 Apple Inc.
              • Exhibit 125: Apple Inc. - Overview
              • Exhibit 126: Apple Inc. - Business segments
              • Exhibit 127: Apple Inc. - Key news
              • Exhibit 128: Apple Inc. - Key offerings
              • Exhibit 129: Apple Inc. - Segment focus
            • 12.6 Capcom Co. Ltd.
              • Exhibit 130: Capcom Co. Ltd. - Overview
              • Exhibit 131: Capcom Co. Ltd. - Business segments
              • Exhibit 132: Capcom Co. Ltd. - Key offerings
              • Exhibit 133: Capcom Co. Ltd. - Segment focus
            • 12.7 Electronic Arts Inc.
              • Exhibit 134: Electronic Arts Inc. - Overview
              • Exhibit 135: Electronic Arts Inc. - Product / Service
              • Exhibit 136: Electronic Arts Inc. - Key offerings
            • 12.8 Epic Games Inc.
              • Exhibit 137: Epic Games Inc. - Overview
              • Exhibit 138: Epic Games Inc. - Product / Service
              • Exhibit 139: Epic Games Inc. - Key offerings
            • 12.9 Microsoft Corp.
              • Exhibit 140: Microsoft Corp. - Overview
              • Exhibit 141: Microsoft Corp. - Business segments
              • Exhibit 142: Microsoft Corp. - Key news
              • Exhibit 143: Microsoft Corp. - Key offerings
              • Exhibit 144: Microsoft Corp. - Segment focus
            • 12.10 Netflix Inc.
              • Exhibit 145: Netflix Inc. - Overview
              • Exhibit 146: Netflix Inc. - Product / Service
              • Exhibit 147: Netflix Inc. - Key offerings
            • 12.11 Nintendo Co. Ltd.
              • Exhibit 148: Nintendo Co. Ltd. - Overview
              • Exhibit 149: Nintendo Co. Ltd. - Product / Service
              • Exhibit 150: Nintendo Co. Ltd. - Key offerings
            • 12.12 NVIDIA Corp.
              • Exhibit 151: NVIDIA Corp. - Overview
              • Exhibit 152: NVIDIA Corp. - Business segments
              • Exhibit 153: NVIDIA Corp. - Key news
              • Exhibit 154: NVIDIA Corp. - Key offerings
              • Exhibit 155: NVIDIA Corp. - Segment focus
            • 12.13 Sony Group Corp.
              • Exhibit 156: Sony Group Corp. - Overview
              • Exhibit 157: Sony Group Corp. - Business segments
              • Exhibit 158: Sony Group Corp. - Key news
              • Exhibit 159: Sony Group Corp. - Key offerings
              • Exhibit 160: Sony Group Corp. - Segment focus
            • 12.14 Tencent Holdings Ltd.
              • Exhibit 161: Tencent Holdings Ltd. - Overview
              • Exhibit 162: Tencent Holdings Ltd. - Business segments
              • Exhibit 163: Tencent Holdings Ltd. - Key offerings
              • Exhibit 164: Tencent Holdings Ltd. - Segment focus
            • 12.15 Ubisoft Entertainment SA
              • Exhibit 165: Ubisoft Entertainment SA - Overview
              • Exhibit 166: Ubisoft Entertainment SA - Business segments
              • Exhibit 167: Ubisoft Entertainment SA - Key news
              • Exhibit 168: Ubisoft Entertainment SA - Key offerings
              • Exhibit 169: Ubisoft Entertainment SA - Segment focus
            • 12.16 Yahoo
              • Exhibit 170: Yahoo - Overview
              • Exhibit 171: Yahoo - Product / Service
              • Exhibit 172: Yahoo - Key offerings
            • 12.17 Ziff Davis Inc.
              • Exhibit 173: Ziff Davis Inc. - Overview
              • Exhibit 174: Ziff Davis Inc. - Business segments
              • Exhibit 175: Ziff Davis Inc. - Key offerings
              • Exhibit 176: Ziff Davis Inc. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 177: Inclusions checklist
                • Exhibit 178: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 179: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 180: Research methodology
                • Exhibit 181: Validation techniques employed for market sizing
                • Exhibit 182: Information sources
              • 13.5 List of abbreviations
                • Exhibit 183: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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