TV and Movie Merchandise Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, India, UK, Germany - Size and Forecast 2023-2027

Published: Jan 2023 Pages: 173 SKU: IRTNTR71667

TV and Movie Merchandise Market Report 2023-2027

The TV and movie merchandise market is poised to grow by USD 90.53 billion accelerating at a CAGR of 9.04% between 2023 and 2027. Additionally, the market is fragmented in nature and shows a YOY growth of  8.47%. The report covers diverse dimensions such as the market size of forecast and historic data, influential drivers, analysis of prominent vendors, and evolving trends, presenting a comprehensive outlook on the global market scenario.

The growth of the market depends on several factors, including the growth of e-commerce platforms, the increase in the number of mobile applications, and the success of TV shows and movies. The comprehensive report on the TV and movie merchandise market offers crucial insights into the industry's changing dynamics, helping businesses to identify growth opportunities in the constantly evolving digital retail landscape.

The market is Segmented as 

1. Application- The application segment is classified into offline retail and online retail.

2. Product- The product segment is classified into apparel, toys, accessories, video games, and others.

TV and Movie Merchandise Market market size, Request for Free Report Sample

The global television and movie merchandise market are thriving due to the significant expansion of e-commerce platforms. This growth is fueled by online retailers venturing into new territories and physical retailers exploring fresh markets through digital avenues. The direct-to-retail option for manufacturers and licensors, facilitated by this shift, eliminates intermediaries. The burgeoning e-commerce landscape plays a pivotal role in driving the demand and supply of TV and movie merchandise, allowing licensed vendors and agents to connect directly with consumers. This transformative trend is a key driver contributing to the market's growth.

The primary trend propelling the global television and movie merchandise market is the emergence of 3D printing. The accessibility of 3D printers has shifted consumer choice dynamics, posing a challenge for manufacturers and licensors who are concerned about potential counterfeiting and copyright issues. As 3D printers become more affordable, consumers may independently produce their preferred merchandise. Licensors are exploring ways to legitimize and license home-printed products, generating revenue. Companies like Sesame Workshop and Hasbro aim to license 3D printing companies, differentiating these products from standard licensed merchandise. For example, Stratasys, MakerBot, and 3D Systems obtain licenses by paying royalties, allowing them to produce specific characters, such as Sesame Street characters. These 3D-printable files are available online for download.

TV and Movie Merchandise Market Report Coverage

  • TV and Movie Merchandise Market Segmentation
  • TV and Movie Merchandise Market Regional Analysis
  • TV and Movie Merchandise Market Companies Contribution

TV and Movie Merchandise Market Segmentation

The market share growth by the offline retail segment will be significant during the forecast period. Products sold through physical stores or brick-and-mortar stores are called retail sales. Even in the digital age, a large percentage of consumers prefer making purchases at stores. Merchandise is mostly sold through retail formats such as specialty stores, hypermarkets, supermarkets, convenience stores, clubhouse stores, and department stores.

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The offline retail segment was valued at USD 76.91 billion in 2017 and continue to grow by 2021The growing number of personalized gift outlets in shopping malls and hypermarkets is enhancing the sales of photo products and merchandise. The revenue from the retail distribution channel has been declining gradually over the years, owing to the growing preference of consumers for online purchases. To overcome this decline, major retailers are expanding their stores in local and regional markets. Such a rise in the establishment of new retail stores might help in improving customer participation in retail outlets. These factors are expected to support the growth of the retail segment of the market during the forecast period.

TV and Movie Merchandise Market Regional Analysis

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North America is estimated to contribute 44% to the growth of the global market during the forecast period.

North America, a hub for early adopters of TV and movie merchandise, hosts key vendors such as Time Warner (Warner Bros, Cartoon Network), Comcast (NBC Universal), Disney, and Universal Studios. Driven by the Hollywood film industry's popularity, particularly releases like 'F9,' 'Shang-Chi,' 'Eternals,' and Marvel's Disney+ shows, the market witnessed a surge in demand. Marvel, part of Disney, generated around USD23 billion since 2008, with successful movie releases translating into robust merchandise sales. DC Comics, under Warner Bros, also thrives on merchandise tied to iconic characters like Batman and Superman.

TV classics like 'F.R.I.E.N.D.S' and streaming platforms like Netflix and Amazon Prime Video contribute significantly. Streaming giants are venturing into merchandise, with Netflix introducing products for hits like Money Heist and Squid Game, collaborating with retail stores for broader accessibility. This trend is expected to amplify, bolstering the region's market revenue.

TV and Movie Merchandise Market Companies Contribution

41e.tv - The company offers TV and movie merchandise products under the brand Super Monsters and King Kong. Also, the company offers engaged in the production, distribution, marketing, and related consumer products of animated children's television programs.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:

  • Aardman Animations Ltd.
  • Amazon.com Inc.
  • AT and T Inc.
  • Banijay Group
  • Charter Communications Inc.
  • Comcast Corp.
  • Grindstore Ltd.
  • Hasbro Inc.
  • Indieflix Inc.
  • LEGO System AS
  • Mattel Inc.
  • Netflix Inc.
  • ViacomCBS Inc.
  • RTL Group SA
  • Sony Group Corp.
  • Striker Entertainment LLC
  • The Walt Disney Co.
  • Wild Brain Entertainment Inc.
  • Wrestling Entertainment Inc.

TV and Movie Merchandise Market Challenges 

Economic uncertainties pose a significant challenge to the global television and movie merchandise market. The volatile global economy, coupled with slower growth in major economies like China, India, and Brazil, contributes to the uncertainty. This situation may adversely affect vendor financial conditions, sales, and the overall business ecosystem, including advertisers, affiliates, suppliers, retailers, and theatre operators. Additionally, geopolitical actions in countries like Russia and Venezuela contribute to economic uncertainties. Weak economic conditions, combined with geopolitical and economic risks, can result in reduced consumer spending on media content and related products, impacting demand across various sectors.

The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth. For details analysis BUY FULL REPORT.

What are the Key Data Covered in this TV And Movie Merchandise Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the size of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behaviour
  • Growth of the market industry across North America, Europe, APAC, South America, and Middle East and Africa
  • Thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

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TV And Movie Merchandise Market Scope

Report Coverage

Details

Page number

173

Base year

2022

Historic period

2018 - 2022

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 9.04%

Market growth 2023-2027

USD 90.53 billion

Market structure

Fragmented

YoY growth 2022-2023(%)

8.47

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 44%

Key countries

US, China, India, UK, and Germany

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

41 Entertainment LLC, Aardman Animations Ltd., Amazon.com Inc., AT and T Inc., Banijay Group, Charter Communications Inc., Comcast Corp., Grindstore Ltd., Hasbro Inc., Indieflix Inc., LEGO System AS, Mattel Inc., Netflix Inc., ViacomCBS Inc., RTL Group SA, Sony Group Corp., Striker Entertainment LLC, The Walt Disney Co., Wild Brain Entertainment Inc., and Wrestling Entertainment Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global TV and movie merchandise market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global TV and movie merchandise market 2017 - 2021 ($ billion)
    • 4.2 Application Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Application Segment 2017 - 2021 ($ billion)
    • 4.3 Product Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Product Segment 2017 - 2021 ($ billion)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ billion)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Offline retail - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Offline retail - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 35: Data Table on Offline retail - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 36: Chart on Offline retail - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Offline retail - Year-over-year growth 2022-2027 (%)
    • 6.4 Online retail - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Online retail - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 39: Data Table on Online retail - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 40: Chart on Online retail - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Online retail - Year-over-year growth 2022-2027 (%)
    • 6.5 Market opportunity by Application
      • Exhibit 42: Market opportunity by Application ($ billion)

    7 Market Segmentation by Product

    • 7.1 Market segments
      • Exhibit 43: Chart on Product - Market share 2022-2027 (%)
      • Exhibit 44: Data Table on Product - Market share 2022-2027 (%)
    • 7.2 Comparison by Product
      • Exhibit 45: Chart on Comparison by Product
      • Exhibit 46: Data Table on Comparison by Product
    • 7.3 Apparel - Market size and forecast 2022-2027
      • Exhibit 47: Chart on Apparel - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 48: Data Table on Apparel - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 49: Chart on Apparel - Year-over-year growth 2022-2027 (%)
      • Exhibit 50: Data Table on Apparel - Year-over-year growth 2022-2027 (%)
    • 7.4 Toys - Market size and forecast 2022-2027
      • Exhibit 51: Chart on Toys - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 52: Data Table on Toys - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 53: Chart on Toys - Year-over-year growth 2022-2027 (%)
      • Exhibit 54: Data Table on Toys - Year-over-year growth 2022-2027 (%)
    • 7.5 Accessories - Market size and forecast 2022-2027
      • Exhibit 55: Chart on Accessories - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 56: Data Table on Accessories - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 57: Chart on Accessories - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on Accessories - Year-over-year growth 2022-2027 (%)
    • 7.6 Video games - Market size and forecast 2022-2027
      • Exhibit 59: Chart on Video games - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 60: Data Table on Video games - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 61: Chart on Video games - Year-over-year growth 2022-2027 (%)
      • Exhibit 62: Data Table on Video games - Year-over-year growth 2022-2027 (%)
    • 7.7 Others - Market size and forecast 2022-2027
      • Exhibit 63: Chart on Others - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 64: Data Table on Others - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 65: Chart on Others - Year-over-year growth 2022-2027 (%)
      • Exhibit 66: Data Table on Others - Year-over-year growth 2022-2027 (%)
    • 7.8 Market opportunity by Product
      • Exhibit 67: Market opportunity by Product ($ billion)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 68: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 69: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 70: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 71: Chart on Geographic comparison
      • Exhibit 72: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 73: Chart on North America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 74: Data Table on North America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 75: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 76: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 Europe - Market size and forecast 2022-2027
      • Exhibit 77: Chart on Europe - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 78: Data Table on Europe - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 79: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.5 APAC - Market size and forecast 2022-2027
      • Exhibit 81: Chart on APAC - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 82: Data Table on APAC - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 83: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.6 South America - Market size and forecast 2022-2027
      • Exhibit 85: Chart on South America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 86: Data Table on South America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 87: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 89: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 90: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 91: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 93: Chart on US - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 94: Data Table on US - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 95: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 97: Chart on China - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 98: Data Table on China - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 99: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 UK - Market size and forecast 2022-2027
      • Exhibit 101: Chart on UK - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 102: Data Table on UK - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 103: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.11 Germany - Market size and forecast 2022-2027
      • Exhibit 105: Chart on Germany - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 106: Data Table on Germany - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 107: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 108: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.12 India - Market size and forecast 2022-2027
      • Exhibit 109: Chart on India - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 110: Data Table on India - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 111: Chart on India - Year-over-year growth 2022-2027 (%)
      • Exhibit 112: Data Table on India - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 113: Market opportunity by geography ($ billion)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 114: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 115: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 116: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 117: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 118: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 119: Matrix on vendor position and classification
            • 12.3 41 Entertainment LLC
              • Exhibit 120: 41 Entertainment LLC - Overview
              • Exhibit 121: 41 Entertainment LLC - Product / Service
              • Exhibit 122: 41 Entertainment LLC - Key offerings
            • 12.4 Aardman Animations Ltd.
              • Exhibit 123: Aardman Animations Ltd. - Overview
              • Exhibit 124: Aardman Animations Ltd. - Product / Service
              • Exhibit 125: Aardman Animations Ltd. - Key offerings
            • 12.5 Amazon.com Inc.
              • Exhibit 126: Amazon.com Inc. - Overview
              • Exhibit 127: Amazon.com Inc. - Business segments
              • Exhibit 128: Amazon.com Inc. - Key news
              • Exhibit 129: Amazon.com Inc. - Key offerings
              • Exhibit 130: Amazon.com Inc. - Segment focus
            • 12.6 AT and T Inc.
              • Exhibit 131: AT and T Inc. - Overview
              • Exhibit 132: AT and T Inc. - Business segments
              • Exhibit 133: AT and T Inc. - Key news
              • Exhibit 134: AT and T Inc. - Key offerings
              • Exhibit 135: AT and T Inc. - Segment focus
            • 12.7 Banijay Group
              • Exhibit 136: Banijay Group - Overview
              • Exhibit 137: Banijay Group - Product / Service
              • Exhibit 138: Banijay Group - Key offerings
            • 12.8 Charter Communications Inc.
              • Exhibit 139: Charter Communications Inc. - Overview
              • Exhibit 140: Charter Communications Inc. - Business segments
              • Exhibit 141: Charter Communications Inc. - Key offerings
              • Exhibit 142: Charter Communications Inc. - Segment focus
            • 12.9 Comcast Corp.
              • Exhibit 143: Comcast Corp. - Overview
              • Exhibit 144: Comcast Corp. - Business segments
              • Exhibit 145: Comcast Corp. - Key news
              • Exhibit 146: Comcast Corp. - Key offerings
              • Exhibit 147: Comcast Corp. - Segment focus
            • 12.10 Grindstore Ltd.
              • Exhibit 148: Grindstore Ltd. - Overview
              • Exhibit 149: Grindstore Ltd. - Product / Service
              • Exhibit 150: Grindstore Ltd. - Key offerings
            • 12.11 Hasbro Inc.
              • Exhibit 151: Hasbro Inc. - Overview
              • Exhibit 152: Hasbro Inc. - Business segments
              • Exhibit 153: Hasbro Inc. - Key news
              • Exhibit 154: Hasbro Inc. - Key offerings
              • Exhibit 155: Hasbro Inc. - Segment focus
            • 12.12 Indieflix Inc.
              • Exhibit 156: Indieflix Inc. - Overview
              • Exhibit 157: Indieflix Inc. - Product / Service
              • Exhibit 158: Indieflix Inc. - Key offerings
            • 12.13 LEGO System AS
              • Exhibit 159: LEGO System AS - Overview
              • Exhibit 160: LEGO System AS - Product / Service
              • Exhibit 161: LEGO System AS - Key news
              • Exhibit 162: LEGO System AS - Key offerings
            • 12.14 Sony Group Corp.
              • Exhibit 163: Sony Group Corp. - Overview
              • Exhibit 164: Sony Group Corp. - Business segments
              • Exhibit 165: Sony Group Corp. - Key news
              • Exhibit 166: Sony Group Corp. - Key offerings
              • Exhibit 167: Sony Group Corp. - Segment focus
            • 12.15 The Walt Disney Co.
              • Exhibit 168: The Walt Disney Co. - Overview
              • Exhibit 169: The Walt Disney Co. - Business segments
              • Exhibit 170: The Walt Disney Co. - Key offerings
              • Exhibit 171: The Walt Disney Co. - Segment focus
            • 12.16 Wild Brain Entertainment Inc.
              • Exhibit 172: Wild Brain Entertainment Inc. - Overview
              • Exhibit 173: Wild Brain Entertainment Inc. - Product / Service
              • Exhibit 174: Wild Brain Entertainment Inc. - Key offerings
            • 12.17 Wrestling Entertainment Inc.
              • Exhibit 175: Wrestling Entertainment Inc. - Overview
              • Exhibit 176: Wrestling Entertainment Inc. - Business segments
              • Exhibit 177: Wrestling Entertainment Inc. - Key offerings
              • Exhibit 178: Wrestling Entertainment Inc. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 179: Inclusions checklist
                • Exhibit 180: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 181: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 182: Research methodology
                • Exhibit 183: Validation techniques employed for market sizing
                • Exhibit 184: Information sources
              • 13.5 List of abbreviations
                • Exhibit 185: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              tv and movie merchandise market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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