Virtual Production Market by Component, Type, and Geography - Forecast and Analysis 2023-2027

Published: Oct 2023 Pages: 159 SKU: IRTNTR71436

Virtual Production Market Forecast 2023-2027

The virtual production market is estimated to grow by USD 2.44 billion at a Compound annual growth rate (CAGR) of 17% between 2022 and 2027. The virtual production market experiences growth propelled by key factors such as increased integration in gaming, successful films and TV shows leveraging animation, and the expanding use of LED video wall technology. These elements contribute to the market's expansion, demonstrating the diverse applications and growing demand for virtual production solutions across entertainment sectors.

What will be the Size of the Market During the Forecast Period?

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Market Segmentation

This market growth analysis report extensively covers market segmentation by component (software, services, and hardware), type (post-production, production, and pre-production), and geography (North America, APAC, Europe, Middle East and Africa, and South America).

By Component

The market share growth by the software segment will be significant during the forecast period. The software segment of the market is growing globally owing to the increasing addition of deep learning and machine learning in virtual production resolution. The rising usage of VFX and computer-generated graphics in cinema and business commercials is expected to positively affect the demand for the software segment of the global virtual production market during the forecast period.

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The software segment was valued at USD 409.29 million in 2017 and continued to grow until 2021. Constant technical progression in virtual production software solutions also permits the development of engaging content through the integration of sophisticated visual effect features. Virtual production software enables filmmakers to adjust content during filming rather than in virtual production. The usage of virtual production software also reduces the overall production cost of the filmmakers. Virtual production software enables filmmakers to customize their sets fully and even create environments that do not exist in their imagination. Owing to these factors, the demand for this market segment is estimated to grow during the forecast period.

Key Regions

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North America is projected to contribute a 45% share in 2027. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

North America emerged as the dominant region in the market. This is because of the increased application of virtual production in leading film studios in North America. Moreover, heavy investments by companies in research and development activities to create upgraded virtual production software solutions have been encouraging the development of the regional market. A considerable increase in movie production budgets and the rising usage of virtual effects in Hollywood are also driving the growth of the movie segment in North America. Additionally, the transition of broadcasting movies from multiplexes and cinema halls to OTT platforms has been supporting filmmakers in the region since 2020 to reach a large audience, which is anticipated to boost market growth in North America during the forecast period.

Market Dynamics and Customer Landscape

The market experiences rapid growth, driven by advancements in technology and creative vision. From renowned TV shows like Games of Thrones to blockbuster movies like Marvel Avengers, filmmakers utilize virtual production solutions to create realistic virtual characters and immersive three-dimensional graphics. Incorporating real-time rendering and motion-captured movements, virtual backdrops enhance storytelling, reducing video production costs and eliminating the need for expensive shoot locations. Innovations like HTC VIVE and AI-powered cameras further propel the market forward, fostering strategic acquisitions and specialized hardware development. With a compound annual growth rate (CAGR) on the rise, the virtual production market continues to expand, offering filmmakers unparalleled tools to bring their visions to life.

The growing implementation of virtual production in the gaming industry is notably driving the growth, although factors such as the limitations in the availability of content may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Market Driver

The market growth is significantly propelled by the increasing integration of virtual production within the gaming industry. Gaming stands as a prominent domain for virtual production technology applications, requiring adept skills in 3D design, animation, and software programming, coupled with creativity and innovation. With the potential boom in mobile gaming, advancements in smartphone processors, graphics, motion tracking, and battery life are poised to augment virtual production games. Furthermore, virtual production finds diverse applications in storytelling, art, communication, social interaction, awareness campaigns, and live entertainment. These broad application areas, coupled with ongoing technological enhancements, are poised to fuel market expansion throughout the forecast period.

Key Market Trends

The increasing popularity of virtual reality (VR) and 360-degree video content is the primary trend in the market. 360-degree videos are clips used for displaying a spherical scenario where the camera has recorded all possible angles of the environment. These videos are emerging as a trend in the visual content market. Many filmmakers, online content developers, and commercial video producers use 360-degree videos to promote their products or services. Companies also provide high-resolution gigapixel content for key events and venues. Owing to the popularity of 360-degree videos, many marketers use 3D technology to produce advertisements. For instance, Nescafe, a part of the Nestle Group (Nestle), is one of the first companies that adopted this technology. 

Virtual reality and 360-degree video content are the latest advances in digital content after 3D, four-dimensional (4D), and five-dimensional (5D) technologies. VR is the newest trend in the digital entertainment sphere and is being widely deployed in various applications and digital arenas. The rising popularity of 360-degree video clips is another factor driving the market's growth. Such an increase in HD and 360-degree content requires virtual production services such as VFX, editing, sound mixing, and screening. Therefore, the increasing popularity of VR and 360-degree video content is expected to gain prominence in the market during the forecast period.

Key Market Challenge

The limitations in the availability of content are the primary challenge impeding the market growth. Content is both an asset and a challenge for film and online content providers. They need to ensure that their content portfolio is attractive to consumers. Acquiring rights to distribute content on a new platform is also a challenge for video content players. These players need to thoroughly understand their target market, considering the rules and regulations of the country to which the content is delivered. Content owners must also maintain balanced relationships with theatrical exhibitors and broadcasters so that they do not enter into litigation in terms of content rights. This factor directly affects the growth of the market.

The amount of data space required to meet consumer demand is much larger than the data space currently available. Therefore, content providers must be selective in delivering their content. The service providers are also bound by limitations of the bandwidth available to them for delivering online content. Therefore, they are continuously seeking solutions to optimize bandwidth. Scalability increases the storage cost for providers. Content must be classified according to demand and popularity so that savings can be made on its transfer cost across servers. Thus, the limitation in the availability of content is estimated to hinder the growth of content creation, which would directly impact virtual production facilities and services during the forecast period.

Customer Landscape

The market research and growth report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the market growth and forecasting report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Customer Landscape

Who are the Major Market Companies?

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Adobe Inc. - The company's key offerings include virtual products such as Adobe Photoshop, Illustrator InDesign, and Lightroom. 

The market research report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including:

  • 360Rize
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Brompton Technology Ltd.
  • Deloitte Touche Tohmatsu Ltd.
  • Epic Games Inc.
  • HTC Corp.
  • Humaneyes Technologies Ltd.
  • Mo Sys Engineering Ltd.
  • NVIDIA Corp.
  • Panocam3d.com
  • ROE Visual Co. Ltd.
  • Side Effects Software Inc.
  • Technicolor SA

Qualitative and quantitative analysis of Companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize Companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize Companies as dominant, leading, strong, tentative, and weak.

Market Analyst Overview

The market is undergoing significant advancements, driven by the demand for realistic virtual characters and immersive three-dimensional graphics. Developments in virtual production techniques enable the creation of real-time virtual interactive background environments, seamlessly blending motion-captured movements with live-action footage. LED video wall screens, such as those used in The Mandalorian TV series, offer dynamic virtual set extension elements, revolutionizing shoot locations. Semicircular LED video walls provide dimensions to three-dimensional graphic environments, enhancing the camera's movement and visual effects. From web series to blockbuster franchises like Marvel Avengers, virtual production reduces video production costs by eliminating the need for expensive sites and streamlining pre-visualization. With innovations like HTC VIVE and VIVE Mars CamTrack, coupled with AI-powered cameras and advanced LED walls, the market witnesses strategic acquisitions and specialized hardware development to meet the demands of movies, television, online videos, and live events, emphasizing safety regulations and ethical considerations in virtual filmmaking.

Segment Overview

The market forecasting report covers market growth by revenue at global, regional, & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Component Outlook 
    • Software
    • Services
    • Hardware
  • Type Outlook
    • Post-production
    • Production
    • Pre-production
  • Region Outlook 
    • North America
      • The U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Chile
      • Brazil
      • Argentina

Market Scope

Report Coverage

Details

Page number

157

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 17%

Market growth 2023-2027

USD 2.44 billion

Market structure

Fragmented

YoY growth (%)

15.8

Regional analysis

North America, APAC, Europe, Middle East and Africa, and South America

Performing market contribution

North America at 45%

Key countries

US, Canada, China, France, and UK

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

360Rize, Adobe Inc., Arashi Vision Co. Ltd., Autodesk Inc., BORIS FX Inc., Brompton Technology Ltd., Deloitte Touche Tohmatsu Ltd., Epic Games Inc., HTC Corp., Humaneyes Technologies Ltd., Mo Sys Engineering Ltd., NVIDIA Corp., Panocam3d.com, ROE Visual Co. Ltd., Side Effects Software Inc., Technicolor SA, The Walt Disney Co., Unity Software Inc., Vicon Motion Systems Ltd., and Weta Digital Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the market size and its contribution to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market across North America, APAC, Europe, Middle East and Africa, and South America
  • Thorough analysis of the market’s competitive landscape and detailed information about Companies
  • Comprehensive analysis of factors that will challenge the growth of market Companies

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Component
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global virtual production market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on global virtual production market 2017 - 2021 ($ million)
    • 4.2 Component Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Component Segment 2017 - 2021 ($ million)
    • 4.3 Type Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Component

    • 6.1 Market segments
      • Exhibit 30: Chart on Component - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Component - Market share 2022-2027 (%)
    • 6.2 Comparison by Component
      • Exhibit 32: Chart on Comparison by Component
      • Exhibit 33: Data Table on Comparison by Component
    • 6.3 Software - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Software - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Software - Year-over-year growth 2022-2027 (%)
    • 6.4 Services - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Services - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Services - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Services - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Services - Year-over-year growth 2022-2027 (%)
    • 6.5 Hardware - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Hardware - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
    • 6.6 Market opportunity by Component
      • Exhibit 46: Market opportunity by Component ($ million)
      • Exhibit 47: Data Table on Market opportunity by Component ($ million)

    7 Market Segmentation by Type

    • 7.1 Market segments
      • Exhibit 48: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 49: Data Table on Type - Market share 2022-2027 (%)
    • 7.2 Comparison by Type
      • Exhibit 50: Chart on Comparison by Type
      • Exhibit 51: Data Table on Comparison by Type
    • 7.3 Post-production - Market size and forecast 2022-2027
      • Exhibit 52: Chart on Post-production - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Data Table on Post-production - Market size and forecast 2022-2027 ($ million)
      • Exhibit 54: Chart on Post-production - Year-over-year growth 2022-2027 (%)
      • Exhibit 55: Data Table on Post-production - Year-over-year growth 2022-2027 (%)
    • 7.4 Production - Market size and forecast 2022-2027
      • Exhibit 56: Chart on Production - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Data Table on Production - Market size and forecast 2022-2027 ($ million)
      • Exhibit 58: Chart on Production - Year-over-year growth 2022-2027 (%)
      • Exhibit 59: Data Table on Production - Year-over-year growth 2022-2027 (%)
    • 7.5 Pre-production - Market size and forecast 2022-2027
      • Exhibit 60: Chart on Pre-production - Market size and forecast 2022-2027 ($ million)
      • Exhibit 61: Data Table on Pre-production - Market size and forecast 2022-2027 ($ million)
      • Exhibit 62: Chart on Pre-production - Year-over-year growth 2022-2027 (%)
      • Exhibit 63: Data Table on Pre-production - Year-over-year growth 2022-2027 (%)
    • 7.6 Market opportunity by Type
      • Exhibit 64: Market opportunity by Type ($ million)
      • Exhibit 65: Data Table on Market opportunity by Type ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 67: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 68: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 69: Chart on Geographic comparison
      • Exhibit 70: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 71: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 72: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 73: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 74: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 APAC - Market size and forecast 2022-2027
      • Exhibit 75: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 76: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 77: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 78: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 79: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 80: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 82: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 83: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 84: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 86: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 87: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 88: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 90: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 91: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 92: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 94: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 95: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 96: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 98: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 UK - Market size and forecast 2022-2027
      • Exhibit 99: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 100: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 102: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.11 Canada - Market size and forecast 2022-2027
      • Exhibit 103: Chart on Canada - Market size and forecast 2022-2027 ($ million)
      • Exhibit 104: Data Table on Canada - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Chart on Canada - Year-over-year growth 2022-2027 (%)
      • Exhibit 106: Data Table on Canada - Year-over-year growth 2022-2027 (%)
    • 9.12 France - Market size and forecast 2022-2027
      • Exhibit 107: Chart on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 108: Data Table on France - Market size and forecast 2022-2027 ($ million)
      • Exhibit 109: Chart on France - Year-over-year growth 2022-2027 (%)
      • Exhibit 110: Data Table on France - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 111: Market opportunity by geography ($ million)
      • Exhibit 112: Data Tables on Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 113: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 114: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 115: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 116: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 117: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 118: Matrix on vendor position and classification
            • 12.3 360Rize
              • Exhibit 119: 360Rize - Overview
              • Exhibit 120: 360Rize - Product / Service
              • Exhibit 121: 360Rize - Key offerings
            • 12.4 Adobe Inc.
              • Exhibit 122: Adobe Inc. - Overview
              • Exhibit 123: Adobe Inc. - Business segments
              • Exhibit 124: Adobe Inc. - Key news
              • Exhibit 125: Adobe Inc. - Key offerings
              • Exhibit 126: Adobe Inc. - Segment focus
            • 12.5 Arashi Vision Co. Ltd.
              • Exhibit 127: Arashi Vision Co. Ltd. - Overview
              • Exhibit 128: Arashi Vision Co. Ltd. - Product / Service
              • Exhibit 129: Arashi Vision Co. Ltd. - Key news
              • Exhibit 130: Arashi Vision Co. Ltd. - Key offerings
            • 12.6 Autodesk Inc.
              • Exhibit 131: Autodesk Inc. - Overview
              • Exhibit 132: Autodesk Inc. - Product / Service
              • Exhibit 133: Autodesk Inc. - Key news
              • Exhibit 134: Autodesk Inc. - Key offerings
            • 12.7 BORIS FX Inc.
              • Exhibit 135: BORIS FX Inc. - Overview
              • Exhibit 136: BORIS FX Inc. - Product / Service
              • Exhibit 137: BORIS FX Inc. - Key offerings
            • 12.8 Epic Games Inc.
              • Exhibit 138: Epic Games Inc. - Overview
              • Exhibit 139: Epic Games Inc. - Product / Service
              • Exhibit 140: Epic Games Inc. - Key offerings
            • 12.9 HTC Corp.
              • Exhibit 141: HTC Corp. - Overview
              • Exhibit 142: HTC Corp. - Product / Service
              • Exhibit 143: HTC Corp. - Key offerings
            • 12.10 Humaneyes Technologies Ltd.
              • Exhibit 144: Humaneyes Technologies Ltd. - Overview
              • Exhibit 145: Humaneyes Technologies Ltd. - Product / Service
              • Exhibit 146: Humaneyes Technologies Ltd. - Key offerings
            • 12.11 Mo Sys Engineering Ltd.
              • Exhibit 147: Mo Sys Engineering Ltd. - Overview
              • Exhibit 148: Mo Sys Engineering Ltd. - Product / Service
              • Exhibit 149: Mo Sys Engineering Ltd. - Key offerings
            • 12.12 NVIDIA Corp.
              • Exhibit 150: NVIDIA Corp. - Overview
              • Exhibit 151: NVIDIA Corp. - Business segments
              • Exhibit 152: NVIDIA Corp. - Key news
              • Exhibit 153: NVIDIA Corp. - Key offerings
              • Exhibit 154: NVIDIA Corp. - Segment focus
            • 12.13 Panocam3d.com
              • Exhibit 155: Panocam3d.com - Overview
              • Exhibit 156: Panocam3d.com - Product / Service
              • Exhibit 157: Panocam3d.com - Key offerings
            • 12.14 Side Effects Software Inc.
              • Exhibit 158: Side Effects Software Inc. - Overview
              • Exhibit 159: Side Effects Software Inc. - Product / Service
              • Exhibit 160: Side Effects Software Inc. - Key offerings
            • 12.15 Technicolor SA
              • Exhibit 161: Technicolor SA - Overview
              • Exhibit 162: Technicolor SA - Business segments
              • Exhibit 163: Technicolor SA - Key offerings
              • Exhibit 164: Technicolor SA - Segment focus
            • 12.16 The Walt Disney Co.
              • Exhibit 165: The Walt Disney Co. - Overview
              • Exhibit 166: The Walt Disney Co. - Business segments
              • Exhibit 167: The Walt Disney Co. - Key offerings
              • Exhibit 168: The Walt Disney Co. - Segment focus
            • 12.17 Vicon Motion Systems Ltd.
              • Exhibit 169: Vicon Motion Systems Ltd. - Overview
              • Exhibit 170: Vicon Motion Systems Ltd. - Product / Service
              • Exhibit 171: Vicon Motion Systems Ltd. - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 172: Inclusions checklist
                • Exhibit 173: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 174: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 175: Research methodology
                • Exhibit 176: Validation techniques employed for market sizing
                • Exhibit 177: Information sources
              • 13.5 List of abbreviations
                • Exhibit 178: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              virtual production market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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