Visual Effects (VFX) Market Analysis North America, APAC, Europe, Middle East and Africa, South America - US, Canada, India, China, UK - Size and Forecast 2024-2028

Published: Dec 2023 Pages: 173 SKU: IRTNTR43126

Visual Effects (VFX) Market Size 2024-2028

The visual effects (VFX) market size is estimated to grow by USD 10.50 billion at a CAGR of 14.2% between 2023 and 2028. In today's rapidly evolving entertainment and media industry, the market growth is driven by strategic acquisitions and partnerships among studios and production houses. These collaborations aim to capitalize on the growing demand for high-quality digital content, particularly in the animation and VFX film shots segment. With a focus on cost-effectiveness and creativity levels, companies are outsourcing various aspects of production, leveraging professional services to enhance visual effects and animation. The education sector also benefits from these advancements, as institutions integrate simulation software and cloud computing into their curricula to train the next generation of writers and directors.

Additionally, the proliferation of OTT streaming services and digital theatres has created a surge in demand for engaging visual effects and realistic animation, prompting studios to invest in modern-day artists and cutting-edge tools like Virtual Reality (VR) and natural language processing. The Japanese market remains a key player in the anime business, leveraging its Southeast Asian talent pool and low cost of production to deliver original OTT streaming content to global audiences. As mobile broadband usage continues to rise and data charges decrease, consumers are increasingly drawn to 3D games and Over The Top (OTT) content, further stimulating growth in the multimedia sector and geographic markets.

Market Overview

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Market Segmentation by Application, Component and Geography

Application Analysis

The movies segment is estimated to witness significant growth during the forecast period. The movies segment is driven by the rising demand for realistic movie experiences by audiences and the growing popularity of VFX-based films. Technological advances have revolutionized the filmmaking process, and such advances have led to the transition from the analog to the digital filmmaking process. 

Figure 2: Market by Application 2024-2028

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The movie segment was the largest and was valued at USD 3.77 billion in 2018. VFX is one such technology used in the digital filmmaking process to enhance the representation of imaginary locations and altered characters. VR and 3D movie experiences have become more entertaining as a result of the usage of visual effects in filmmaking. Real-time rendering VFX is used by film production companies to create virtual reality films, convey tales, and display visually rich content. Twentieth Century Fox Film Corp. (Twentieth Century Fox Film), Paramount Pictures Corp. (Paramount Pictures), The Walt Disney, Sony Pictures Entertainment Inc. (Sony Pictures Entertainment), and Warner Bros. Entertainment Inc. (Warner Bros. Entertainment) are some film production studios that produce high-quality VFX-based movies. The increased use of this in movie production will drive the growth of the global market in the movies segment during the forecast period.

Component Analysis

Based on the component, the market has been segmented into software, services and hardware. The software segment will account for the largest share of this segment. The software segment of the market is growing globally owing to the increasing addition of deep learning and machine learning in virtual production resolution.  VFX-software enables filmmakers to customize their sets fully and even create environments that do not exist in the imagination. One notable example is Adobe, with software such as Adobe After Effects and Adobe Premiere Pro. After Effects, in particular, is renowned for its powerful compositing and motion graphics capabilities, making it a staple in the post-production workflow of many professionals. Thus, the growing use of software will continue to drive the growth of the software segment of the market in focus during the forecast period.

Regional Analysis

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North America is estimated to contribute 38% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. North America is the largest region in the market due to the high use of software and services in the media and entertainment industry. The US is the major revenue contributor to the market in this region. Hollywood is the largest film market in the world, which is home to several prominent film and animation studios. VFX-services have many applications in movies and documentaries. Film companies such as Paramount Pictures Corp., The Walt Disney Company, Cartoon Network Studios, Sony Pictures Entertainment Inc., and Warner Bros Entertainment Inc. use VFX services.

Moreover, increasing investments in the production of high-budget films are driving the demand for VFX. For instance, the production budget for Avengers: Endgame was around USD 356 million. Further, digital video streaming service providers are launching television shows and films with VFX to showcase vintage-, action-, adventure-, and science fiction-based video content. The overall increase in the consumption of high-quality content and the launch of film production studios in the region is expected to have a positive impact on the growth of the regional market. Such factors are expected to drive market growth during the forecast period. 

Market Dynamics and Customer Landscape

The market is witnessing significant growth driven by the increasing number of acquisitions and partnerships, which are expanding the capabilities and reach of VFX studios worldwide. A prominent trend in this industry is the increasing use of Augmented Reality (AR) in VFX services, allowing for more immersive and interactive visual experiences across various platforms.

However, the sector faces challenges due to the shortage of skilled personnel in the VFX industry, hindering the timely execution of projects and innovation. Despite this challenge, the demand for VFX services continues to rise, especially with the surge in OTT content and video streaming platforms. With modern-day artists leveraging advanced tools and software, alongside the adoption of Virtual Reality (VR) and 3D animation, the market is poised for further growth and audience engagement.

Key Market Drivers

Increasing number of acquisitions and partnerships is notably driving the market growth. The growth of the market is increasing, owing to the increasing post-production budget and the increasing allocation of the movie budget to VFX. Movie, advertisement, and gaming production studios are adopting technologies in their production. Media streaming studios are using effects in their content to gain a competitive edge over their competitors. 

However, the strategic move was aimed at expanding Cinesite's capabilities by incorporating mocap and unreal technologies from Squeeze, thereby strengthening its capacity to cater to the production needs of both video games and films. Thus, the increasing number of acquisitions and partnerships will continue to drive the growth of the market during the forecast period.

Significant Market Trends

Increasing use of AR in VFX services is an emerging trend shaping the market growth. An increase in the demand for high-quality digital content drives innovations in VFX for new experiences such as AR. AR is the integration of a user's real-world environment with digital imagfes. VFX-companies are using AR in their VFX services to improve production and increase efficiency. The market is experiencing a rise in the consumption of digital content, which has increased the use of VFX-shots in films and increased the speed of the production process. Film production departments are integrating AR into on-set camera monitors for live shooting, overcoming issues in VFX-shots, distribution and speeding up the post-production process.

Moreover, the high growth potential of AR in the media and entertainment sector is driving the adoption of AR among VFX providers. VFX companies are partnering with AR-based companies to explore opportunities for developing product visualizations and services in real-time. Thus, the incorporation of AR in VFX services is expected to drive market growth and trends during the forecast period.

Major Market Challenges

Shortage of skilled personnel in the VFX industry is a significant challenge hindering the market growth. The market is currently facing an acute shortage of skilled VFX-artists such as supervisors, FX artists, creature artists, and animators. Companies are facing challenges in acquiring and retaining employees in the post-production process. A lack of technical skills and creative abilities is reducing the number of potential candidates for filling up vacant positions. The recruitment process is mostly dependent on online platforms. Job vacancies are either published on their own company websites or on an associated career website. VFX-companies focus on recruiting artists from foreign countries to fill these vacancies.

For instance, the UK Migration Advisory Committee recommended the UK government organization to add several gaming industry designations to its official list of compiling careers with a shortage of skilled workforce. The number of VFX-related job vacancies is increasing, while VFX-companies are struggling to break even if the films are blockbusters. Thus, VFX-companies are unable to cater to the growing demands from film studios, which can hamper the growth of the market during the forecast period.

Major Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Animal Logic Pty Ltd - The company offers visual effects for films such as Peter Rabbit 2, The LEGO movie, DC League of Super Pets, and many more.

The market trends and analysis report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including Animal Logic Pty Ltd, Cinesite VFX Ltd., Comcast Corp., Deluxe Media Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Double Negative Ltd., Eastman Kodak Co., Flatworld Solutions Pvt. Ltd., Framestore Ltd., Hydraulx VFX Ltd, Ingenuity Studios Inc., Makuta Effects Pvt. Ltd., Milk VFX, Rodeo FX Inc., Scanline VFX, Sony Group Corp., Spin VFX, kids genre, Technicolor SA, The Walt Disney Co., Tippett Studio Inc., and Weta Digital Ltd.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Our Market forecasting report includes data that is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Market Analyst Overview

The Animation and VFX Market is a dynamic landscape fueled by rapid technology adoption and the increasing demand for high-quality productions. With significant players like London-based DNEG and Redefine West, the global animation and VFX market witnesses disruptions and innovations in creative services and post-production activities. Regions like New Zealand, Singapore, and Southeast Asia boast ambitious projects and a qualified workforce from animation and VFX schools. The emergence of OTT services and subscription-based streaming devices drives audience engagement, particularly in emerging economies like Asia-Pacific.

Furthermore, advancements in simulation technology cater to various industrial verticals, including architecture, construction, and healthcare, while the proliferation of 3D animation solutions revolutionizes entertainment and media industries worldwide. With the rise of immersive content and high-definition visual experiences, the animation and VFX-market continues to redefine production value and engage consumers across diverse platforms.

Visual Effects (VFX) Market Scope

Market Report Coverage

Details

Page number

173

Base year

2023

Historic period

2018-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 14.2%

Market Growth 2024-2028

USD 10.50 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

13.21

Regional analysis

North America, APAC, Europe, Middle East and Africa, and South America

Performing market contribution

North America at 38%

Key countries

US, Canada, India, China, and UK

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Animal Logic Pty Ltd, Cinesite VFX Ltd., Comcast Corp., Deluxe Media Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Double Negative Ltd., Eastman Kodak Co., Flatworld Solutions Pvt. Ltd., Framestore Ltd., Hydraulx VFX Ltd, Ingenuity Studios Inc., Makuta Effects Pvt. Ltd., Milk VFX, Rodeo FX Inc., Scanline VFX, Sony Group Corp., Spin VFX, Technicolor SA, The Walt Disney Co., Tippett Studio Inc., and Weta Digital Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our market growth and forecasting report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Analysis and Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2024 and 2028
  • Precise estimation of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market across North America, APAC, Europe, Middle East and Africa, and South America
  • Our market growth analysis report includes a thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Component
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Exhibit 14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global visual effects market 2018 - 2022
      • Exhibit 18: Historic Market Size – Data Table on global visual effects market 2018 - 2022 ($ billion)
    • 4.2 Application Segment Analysis 2018 - 2022
      • Exhibit 19: Historic Market Size – Application Segment 2018 - 2022 ($ billion)
    • 4.3 Component Segment Analysis 2018 - 2022
      • Exhibit 20: Historic Market Size – Component Segment 2018 - 2022 ($ billion)
    • 4.4 Geography Segment Analysis 2018 - 2022
      • Exhibit 21: Historic Market Size – Geography Segment 2018 - 2022 ($ billion)
    • 4.5 Country Segment Analysis 2018 - 2022
      • Exhibit 22: Historic Market Size – Country Segment 2018 - 2022 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2023-2028 (%)
      • Exhibit 31: Data Table on Application - Market share 2023-2028 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Movies - Market size and forecast 2023-2028
      • Exhibit 34: Chart on Movies - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 35: Data Table on Movies - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 36: Chart on Movies - Year-over-year growth 2023-2028 (%)
      • Exhibit 37: Data Table on Movies - Year-over-year growth 2023-2028 (%)
    • 6.4 Television - Market size and forecast 2023-2028
      • Exhibit 38: Chart on Television - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 39: Data Table on Television - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 40: Chart on Television - Year-over-year growth 2023-2028 (%)
      • Exhibit 41: Data Table on Television - Year-over-year growth 2023-2028 (%)
    • 6.5 Gaming - Market size and forecast 2023-2028
      • Exhibit 42: Chart on Gaming - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 43: Data Table on Gaming - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 44: Chart on Gaming - Year-over-year growth 2023-2028 (%)
      • Exhibit 45: Data Table on Gaming - Year-over-year growth 2023-2028 (%)
    • 6.6 Advertisements - Market size and forecast 2023-2028
      • Exhibit 46: Chart on Advertisements - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 47: Data Table on Advertisements - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 48: Chart on Advertisements - Year-over-year growth 2023-2028 (%)
      • Exhibit 49: Data Table on Advertisements - Year-over-year growth 2023-2028 (%)
    • 6.7 Market opportunity by Application
      • Exhibit 50: Market opportunity by Application ($ billion)
      • Exhibit 51: Data Table on Market opportunity by Application ($ billion)

    7 Market Segmentation by Component

    • 7.1 Market segments
      • Exhibit 52: Chart on Component - Market share 2023-2028 (%)
      • Exhibit 53: Data Table on Component - Market share 2023-2028 (%)
    • 7.2 Comparison by Component
      • Exhibit 54: Chart on Comparison by Component
      • Exhibit 55: Data Table on Comparison by Component
    • 7.3 Software - Market size and forecast 2023-2028
      • Exhibit 56: Chart on Software - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 57: Data Table on Software - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 58: Chart on Software - Year-over-year growth 2023-2028 (%)
      • Exhibit 59: Data Table on Software - Year-over-year growth 2023-2028 (%)
    • 7.4 Services - Market size and forecast 2023-2028
      • Exhibit 60: Chart on Services - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 61: Data Table on Services - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 62: Chart on Services - Year-over-year growth 2023-2028 (%)
      • Exhibit 63: Data Table on Services - Year-over-year growth 2023-2028 (%)
    • 7.5 Hardware - Market size and forecast 2023-2028
      • Exhibit 64: Chart on Hardware - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 65: Data Table on Hardware - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 66: Chart on Hardware - Year-over-year growth 2023-2028 (%)
      • Exhibit 67: Data Table on Hardware - Year-over-year growth 2023-2028 (%)
    • 7.6 Market opportunity by Component
      • Exhibit 68: Market opportunity by Component ($ billion)
      • Exhibit 69: Data Table on Market opportunity by Component ($ billion)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 70: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 71: Chart on Market share by geography 2023-2028 (%)
      • Exhibit 72: Data Table on Market share by geography 2023-2028 (%)
    • 9.2 Geographic comparison
      • Exhibit 73: Chart on Geographic comparison
      • Exhibit 74: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2023-2028
      • Exhibit 75: Chart on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 76: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 77: Chart on North America - Year-over-year growth 2023-2028 (%)
      • Exhibit 78: Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 9.4 APAC - Market size and forecast 2023-2028
      • Exhibit 79: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 80: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 81: Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Exhibit 82: Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 9.5 Europe - Market size and forecast 2023-2028
      • Exhibit 83: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 84: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 85: Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Exhibit 86: Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2023-2028
      • Exhibit 87: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 88: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 89: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Exhibit 90: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 9.7 South America - Market size and forecast 2023-2028
      • Exhibit 91: Chart on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 92: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 93: Chart on South America - Year-over-year growth 2023-2028 (%)
      • Exhibit 94: Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 9.8 US - Market size and forecast 2023-2028
      • Exhibit 95: Chart on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 96: Data Table on US - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 97: Chart on US - Year-over-year growth 2023-2028 (%)
      • Exhibit 98: Data Table on US - Year-over-year growth 2023-2028 (%)
    • 9.9 India - Market size and forecast 2023-2028
      • Exhibit 99: Chart on India - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 100: Data Table on India - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 101: Chart on India - Year-over-year growth 2023-2028 (%)
      • Exhibit 102: Data Table on India - Year-over-year growth 2023-2028 (%)
    • 9.10 Canada - Market size and forecast 2023-2028
      • Exhibit 103: Chart on Canada - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 104: Data Table on Canada - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 105: Chart on Canada - Year-over-year growth 2023-2028 (%)
      • Exhibit 106: Data Table on Canada - Year-over-year growth 2023-2028 (%)
    • 9.11 China - Market size and forecast 2023-2028
      • Exhibit 107: Chart on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 108: Data Table on China - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 109: Chart on China - Year-over-year growth 2023-2028 (%)
      • Exhibit 110: Data Table on China - Year-over-year growth 2023-2028 (%)
    • 9.12 UK - Market size and forecast 2023-2028
      • Exhibit 111: Chart on UK - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 112: Data Table on UK - Market size and forecast 2023-2028 ($ billion)
      • Exhibit 113: Chart on UK - Year-over-year growth 2023-2028 (%)
      • Exhibit 114: Data Table on UK - Year-over-year growth 2023-2028 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 115: Market opportunity by geography ($ billion)
      • Exhibit 116: Data Tables on Market opportunity by geography ($ billion)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 117: Impact of drivers and challenges in 2023 and 2028
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 118: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 119: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 120: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 121: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 122: Matrix on vendor position and classification
            • 12.3 Animal Logic Pty Ltd
              • Exhibit 123: Animal Logic Pty Ltd - Overview
              • Exhibit 124: Animal Logic Pty Ltd - Product / Service
              • Exhibit 125: Animal Logic Pty Ltd - Key offerings
            • 12.4 Deluxe Media Inc.
              • Exhibit 126: Deluxe Media Inc. - Overview
              • Exhibit 127: Deluxe Media Inc. - Product / Service
              • Exhibit 128: Deluxe Media Inc. - Key offerings
            • 12.5 Digital Domain Holdings Ltd.
              • Exhibit 129: Digital Domain Holdings Ltd. - Overview
              • Exhibit 130: Digital Domain Holdings Ltd. - Business segments
              • Exhibit 131: Digital Domain Holdings Ltd. - Key offerings
              • Exhibit 132: Digital Domain Holdings Ltd. - Segment focus
            • 12.6 Digital Idea Corp.
              • Exhibit 133: Digital Idea Corp. - Overview
              • Exhibit 134: Digital Idea Corp. - Product / Service
              • Exhibit 135: Digital Idea Corp. - Key offerings
            • 12.7 Double Negative Ltd.
              • Exhibit 136: Double Negative Ltd. - Overview
              • Exhibit 137: Double Negative Ltd. - Product / Service
              • Exhibit 138: Double Negative Ltd. - Key offerings
            • 12.8 Eastman Kodak Co.
              • Exhibit 139: Eastman Kodak Co. - Overview
              • Exhibit 140: Eastman Kodak Co. - Business segments
              • Exhibit 141: Eastman Kodak Co. - Key news
              • Exhibit 142: Eastman Kodak Co. - Key offerings
              • Exhibit 143: Eastman Kodak Co. - Segment focus
            • 12.9 Flatworld Solutions Pvt. Ltd.
              • Exhibit 144: Flatworld Solutions Pvt. Ltd. - Overview
              • Exhibit 145: Flatworld Solutions Pvt. Ltd. - Product / Service
              • Exhibit 146: Flatworld Solutions Pvt. Ltd. - Key offerings
            • 12.10 Framestore Ltd.
              • Exhibit 147: Framestore Ltd. - Overview
              • Exhibit 148: Framestore Ltd. - Product / Service
              • Exhibit 149: Framestore Ltd. - Key offerings
            • 12.11 Hydraulx VFX Ltd
              • Exhibit 150: Hydraulx VFX Ltd - Overview
              • Exhibit 151: Hydraulx VFX Ltd - Product / Service
              • Exhibit 152: Hydraulx VFX Ltd - Key offerings
            • 12.12 Ingenuity Studios Inc.
              • Exhibit 153: Ingenuity Studios Inc. - Overview
              • Exhibit 154: Ingenuity Studios Inc. - Product / Service
              • Exhibit 155: Ingenuity Studios Inc. - Key offerings
            • 12.13 Rodeo FX Inc.
              • Exhibit 156: Rodeo FX Inc. - Overview
              • Exhibit 157: Rodeo FX Inc. - Product / Service
              • Exhibit 158: Rodeo FX Inc. - Key offerings
            • 12.14 Scanline VFX
              • Exhibit 159: Scanline VFX - Overview
              • Exhibit 160: Scanline VFX - Product / Service
              • Exhibit 161: Scanline VFX - Key offerings
            • 12.15 Sony Group Corp.
              • Exhibit 162: Sony Group Corp. - Overview
              • Exhibit 163: Sony Group Corp. - Business segments
              • Exhibit 164: Sony Group Corp. - Key news
              • Exhibit 165: Sony Group Corp. - Key offerings
              • Exhibit 166: Sony Group Corp. - Segment focus
            • 12.16 Technicolor SA
              • Exhibit 167: Technicolor SA - Overview
              • Exhibit 168: Technicolor SA - Business segments
              • Exhibit 169: Technicolor SA - Key offerings
              • Exhibit 170: Technicolor SA - Segment focus
            • 12.17 The Walt Disney Co.
              • Exhibit 171: The Walt Disney Co. - Overview
              • Exhibit 172: The Walt Disney Co. - Business segments
              • Exhibit 173: The Walt Disney Co. - Key offerings
              • Exhibit 174: The Walt Disney Co. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 175: Inclusions checklist
                • Exhibit 176: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 177: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 178: Research methodology
                • Exhibit 179: Validation techniques employed for market sizing
                • Exhibit 180: Information sources
              • 13.5 List of abbreviations
                • Exhibit 181: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              visual effects (vfx) market market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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              • Data on revenue-generating market segments
              • Details on the market shares of various regions
              • Five-force market analysis