Virtual Reality (VR) in Gaming Market by Application, Component, and Geography - Forecast and Analysis 2023-2027

Published: Nov 2022 Pages: 163 SKU: IRTNTR44546

VR Gaming Market Analysis Report 2023-2027:

The VR gaming market size is estimated to grow at a CAGR of 28.39% between 2022 and 2027. The market size is forecast to increase by USD 17,853.41 million. The growth of the market depends on several factors, including the increasing adoption of VR in the interactive home entertainment industry, the introduction of digital downloading in gaming consoles, and the rising adoption of AR games.

This VR gaming market report extensively covers market segmentation by Application (consoles, pcs, and mobile devices), Component (hardware and software), and Geography (APAC, North America, Europe, Middle East and Africa, and South America). It also includes an in-depth analysis of drivers, trends, and challenges. 

 VR Gaming Market Overview

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VR Gaming Market: Key Drivers, Trends and Challenges

Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key VR Gaming Market Drivers

The increasing adoption of VR in the interactive home entertainment industry is a key factor driving market growth. The significant increase in the implementation of VR technology using VR headsets and other VR devices, such as motion controllers, is expected to drive the growth of the VR gaming market. Vendors such as Facebook are increasingly emphasizing the production of VR head-mounted displays (HMDs) such as Oculus Rift and Oculus Go. These VR headsets work in tandem with various gaming consoles, such as Sony PlayStation VR, and track the head movement of the gamer to provide 3D imagery on their stereo screens. Furthermore, products such as Oculus Touch controllers conform with the gamer hand, enabling finger recognition, and gesture-controlled gaming, thereby further enhancing the gaming experience. These factors will increase market growth during the forecast period

Key VR Gaming Market Trends

The growing popularity of 360-degree content is a key trend boosting the growth of the market. The progress of technology in the global VR content market has resulted in the emergence of VR and 360-degree videos, following the advancements in 3D, 4D, and 5D content. VR, a recent innovation in the entertainment industry, is gradually expanding into various digital domains. By 2020, the VR content market had become a prominent platform for gaming, leading to a transformation of the digital landscape. Major companies like Facebook, Sony, and HTC have introduced their VR devices, with Facebook Inc. launching the Oculus Quest 2, a next-generation virtual reality headset, in September 2020. The market is expected to witness the introduction of more VR devices from these companies and others in the future.

Combining VR games with 360-degree content can provide gamers with the ultimate gaming experience. By wearing a VR headset, players can change their viewing angles by moving their necks, enhancing immersion. The VR gaming market is expected to grow significantly as there is a growing demand for immersive environments in gaming during the forecast period.

Major VR Gaming Market Challenges

Privacy concerns over gamers information is a key challenge hindering the market growth. Vendors in the global digital game market track cookies to gather information about gamers. Gamers block such activities of gaming vendors or uninstall gaming applications from their mobile devices. This has led to a loss in revenue for vendors and their capability to generate revenue by deploying a freeware model. To overcome such issues, vendors now ask for the prior consent of the gamers before downloading or installing the games on their mobile devices. Nevertheless, gamers would always be conscious about making extensive use of the gaming application because of the fear of allowing vendors to have access to their personal data. Hence, privacy concerns are another challenge that hinders the growth of the global digital game market during the forecast period.

VR Gaming Market Segmentation by Application, Component, Region

Application Analysis

Based on application, the market is segmented into consoles, PCs, and mobile devices. The market share growth of the consoles segment will be significant during the forecast period. The revenue share of the segment is expected to rise with the introduction of different virtual accessories to support console games. In February 2021, Sony announced the next-generation Virtual reality (VR) headset for its best-selling PlayStation 5 home console. The headset will come with an improved field of view and a new controller inspired by the PS5 DualSense. Such type of factors will increase segment growth during the forecast period.

Figure 1: VR Gaming Market by Application (2107-2027)

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The consoles segment was valued at USD 1,817.12 million in 2017 and continue to grow until 2021Game developers are creating content compatible with VR hardware. These games should not be an extension of an existing popular gaming franchise and must have a different storyline to go with the hardware. For instance, Batman: Arkham Knight is being developed for VR, but it will have a completely different storyline compared to the storyline in television consoles. An increasing number of game developers are expected to launch VR-specific gaming content during the forecast period.

Component Analysis

Based on components, the hardware segment holds the largest market share. In the hardware sector, VR devices tailored for the gaming market, like VR gaming headsets, are included. Major suppliers such as Oculus VR, Sony, Samsung, and Google, as well as smaller start-ups, are set to impact the global gaming market dynamics. The competition will be intense, focusing on the design and pricing of VR devices. Factors contributing to the declining revenue share in this segment include decreasing prices of VR consoles, making them more accessible to the middle-class population, and the challenge of transitioning hardcore gamers to VR gaming. Additionally, the dependency on VR accessories is expected to increase, driving growth in the accessories market.

Regional Analysis

Figure 2: VR Gaming Market by Region

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APAC is estimated to contribute 40% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

One of the major factors supporting the growth of the VR gaming market in APAC is the presence of a large number of local and global players that develop VR software and hardware. BaoFeng MoJing, one of the major players in China, is developing advanced VR hardware. The company is partnering with indie VR developers to create and distribute 26 VR games. Tinashe Media, a local vendor in China, is developing a VR multiplayer adventure game for HTC VIVE, Oculus Rift, and Project Morpheus using the UE4 engine. South Korea and Japan experienced an increased adoption of VR technology and VR content during the forecast period.

The COVID-19 pandemic restricted people in their homes and created a need for recreational activities, such as gaming, in 2020. The addition of new games by vendors created the need for gaming hardware, such as VR gaming, which propelled the growth of the market. Besides, the growing adoption of online games in developing countries, such as India, and the regional expansion of vendors in the region are expected to drive the gaming industry. Thus, the growing penetration of the gaming industry in the region will drive the growth of the regional market in focus during the forecast period.

Major VR Gaming Market Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

HTC-  The company offers VR gaming named AFFECTED The Manor complete edition with four alternate ending.

The research report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including:

Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment, Unity Software Inc., Virtuix Inc., Wookey Technologies Inc., and Advanced Micro Devices Inc.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Segment Overview

The VR gaming market report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Application Outlook (USD Million, 2017 - 2027)
    • Consoles
    • PCs
    • Mobile devices
  • Component Outlook (USD Million, 2017 - 2027)
    • Hardware
    • Software
  • Region Outlook (USD Million, 2017 - 2027)
    • APAC
      • China
      • India
    • North America
      • The U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • France
      • Rest of Europe
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Brazil
      • Argentina

VR Gaming Market Scope

Report Coverage

Details

Page number

163

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 28.39%

Market growth 2023-2027

USD 17,853.41 million

Market structure

Fragmented

YoY growth 2022-2023(%)

24.74

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 40%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment, Unity Software Inc., Virtuix Inc., Wookey Technologies Inc., and Advanced Micro Devices Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this VR Gaming Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the size of the market  size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behaviour
  • Growth of the market industry across APAC, North America, Europe, Middle East and Africa, and South America
  • Thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. 

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Component
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global VR gaming market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global VR gaming market 2017 - 2021 ($ million)
    • 4.2 Application Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Application Segment 2017 - 2021 ($ million)
    • 4.3 Component Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Component Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Consoles - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Consoles - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Consoles - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Consoles - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
    • 6.4 PCs - Market size and forecast 2022-2027
      • Exhibit 38: Chart on PCs - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on PCs - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on PCs - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on PCs - Year-over-year growth 2022-2027 (%)
    • 6.5 Mobile devices - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Mobile devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
    • 6.6 Market opportunity by Application
      • Exhibit 46: Market opportunity by Application ($ million)

    7 Market Segmentation by Component

    • 7.1 Market segments
      • Exhibit 47: Chart on Component - Market share 2022-2027 (%)
      • Exhibit 48: Data Table on Component - Market share 2022-2027 (%)
    • 7.2 Comparison by Component
      • Exhibit 49: Chart on Comparison by Component
      • Exhibit 50: Data Table on Comparison by Component
    • 7.3 Hardware - Market size and forecast 2022-2027
      • Exhibit 51: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 52: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Chart on Hardware - Year-over-year growth 2022-2027 (%)
      • Exhibit 54: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
    • 7.4 Software - Market size and forecast 2022-2027
      • Exhibit 55: Chart on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 56: Data Table on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Chart on Software - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on Software - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Component
      • Exhibit 59: Market opportunity by Component ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 60: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 61: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 62: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 63: Chart on Geographic comparison
      • Exhibit 64: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2022-2027
      • Exhibit 65: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 66: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 67: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 68: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.4 North America - Market size and forecast 2022-2027
      • Exhibit 69: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 70: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 71: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 72: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 73: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 74: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 75: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 76: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 77: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 78: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 79: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 81: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 82: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 83: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 85: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 86: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 87: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 89: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 90: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 91: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 Germany - Market size and forecast 2022-2027
      • Exhibit 93: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 94: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 95: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.11 Japan - Market size and forecast 2022-2027
      • Exhibit 97: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 98: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 99: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.12 UK - Market size and forecast 2022-2027
      • Exhibit 101: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 102: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 103: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 105: Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 106: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 107: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 108: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 109: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 110: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 111: Matrix on vendor position and classification
            • 12.3 Advanced Micro Devices Inc.
              • Exhibit 112: Advanced Micro Devices Inc. - Overview
              • Exhibit 113: Advanced Micro Devices Inc. - Business segments
              • Exhibit 114: Advanced Micro Devices Inc. - Key news
              • Exhibit 115: Advanced Micro Devices Inc. - Key offerings
              • Exhibit 116: Advanced Micro Devices Inc. - Segment focus
            • 12.4 Alphabet Inc.
              • Exhibit 117: Alphabet Inc. - Overview
              • Exhibit 118: Alphabet Inc. - Business segments
              • Exhibit 119: Alphabet Inc. - Key news
              • Exhibit 120: Alphabet Inc. - Key offerings
              • Exhibit 121: Alphabet Inc. - Segment focus
            • 12.5 bHaptics Inc.
              • Exhibit 122: bHaptics Inc. - Overview
              • Exhibit 123: bHaptics Inc. - Product / Service
              • Exhibit 124: bHaptics Inc. - Key offerings
            • 12.6 Carl Zeiss AG
              • Exhibit 125: Carl Zeiss AG - Overview
              • Exhibit 126: Carl Zeiss AG - Business segments
              • Exhibit 127: Carl Zeiss AG - Key offerings
              • Exhibit 128: Carl Zeiss AG - Segment focus
            • 12.7 Electronic Arts Inc.
              • Exhibit 129: Electronic Arts Inc. - Overview
              • Exhibit 130: Electronic Arts Inc. - Product / Service
              • Exhibit 131: Electronic Arts Inc. - Key offerings
            • 12.8 Fallen Planet Studios Ltd
              • Exhibit 132: Fallen Planet Studios Ltd - Overview
              • Exhibit 133: Fallen Planet Studios Ltd - Product / Service
              • Exhibit 134: Fallen Planet Studios Ltd - Key offerings
            • 12.9 HTC Corp.
              • Exhibit 135: HTC Corp. - Overview
              • Exhibit 136: HTC Corp. - Product / Service
              • Exhibit 137: HTC Corp. - Key offerings
            • 12.10 Magic Leap Inc.
              • Exhibit 138: Magic Leap Inc. - Overview
              • Exhibit 139: Magic Leap Inc. - Product / Service
              • Exhibit 140: Magic Leap Inc. - Key offerings
            • 12.11 Meta Platforms Inc.
              • Exhibit 141: Meta Platforms Inc. - Overview
              • Exhibit 142: Meta Platforms Inc. - Product / Service
              • Exhibit 143: Meta Platforms Inc. - Key offerings
            • 12.12 Microsoft Corp.
              • Exhibit 144: Microsoft Corp. - Overview
              • Exhibit 145: Microsoft Corp. - Business segments
              • Exhibit 146: Microsoft Corp. - Key news
              • Exhibit 147: Microsoft Corp. - Key offerings
              • Exhibit 148: Microsoft Corp. - Segment focus
            • 12.13 Nintendo Co. Ltd.
              • Exhibit 149: Nintendo Co. Ltd. - Overview
              • Exhibit 150: Nintendo Co. Ltd. - Business segments
              • Exhibit 151: Nintendo Co. Ltd. - Key offerings
              • Exhibit 152: Nintendo Co. Ltd. - Segment focus
            • 12.14 NVIDIA Corp.
              • Exhibit 153: NVIDIA Corp. - Overview
              • Exhibit 154: NVIDIA Corp. - Business segments
              • Exhibit 155: NVIDIA Corp. - Key news
              • Exhibit 156: NVIDIA Corp. - Key offerings
              • Exhibit 157: NVIDIA Corp. - Segment focus
            • 12.15 Qualcomm Inc.
              • Exhibit 158: Qualcomm Inc. - Overview
              • Exhibit 159: Qualcomm Inc. - Business segments
              • Exhibit 160: Qualcomm Inc. - Key news
              • Exhibit 161: Qualcomm Inc. - Key offerings
              • Exhibit 162: Qualcomm Inc. - Segment focus
            • 12.16 Razer Inc.
              • Exhibit 163: Razer Inc. - Overview
              • Exhibit 164: Razer Inc. - Business segments
              • Exhibit 165: Razer Inc. - Key offerings
              • Exhibit 166: Razer Inc. - Segment focus
            • 12.17 Samsung Electronics Co. Ltd.
              • Exhibit 167: Samsung Electronics Co. Ltd. - Overview
              • Exhibit 168: Samsung Electronics Co. Ltd. - Business segments
              • Exhibit 169: Samsung Electronics Co. Ltd. - Key news
              • Exhibit 170: Samsung Electronics Co. Ltd. - Key offerings
              • Exhibit 171: Samsung Electronics Co. Ltd. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 172: Inclusions checklist
                • Exhibit 173: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 174: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 175: Research methodology
                • Exhibit 176: Validation techniques employed for market sizing
                • Exhibit 177: Information sources
              • 13.5 List of abbreviations
                • Exhibit 178: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              vr gaming market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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