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About 2D Gesture Recognition
Gesture recognition is a mathematical calculation of interactions performed by a human being via a computing device. The interactions performed are passed through a number of mathematical algorithms before the computing device interprets it. Gesture recognition involves:
• Facial recognition
• Voice recognition
• Eye tracking
• Lip movement
Gesture recognition enhances efficiency and ease of usage for the underlying logical design of a stored program. Gesture recognition avoids the usage of keyboards and mouse for any action. It can be classified as 2D and 3D gesture recognition technologies. 2D gesture recognition makes use of a camera-enabled device. In gesture recognition, an invisible infrared light is beamed on the individual standing in front of the camera. This light is then reflected back to the camera, from where it is sent to a gesture recognition IC. The IC, with the aid of gesture recognition software, then creates a depth map of the images received and responds appropriately to the movements in front of the camera. 2D gesture recognition offers a user-friendly environment between a device and an individual. It is a cost-effective gesture recognition technique for interaction.
TechNavio's analysts forecast the Global 2D Gesture Recognition market to grow at a CAGR of 32.12 percent over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global 2D Gesture Recognition market for the period 2015-2019. The report considers 2014 as the base year and provides data for the trailing 12 months. To calculate the market size, the report considers the revenue generated from the sale of the 2D gesture recognition solutions.
The Global 2D Gesture Recognition market is segmented on the basis of the following:
• End-users: Automotive, Consumer Electronics, and Transit
• Geography: Americas, EMEA, and APAC
It also presents the vendor landscape and a corresponding detailed analysis of the top five vendors in the Global 2D Gesture Recognition market. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.
TechNavio's report, the Global 2D Gesture Recognition Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, the APAC region and the EMEA region; it also covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key Regions
• Americas
• APAC
• EMEA
Key Vendors
• Cognitec Systems
• CogniVue
• eyeSight Mobile Technologies
• PointGrab
Other Prominent Vendors
• AMD
• Apple
• Cross Match Technologies
• Elliptic Labs
• Gesture Technologies
• Irisguard
• Intel
• Microchip Technology
• Pebbles
• Pyreos
• Qualcomm
• Thalmic Labs
Market Driver
• Increasing Demand of Gesture Recognition in Healthcare Sector
• For a full, detailed list, view our report
Market Challenge
• Low Operating Range of Gesture Recognition Solutions
• For a full, detailed list, view our report
Market Trend
• Increasing Demand for Gesture-enabled Electronic Devices
• For a full, detailed list, view our report
Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Description
06.1 Introduction to Gesture Recognition
06.1.1 Working of Gesture Recognition Technology
06.1.2 Input devices for Gesture Recognition
06.2 Types of Gestures
06.2.1 Hand Gestures
06.2.2 Body Gestures
06.3 Evolution of Gesture Recognition
06.3.1 1919: Etherphone/Theremin
06.3.2 Mid-1970s: Videoplace
06.3.3 1993: ALIVE System
06.3.4 2003: EyeToy
06.3.5 2005: Canesta EP DevKit
06.4 Description of Gesture Recognition System
06.4.1 Gesture Modeling
06.4.2 Gesture Analysis
06.4.3 Gesture Recognition
06.5 Types of Gesture Recognition Technology
06.5.1 2D Interface
06.5.2 3D Interface
06.6 Applications of Gesture Recognition
06.7 Advantages and Disadvantages of Gesture Recognition Technology
06.7.1 Advantages
06.7.2 Disadvantages
06.8 End-users for 2D Gesture Recognition
06.8.1 Automotive Sector
06.8.2 Consumer Electronics
06.8.3 Transit
07. Market Landscape
07.1 Market Overview
07.1.1 Product Lifecycle of Gesture Recognition Solutions
07.2 Global Gesture Recognition Market
07.2.1 Market Size and Forecast
07.3 Share of Global 2D Gesture Recognition Market in Global Gesture Recognition Market
07.4 Global 2D Gesture Recognition Market
07.4.1 Market Size and Forecast
07.5 Five Forces Analysis
08. Market Segmentation by End-users
08.1 Global 2D Gesture Recognition Market by End-users 2014
08.2 Global 2D Gesture Recognition Market by End-users 2014-2019
08.3 Global 2D Gesture Recognition Market for Consumer Electronics Sector
08.3.1 Market Size and Forecast
08.4 Global 2D Gesture Recognition Market for Automotive Sector
08.4.1 Market Size and Forecast
08.5 Global 2D Gesture Recognition Market for Transit Sector
08.5.1 Market Size and Forecast
09. Comparative Study of 2D Gesture Recognition Application in Various Sectors
09.1 Consumer Segment
09.2 Commercial Segment
10. Geographical Segmentation
10.1 Global 2D Gesture Recognition Market by Geographical Segmentation 2014
10.2 Global 2D Gesture Recognition Market by Geographical Segmentation 2014-2019
10.2.1 Global 2D Gesture Recognition Market by Geographical Segmentation 2014-2019 (US$ million)
10.2.2 2D Gesture Recognition Market in Americas
10.2.3 2D Gesture Recognition Market in EMEA Region
10.2.4 2D Gesture Recognition Market in APAC Region
11. Market Attractiveness
11.1 Market Attractiveness by Geography
11.2 Market Attractiveness by End-users
12. Buying Criteria
13. Market Growth Drivers
14. Drivers and their Impact
15. Market Challenges
16. Impact of Drivers and Challenges
17. Market Trends
18. Trends and their Impact
19. Vendor Landscape
19.1 Competitive Scenario
19.2 Vendor Analysis 2014
19.2.1 Key Developments
19.2.2 Mergers and Acquisitions
19.3 Other Prominent Vendors
20. Key Vendor Analysis
20.1 Cognitec Systems
20.1.1 Key Facts
20.1.2 Business Overview
20.1.3 Product Segmentation
20.1.4 Business Strategy
20.1.5 Recent Developments
20.1.6 SWOT Analysis
20.2 CogniVue
20.2.1 Key Facts
20.2.2 Business Overview
20.2.3 Product Segmentation
20.2.4 Recent Developments
20.2.5
20.2.6 SWOT Analysis
20.3 eyeSight Mobile Technologies
20.3.1 Key Facts
20.3.2 Business Overview
20.3.3 Recent Developments
20.3.4 SWOT Analysis
20.4 PointGrab
20.4.1 Key Facts
20.4.2 Business Overview
20.4.3 Business Strategy
20.4.4 Recent Developments
20.4.5 SWOT Analysis
21. Key Insights
21.1 Region-wise Adoption of 2D Gesture-enabled Technology
22. Other Reports in this Series
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