Cloud Gaming Market Analysis North America,APAC,Europe,South America,Middle East and Africa - US,China,Japan,South Korea,Germany - Size and Forecast 2023-2027

Published: Oct 2023 Pages: 171 SKU: IRTNTR40768

Cloud Gaming Market Forecast 2023-2027

The Global Cloud Gaming Market size is forecast to increase by USD 1.62 billion, at a CAGR of 10.54% between 2022 and 2027. The market's growth hinges on various elements, notably the widespread accessibility of high-speed Internet, the cost-efficient advantages of cloud gaming, and ongoing innovations within the sector. The increased availability of robust Internet connectivity enables seamless gaming experiences, eliminating latency issues and enhancing overall performance. Moreover, the cost-saving benefits associated with cloud gaming, such as reduced hardware expenses and subscription-based models, attract a broader consumer base. Continuous innovations, ranging from advanced streaming technologies to diverse gaming content, further drive market expansion by offering novel and engaging experiences to gamers worldwide. These factors collectively contribute to the dynamic growth trajectory of the market.

What will be the Size of the Market During the Forecast Period?

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Market Segmentation

This market report extensively covers market segmentation by application (video streaming and file streaming), device (gaming consoles, computing devices, smart TVs, and mobile devices), and geography (North America, APAC, Europe, South America, and Middle East and Africa). It also includes an in-depth analysis of drivers, trends, and challenges.

Market Dynamics and Customer Landscape

The market is driven by 5G technology and cloud technology, meeting the rising player demand and interest in diverse games across gaming consoles, laptops, smartphones, and other portable devices. Advancements in VR and AR, coupled with seamless cloud gaming experiences, fuel its growth. However, challenges like internet usage constraints and technical advancement requirements persist. Yet, with innovative game design and gaming analytics, the industry embraces these challenges, setting trends toward enhanced gaming experiences on Smart TVs and beyond. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Market Driver

Increased availability of high-speed Internet is notably driving the market growth. As internet speeds have increased around the world, it has become easier for gamers to stream their games from the cloud. This allows cloud gaming service providers to offer higher-quality graphics and faster response times.

Moreover, now cloud gaming services offer greater convenience as users can access games from any device connected to the internet. Because of this, the video game industry has grown rapidly in recent years, with more people playing games than ever before. This has created a huge market for cloud gaming services as people look for new and innovative ways to play their favorite games over better internet connections. Therefore, the availability of high-speed internet is expected to boost the growth of the market during the forecast period.  

Significant Market Trends

Growth in mobile cloud gaming is one of the primary cloud gaming trends. As mobile cloud gaming grows in popularity, smartphones, and tablets are becoming more and more popular because it gives players access to high-quality games without the need for powerful devices, giving them more flexibility in terms of when and where they can play games. More and more users are accessing the game. Additionally, mobile cloud gaming services such as Google Stadia, Microsoft xCloud, and NVIDIA GeForce Now have made it easier for gamers to access games on the go without having to carry around a console or gaming PC.

According to a Newzoo report, the market is expected to hit USD 98 billion by 2024, and mobile cloud gaming will be the major contributor to this growth.  The convenience of being able to play games on the go and the increasing power and performance of mobile devices are the main factors driving this trend.

Major Market Challenge

Infrastructural and bandwidth challenges are impeding the market growth. Streaming high-quality games requires a lot of bandwidth. This can be difficult for users with access to limited data plans or slow internet connections. High-speed internet has made cloud gaming more accessible, but many parts of the world still lack the necessary infrastructure for reliable high-speed internet access.

Moreover, this can make cloud gaming difficult or impossible in certain countries and can lead to issues such as delay (latency) between user input and game response, which is a significant problem for cloud gaming. Although some cloud gaming service providers have significantly reduced latency by updating their software and browsers, it remains a significant challenge for the market during the forecast period.  

Market Customer Landscape

The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Market Customer Landscape

Who are the Major Market Companies?

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Advanced Micro Devices Inc: The company offers different types of cloud-based games, especially GPU cloud gaming.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including:

  • Alibaba Group Holding Ltd.
  • Alphabet Inc.
  • Amazon.com Inc.
  • Apple Inc.
  • BLACKNUT
  • Cloudquest Pvt. Ltd.
  • Crytek GmbH
  • Intel Corp.
  • International Business Machines Corp.
  • Loudplay
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • OVH Groupe SA
  • Paperspace Co.

Qualitative and quantitative market growth analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

What is the Fastest-Growing Segments in the Market?

The market exhibits a dynamic landscape driven by 5G technology and cloud technology, catering to the gaming sector with ever-growing player demand and interest. This market encompasses a vast array of games ranging from top-tier titles to mobile games, offering a comprehensive gaming experience across various platforms such as gaming console, laptop, tablets, and smartphones. The integration of VR (Virtual Reality) and AR (Augmented Reality) technologies enhances immersion, attracting gamers to the realm of Cloud gaming. Video games delivered through Remote servers empower users with seamless access, eliminating the need for high-end Gaming hardware and enabling gaming on Smart TVs and Gaming consoles. Startups and established players in the Gaming industry leverage Gaming analytics and innovative Game design to continually refine the gaming experience. This segmentation underscores the diverse facets driving the evolution of cloud gaming, promising an exciting future for gamers and industry stakeholders alike.

The market share growth by the video streaming segment will be significant during the forecast period. Video streaming is a key component of cloud gaming as it allows gamers to access games over the internet without having to download or install them on their local devices. Cloud gaming providers typically use video streaming technology to deliver games to gamers in real-time, allowing them to play high-quality games on a variety of devices, from smartphones to game consoles. 

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The video streaming segment was valued at USD 1.11 billion in 2017 and continued to grow until 2021. There are several different approaches to video streaming for cloud gaming. A common method is to use a thin client architecture. In this case, the game runs on a remote server and the video is streamed over the Internet to the player's device. In this model, the player's device must be powerful enough to allow video streaming and send input back to the server. This approach is suitable for games with low latency requirements. Another option is to use a more powerful client device that can handle some processing locally. In this model, part of the game runs on the local device and part on the remote server. This reduces latency and improves the overall gaming experience but requires more powerful devices and more complex architectures. In both cases, the video streaming technology used must be able to handle the high bandwidth and low latency demands of cloud gaming. This typically involves adaptive bitrate streaming where video quality is optimized based on the player's internet connection and a specialized protocol designed for low-latency video streaming, such as WebRTC or the Low Latency HLS (LL-HLS) protocol. Overall, moderate growth is expected for the video streaming segment during the forecast period. 

Which are the Key Regions for the Market?

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North America is estimated to contribute 48% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

Cloud gaming has grown in popularity in North America in recent years, and there are several companies offering cloud gaming services in the region. One of North America's leading cloud gaming companies is Google Stadia, which launched in 2019 and has since added new features to serve its customers better. Stadia allows users to play games on various devices such as laptops, desktops, TVs, and mobile devices using a controller or mouse, and keyboard. The company offers a library of games that can be purchased individually or accessed through a monthly subscription. Another major player in this region's market is part of the Xbox Game Pass Ultimate subscription service. xCloud allows users to play Xbox games on their mobile devices and also supports streaming to PCs. Other notable cloud gaming services in North America include NVIDIA GeForce Now, which allows users to stream PC games to a variety of devices, and a library of games that will run on a variety of devices. 

Segment Overview

The market report forecasts market growth by revenue at global, regional & country levels and provides a market research and growth analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Application Outlook
    • Video streaming
    • File streaming
  • Device Outlook 
    • Gaming consoles
    • Computing devices
    • Smart TVs
    • Mobile devices
  • Region Outlook 
    • North America
      • The U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • South America
      • Chile
      • Brazil
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa

Market Analyst Overview

The market is witnessing rapid growth, driven by various key factors. One significant driver is the advancement in 5G technology that offers ultra-low latency and high-speed connectivity, enabling seamless streaming of top-tier games. Moreover, cloud technology plays a crucial role by providing scalable infrastructure and efficient resource utilization for game streaming services. There is a notable surge in player demand and interest in cloud gaming due to its convenience and accessibility across various devices such as gaming consoles, laptops, and portable devices. This trend is further amplified by the increasing internet usage and popularity of mobile games.

Moreover, technical advancements in VR (Virtual Reality) and AR (Augmented Reality) are enhancing the gaming experience, attracting more avid gamers and hardcore gamers to cloud gaming platforms. Game makers are leveraging cloud computing and game streaming technologies to deliver high-quality gaming content to a broader audience. The telecommunications sector is actively investing in 5G infrastructures to support cloud gaming services, creating new opportunities for startups and the gaming industry. Gaming analytics, game design, and user experience are areas where artificial intelligence (AI), machine learning (ML), virtualization technology, edge computing, and cloud resources are extensively utilized to optimize gaming performance and enhance player engagement.

Furthermore, the market is experiencing a significant surge in demand and innovation, driven by the rapid evolution of gaming technology and consumer preferences. Gaming consoles and laptops have long been the primary platforms for gaming, but the emergence of cloud gaming has expanded accessibility. With cloud gaming, players can now enjoy their favorite games on various devices such as laptops, tablets, and even Smart TVs, breaking the barriers of traditional gaming hardware. The market growth is influenced by gaming console, laptop, Laptop/Tablets, Smart TV. One of the key advantages of cloud gaming is its ability to support a wide range of gaming experiences, including lifestyle games, online gaming, and traditional video games. This diversity caters to different player preferences and gaming styles, making cloud gaming a versatile and inclusive platform.

In addition, behind the scenes, cloud gaming relies on robust remote servers and gaming hardware to deliver seamless gameplay experiences. This infrastructure enables players to engage in multiplayer battles, solve complex puzzles, and connect with friends through social games. The market continues to evolve with advancements in technology, offering improved graphics, faster response times, and enhanced gaming environments. As more players embrace cloud gaming, the industry is witnessing a shift towards digital ecosystems and innovative gaming solutions that prioritize convenience, accessibility, and immersive experiences.

Market Scope

Report Coverage

Details

Page number

171

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 10.54%

Market growth 2023-2027

USD 1.62 billion

Market structure

Fragmented

YoY growth 2022-2023(%)

8.21

Regional analysis

North America, APAC, Europe, South America, and Middle East and Africa

Performing market contribution

North America at 48%

Key countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc.

Market dynamics

Parent market analysis, market trends and analysis Market forecasting, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Research Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the size of the market size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming market growth and trends and changes in consumer behavior
  • Growth of the market industry across North America, APAC, Europe, South America, and Middle East and Africa
  • Thorough market growth and forecasting analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive market analysis and report analysis of factors that will challenge the growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Device
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global cloud gaming market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global cloud gaming market 2017 - 2021 ($ million)
    • 4.2 Application Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Application Segment 2017 - 2021 ($ million)
    • 4.3 Device Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Device Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Video streaming - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Video streaming - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Video streaming - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Video streaming - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Video streaming - Year-over-year growth 2022-2027 (%)
    • 6.4 File streaming - Market size and forecast 2022-2027
      • Exhibit 38: Chart on File streaming - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on File streaming - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on File streaming - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on File streaming - Year-over-year growth 2022-2027 (%)
    • 6.5 Market opportunity by Application
      • Exhibit 42: Market opportunity by Application ($ million)
      • Exhibit 43: Data Table on Market opportunity by Application ($ million)

    7 Market Segmentation by Device

    • 7.1 Market segments
      • Exhibit 44: Chart on Device - Market share 2022-2027 (%)
      • Exhibit 45: Data Table on Device - Market share 2022-2027 (%)
    • 7.2 Comparison by Device
      • Exhibit 46: Chart on Comparison by Device
      • Exhibit 47: Data Table on Comparison by Device
    • 7.3 Gaming consoles - Market size and forecast 2022-2027
      • Exhibit 48: Chart on Gaming consoles - Market size and forecast 2022-2027 ($ million)
      • Exhibit 49: Data Table on Gaming consoles - Market size and forecast 2022-2027 ($ million)
      • Exhibit 50: Chart on Gaming consoles - Year-over-year growth 2022-2027 (%)
      • Exhibit 51: Data Table on Gaming consoles - Year-over-year growth 2022-2027 (%)
    • 7.4 Computing devices - Market size and forecast 2022-2027
      • Exhibit 52: Chart on Computing devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Data Table on Computing devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 54: Chart on Computing devices - Year-over-year growth 2022-2027 (%)
      • Exhibit 55: Data Table on Computing devices - Year-over-year growth 2022-2027 (%)
    • 7.5 Smart TVs - Market size and forecast 2022-2027
      • Exhibit 56: Chart on Smart TVs - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Data Table on Smart TVs - Market size and forecast 2022-2027 ($ million)
      • Exhibit 58: Chart on Smart TVs - Year-over-year growth 2022-2027 (%)
      • Exhibit 59: Data Table on Smart TVs - Year-over-year growth 2022-2027 (%)
    • 7.6 Mobile devices - Market size and forecast 2022-2027
      • Exhibit 60: Chart on Mobile devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 61: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 62: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
      • Exhibit 63: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
    • 7.7 Market opportunity by Device
      • Exhibit 64: Market opportunity by Device ($ million)
      • Exhibit 65: Data Table on Market opportunity by Device ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 67: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 68: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 69: Chart on Geographic comparison
      • Exhibit 70: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 71: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 72: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 73: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 74: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 APAC - Market size and forecast 2022-2027
      • Exhibit 75: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 76: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 77: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 78: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 79: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 80: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 82: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 South America - Market size and forecast 2022-2027
      • Exhibit 83: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 84: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 86: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 87: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 88: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 90: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 91: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 92: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 94: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 95: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 96: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 98: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 Germany - Market size and forecast 2022-2027
      • Exhibit 99: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 100: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 102: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.11 Japan - Market size and forecast 2022-2027
      • Exhibit 103: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 104: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 106: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.12 South Korea - Market size and forecast 2022-2027
      • Exhibit 107: Chart on South Korea - Market size and forecast 2022-2027 ($ million)
      • Exhibit 108: Data Table on South Korea - Market size and forecast 2022-2027 ($ million)
      • Exhibit 109: Chart on South Korea - Year-over-year growth 2022-2027 (%)
      • Exhibit 110: Data Table on South Korea - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 111: Market opportunity by geography ($ million)
      • Exhibit 112: Data Tables on Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 113: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 114: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 115: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 116: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 117: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 118: Matrix on vendor position and classification
            • 12.3 Advanced Micro Devices Inc.
              • Exhibit 119: Advanced Micro Devices Inc. - Overview
              • Exhibit 120: Advanced Micro Devices Inc. - Business segments
              • Exhibit 121: Advanced Micro Devices Inc. - Key news
              • Exhibit 122: Advanced Micro Devices Inc. - Key offerings
              • Exhibit 123: Advanced Micro Devices Inc. - Segment focus
            • 12.4 Alibaba Group Holding Ltd.
              • Exhibit 124: Alibaba Group Holding Ltd. - Overview
              • Exhibit 125: Alibaba Group Holding Ltd. - Business segments
              • Exhibit 126: Alibaba Group Holding Ltd. - Key offerings
              • Exhibit 127: Alibaba Group Holding Ltd. - Segment focus
            • 12.5 Alphabet Inc.
              • Exhibit 128: Alphabet Inc. - Overview
              • Exhibit 129: Alphabet Inc. - Business segments
              • Exhibit 130: Alphabet Inc. - Key news
              • Exhibit 131: Alphabet Inc. - Key offerings
              • Exhibit 132: Alphabet Inc. - Segment focus
            • 12.6 Amazon.com Inc.
              • Exhibit 133: Amazon.com Inc. - Overview
              • Exhibit 134: Amazon.com Inc. - Business segments
              • Exhibit 135: Amazon.com Inc. - Key news
              • Exhibit 136: Amazon.com Inc. - Key offerings
              • Exhibit 137: Amazon.com Inc. - Segment focus
            • 12.7 Apple Inc.
              • Exhibit 138: Apple Inc. - Overview
              • Exhibit 139: Apple Inc. - Business segments
              • Exhibit 140: Apple Inc. - Key news
              • Exhibit 141: Apple Inc. - Key offerings
              • Exhibit 142: Apple Inc. - Segment focus
            • 12.8 BLACKNUT
              • Exhibit 143: BLACKNUT - Overview
              • Exhibit 144: BLACKNUT - Product / Service
              • Exhibit 145: BLACKNUT - Key offerings
            • 12.9 International Business Machines Corp.
              • Exhibit 146: International Business Machines Corp. - Overview
              • Exhibit 147: International Business Machines Corp. - Business segments
              • Exhibit 148: International Business Machines Corp. - Key news
              • Exhibit 149: International Business Machines Corp. - Key offerings
              • Exhibit 150: International Business Machines Corp. - Segment focus
            • 12.10 Microsoft Corp.
              • Exhibit 151: Microsoft Corp. - Overview
              • Exhibit 152: Microsoft Corp. - Business segments
              • Exhibit 153: Microsoft Corp. - Key news
              • Exhibit 154: Microsoft Corp. - Key offerings
              • Exhibit 155: Microsoft Corp. - Segment focus
            • 12.11 NVIDIA Corp.
              • Exhibit 156: NVIDIA Corp. - Overview
              • Exhibit 157: NVIDIA Corp. - Business segments
              • Exhibit 158: NVIDIA Corp. - Key news
              • Exhibit 159: NVIDIA Corp. - Key offerings
              • Exhibit 160: NVIDIA Corp. - Segment focus
            • 12.12 OVH Groupe SA
              • Exhibit 161: OVH Groupe SA - Overview
              • Exhibit 162: OVH Groupe SA - Product / Service
              • Exhibit 163: OVH Groupe SA - Key offerings
            • 12.13 Paperspace Co.
              • Exhibit 164: Paperspace Co. - Overview
              • Exhibit 165: Paperspace Co. - Product / Service
              • Exhibit 166: Paperspace Co. - Key offerings
            • 12.14 Samsung Electronics Co. Ltd.
              • Exhibit 167: Samsung Electronics Co. Ltd. - Overview
              • Exhibit 168: Samsung Electronics Co. Ltd. - Business segments
              • Exhibit 169: Samsung Electronics Co. Ltd. - Key news
              • Exhibit 170: Samsung Electronics Co. Ltd. - Key offerings
              • Exhibit 171: Samsung Electronics Co. Ltd. - Segment focus
            • 12.15 Sony Group Corp.
              • Exhibit 172: Sony Group Corp. - Overview
              • Exhibit 173: Sony Group Corp. - Business segments
              • Exhibit 174: Sony Group Corp. - Key news
              • Exhibit 175: Sony Group Corp. - Key offerings
              • Exhibit 176: Sony Group Corp. - Segment focus
            • 12.16 Ubitus KK
              • Exhibit 177: Ubitus KK - Overview
              • Exhibit 178: Ubitus KK - Product / Service
              • Exhibit 179: Ubitus KK - Key offerings
            • 12.17 Unity Software Inc.
              • Exhibit 180: Unity Software Inc. - Overview
              • Exhibit 181: Unity Software Inc. - Product / Service
              • Exhibit 182: Unity Software Inc. - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 183: Inclusions checklist
                • Exhibit 184: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 185: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 186: Research methodology
                • Exhibit 187: Validation techniques employed for market sizing
                • Exhibit 188: Information sources
              • 13.5 List of abbreviations
                • Exhibit 189: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              cloud gaming market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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              • Data on revenue-generating market segments
              • Details on the market shares of various regions
              • Five-force market analysis