Gaming Peripheral Market Analysis North America, APAC, Europe, South America, Middle East and Africa - US, China, Japan, Germany, UK - Size and Forecast 2023-2027

Published: Oct 2023 Pages: 172 SKU: IRTNTR43394

Gaming Peripheral Market Forecast 2023-2027

The gaming peripheral market size is estimated to grow by USD 5.61 billion at a Compound annual growth rate (CAGR) of 9.41% between 2022 and 2027. The growth of the market depends on several factors such as the rising popularity of e-sports, the increasing availability of advanced gaming consoles, and the emergence of ultra-high definition (HD) TVs and PCs.

Market Overview

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Market Dynamics

Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Drivers

The emergence of ultra-high definition (HD) TVs and PCs is a key factor driving the market growth. Gamers prefer efficiency and premium quality as key components of their systems. Images should be sharp and vivid with accurate colors. Ultra HD TVs and PCs also offer better sound quality. Thus, they prefer to play games on HDTVs and PCs, which require the use of gaming peripherals. Consequently, the increasing sales of HDTVs and PCs are driving the sales of the market.

Moreover, several market players are launching new TV models that support controllers, for example in January 2022, Samsung Electronics Co., Ltd. revealed its vision for the next generation of smart TVs, which will include everything from cloud-based services to video chatting while watching TV to non-fungible tokens (NFTs). The increasing availability of these TVs may drive the growth of the market during the forecast period.

Key Trends

Growing advances in gaming mice are a major market trend. Gaming mice include accompanying software that permits gamers to have full control over the mouse's functionality. Gamers can also control RGB and backlight settings as well as tweak settings like polling rate and mouse sensitivity.

Furthermore, many market players are concentrating on launching new mouse variants, for example in September 2022, Logitech launched 3 new G502 X mice with Lightspeed technology in India. Thus, such product launches with additional features may drive market growth during the forecast period.

Major Challenges

The growing popularity of mobile gaming is a challenge that affects the growth of the market. The growing adoption of multimedia and smart devices has accelerated in recent years. The penetration of handheld electronic devices such as smartphones and tablets is increasing the demand for mobile games. Smartphones contribute more than three-quarters of the mobile market revenue, while tablets contribute the rest.

Additionally, the availability of gaming apps on smartphones has made it possible for users to play games from anywhere and anytime as most of the apps are completely free and do not require a set of devices. Additional controls. Gaming peripherals are also not necessary to add comfort to these games. Therefore, the growing adoption of mobile gaming will impede the growth of the market during the forecast period.

Market Segmentation

Type Analysis 

The controllers segment is estimated to witness significant growth during the forecast period. Video game controllers have evolved over time. Some video game controllers, like the Atari, have a single button and a joystick. The joystick provides precise movements while being simple and easy to use. The latest controller gives users the ability to move in any user-specified direction instead of being limited to the right, left, up, and down directions provided by the directional pad.

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The controllers segment was the largest segment and was valued at USD 3,531.31 million in 2017. Some market players are increasing sales and extending market share by establishing new variants of gaming controllers. For example, in April 2020, Sony unveiled its new PlayStation 5 (PS5) controller, which is the DualSense controller. It was launched gradually in Q4 2020 worldwide over several weeks. Therefore, the increasing number of product launches with additional features will drive the growth of the market during the forecast period.

Technology Analysis

Wired gaming peripherals are attached to a computer or PlayStation via a wire or cable. Wired keyboards produce more clicks and are faster than wireless keyboards. Sony LDAC, XBOX wired controller, and Logitech F310 gamepad are some of the most popular wired peripherals available in the market. Casual gamers do not like to spend more on gaming peripherals. Considering the ongoing cost of peripherals and their speed of deployment, an average wired gaming peripheral costs about 40-45% less than an average wireless gaming peripheral. For these reasons, casual gamers prefer wired gaming peripherals, boosting the growth of the market during the forecast period.

Regional Analysis

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APAC is estimated to contribute 35% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. The US is an innovator in e-sports tournaments and is home to several other professional gaming companies. Americans regularly buy games. In the US, more than 60% of households have at least one person who plays games regularly. In the United States, more than USD 10 billion is spent by gamers on game content alone. Online gamers spend an average of more than six hours per week playing with others.

Furthermore, the number of gamers is increasing as gaming is considered a career option. The industry in North America is growing rapidly, which is another driving factor driving the growth of the PC peripherals market in this region. Hence, such factors are expected to drive market growth in this region during the forecast period.  

Major Gaming Peripheral Market Companies and Competitive Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

  • Skullcandy Inc.: The company offers gaming peripherals such as keyboards, mice, headphones, gaming surfaces, chargers, USB hubs, and cables.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market players, including:

  • Corsair Gaming Inc.
  • COUGAR
  • Creative Technology Ltd.
  • DuckyChannel International Co. Ltd.
  • GoodBetterBest Ltd.
  • Kingston Technology Co. Inc.
  • Mad Catz Global Ltd.
  • Microsoft Corp.
  • Plantronics Inc.
  • Razer Inc.
  • Sentey Inc.
  • Shure Inc.
  • Sony Group Corp.
  • SteelSeries ApS
  • Thermaltake Technology Co. Ltd.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Market Analyst Overview

The Global Gaming Peripheral Market thrives on the increasing popularity of virtual games and online gaming, driving demand for specialized peripherals like gaming keyboards, gamepads, and headsets. Innovations such as body sensors, haptic gloves, and VR cameras enhance immersive experiences, while high-definition displays and RGB lighting cater to discerning gamers. Key players like Sony Group Corporation and emerging brands like Drop and Cosmic Byte compete with offerings like Equinox Neutrino and Kronos Wireless. Advertising campaigns target the gaming community through gaming forums and servers, amplifying brand visibility. Distribution channels encompass both online platforms and offline retailers, with wired peripherals dominating the market alongside advancements in anti-ghosting technology and programmable macros, catering to competitive gaming needs.

Gaming Peripheral Market Scope

Market Report Coverage

Details

Page number

172

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 9.41%

Market growth 2023-2027

USD 5,610.35 million

Market structure

Fragmented

YoY growth 2022-2023(%)

8.67

Regional analysis

North America, APAC, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 35%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sentey Inc., Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., Turtle Beach Corp., Logitech International SA, Sennheiser Electronic GmbH and Co. KG, and Sharkoon Technologies GmbH

Market dynamics

The market growth and forecasting report includes Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period. 

Customization purview

If our market forecasting report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Growth Analysis Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the market  size and its contribution to the market in focus on the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market across North America, APAC, Europe, South America, and the Middle East and Africa
  • Our market research and growth report includes  a thorough analysis of the market’s competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. 

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Technology
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global gaming peripheral market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on global gaming peripheral market 2017 - 2021 ($ million)
    • 4.2 Type Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Type Segment 2017 - 2021 ($ million)
    • 4.3 Technology Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Technology Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Type

    • 6.1 Market segments
      • Exhibit 30: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Type - Market share 2022-2027 (%)
    • 6.2 Comparison by Type
      • Exhibit 32: Chart on Comparison by Type
      • Exhibit 33: Data Table on Comparison by Type
    • 6.3 Controllers - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Controllers - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Controllers - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Controllers - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Controllers - Year-over-year growth 2022-2027 (%)
    • 6.4 Headsets - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Headsets - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Headsets - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Headsets - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Headsets - Year-over-year growth 2022-2027 (%)
    • 6.5 Keyboards - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Keyboards - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Keyboards - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Keyboards - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Keyboards - Year-over-year growth 2022-2027 (%)
    • 6.6 Gaming mice - Market size and forecast 2022-2027
      • Exhibit 46: Chart on Gaming mice - Market size and forecast 2022-2027 ($ million)
      • Exhibit 47: Data Table on Gaming mice - Market size and forecast 2022-2027 ($ million)
      • Exhibit 48: Chart on Gaming mice - Year-over-year growth 2022-2027 (%)
      • Exhibit 49: Data Table on Gaming mice - Year-over-year growth 2022-2027 (%)
    • 6.7 Others - Market size and forecast 2022-2027
      • Exhibit 50: Chart on Others - Market size and forecast 2022-2027 ($ million)
      • Exhibit 51: Data Table on Others - Market size and forecast 2022-2027 ($ million)
      • Exhibit 52: Chart on Others - Year-over-year growth 2022-2027 (%)
      • Exhibit 53: Data Table on Others - Year-over-year growth 2022-2027 (%)
    • 6.8 Market opportunity by Type
      • Exhibit 54: Market opportunity by Type ($ million)
      • Exhibit 55: Data Table on Market opportunity by Type ($ million)

    7 Market Segmentation by Technology

    • 7.1 Market segments
      • Exhibit 56: Chart on Technology - Market share 2022-2027 (%)
      • Exhibit 57: Data Table on Technology - Market share 2022-2027 (%)
    • 7.2 Comparison by Technology
      • Exhibit 58: Chart on Comparison by Technology
      • Exhibit 59: Data Table on Comparison by Technology
    • 7.3 Wired - Market size and forecast 2022-2027
      • Exhibit 60: Chart on Wired - Market size and forecast 2022-2027 ($ million)
      • Exhibit 61: Data Table on Wired - Market size and forecast 2022-2027 ($ million)
      • Exhibit 62: Chart on Wired - Year-over-year growth 2022-2027 (%)
      • Exhibit 63: Data Table on Wired - Year-over-year growth 2022-2027 (%)
    • 7.4 Wireless - Market size and forecast 2022-2027
      • Exhibit 64: Chart on Wireless - Market size and forecast 2022-2027 ($ million)
      • Exhibit 65: Data Table on Wireless - Market size and forecast 2022-2027 ($ million)
      • Exhibit 66: Chart on Wireless - Year-over-year growth 2022-2027 (%)
      • Exhibit 67: Data Table on Wireless - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Technology
      • Exhibit 68: Market opportunity by Technology ($ million)
      • Exhibit 69: Data Table on Market opportunity by Technology ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 70: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 71: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 72: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 73: Chart on Geographic comparison
      • Exhibit 74: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 75: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 76: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 77: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 78: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 APAC - Market size and forecast 2022-2027
      • Exhibit 79: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 80: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 81: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 82: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 83: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 84: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 85: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 86: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 South America - Market size and forecast 2022-2027
      • Exhibit 87: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 88: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 89: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 90: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 91: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 92: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 93: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 94: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 95: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 96: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 97: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 98: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 99: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 100: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 101: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 102: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 Japan - Market size and forecast 2022-2027
      • Exhibit 103: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 104: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 105: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 106: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.11 Germany - Market size and forecast 2022-2027
      • Exhibit 107: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 108: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 109: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 110: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.12 UK - Market size and forecast 2022-2027
      • Exhibit 111: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 112: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 113: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 114: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 115: Market opportunity by geography ($ million)
      • Exhibit 116: Data Tables on Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 117: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 118: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 119: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 120: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 121: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 122: Matrix on vendor position and classification
            • 12.3 Corsair Gaming Inc.
              • Exhibit 123: Corsair Gaming Inc. - Overview
              • Exhibit 124: Corsair Gaming Inc. - Business segments
              • Exhibit 125: Corsair Gaming Inc. - Key news
              • Exhibit 126: Corsair Gaming Inc. - Key offerings
              • Exhibit 127: Corsair Gaming Inc. - Segment focus
            • 12.4 COUGAR
              • Exhibit 128: COUGAR - Overview
              • Exhibit 129: COUGAR - Product / Service
              • Exhibit 130: COUGAR - Key offerings
            • 12.5 Creative Technology Ltd.
              • Exhibit 131: Creative Technology Ltd. - Overview
              • Exhibit 132: Creative Technology Ltd. - Business segments
              • Exhibit 133: Creative Technology Ltd. - Key offerings
              • Exhibit 134: Creative Technology Ltd. - Segment focus
            • 12.6 GoodBetterBest Ltd.
              • Exhibit 135: GoodBetterBest Ltd. - Overview
              • Exhibit 136: GoodBetterBest Ltd. - Product / Service
              • Exhibit 137: GoodBetterBest Ltd. - Key offerings
            • 12.7 Kingston Technology Co. Inc.
              • Exhibit 138: Kingston Technology Co. Inc. - Overview
              • Exhibit 139: Kingston Technology Co. Inc. - Product / Service
              • Exhibit 140: Kingston Technology Co. Inc. - Key offerings
            • 12.8 Logitech International SA
              • Exhibit 141: Logitech International SA - Overview
              • Exhibit 142: Logitech International SA - Business segments
              • Exhibit 143: Logitech International SA - Key news
              • Exhibit 144: Logitech International SA - Key offerings
              • Exhibit 145: Logitech International SA - Segment focus
            • 12.9 Mad Catz Global Ltd.
              • Exhibit 146: Mad Catz Global Ltd. - Overview
              • Exhibit 147: Mad Catz Global Ltd. - Product / Service
              • Exhibit 148: Mad Catz Global Ltd. - Key offerings
            • 12.10 Microsoft Corp.
              • Exhibit 149: Microsoft Corp. - Overview
              • Exhibit 150: Microsoft Corp. - Business segments
              • Exhibit 151: Microsoft Corp. - Key news
              • Exhibit 152: Microsoft Corp. - Key offerings
              • Exhibit 153: Microsoft Corp. - Segment focus
            • 12.11 Plantronics Inc.
              • Exhibit 154: Plantronics Inc. - Overview
              • Exhibit 155: Plantronics Inc. - Business segments
              • Exhibit 156: Plantronics Inc. - Key offerings
              • Exhibit 157: Plantronics Inc. - Segment focus
            • 12.12 Razer Inc.
              • Exhibit 158: Razer Inc. - Overview
              • Exhibit 159: Razer Inc. - Business segments
              • Exhibit 160: Razer Inc. - Key offerings
              • Exhibit 161: Razer Inc. - Segment focus
            • 12.13 Sennheiser Electronic GmbH and Co. KG
              • Exhibit 162: Sennheiser Electronic GmbH and Co. KG - Overview
              • Exhibit 163: Sennheiser Electronic GmbH and Co. KG - Business segments
              • Exhibit 164: Sennheiser Electronic GmbH and Co. KG - Key news
              • Exhibit 165: Sennheiser Electronic GmbH and Co. KG - Key offerings
              • Exhibit 166: Sennheiser Electronic GmbH and Co. KG - Segment focus
            • 12.14 Sentey Inc.
              • Exhibit 167: Sentey Inc. - Overview
              • Exhibit 168: Sentey Inc. - Product / Service
              • Exhibit 169: Sentey Inc. - Key offerings
            • 12.15 Sharkoon Technologies GmbH
              • Exhibit 170: Sharkoon Technologies GmbH - Overview
              • Exhibit 171: Sharkoon Technologies GmbH - Product / Service
              • Exhibit 172: Sharkoon Technologies GmbH - Key offerings
            • 12.16 Shure Inc.
              • Exhibit 173: Shure Inc. - Overview
              • Exhibit 174: Shure Inc. - Product / Service
              • Exhibit 175: Shure Inc. - Key offerings
            • 12.17 Skullcandy Inc.
              • Exhibit 176: Skullcandy Inc. - Overview
              • Exhibit 177: Skullcandy Inc. - Product / Service
              • Exhibit 178: Skullcandy Inc. - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 179: Inclusions checklist
                • Exhibit 180: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 181: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 182: Research methodology
                • Exhibit 183: Validation techniques employed for market sizing
                • Exhibit 184: Information sources
              • 13.5 List of abbreviations
                • Exhibit 185: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              Key Questions Answered

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              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
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              • What are the factors influencing the growth of the parent market?

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