Entertainment and Amusement Market by Type, Age Group, and Geography - Forecast and Analysis 2023-2027

Published: Dec 2022 Pages: 148 SKU: IRTNTR74811

The Global Entertainment and Amusement Market size is estimated to grow by USD 681.19 billion between 2022 and 2027 decelerating at a CAGR of 5%.

This entertainment and amusement market report extensively covers market segmentation by type (entertainment and amusement), age group (13 to 20 years, above 20 years, and below 12 years), and geography (North America, Europe, APAC, South America, and Middle East and Africa). It also includes an in-depth analysis of drivers, trends, and challenges.

The growth of the market depends on several factors, including the rapid growth of social media, the increased spending on entertainment and leisure activities, and the high investment in amusement parks

What will be the Entertainment And Amusement Market Size During the Forecast Period?

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Entertainment And Amusement Market Report: Key Drivers, Trends, Challenges

 Our researchers analyzed the data with 2022 as the base year and the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Entertainment And Amusement Market Drivers

The rapid growth of social media will propel the entertainment and amusement market. The entertainment and amusement market is positively affected by the increasing use of social media and the availability of mass communication. Visitors love to share their experiences, photos, and videos on social media, helping other people discover the experiences that theme parks across the world have to offer. Approximately 71% of entertainment and amusement park visitors share their experiences on social networks after returning home. Sharing the message on social networks motivates or inspires others to visit such places, which increases the number of visitors to the place. The widespread use of social media is expected to boost the growth of the entertainment and amusement market during the forecast period.

Significant Entertainment And Amusement Market Trends

Virtual theme park gaining traction is a key entertainment and amusement market trend. Virtual reality innovation has changed the landscape of the amusement park industry. Theme parks are incorporating VR into their existing attractions and developing VR stand-alone rides. While traditional theme parks invest millions in VR technology to increase visitor numbers, other organizations invest billions in developing purpose-built VR theme parks. The quest to expand VR tourism is influencing various trends in both marketing and hospitality, creating new career opportunities for those interested in pursuing a career in hospitality. The adoption of virtual reality has added new dimensions to theme parks. Virtual theme parks are based on 360-degree technology, which provides users with real-time experiences of the virtual world. Several virtual theme parks will be constructed during the forecast period; this will give amusement parks a new dimension. For instance, Universal Studios Orlando is expected to launch the Epic Universe theme park in 2023. Thus, owing to the adoption of the virtual theme park, the global entertainment and amusement market is expected to witness significant growth during the forecast period.

Major Entertainment And Amusement Market Challenges

High maintenance cost is a major entertainment and amusement market challenge. The maintenance of an entertainment and amusement park requires a large investment. All amusement parks require regular maintenance of their facilities to keep them functioning optimally and to limit liability for park accidents that may occur due to equipment failure. However, high maintenance costs are a major challenge for vendors in the entertainment and amusement market. Arcade slot machine maintenance is a tedious task often found in gaming simulators. From the screens to the legs of the simulator, the hardware is fixable due to the increased penetration and high usage of motion simulation. Proper maintenance management across rides or exhibits is imperative for visitor satisfaction and safety. Thus, due to the high maintenance costs, the global entertainment and amusement market may face challenges during the forecast period.

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Entertainment And Amusement Market Segmentation by Type, Age Group, Geography

Type Analysis

The market share growth by the entertainment segment will be significant during the forecast period. In recent years, the entertainment segment has flourished as teenage and adult consumers switch from video games to collectible action-strategy and war-based arcade games.

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The entertainment segment was valued at USD 1,888.04 billion in 2017 and continued to grow until 2021. One of the major reasons behind the segment growth is the number of gaming bars and cafes offering video games is increasing, which is anticipated to drive the growth of the global market during the forecast period. A family entertainment center offers a variety of arcade games, AR and VR gaming zones, and physical gaming activities for groups of different ages. Strategy and war games with significant cooperation and interaction between players are very popular in the US and Canada. In recent years, improvements in gameplay design and consoles have led to the acceptance of family entertainment centers globally, which is expected to boost the growth of the market during the forecast period.

Age Group Analysis

In 2022, the entertainment and amusement market is dominated by the 13-20 age group, which accounts for the largest segment. With 1.3 billion adolescents worldwide in 2021, this age group seeks out unique and thrilling experiences offered by amusement parks. As more teenagers visit, demand for expensive and exciting rides like 4D and giant rides is expected to rise, along with innovation in roller coasters. These factors will continue to drive growth in the global entertainment and amusement market.

Geographical Analysis

North America is estimated to contribute 54% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

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The North American amusement park market is expanding due to growing numbers of adult and child visitors, fueled by increased spending on entertainment. Innovations in rides, accommodation, and merchandise are also appealing to visitors of all ages, contributing to market growth. Additionally, regional tourism is increasing, with more travelers focusing on theme parks. To stay ahead, theme park designers in North America are developing new and cutting-edge rides. These factors are expected to further boost the regional market.

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Covid Recovery Analysis

In 2020, the global entertainment and amusement market was hit hard by the COVID-19 pandemic. However, as vaccination drives gained momentum and lockdowns were lifted in 2021, the market saw a positive impact. With amusement parks reopening and people able to visit, there has been a surge in visitors. As a result, the regional market is expected to see continued growth during the forecast period.

Who are the Major Entertainment And Amusement Market Players?

Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the Entertainment And Amusement Market. One of the major vendor in the market include:

Entertainment Plus Production- The company offers entertainment production every day around the world.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:

  • Al Hokair Entertainment
  • Aspro Parks SA
  • CEDAR FAIR LP
  • Chimelong Group Co. Ltd.
  • Compagnie des Alpes
  • Fakieh Hospitality & Leisure Group
  • IMG Artists
  • irque du Soleil Entertainment Group
  • Merlin Entertainments Group Ltd.
  • PARQUES REUNIDOS SERVICIOS CENTRALES SA
  • SeaWorld Entertainment Inc.
  • Six Flags Entertainment Corp.
  • The Mousetrap
  • The Rocky Horror Show
  • The Walt Disney Co.
  • Timezone Entertainment Pvt. Ltd.
  • Universal Studios Recreation Group
  • Untamed Entertainment
  • Wonderla Amusement Park

Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified. Furthermore, it is also quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

Segment Overview

The market research report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. 

  • Type Outlook (USD Billion, 2017 - 2027)
    • Entertainment
    • Amusement
  • Age Group Outlook (USD Billion, 2017 - 2027)
    • 13 to 20 years
    • Above 20 years
    • Below 12 years
  • Region Outlook (USD Billion, 2017 - 2027)
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Chile
      • Brazil
      • Argentina

Entertainment And Amusement Market Scope

Report Coverage

Details

Page number

148

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Decelerate at a CAGR of 5%

Market growth 2023-2027

USD 681.19 billion

Market structure

Fragmented

YoY growth 2022-2023(%)

6.0

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 54%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Al Hokair Entertainment, Aspro Parks SA, CEDAR FAIR LP, Chimelong Group Co. Ltd., Compagnie des Alpes, Entertainment Plus Production, Fakieh Hospitality & Leisure Group, IMG Artists, irque du Soleil Entertainment Group, Merlin Entertainments Group Ltd., PARQUES REUNIDOS SERVICIOS CENTRALES SA, SeaWorld Entertainment Inc., Six Flags Entertainment Corp., The Mousetrap, The Rocky Horror Show, The Walt Disney Co., Timezone Entertainment Pvt. Ltd., Universal Studios Recreation Group, Untamed Entertainment, and Wonderla Amusement Park

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Entertainment And Amusement Market Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the Entertainment And Amusement Market between 2023 and 2027
  • Precise estimation of the size of the entertainment and amusement market size and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the market industry across North America, Europe, APAC, South America, and Middle East and Africa
  • Thorough analysis of the market’s competitive landscape and detailed information about vendors
  • Detailed analysis of customer landscape covering Diver of price sensitivity, Adoption of the lifecycle, and key purchase criteria
  • Vendor landscape comparing criticality of inputs and factors of differentiation
  • Exclusive Matrix on vendor position and classification
  • Comprehensive analysis of factors that will challenge the growth of entertainment and amusement market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Age Group
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global entertainment and amusement market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global entertainment and amusement market 2017 - 2021 ($ billion)
    • 4.2 Type Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Type Segment 2017 - 2021 ($ billion)
    • 4.3 Age group Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Age group Segment 2017 - 2021 ($ billion)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ billion)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ billion)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Type

    • 6.1 Market segments
      • Exhibit 30: Chart on Type - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Type - Market share 2022-2027 (%)
    • 6.2 Comparison by Type
      • Exhibit 32: Chart on Comparison by Type
      • Exhibit 33: Data Table on Comparison by Type
    • 6.3 Entertainment - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Entertainment - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 35: Data Table on Entertainment - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 36: Chart on Entertainment - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Entertainment - Year-over-year growth 2022-2027 (%)
    • 6.4 Amusement - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Amusement - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 39: Data Table on Amusement - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 40: Chart on Amusement - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Amusement - Year-over-year growth 2022-2027 (%)
    • 6.5 Market opportunity by Type
      • Exhibit 42: Market opportunity by Type ($ billion)

    7 Market Segmentation by Age Group

    • 7.1 Market segments
      • Exhibit 43: Chart on Age Group - Market share 2022-2027 (%)
      • Exhibit 44: Data Table on Age Group - Market share 2022-2027 (%)
    • 7.2 Comparison by Age Group
      • Exhibit 45: Chart on Comparison by Age Group
      • Exhibit 46: Data Table on Comparison by Age Group
    • 7.3 13 to 20 years - Market size and forecast 2022-2027
      • Exhibit 47: Chart on 13 to 20 years - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 48: Data Table on 13 to 20 years - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 49: Chart on 13 to 20 years - Year-over-year growth 2022-2027 (%)
      • Exhibit 50: Data Table on 13 to 20 years - Year-over-year growth 2022-2027 (%)
    • 7.4 Above 20 years - Market size and forecast 2022-2027
      • Exhibit 51: Chart on Above 20 years - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 52: Data Table on Above 20 years - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 53: Chart on Above 20 years - Year-over-year growth 2022-2027 (%)
      • Exhibit 54: Data Table on Above 20 years - Year-over-year growth 2022-2027 (%)
    • 7.5 Below 12 years - Market size and forecast 2022-2027
      • Exhibit 55: Chart on Below 12 years - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 56: Data Table on Below 12 years - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 57: Chart on Below 12 years - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on Below 12 years - Year-over-year growth 2022-2027 (%)
    • 7.6 Market opportunity by Age Group
      • Exhibit 59: Market opportunity by Age Group ($ billion)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 60: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 61: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 62: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 63: Chart on Geographic comparison
      • Exhibit 64: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 65: Chart on North America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 66: Data Table on North America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 67: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 68: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 Europe - Market size and forecast 2022-2027
      • Exhibit 69: Chart on Europe - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 70: Data Table on Europe - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 71: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 72: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.5 APAC - Market size and forecast 2022-2027
      • Exhibit 73: Chart on APAC - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 74: Data Table on APAC - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 75: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 76: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.6 South America - Market size and forecast 2022-2027
      • Exhibit 77: Chart on South America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 78: Data Table on South America - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 79: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.7 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 81: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 82: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 83: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 85: Chart on US - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 86: Data Table on US - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 87: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 89: Chart on China - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 90: Data Table on China - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 91: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 Japan - Market size and forecast 2022-2027
      • Exhibit 93: Chart on Japan - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 94: Data Table on Japan - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 95: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.11 Germany - Market size and forecast 2022-2027
      • Exhibit 97: Chart on Germany - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 98: Data Table on Germany - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 99: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.12 UK - Market size and forecast 2022-2027
      • Exhibit 101: Chart on UK - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 102: Data Table on UK - Market size and forecast 2022-2027 ($ billion)
      • Exhibit 103: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 105: Market opportunity by geography ($ billion)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 106: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 107: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 108: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 109: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 110: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 111: Matrix on vendor position and classification
            • 12.3 Al Hokair Entertainment
              • Exhibit 112: Al Hokair Entertainment - Overview
              • Exhibit 113: Al Hokair Entertainment - Product / Service
              • Exhibit 114: Al Hokair Entertainment - Key offerings
            • 12.4 CEDAR FAIR LP
              • Exhibit 115: CEDAR FAIR LP - Overview
              • Exhibit 116: CEDAR FAIR LP - Product / Service
              • Exhibit 117: CEDAR FAIR LP - Key offerings
            • 12.5 Chimelong Group Co. Ltd.
              • Exhibit 118: Chimelong Group Co. Ltd. - Overview
              • Exhibit 119: Chimelong Group Co. Ltd. - Product / Service
              • Exhibit 120: Chimelong Group Co. Ltd. - Key offerings
            • 12.6 Compagnie des Alpes
              • Exhibit 121: Compagnie des Alpes - Overview
              • Exhibit 122: Compagnie des Alpes - Business segments
              • Exhibit 123: Compagnie des Alpes - Key news
              • Exhibit 124: Compagnie des Alpes - Key offerings
              • Exhibit 125: Compagnie des Alpes - Segment focus
            • 12.7 Entertainment Plus Production
              • Exhibit 126: Entertainment Plus Production - Overview
              • Exhibit 127: Entertainment Plus Production - Product / Service
              • Exhibit 128: Entertainment Plus Production - Key offerings
            • 12.8 Fakieh Hospitality Leisure Group
              • Exhibit 129: Fakieh Hospitality Leisure Group - Overview
              • Exhibit 130: Fakieh Hospitality Leisure Group - Product / Service
              • Exhibit 131: Fakieh Hospitality Leisure Group - Key offerings
            • 12.9 IMG Artists
              • Exhibit 132: IMG Artists - Overview
              • Exhibit 133: IMG Artists - Product / Service
              • Exhibit 134: IMG Artists - Key offerings
            • 12.10 irque du Soleil Entertainment Group
              • Exhibit 135: irque du Soleil Entertainment Group - Overview
              • Exhibit 136: irque du Soleil Entertainment Group - Product / Service
              • Exhibit 137: irque du Soleil Entertainment Group - Key offerings
            • 12.11 Merlin Entertainments Group Ltd.
              • Exhibit 138: Merlin Entertainments Group Ltd. - Overview
              • Exhibit 139: Merlin Entertainments Group Ltd. - Business segments
              • Exhibit 140: Merlin Entertainments Group Ltd. - Key news
              • Exhibit 141: Merlin Entertainments Group Ltd. - Key offerings
              • Exhibit 142: Merlin Entertainments Group Ltd. - Segment focus
            • 12.12 PARQUES REUNIDOS SERVICIOS CENTRALES SA
              • Exhibit 143: PARQUES REUNIDOS SERVICIOS CENTRALES SA - Overview
              • Exhibit 144: PARQUES REUNIDOS SERVICIOS CENTRALES SA - Product / Service
              • Exhibit 145: PARQUES REUNIDOS SERVICIOS CENTRALES SA - Key offerings
            • 12.13 SeaWorld Entertainment Inc.
              • Exhibit 146: SeaWorld Entertainment Inc. - Overview
              • Exhibit 147: SeaWorld Entertainment Inc. - Product / Service
              • Exhibit 148: SeaWorld Entertainment Inc. - Key offerings
            • 12.14 Six Flags Entertainment Corp.
              • Exhibit 149: Six Flags Entertainment Corp. - Overview
              • Exhibit 150: Six Flags Entertainment Corp. - Product / Service
              • Exhibit 151: Six Flags Entertainment Corp. - Key offerings
            • 12.15 The Walt Disney Co.
              • Exhibit 152: The Walt Disney Co. - Overview
              • Exhibit 153: The Walt Disney Co. - Business segments
              • Exhibit 154: The Walt Disney Co. - Key offerings
              • Exhibit 155: The Walt Disney Co. - Segment focus
            • 12.16 Timezone Entertainment Pvt. Ltd.
              • Exhibit 156: Timezone Entertainment Pvt. Ltd. - Overview
              • Exhibit 157: Timezone Entertainment Pvt. Ltd. - Product / Service
              • Exhibit 158: Timezone Entertainment Pvt. Ltd. - Key offerings
            • 12.17 Universal Studios Recreation Group
              • Exhibit 159: Universal Studios Recreation Group - Overview
              • Exhibit 160: Universal Studios Recreation Group - Product / Service
              • Exhibit 161: Universal Studios Recreation Group - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 162: Inclusions checklist
                • Exhibit 163: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 164: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 165: Research methodology
                • Exhibit 166: Validation techniques employed for market sizing
                • Exhibit 167: Information sources
              • 13.5 List of abbreviations
                • Exhibit 168: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

              PURCHASE FULL REPORT OF

              entertainment and amusement market

              Key Questions Answered

              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?

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