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The market trends and analysis report provides a comprehensive examination of key growth factors, notably the increasing demand for culturally relevant content. There is also a significant upward trend in the popularity of virtual reality (VR) and 360-degree videos. However, the market faces challenges due to illegal downloading and piracy of content. These factors collectively shape the market landscape, highlighting both opportunities and obstacles in the dynamic realm of digital media consumption.
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Companies are implementing various market growth and forecasting strategies by analyzing factors such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product or service launches to enhance their presence in the market.
Alibaba Group Holding Ltd. - The company offers media and entertainment solutions through Alibaba Pictures, an integrated platform that provides content production, promotion and distribution, intellectual property-related licensing and commercial management, cinema ticketing management, and Internet data services for the entertainment industry.
The market report also includes detailed analyses of the competitive landscape of the market and information about 15 market companies, including Alibaba Group Holding Ltd., Alpha Group Animation, Aoqi Inflatables Co. Ltd., Baidu Inc., Beijing Weiran Network Technology Co. Ltd., Bilibili Inc., ByteDance Ltd., Cisco Systems Inc., Dalian Wanda Group, Kuaishou Technology, NetEase Inc., Ocean Butterflies Music, Perfect World Co. Ltd., SINA Corp., Sohu.com Ltd., Sony Group Corp., Tencent Holdings Ltd., Two Four Seven Group, Warner Music Group Corp, and Zhihu Inc.
Qualitative and quantitative analysis of market growth and trends of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified. Furthermore, market growth and forecasting it is also quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
In the market, mobile gaming stands out as a significant driver, fueled by the country's massive mobile reach and growing OTT (Over-The-Top) consumption. Additionally, advertising remains a robust revenue stream, especially with China boasting the world's fastest-growing advertising market. Global content continues to penetrate the mainland, contributing to media development. However, challenges persist, including regulatory hurdles and competition from international media companies. Despite this, China's media and entertainment industry is expected to continue its rapid growth, driven by evolving consumer preferences and technological advancements. Our researchers analyzed the market research and growth data with 2023 as the base year, along with the key market growth analysis, trends, and challenges. A holistic analysis of drivers, trends, and challenges will help companies refine their marketing strategies to gain a competitive advantage.
Growing demand for culturally relevant content is notably driving market growth. Content such as domestic film, television, music, and gaming content that resonates with Chinese audiences is gaining popularity in the country. For instance, in 2023, around 85% of the movies shown in China were produced domestically. Media companies operating in the country are increasingly investing in content localization and cultural relevance, enhancing their credibility and goodwill among Chinese consumers. Moreover, the regulatory environment in China plays a significant role in driving content localization and cultural relevance. The tax incentives and tax discounts imposed by the government in China favor the locally produced content.
However, the government in the country also imposes strict censorship guidelines on media content to ensure that it aligns with socialist values, promotes positive social norms, and avoids sensitive political topics. Media companies must comply with these regulations by localizing content to meet censorship requirements and secure approval for distribution. Such factors drive the demand for culturally relevant content, in turn propelling the market during the forecast period.
Significant Market Trends
The growing popularity of VR and 360-degree videos is an emerging trend shaping market development. VR is a new trend in the entertainment sphere, making its way to several digital arenas, particularly in digital video content. The emergence of the concept of VR as one of the mainstream platforms led to the technological transformation of the digital world. VR and 360-degree videos provide users with immersive experiences that transport them to virtual environments and allow them to explore and interact with digital content in three dimensions. This immersive experience enhances storytelling and enables users to feel like they are part of the narrative, creating a deeper emotional connection and sense of presence.
Further, major Chinese tech companies are investing heavily in VR and incorporating VR capabilities into their entertainment platforms and services. This integration allows users to access VR content seamlessly through popular apps, streaming platforms, and social media networks, driving wider adoption and usage. VR and 360-degree videos present unique opportunities for creative expression, allowing artists to push the boundaries of traditional media formats and explore new possibilities in immersive storytelling. Therefore, such factors drive the growth of VR and 360-degree videos, in turn, drive the growth of the market during the forecast period.
Illegal downloading and piracy of content is a significant challenge hindering market development. Piracy results in significant revenue losses for content creators, distributors, and rights holders. When consumers access pirated content through unauthorized channels, they deprive legitimate rights holders of potential revenue streams, including box office sales, subscription fees, advertising revenue, and licensing fees. This loss of revenue can hinder the financial viability of media and entertainment companies, reducing their ability to invest in new content creation, production quality, and innovation.
Further, when consumers encounter pirated content through unauthorized channels, they may be exposed to low-quality copies, malware, or deceptive advertising. This can lead to negative experiences and disillusionment with the industry, reducing consumer willingness to pay for legal scope and undermining the expansion of legal distribution channels. Therefore, such factors hinder the development of the market during the forecast period.
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In China, the media and entertainment sector is experiencing remarkable development. With a total population of over a billion, the game industry and Over-the-Top (OTT) content are witnessing significant growth. Global players are keen to establish their reach in the mainland, while local media and cinema companies continue to produce diverse content. Advertising remains a key revenue source, with China boasting the fastest-growing advertising market globally. As the mobile landscape evolves, OTT platforms and games are gaining traction, accounting for a substantial share of the advertising pie. Despite regulatory challenges, China's media and entertainment industry show no signs of slowing down, fueled by innovation and a burgeoning consumer base.
The market share growth by the wire segment will be significant during the forecast period. The wire segment in the China media and entertainment market refers to the various applications of wired technology in facilitating communication, data transfer and signal transmission across various segments of the market. Wire technology is commonly used in broadcasting and distribution applications, such as the transmission of audio, video, and data signals from production studios to broadcasting stations and other applications. The wire segment was the largest and was valued at USD 159.61 billion in 2018. In addition, the demand for high-speed data transfer drives the adoption of wire technology solutions in the media and entertainment industry. With the growing volume of digital scope, including high-definition video, 3D graphics, and immersive audio, wired connections such as fiber optics and Ethernet cables are becoming popular for ensuring fast and reliable data transmission between production equipment, storage systems, and distribution networks. Moreover, the wired technology solutions offer seamless integration with existing infrastructure and equipment in media production facilities, broadcasting stations, and content distribution networks. Such factors drive the expansion of the wire segment in the market during the forecast period.
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Based on the revenue, the market has been segmented into advertisement revenue, subscription revenue and others. The advertisement revenue?segment will account for the largest share of this segment.?
The Media and Entertainment market in China is witnessing dynamic growth, driven by factors such as the influence of Artificial Intelligence (AI) and Generation Z preferences. With advancements like the 5G network and IoT (Internet of Things), industry leaders like Alibaba Pictures Group and EROS International Media Ltd. are capitalizing on opportunities. Esports and video games have gained prominence, amplified by events like the Asian Games Hangzhou 2022. The rise of VR, Metaverse, and AI-generated content (AIGC) opens new dimensions. Key players, including Sony Corporation, Netflix, and Apple, navigate this landscape, while YouTube and Podcasts remain influential. In addition, technologies like Multi-access Edge Computing (MEC) and Progressive Web Applications shape the industry's future, emphasizing the importance of PR strategies for sustained growth. The vibrant market, centred in Shanghai and Hong Kong, integrates cutting-edge technologies like Artificial Intelligence (AI), Over-the-top (OTT) video, and Virtual Reality (VR), along with AI-generated content (AIGC).
Additionally, the media and entertainment industry is experiencing a significant transformation driven by advancements in AI (Artificial Intelligence) and VR (Virtual Reality) technologies. Companies like FantaWild Holding Inc. are leading the way in producing innovative OTT (Over-the-top) video content and exploring new avenues such as AIGC (Artificial Intelligence Generated Content). Professionals like Cecilia Yau and Frank Cai are at the forefront of this evolution, leveraging their expertise in PR (Public Relations) to promote the industry's growth. With Olivia Xie contributing insights from the APAC (Asia Pacific) region, China's entertainment landscape continues to expand along with the Global Entertainment and Media (E&M) Industry, offering diverse and immersive experiences to audiences worldwide.
Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2023 |
Forecast period |
2024-2028 |
Growth momentum & CAGR |
Accelerate at a CAGR of 5.95% |
Market Growth 2024-2028 |
USD 81.45 billion |
Market structure |
Fragmented |
YoY growth (%) |
5.45 |
Competitive landscape |
Leading companies, Competitive Strategies, Consumer engagement scope |
Key companies profiled |
Alibaba Group Holding Ltd., Alpha Group Animation, Aoqi Inflatables Co. Ltd., Baidu Inc., Beijing Weiran Network Technology Co. Ltd., Bilibili Inc., ByteDance Ltd., Cisco Systems Inc., Dalian Wanda Group, Kuaishou Technology, NetEase Inc., Ocean Butterflies Music, Perfect World Co. Ltd., SINA Corp., Sohu.com Ltd., Sony Group Corp., Tencent Holdings Ltd., Two Four Seven Group, Warner Music Group Corp, and Zhihu Inc. |
Market dynamics |
Parent market analysis, Market forecasting, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
We can help! Our analysts can customize this market research report to meet your requirements. Get in touch
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Application
7 Market Segmentation by Revenue
8 Market Segmentation by Type
9 Customer Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
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