Arcade Gaming Market by End-user, Type, Genre, and Geography - Forecast and Analysis 2021-2025

  • Published: May 2021
  • Pages: 120
  • SKU: IRTNTR43930
Technavio

Purchase this report now and if we publish a new version within 90 days, we will send you a free copy.

Safe and Secure SSL Encrypted
  • 2500.00
  • USD

The arcade gaming market size will grow up to USD 1.66 billion at a CAGR of 1.74% during 2021-2025.

This arcade gaming market analysis report entails exhaustive statistical qualitative and quantitative data on end-user (gaming hubs, semi-commercial, and residential), type (video games, simulation games, and mechanical games), genre (racing, shooting, sports, and action), and geography (APAC, North America, Europe, South America, and MEA) and their contribution to the target market. View our sample report to gather market insights on the segmentations. Furthermore, with the latest key findings on the post COVID-19 impact on the market, available in this report, you can create successful business strategies to generate new sales opportunities.

What will the Arcade Gaming Market Size be in 2021?

Arcade-Gaming-Market-Market-Size-2020-2025

Browse TOC and LoE with selected illustrations and example pages of Arcade Gaming Market

 Get Your FREE Sample Now!

Arcade Gaming Market: Key Drivers and Trends

Key drivers such as the high scope for monetization are notably supporting the arcade gaming market growth. However, one of the foremost factors impeding market growth is high maintenance cost. Get detailed insights on the trends and challenges to stay prepared for the obstacles in the future, which will help companies analyze and develop growth strategies.

This post-pandemic arcade gaming market report has assessed the shift in consumer behavior and identified and explored the upcoming trends, drivers, and challenges that will have a far-reaching effect on the market growth. Understanding market trends is essential for identifying new business opportunities across segmentations and geographies.

Who are the Major Arcade Gaming Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • BANDAI NAMCO Entertainment Europe SAS
  • Bay Tek Entertainment Inc.
  • Capcom Co. Ltd.
  • CXC Simulations
  • D-BOX Technologies Inc.
  • International Games System Co. Ltd.
  • Nintendo Co. Ltd.
  • PrimeTime Amusements
  • SEGA SAMMY HOLDINGS Inc.
  • Square Enix Holdings Co. Ltd.

 

The arcade gaming market analysis report contains exhaustive actionable insights on the organic and inorganic growth strategies deployed by the vendors. The arcade gaming market is fragmented and is expected to provide favorable growth environment to new and existing players in the coming years. Click here to uncover details of successful business strategies adopted by the vendors.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The key vendor profiles include information on their production, sustainability, and growth prospects. Download a free sample of the arcade gaming market forecast report for insights on complete key vendor profiles.

Which are the Key Regions for Arcade Gaming Market?

Arcade-Gaming-Market-Market-Share-by-Region-2020-2025

For more insights on the market share of various regions Request for a FREE sample now!

52% of the market’s growth will originate from APAC during the forecast period. China, Japan, and South Korea (Republic of Korea) are the key markets for arcade gaming in APAC.

APAC has been recording significant growth rate and is expected to offer several growth opportunities to market vendors during the forecast period. The increasing physical activity on arcade gaming has been identified as one of the chief factors that will drive the arcade gaming market growth in APAC over the forecast period. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.

What are the Revenue-generating End-user Segments in the Arcade Gaming Market?

Arcade-Gaming-Market-Market-Share-by-End-2020-2025

To gain further insights on the market contribution of various segments Request for a FREE sample!

The arcade gaming market share growth by the gaming hubs segment has been significant. The arcade gaming market report provides comprehensive understanding of the subsegments of the target market to identify niche customer groups and demographic requirements. Furthermore, the report provides insights on the impact of COVID-19 on market segments, which can be used to deduce transformation patterns in consumer behavior in the coming years and improvise business plans.

This report provides an accurate prediction of the contribution of all the segments to the growth of the arcade gaming market size. Request for a free sample of the report to get an exclusive glimpse of actionable market insights on post COVID-19 impact on each segment.

 

Event-Tickets-Market-Report

Request for a FREE sample

What are the Key Factors Covered in this Arcade Gaming Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive arcade gaming market growth during the next five years
  • Precise estimation of the arcade gaming market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the arcade gaming market across APAC, North America, Europe, South America, and MEA 
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of arcade gaming market vendors

We can help! Our analysts can customize this report to meet your requirements. Get in touch

Arcade Gaming Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 2%

Market growth 2021-2025

$ 1.66 billion

Market structure

Fragmented

YoY growth (%)

1.51

Regional analysis

APAC, North America, Europe, South America, and MEA

Performing market contribution

APAC at 52%

Key consumer countries

US, China, Japan, and South Korea (Republic of Korea)

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period,

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Read More Read Less

Executive Summary

    Market Landscape

    • Market ecosystem
    • Value chain analysis

    Market Sizing

    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025

    Five Forces Analysis

    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition

    Market Segmentation by End-user

    • Market segments
    • Comparison by End-user
    • Gaming hubs - Market size and forecast 2020-2025
    • Semi-commercial - Market size and forecast 2020-2025
    • Residential - Market size and forecast 2020-2025
    • Market opportunity by End-user

    Market Segmentation by Type

    • Market segments
    • Comparison by Type
    • Video games - Market size and forecast 2020-2025
    • Simulation games - Market size and forecast 2020-2025
    • Mechanical games - Market size and forecast 2020-2025
    • Market opportunity by Type

    Market Segmentation by Genre

    • Market segments
    • Comparison by Genre
    • Racing - Market size and forecast 2020-2025
    • Shooting - Market size and forecast 2020-2025
    • Sports - Market size and forecast 2020-2025
    • Action - Market size and forecast 2020-2025
    • Market opportunity by Genre

    Customer landscape

    • Customer landscape

    Geographic Landscape

    • Geographic segmentation
    • Geographic comparison
    • APAC - Market size and forecast 2020-2025
    • North America - Market size and forecast 2020-2025
    • Europe - Market size and forecast 2020-2025
    • South America - Market size and forecast 2020-2025
    • MEA - Market size and forecast 2020-2025
    • Key leading countries
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Market trends

    Vendor Landscape

    • Overview
    • Landscape disruption

    Vendor Analysis

    • Vendors covered
    • Market positioning of vendors
    • BANDAI NAMCO Entertainment Europe SAS
    • Bay Tek Entertainment Inc.
    • Capcom Co. Ltd.
    • CXC Simulations
    • D-BOX Technologies Inc.
    • International Games System Co. Ltd.
    • Nintendo Co. Ltd.
    • PrimeTime Amusements
    • SEGA SAMMY HOLDINGS Inc.
    • Square Enix Holdings Co. Ltd.

    Appendix

    • Scope of the report
    • Currency conversion rates for US$
    • Research methodology
    • List of abbreviations

    Research Framework

    Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

    TechnavioINFORMATION SOURCES

    Primary sources

    • Manufacturers and suppliers
    • Channel partners
    • Industry experts
    • Strategic decision makers

    Secondary sources

    • Industry journals and periodicals
    • Government data
    • Financial reports of key industry players
    • Historical data
    • Press releases
    Technavio

    TechnavioDATA ANALYSIS

    Data Synthesis

    • Collation of data
    • Estimation of key figures
    • Analysis of derived insights

    Data Validation

    • Triangulation with data models
    • Reference against proprietary databases
    • Corroboration with industry experts
    Technavio

    TechnavioREPORT WRITING

    Qualitative

    • Market drivers
    • Market challenges
    • Market trends
    • Five forces analysis

    Quantitative

    • Market size and forecast
    • Market segmentation
    • Geographical insights
    • Competitive landscape
    Interested in this report?
    Get your FREE sample now!
    The arcade gaming market growth will increase by $1567.01 million during 2019-2024.
    The arcade gaming market is expected to grow at a CAGR of 1.66% during 2019-2024.
    Technavio has segmented the arcade gaming market by end user (Gaming hubs, Semi-commercial, and Residential) ,type (Video games, Simulation games, and Mechanical games) , and other1 (Racing, Shooting, Sports, and Action).
    BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd. are a few of the key vendors in the arcade gaming market.
    APAC will register the highest growth rate of 50.98% among the other regions. Therefore, the arcade gaming market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
    • US
    • China
    • Japan
    • South Korea (Republic of Korea)
    • Germany
    The key factors driving the arcade gaming market growth are:
    • High scope for monetization
    The arcade gaming market vendors should focus on grabbing business opportunities from the gaming hubs segment as it accounted for the largest market share in the base year.
    Safe and Secure SSL Encrypted
    Technavio

    Single User:

    2500 USD

    Technavio Get the report (PDF) sent to your email within minutes.

    Subscribe & Save

    Get lifetime access to our
    Technavio Insights

    Want to customize this report?

    This report can be personalized according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.

    We offer $1000 worth of FREE customization at the time of purchase
    Technavio
    Enquire Before Buying
    1. Home
    2. Consumer Discretionary
    3. Published Report
    17,000 reports available | Plans starting from just 5,000 USD | Get FREE trial>>