Arcade Gaming Market by End-user, Type, Genre, and Geography - Forecast and Analysis 2021-2025

  • Published: May 2021
  • Pages: 120
  • SKU: IRTNTR43930

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The arcade gaming market size is expected to grow by USD 1.66 billion and record a CAGR of 1.74% during 2021-2025.

This post-pandemic arcade gaming market report has assessed the shift in consumer behavior and has identified and explored the upcoming trends and drivers that the vendors can capitalize on to support prompt business decisions. In this arcade gaming market analysis report, key drivers such as high scope for monetization have been discussed with emerging growth regions, which will offer immense business opportunities. Our analysts have also identified challenges such as high maintenance costs, which will impede market growth. With these insights, the vendors can recreate their plan of action to obtain growth opportunities in the future.

What will the Arcade Gaming Market Size be in 2021?

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Who are the Key Vendors in the Arcade Gaming Market?

The arcade gaming market forecast report provides insights on complete key vendor profiles and their business strategies to reimage themselves. The profiles include information on the production, competitive landscape, sustainability, and prospects of the leading companies including:

 

  • BANDAI NAMCO Entertainment Europe SAS
  • Bay Tek Entertainment Inc.
  • Capcom Co. Ltd.
  • CXC Simulations
  • D-BOX Technologies Inc.
  • International Games System Co. Ltd.
  • Nintendo Co. Ltd.
  • PrimeTime Amusements
  • SEGA SAMMY HOLDINGS Inc.
  • Square Enix Holdings Co. Ltd.

 

The arcade gaming market is fragmented and the vendors are deploying various growth strategies to compete in the market. Click here to uncover other successful business strategies deployed by the vendors.

This arcade gaming market report further entails segmentation by end-user (gaming hubs, semi-commercial, and residential), type (video games, simulation games, and mechanical games), genre (racing, shooting, sports, and action), and geography (APAC, North America, Europe, South America, and MEA). View our sample report to gather market insights on the segmentations.

To make the most of the opportunities, vendors should focus on fast-growing segments, while maintaining their positions in the slow-growing segments. Fetch actionable market insights on post COVID-19 impact on each product and service segments.

 

Which are the Key Regional Markets for Arcade Gaming Market?

Arcade-Gaming-Market-Market-Share-by-Region-2020-2025

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The report offers an up-to-date analysis of the geographical composition of the market. APAC will record a fast growth rate during 2021-2025, owing to which the region should offer several growth opportunities to market vendors. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.

52% of the market’s growth will originate from APAC during the forecast period. China, Japan, and South Korea (Republic of Korea) are the key markets for arcade gaming in the region. This report provides estimations of the contribution of all regions to the growth of the arcade gaming market size.

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What are the Key Factors Covered in this Arcade Gaming Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive arcade gaming market growth during the next five years
  • Precise estimation of the arcade gaming market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the arcade gaming industry across APAC, North America, Europe, South America, and MEA
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of arcade gaming market vendors

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Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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The arcade gaming market growth will increase by $1567.01 million during 2019-2024.
The arcade gaming market is expected to grow at a CAGR of 1.66% during 2019-2024.
Technavio has segmented the arcade gaming market by end user (Gaming hubs, Semi-commercial, and Residential) ,type (Video games, Simulation games, and Mechanical games) , and other1 (Racing, Shooting, Sports, and Action).
BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd. are a few of the key vendors in the arcade gaming market.
APAC will register the highest growth rate of 50.98% among the other regions. Therefore, the arcade gaming market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
  • US
  • China
  • Japan
  • South Korea (Republic of Korea)
  • Germany
The key factors driving the arcade gaming market growth are:
  • High scope for monetization
The arcade gaming market vendors should focus on grabbing business opportunities from the gaming hubs segment as it accounted for the largest market share in the base year.

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