The corporate game-based learning market size has the potential to grow by USD 73.90 million during 2020-2024, and the market’s growth momentum will accelerate at a CAGR of 6.46%.
This report provides a detailed analysis of the market by product (generic and packaged), geography (North America, Europe, APAC, South America, and MEA), and key vendors.
Market Overview
Browse TOC and LoE with selected illustrations and example pages of Corporate Game-Based Learning Market
Market Competitive Analysis
The report analyzes the market’s competitive landscape and offers information on several market vendors, including:
- BreakAway Ltd. Inc.
- Designing Digitally Inc.
- EI Design Pvt Ltd.
- GAMELEARN SL
- G-Cube Webwide Software Pvt. Ltd.
- Growth Engineering
- Indusgeeks USA Inc.
- MLevel Inc.
- Stratbeans Consulting Pvt. Ltd.
- Wrainbo Inc.
The corporate game-based learning market is fragmented and the vendors are deploying organic and inorganic growth strategies to compete in the market. Click here to uncover other successful business strategies deployed by the vendors.
The market players also significantly leverage external market drivers such as improved learning delivery system to achieve growth opportunities. However, factors such as high cost of development will challenge the growth of the market participants. To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
Download a free sample of the corporate game-based learning market forecast report for insights on complete key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies,
This corporate game-based learning market analysis report also provides detailed information on the upcoming trends and challenges that will influence market growth. This will help companies create strategies to make the most of future growth opportunities.
Corporate Game-Based Learning Market: Key Drivers and Trends
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Corporate Game-Based Learning Market: Segmentation by Geography
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50% of the market’s growth will originate from North America during the forecast period. The US and Canada are the key markets for corporate game-based learning in North America. Market growth in this region will be slower than the growth of the market in APAC.
The high generation of jobs in the IT, banking, and healthcare industry is one of the prime factors that will facilitate the corporate game-based learning market growth in North America over the forecast period. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.
Corporate Game-Based Learning Market: Segmentation by Product
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The generic games are standard theme games that are readily available with the vendor and are suitable for any kind of organizational setup. The high demand for these game-based learning products is the key factor responsible for the dominance of this segment in the global market. Therefore, the growth of the market segment is expected to be significant throughout the forecast period.
This report provides an accurate prediction of the contribution of all the segments to the growth of the corporate game-based learning market size. Fetch actionable market insights on post COVID-19 impact on each segment.
Corporate Game-Based Learning Market: Key Highlights of the Report for 2020-2024
- CAGR of the market during the forecast period 2020-2024
- Detailed information on factors that will drive corporate game-based learning market growth during the next five years
- Precise estimation of the corporate game-based learning market size and its contribution to the parent market
- Accurate predictions on upcoming trends and changes in consumer behavior
- The growth of the corporate game-based learning industry across North America, Europe, APAC, South America, and MEA
- A thorough analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of corporate game-based learning market vendors
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