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Europe Gaming Hardware Market Analysis, Size, and Forecast 2026-2030: Europe (Germany, UK, and France)

Europe Gaming Hardware Market Analysis, Size, and Forecast 2026-2030:
Europe (Germany, UK, and France)

Published: Jan 2026 209 Pages SKU: IRTNTR74899

Market Overview at a Glance

$4.81 B
Market Opportunity
5.6%
CAGR 2025 - 2030
5.1%
YoY growth 2025-2026(%)
$7.81 B
Consoles segment 2024

Europe Gaming Hardware Market Size 2026-2030

The europe gaming hardware market size is valued to increase by USD 4.81 billion, at a CAGR of 5.6% from 2025 to 2030. Acceleration of semiconductor evolution and pursuit of graphical fidelity will drive the europe gaming hardware market.

Major Market Trends & Insights

  • By Product - Consoles segment was valued at USD 7.81 billion in 2024
  • By Price Range - Mid range segment accounted for the largest market revenue share in 2024

Market Size & Forecast

  • Market Opportunities: USD 8.23 billion
  • Market Future Opportunities: USD 4.81 billion
  • CAGR from 2025 to 2030 : 5.6%

Market Summary

  • The gaming hardware market in Europe is driven by relentless technological advancement and a sophisticated consumer base. This ecosystem, comprising consoles, high-performance PCs, and specialized peripherals, functions by processing immense volumes of graphical data. Core innovations center on achieving photorealistic visuals through real-time ray tracing and enhancing performance via artificial intelligence upscaling.
  • The institutionalization of esports further fuels demand for professional-grade equipment, pushing manufacturers to innovate in areas like input latency and ergonomic design.
  • A significant business scenario shaping the market involves supply chain resilience; a firm that diversifies its component sourcing can mitigate disruptions from geopolitical events, ensuring a stable supply of graphics processing units and avoiding stock shortages that would otherwise delay product launches and cede market share.
  • This strategic pivot from just-in-time manufacturing to a more robust model underscores the evolving operational challenges and the need for proactive risk management in a dynamic, high-stakes industry.

What will be the Size of the Europe Gaming Hardware Market during the forecast period?

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How is the Europe Gaming Hardware Market Segmented?

The europe gaming hardware industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2026-2030, as well as historical data from 2020-2024 for the following segments.

  • Product
    • Consoles
    • PC
    • Accessories
  • Price range
    • Mid range
    • Entry level
    • Premium
  • Channel
    • Online
    • Offline
    • Hybrid
  • Geography
    • Europe
      • Germany
      • UK
      • France

By Product Insights

The consoles segment is estimated to witness significant growth during the forecast period.

The consoles segment is sustained by strong brand affinity and a structured retail environment. The transition to digital-first ecosystems drives hardware design, necessitating larger internal storage and higher bandwidth network controllers.

This shift is also influenced by regional economic diversity, creating a tiered market. In fact, optimizing network controller firmware has led to a 15% reduction in download times for large game files, directly impacting user satisfaction.

The integration of high-throughput wi-fi and advanced motherboards is now standard. While small-form-factor desktop pcs present an alternative, console convenience prevails, even as hardware upgrade cycles become more frequent to improve visual fidelity and reduce system latency.

Meanwhile, the prospect of hardware-agnostic gaming via augmented reality smart glasses remains on the horizon.

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The Consoles segment was valued at USD 7.81 billion in 2024 and showed a gradual increase during the forecast period.

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Market Dynamics

Our researchers analyzed the data with 2025 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

  • The gaming hardware market's trajectory is being defined by several convergent forces. The impact of the right to repair directive expansion is compelling a shift toward modularity, a trend amplified by the nvidia geforce rtx 50-series launch impact, which showcased designs with more accessible components.
  • Simultaneously, the ecodesign for games consoles agreement and the digital product passport regulation impact are forcing a systemic re-evaluation of the entire product lifecycle, from sourcing to disposal. This regulatory pressure aligns with the high-fidelity visual standards integration demanded by consumers.
  • On the technology front, the cloud infrastructure hardware-agnostic shift represents a long-term challenge to traditional sales, while the augmented reality gaming platform emergence creates an entirely new hardware category. The pursuit of semiconductor evolution graphical fidelity is a constant driver, balanced by the need to manage global supply network vulnerability.
  • The institutionalization of competitive gaming has a direct impact on esports influence on hardware purchasing, creating strong demand for professional-grade competitive peripherals. Furthermore, companies are grappling with the effects of supply chain disruption geopolitical impact and stringent regulatory compliance challenges.
  • Firms that proactively address the hardware-agnostic gaming ecosystem evolution and the development of high-speed digital infrastructure are better positioned; those adapting to the institutionalization of competitive gaming impact by focusing on neural processing in system performance have shown a 20% improvement in product-market fit for the pro-gamer segment.
  • The proliferation of next-generation display integration continues to push the boundaries of visual performance.

What are the key market drivers leading to the rise in the adoption of Europe Gaming Hardware Industry?

  • The acceleration of semiconductor evolution and the continuous pursuit of graphical fidelity are key drivers fueling the market's expansion.

  • Market growth is fueled by continuous technological advancement and the cultural shift toward competitive gaming. The pursuit of enhanced graphical fidelity compels a consistent hardware replacement cycle, with each new architectural design unlocking higher levels of realism.
  • This demand for more processing power and computational power supports a robust market for cutting-edge components. The institutionalization of esports creates a halo effect, influencing purchasing decisions across the broader consumer base.
  • For instance, peripherals offering lower system latency and superior durability see a 30% higher attachment rate in competitive gaming circles.
  • Furthermore, the strategic development of high-speed digital infrastructure has enabled the growth of cloud-based services, which in turn stimulates demand for specialized client-side networking hardware, leading to a 25% increase in sales for compatible routers and interface devices.

What are the market trends shaping the Europe Gaming Hardware Industry?

  • The proliferation of high-fidelity visual standards is driving demand for next-generation display integration. This creates a need for hardware capable of supporting advanced rendering technologies.

  • Key market trends are redefining performance and user experience. The push for superior visual fidelity is a dominant force, with display technologies that support high-refresh-rate panels and advanced graphical rendering capabilities seeing adoption rates increase by over 40% in enthusiast segments. This is driving demand for hardware with dedicated artificial intelligence cores and advanced semiconductor fabrication.
  • Another significant trend is the rise of professional-grade peripherals, where the integration of advanced sensor technology has resulted in a 15% reduction in input latency, a critical factor for competitive play. Hardware optimization is now a key focus, with new self-optimizing systems that leverage neural processing to manage resources, improving overall efficiency by up to 20% without user intervention.

What challenges does the Europe Gaming Hardware Industry face during its growth?

  • Disruptions within global supply chains, compounded by geopolitical instability, present a key challenge to the industry's growth and stability.

  • The market faces significant structural challenges that impact stability and growth. A primary concern is the vulnerability of global supply networks; disruptions have led to component shortages, increasing procurement costs by up to 35% for certain semiconductors. This instability is compounded by stringent regional regulations.
  • Adherence to the digital product passport and end-of-life recycling mandates adds a layer of operational complexity, increasing compliance-related overhead by an estimated 15%. A more fundamental challenge is the paradigm shift toward hardware-agnostic gaming. As cloud streaming services mature, they reduce the necessity for powerful local hardware, potentially eroding the traditional hardware upgrade cycles that have historically driven the market.

Exclusive Technavio Analysis on Customer Landscape

The europe gaming hardware market forecasting report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the europe gaming hardware market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Customer Landscape of Europe Gaming Hardware Industry

Competitive Landscape

Companies are implementing various strategies, such as strategic alliances, europe gaming hardware market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.

Antec Inc. - Analysis indicates a focus on specialized PC components and accessories, including custom enclosures, power management units, and thermal regulation systems for enthusiast-grade desktop builds.

The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:

  • Antec Inc.
  • Apple Inc.
  • BIOSTAR Group.
  • Corsair Gaming Inc.
  • COUGAR
  • Dell Technologies Inc.
  • Electronic Arts Inc.
  • GAMDIAS Technology Co. Ltd.
  • HTC Corp.
  • Lenovo Group Ltd.
  • Logitech International SA
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NZXT Inc.
  • Razer Inc.
  • Sony Group Corp.
  • Tencent Holdings Ltd.
  • Thermaltake Technology Co.
  • Zotac Technology Ltd.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Recent Development and News in Europe gaming hardware market

  • In March 2025, the European Commission formally adopted the Digital Product Passport regulation for high-performance consumer electronics, mandating detailed component origin and repairability score information for new products.
  • In August 2025, Meta launched its next-generation augmented reality smart glasses across Europe, creating a new demand vector for high-throughput Wi-Fi routers and powerful home server PCs.
  • In May 2025, the European Commission implemented the updated Ecodesign for Games Consoles Voluntary Agreement, establishing stricter power-consumption limits for hardware during both active and standby modes.
  • In January 2025, Nvidia Corp. released its GeForce RTX 50-series graphics cards, introducing the Blackwell architecture which improved computational power and energy efficiency for the European market.

Dive into Technavio’s robust research methodology, blending expert interviews, extensive data synthesis, and validated models for unparalleled Europe Gaming Hardware Market insights. See full methodology.

Market Scope
Page number 209
Base year 2025
Historic period 2020-2024
Forecast period 2026-2030
Growth momentum & CAGR Accelerate at a CAGR of 5.6%
Market growth 2026-2030 USD 4809.8 million
Market structure Fragmented
YoY growth 2025-2026(%) 5.1%
Key countries Germany, UK, France and Rest of Europe
Competitive landscape Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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Research Analyst Overview

  • The gaming hardware market is undergoing a fundamental transformation driven by the relentless advancement of core components like the graphics processing unit and central processing unit. The integration of real-time ray tracing and artificial intelligence upscaling has become the new performance baseline.
  • Boardroom decisions are now heavily influenced by the need to align with sustainability mandates, as evidenced by the development of sophisticated thermal management systems that also improve energy efficiency. The market for peripherals, including spatial audio headsets, mechanical keyboards, and high-dots-per-inch optical mice, is thriving on the demand for competitive precision.
  • A key boardroom consideration is the shift towards modular components, driven by consumer demand for customization and repairability. The adoption of advanced architectural design and innovations in semiconductor fabrication continue to shorten product lifecycles.
  • For instance, firms that have integrated dedicated artificial intelligence cores and neural processing into their flagship graphics processing units have reported a 25% increase in performance-per-watt, a critical metric for the European market. This highlights the importance of hardware optimization in high-performance central processing units, motherboards, and even high-capacity storage solutions.
  • The premium market gravitates toward custom liquid cooling in premium boutique personal computer systems, while the mainstream is influenced by ergonomic design, high-refresh-rate panels, and low-latency wireless technologies. The rise of augmented reality smart glasses, small-form-factor desktop pcs, and the need for high-throughput wi-fi further diversifies the ecosystem.

What are the Key Data Covered in this Europe Gaming Hardware Market Research and Growth Report?

  • What is the expected growth of the Europe Gaming Hardware Market between 2026 and 2030?

    • USD 4.81 billion, at a CAGR of 5.6%

  • What segmentation does the market report cover?

    • The report is segmented by Product (Consoles, PC, and Accessories), Price Range (Mid range, Entry level, and Premium), Channel (Online, Offline, and Hybrid) and Geography (Europe)

  • Which regions are analyzed in the report?

    • Europe

  • What are the key growth drivers and market challenges?

    • Acceleration of semiconductor evolution and pursuit of graphical fidelity, Disruptions within supply chain and geopolitical instability

  • Who are the major players in the Europe Gaming Hardware Market?

    • Antec Inc., Apple Inc., BIOSTAR Group., Corsair Gaming Inc., COUGAR, Dell Technologies Inc., Electronic Arts Inc., GAMDIAS Technology Co. Ltd., HTC Corp., Lenovo Group Ltd., Logitech International SA, Microsoft Corp., Nintendo Co. Ltd., NZXT Inc., Razer Inc., Sony Group Corp., Tencent Holdings Ltd., Thermaltake Technology Co. and Zotac Technology Ltd.

Market Research Insights

  • Market dynamics are shaped by a complex interplay of consumer expectations and technological feasibility. The demand for improved visual fidelity has led to hardware upgrade cycles shortening by an average of 18% in some user segments. Concurrently, the push for backward compatibility ensures that software investments are protected, a key factor influencing purchasing decisions.
  • The evolution toward digital-first ecosystems has driven a 40% increase in demand for high-capacity storage solutions over the last two product generations. System latency remains a critical performance metric, with competitive gamers adopting peripherals that offer a measurable reduction in input delay.
  • This focus on performance is balanced against the emerging trend of hardware-agnostic gaming, which challenges traditional sales models but also creates opportunities for new device categories.

We can help! Our analysts can customize this europe gaming hardware market research report to meet your requirements.

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1. Executive Summary

1.1 Market overview

Executive Summary - Chart on Market Overview
Executive Summary - Data Table on Market Overview
Executive Summary - Chart on Country Market Characteristics
Executive Summary - Chart on Market by Geography
Executive Summary - Chart on Market Segmentation by Product
Executive Summary - Chart on Market Segmentation by Price Range
Executive Summary - Chart on Market Segmentation by Channel
Executive Summary - Chart on Incremental Growth
Executive Summary - Data Table on Incremental Growth
Executive Summary - Chart on Company Market Positioning

2. Technavio Analysis

2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

2.2 Criticality of inputs and Factors of differentiation

Overview on criticality of inputs and factors of differentiation

2.3 Factors of disruption

Overview on factors of disruption

2.4 Impact of drivers and challenges

Impact of drivers and challenges in 2025 and 2030

3. Market Landscape

3.1 Market ecosystem

Chart on Parent Market
Data Table on - Parent Market

3.2 Market characteristics

Chart on Market characteristics analysis

3.3 Value chain analysis

Chart on Value chain analysis

4. Market Sizing

4.1 Market definition

Data Table on Offerings of companies included in the market definition

4.2 Market segment analysis

Market segments

4.3 Market size 2025

4.4 Market outlook: Forecast for 2025-2030

Chart on Europe - Market size and forecast 2025-2030 ($ million)
Data Table on Regional - Market size and forecast 2025-2030 ($ million)
Chart on Europe: Year-over-year growth 2025-2030 (%)
Data Table on Regional - Market size and forecast 2025-2030 ($ million)

5. Historic Market Size

5.1 Gaming Hardware Market in Europe 2020 - 2024

Historic Market Size - Data Table on Gaming Hardware Market in Europe 2020 - 2024 ($ million)

5.2 Product segment analysis 2020 - 2024

Historic Market Size - Product Segment 2020 - 2024 ($ million)

5.3 Price Range segment analysis 2020 - 2024

Historic Market Size - Price Range Segment 2020 - 2024 ($ million)

5.4 Channel segment analysis 2020 - 2024

Historic Market Size - Channel Segment 2020 - 2024 ($ million)

5.5 Geography segment analysis 2020 - 2024

Historic Market Size - Geography Segment 2020 - 2024 ($ million)

6. Qualitative Analysis

6.1 The AI impact on gaming hardware market in Europe

7. Five Forces Analysis

7.1 Five forces summary

Five forces analysis - Comparison between 2025 and 2030

7.2 Bargaining power of buyers

Bargaining power of buyers - Impact of key factors 2025 and 2030

7.3 Bargaining power of suppliers

Bargaining power of suppliers - Impact of key factors in 2025 and 2030

7.4 Threat of new entrants

Threat of new entrants - Impact of key factors in 2025 and 2030

7.5 Threat of substitutes

Threat of substitutes - Impact of key factors in 2025 and 2030

7.6 Threat of rivalry

Threat of rivalry - Impact of key factors in 2025 and 2030

7.7 Market condition

Chart on Market condition - Five forces 2025 and 2030

8. Market Segmentation by Product

8.1 Market segments

Chart on Product - Market share 2025-2030 (%)
Data Table on Product - Market share 2025-2030 (%)

8.2 Comparison by Product

Chart on Comparison by Product
Data Table on Comparison by Product

8.3 Consoles - Market size and forecast 2025-2030

Chart on Consoles - Market size and forecast 2025-2030 ($ million)
Data Table on Consoles - Market size and forecast 2025-2030 ($ million)
Chart on Consoles - Year-over-year growth 2025-2030 (%)
Data Table on Consoles - Year-over-year growth 2025-2030 (%)

8.4 PC - Market size and forecast 2025-2030

Chart on PC - Market size and forecast 2025-2030 ($ million)
Data Table on PC - Market size and forecast 2025-2030 ($ million)
Chart on PC - Year-over-year growth 2025-2030 (%)
Data Table on PC - Year-over-year growth 2025-2030 (%)

8.5 Accessories - Market size and forecast 2025-2030

Chart on Accessories - Market size and forecast 2025-2030 ($ million)
Data Table on Accessories - Market size and forecast 2025-2030 ($ million)
Chart on Accessories - Year-over-year growth 2025-2030 (%)
Data Table on Accessories - Year-over-year growth 2025-2030 (%)

8.6 Market opportunity by Product

Market opportunity by Product ($ million)
Data Table on Market opportunity by Product ($ million)

9. Market Segmentation by Price Range

9.1 Market segments

Chart on Price Range - Market share 2025-2030 (%)
Data Table on Price Range - Market share 2025-2030 (%)

9.2 Comparison by Price Range

Chart on Comparison by Price Range
Data Table on Comparison by Price Range

9.3 Mid range - Market size and forecast 2025-2030

Chart on Mid range - Market size and forecast 2025-2030 ($ million)
Data Table on Mid range - Market size and forecast 2025-2030 ($ million)
Chart on Mid range - Year-over-year growth 2025-2030 (%)
Data Table on Mid range - Year-over-year growth 2025-2030 (%)

9.4 Entry level - Market size and forecast 2025-2030

Chart on Entry level - Market size and forecast 2025-2030 ($ million)
Data Table on Entry level - Market size and forecast 2025-2030 ($ million)
Chart on Entry level - Year-over-year growth 2025-2030 (%)
Data Table on Entry level - Year-over-year growth 2025-2030 (%)

9.5 Premium - Market size and forecast 2025-2030

Chart on Premium - Market size and forecast 2025-2030 ($ million)
Data Table on Premium - Market size and forecast 2025-2030 ($ million)
Chart on Premium - Year-over-year growth 2025-2030 (%)
Data Table on Premium - Year-over-year growth 2025-2030 (%)

9.6 Market opportunity by Price Range

Market opportunity by Price Range ($ million)
Data Table on Market opportunity by Price Range ($ million)

10. Market Segmentation by Channel

10.1 Market segments

Chart on Channel - Market share 2025-2030 (%)
Data Table on Channel - Market share 2025-2030 (%)

10.2 Comparison by Channel

Chart on Comparison by Channel
Data Table on Comparison by Channel

10.3 Online - Market size and forecast 2025-2030

Chart on Online - Market size and forecast 2025-2030 ($ million)
Data Table on Online - Market size and forecast 2025-2030 ($ million)
Chart on Online - Year-over-year growth 2025-2030 (%)
Data Table on Online - Year-over-year growth 2025-2030 (%)

10.4 Offline - Market size and forecast 2025-2030

Chart on Offline - Market size and forecast 2025-2030 ($ million)
Data Table on Offline - Market size and forecast 2025-2030 ($ million)
Chart on Offline - Year-over-year growth 2025-2030 (%)
Data Table on Offline - Year-over-year growth 2025-2030 (%)

10.5 Hybrid - Market size and forecast 2025-2030

Chart on Hybrid - Market size and forecast 2025-2030 ($ million)
Data Table on Hybrid - Market size and forecast 2025-2030 ($ million)
Chart on Hybrid - Year-over-year growth 2025-2030 (%)
Data Table on Hybrid - Year-over-year growth 2025-2030 (%)

10.6 Market opportunity by Channel

Market opportunity by Channel ($ million)
Data Table on Market opportunity by Channel ($ million)

11. Customer Landscape

11.1 Customer landscape overview

Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12. Geographic Landscape

12.1 Geographic segmentation

Chart on Market share by geography - 2025-2030 (%)
Data Table on Market share by geography - 2025-2030 (%)

12.2 Geographic comparison

Chart on Geographic comparison
Data Table on Geographic comparison

12.3 Germany - Market size and forecast 2025-2030

Chart on Germany - Market size and forecast 2025-2030 ($ million)
Data Table on Germany - Market size and forecast 2025-2030 ($ million)
Chart on Germany - Year-over-year growth 2025-2030 (%)
Data Table on Germany - Year-over-year growth 2025-2030 (%)

12.4 UK - Market size and forecast 2025-2030

Chart on UK - Market size and forecast 2025-2030 ($ million)
Data Table on UK - Market size and forecast 2025-2030 ($ million)
Chart on UK - Year-over-year growth 2025-2030 (%)
Data Table on UK - Year-over-year growth 2025-2030 (%)

12.5 France - Market size and forecast 2025-2030

Chart on France - Market size and forecast 2025-2030 ($ million)
Data Table on France - Market size and forecast 2025-2030 ($ million)
Chart on France - Year-over-year growth 2025-2030 (%)
Data Table on France - Year-over-year growth 2025-2030 (%)

12.6 Rest of Europe - Market size and forecast 2025-2030

Chart on Rest of Europe - Market size and forecast 2025-2030 ($ million)
Data Table on Rest of Europe - Market size and forecast 2025-2030 ($ million)
Chart on Rest of Europe - Year-over-year growth 2025-2030 (%)
Data Table on Rest of Europe - Year-over-year growth 2025-2030 (%)

12.7 Market opportunity by geography

Market opportunity by geography ($ million)
Data Table on Market opportunity by geography ($ million)

13. Drivers, Challenges, and Opportunity

13.1 Market drivers

Acceleration of semiconductor evolution and pursuit of graphical fidelity
Institutionalization of competitive gaming and expansion of professional esports infrastructure
Strategic development of high-speed digital infrastructure

13.2 Market challenges

Disruptions within supply chain and geopolitical instability
Compliance with stringent regulatory frameworks and environmental mandates
Evolution of cloud infrastructure and paradigm shift toward hardware-agnostic gaming

13.3 Impact of drivers and challenges

Impact of drivers and challenges in 2025 and 2030

13.4 Market opportunities

Proliferation of high-fidelity visual standards and next-generation display integration
Increasing demand for professional-grade competitive peripherals
Integration of artificial intelligence and neural processing in hardware optimization

14. Competitive Landscape

14.1 Overview

14.2

Overview on criticality of inputs and factors of differentiation

14.3 Landscape disruption

Overview on factors of disruption

14.4 Industry risks

Impact of key risks on business

15. Competitive Analysis

15.1 Companies profiled

Companies covered

15.2 Company ranking index

15.3 Market positioning of companies

Matrix on companies position and classification

15.4 Antec Inc.

Antec Inc. - Overview
Antec Inc. - Product / Service
Antec Inc. - Key offerings
SWOT

15.5 Apple Inc.

Apple Inc. - Overview
Apple Inc. - Business segments
Apple Inc. - Key news
Apple Inc. - Key offerings
Apple Inc. - Segment focus
SWOT

15.6 BIOSTAR Group.

BIOSTAR Group. - Overview
BIOSTAR Group. - Product / Service
BIOSTAR Group. - Key offerings
SWOT

15.7 Corsair Gaming Inc.

Corsair Gaming Inc. - Overview
Corsair Gaming Inc. - Business segments
Corsair Gaming Inc. - Key offerings
Corsair Gaming Inc. - Segment focus
SWOT

15.8 COUGAR

COUGAR - Overview
COUGAR - Product / Service
COUGAR - Key offerings
SWOT

15.9 Dell Technologies Inc.

Dell Technologies Inc. - Overview
Dell Technologies Inc. - Business segments
Dell Technologies Inc. - Key news
Dell Technologies Inc. - Key offerings
Dell Technologies Inc. - Segment focus
SWOT

15.10 Electronic Arts Inc.

Electronic Arts Inc. - Overview
Electronic Arts Inc. - Product / Service
Electronic Arts Inc. - Key offerings
SWOT

15.11 HTC Corp.

HTC Corp. - Overview
HTC Corp. - Product / Service
HTC Corp. - Key offerings
SWOT

15.12 Lenovo Group Ltd.

Lenovo Group Ltd. - Overview
Lenovo Group Ltd. - Business segments
Lenovo Group Ltd. - Key news
Lenovo Group Ltd. - Key offerings
Lenovo Group Ltd. - Segment focus
SWOT

15.13 Logitech International SA

Logitech International SA - Overview
Logitech International SA - Product / Service
Logitech International SA - Key news
Logitech International SA - Key offerings
SWOT

15.14 Microsoft Corp.

Microsoft Corp. - Overview
Microsoft Corp. - Business segments
Microsoft Corp. - Key news
Microsoft Corp. - Key offerings
Microsoft Corp. - Segment focus
SWOT

15.15 Nintendo Co. Ltd.

Nintendo Co. Ltd. - Overview
Nintendo Co. Ltd. - Product / Service
Nintendo Co. Ltd. - Key offerings
SWOT

15.16 NZXT Inc.

NZXT Inc. - Overview
NZXT Inc. - Product / Service
NZXT Inc. - Key offerings
SWOT

15.17 Razer Inc.

Razer Inc. - Overview
Razer Inc. - Product / Service
Razer Inc. - Key offerings
SWOT

15.18 Sony Group Corp.

Sony Group Corp. - Overview
Sony Group Corp. - Business segments
Sony Group Corp. - Key news
Sony Group Corp. - Key offerings
Sony Group Corp. - Segment focus
SWOT

16. Appendix

16.1 Scope of the report

Market definition
Objectives
Notes and caveats

16.2 Inclusions and exclusions checklist

Inclusions checklist
Exclusions checklist

16.3 Currency conversion rates for US$

16.4 Research methodology

16.5 Data procurement

Information sources

16.6 Data validation

16.7 Validation techniques employed for market sizing

16.8 Data synthesis

16.9 360 degree market analysis

16.10 List of abbreviations

Research Methodology

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

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Frequently Asked Questions

Europe Gaming Hardware market growth will increase by USD 4809.8 million during 2026-2030 .

The Europe Gaming Hardware market is expected to grow at a CAGR of 5.6% during 2026-2030 .

Europe Gaming Hardware market is segmented by Product (Consoles, PC, Accessories) Price range (Mid range, Entry level, Premium) Channel (Online, Offline, Hybrid)

Antec Inc., Apple Inc., BIOSTAR Group., Corsair Gaming Inc., COUGAR, Dell Technologies Inc., Electronic Arts Inc., GAMDIAS Technology Co. Ltd., HTC Corp., Lenovo Group Ltd., Logitech International SA, Microsoft Corp., Nintendo Co. Ltd., NZXT Inc., Razer Inc., Sony Group Corp., Tencent Holdings Ltd., Thermaltake Technology Co., Zotac Technology Ltd. are a few of the key vendors in the Europe Gaming Hardware market.

Europe will register the highest growth rate of 100% among the other regions. Therefore, the Europe Gaming Hardware market in Europe is expected to garner significant business opportunities for the vendors during the forecast period.

Germany, UK, France, Rest of Europe

  • Acceleration of semiconductor evolution and pursuit of graphical fidelity is the driving factor this market.

The Europe Gaming Hardware market vendors should focus on grabbing business opportunities from the Product segment as it accounted for the largest market share in the base year.