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3D-enabled devices are those that enable users to witness a more immersive viewing experience. 3D-enabled devices include cameras, camcorders, smartphones, tablets, gaming consoles, set-top boxes, TV displays, BD players, desktops, and notebooks. The demand for these devices is on a rise owing to the increasing awareness among consumers about the technological advancements and their readiness in adapting to innovations. Technavio's analysts forecast the global 3D-enabled devices market to grow at a CAGR of 29.72 percent over the period 2013-2018.
This report covers the present scenario and the growth prospects of the Global 3D-enabled Devices market for the period 2014-2018. To calculate the market size, the report considers the global installed base of 3D-enabled devices. The report provides the products available in the Global 3D-enabled Devices market and each of their share in the market by installed base.
TechNavio's report, the Global 3D-enabled Devices Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global 3D-enabled Devices market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
• Apple
• Hitachi
• HTC
• LG Electronics
• Samsung Electronics
• Sony
Other Prominent Vendors
• Amazon
• Intel
• Microvision
• Motorola
• Movidius
• Nokia
• NTT Docomo
• NVIDIA
• Panasonic
• Qualcomm
• Sharp
• Toshiba
• Continuous Innovations
• For a full, detailed list, view our report
• Price of 3D-enabled Devices
• For a full, detailed list, view our report
• Move toward 3D Technology
• For a full, detailed list, view our report
• What will the 3D-enabled devices market size be in 2018 and what will the growth rate be?
• What are the key 3D-enabled devices market trends?
• What is driving the 3D-enabled devices market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the 3D-enabled devices market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Snapshot
06.2 Market Overview
06.3 Market Size and Forecast
06.4 Five Forces Analysis
07. Market Segmentation by Product
07.1 Global 3D Enabled Devices Market by Product 2013
08. Geographical Segmentation
08.1 Global 3D Enabled Devices Market by Geographical Segmentation 2013
09. Key Leading Countries
09.1 USA
09.2 Japan
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
17.1 Competitive Scenario
17.2 Other Prominent Vendors
18. Key Vendor Analysis
18.1 Apple
18.1.1 Key Facts
18.1.2 Business Overview
18.1.3 Product Segmentation by Revenue
18.1.4 Geographical Segmentation by Revenue
18.1.5 Business Strategy
18.1.6 Recent Developments
18.1.7 SWOT Analysis
18.2 Hitachi
18.2.1 Key Facts
18.2.2 Business Overview
18.2.3 Business Segmentation
18.2.4 Business Segmentation by Revenue 2014
18.2.5 Business Segmentation by Revenue 2013 and 2014
18.2.6 Geographical Segmentation by Revenue 2014
18.2.7 Business Strategy
18.2.8 SWOT Analysis
18.3 HTC
18.3.1 Key Facts
18.3.2 Business Overview
18.3.3 Geographical Segmentation by Revenue 2013
18.3.4 Business Strategy
18.3.5 Recent Developments
18.3.6 SWOT Analysis
18.4 LG Electronics
18.4.1 Key Facts
18.4.2 Business Overview
18.4.3 Business Segmentation by Revenue 2013
18.4.4 Business Segmentation by Revenue 2012 and 2013
18.4.5 Sales by Geography 2013
18.4.6 Business Strategy
18.4.7 Recent Developments
18.4.8 SWOT Analysis
18.5 Samsung
18.5.1 Key Facts
18.5.2 Business Overview
18.5.3 Business Segmentation by Revenue
18.5.4 Business Segmentation by Revenue 2012 and 2013
18.5.5 Geographical Segmentation by Revenue
18.5.6 Business Strategy
18.5.7 Recent Developments
18.5.8 SWOT Analysis
18.6 Sony
18.6.1 Key Facts
18.6.2 Business Overview
18.6.3 Business Segmentation by Revenue
18.6.4 Business Segmentation by Revenue
18.6.5 Geographical Segmentation by Revenue
18.6.6 Business Strategy
18.6.7 Recent Developments
18.6.8 SWOT Analysis
19. Other Reports in this Series
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