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Interactive tables are invaluable tools in a classroom for both educators and students. These devices are increasingly used in schools to make learning easier. Preloaded with software and learning materials, friendly interfaces help students explore subjects based on grade level and come up with solutions to problems. Technology has made collaborative learning much easier, and the market demand for such an interface is fueled by school systems around the world. Vendors also focus on adding more features and making interactive tables easy to use, which in turn helps to drive the sales of such tables among educators. Technavio’s market research analyst predicts the global interactive tables market to grow at a steady CAGR of close to 8% by 2020.
The market size of interactive tables is very high in the pre-K segment, and most of the content are made up of games that help kids learn essential skills. Tables for this particular market segment are preloaded with over 250 games and help kids learn social, emotional, and reading skills. Other than targeting content to meet student needs based on grade, these tables are made of toughened glass and are height adjustable. Built-in features allow teachers to evaluate students and also update lessons when needed.
According to this market research report, the use of interactive tables is highest in the primary education sector. It is easy to create a fun environment for kids to learn fundamental concepts using familiar characters while focusing on their emotional and social development. The fact is that many children are already familiar with touch screen technology thanks to smartphones and devices like iPads. It is only logical to take this a step further and help them learn essential concepts in a dynamic environment.
North America is the leader in the use of interactive technology in their classrooms with over 40% of schools having already deployed this technology. Market revenue in North America is expected to touch USD 2.2 billion by 2020. This kind of use and growth is possible due to uninterrupted internet connectivity and an easy availability of gadgets like laptops and e-readers. Governments are investing a lot of money in technology to make sure that students are up to speed with the rest of the world.
The worldwide market for interactive tables is fragmented as learning systems differ from country to country. There are quite a few vendors in the market, but no specific leader. Most vendors focus on their niche markets to ensure that customer needs are addressed and also make products affordable to bolster sales.
Key vendors in this market are -
Other prominent vendors in the market include Arcstream AV, Box Light, Dekart Digital, Elementary Technology, Ideum, SmartMedia, Steljes, and T1Vision.
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Interactive tables are one of the core products of the interactive displays products market. Within the education market, these tables allow students to work together or individually on the table using educational activities, applications, and tools. This interactive multi-touch table allows multiple users to use individual tools, web browsers, and resources to achieve their common goal.
The global interactive tables market is a part of Technavio’s education portfolio. This portfolio provides a comprehensive market analysis along with the market share, market sizing, and market segmentations covering areas such as education technology, K12 and higher education, and school and college essentials. These market research reports provide a perspective on the various market opportunities and market threats along with the key trends that would influence the market growth during the forecast period. It presents insights into the changing competitive landscape and a detailed profiling and market analysis of the vendors. Also covered in the research are the key regions or countries that would have an impact on the market during the assessment years.
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market overview
PART 07: Market segmentation by end-user
PART 08: Geographical segmentation
PART 09: Market drivers
PART 10: Impact of drivers
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Market trends
PART 14: Vendor landscape
PART 15: Other prominent vendors
PART 16: Key vendor analysis
PART 17: Appendix
PART 18: Explore Technavio
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