Global Gesture Recognition Market for Emerging Applications 2016-2020

  • Published: Jul 2016
  • Pages: 60
  • SKU: IRTNTR9132

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This industry research report identifies Microsoft, Sony, eyeSight Technologies, PointGrab, and Samsung as the key vendors in the global gesture recognition market for emerging applications. This research report also presents a competitive analysis of the market by technology (3D gesture recognition and 2D gesture recognition), by application (automotive and consumer electronics), and by geography (the Americas, APAC, and EMEA).

Overview of the global gesture recognition market for emerging applications

Market research analysts at Technavio have predicted that the global gesture recognition market for emerging applications will grow tremendously during the forecast period and will post a CAGR of more than 52% by 2020. OEMS in the automotive industry have always been focusing on providing a more efficient and intuitive interactive system between the driver and the vehicle by developing new forms of interaction platforms. Gesture recognition technology enables the driver to control a number of vehicle functions efficiently, enhances driver and passenger safety, and will soon find significant applications in controlling a vehicle’s infotainment system. Moreover, integrating gesture recognition with the heads-up display will eliminate driver distractions, which will further enhance passenger safety. One of the major automotive manufacturers, BMW has already implemented gesture recognition technology in its Series 7 automobiles, and this will encourage other automotive OEMs to deploy this technology in their next-generation vehicles.

In terms of geography, APAC will dominate the market by the end of the forecast period and is expected to account for a total market share of almost 41% by 2020. Though the region is slow to adopt gesture recognition devices for gaming consoles, the strong demand for smart TVs has attracted several new TV manufacturers, such as Xiaomi to enter the market and this will subsequently fuel the growth of the market in this region. Also, the rising disposable income of the developing countries such as China and India will lead to the growth in demand for luxury cars which will again aid in the growth of this market in APAC in the next four years.

Competitive landscape and key vendors

The market is currently still in its growth stage and is characterized by the presence of a number of gesture recognition companies that have a significant presence in the market, which results in the commercialization of their products. The recent years have witnessed several pure-play companies being acquired by larger corporations for their advanced technologies. Since the large corporations will not want to miss out on the significant growth opportunities the market presents, there will be a number of M&As throughout the forecast period as well.

The leading vendors in the market are -

  • Microsoft
  • Sony
  • eyeSight Technologies
  • PointGrab
  • Samsung

Segmentation by technology and analysis of the gesture recognition market for emerging applications

  • 3D gesture recognition
  • 2D gesture recognition

During 2015, the 2D gesture recognition segment accounted for almost 64% of the total market share and dominated this market. Smart TVs were the major consumer electronic devices incorporating gesture recognition technology and the exponential increase in the demand for smart TVs is identified to be a major factor for the growth in this market segment. Also, the cost of incorporating 2D gesture recognition technology is very less compared to the cost of incorporating 3D gesture recognition, which in turn, propels the demand for the integration of 2D gesture recognition.

Segmentation by application and analysis of the gesture recognition market for emerging applications

  • Automotive
  • Consumer Electronics

This market study estimates that the consumer electronics segment will account for a maximum share of the global gesture recognition market for emerging applications and will also dominate the industry throughout the forecast period. This mainly attributes to the fact that consumer electronic devices are sold in high numbers compared to luxury cars. Analysts have identified that smart TVs and gaming consoles will be major revenue contributors to the market in the coming years.

Key questions answered in the report include

  • What will the market size and the growth rate be in 2020?
  • What are the key factors driving the global gesture recognition market for emerging applications?
  • What are the key market trends impacting the growth of the global gesture recognition market for emerging applications?
  • What are the challenges to market growth?
  • Who are the key vendors in the global gesture recognition market for emerging applications?
  • What are the market opportunities and threats faced by the vendors in the global gesture recognition market for emerging applications?
  • Trending factors influencing the market shares of the Americas, APAC, and EMEA.
  • What are the key outcomes of the five forces analysis of the global gesture recognition market for emerging applications?

Technavio also offers customization on reports based on specific client requirement.

Related reports

Gesture recognition is a technology that interprets human gestures with the help of mathematical algorithms. The current focus in the field of gesture recognition technology includes emotion recognition from the face and hand gesture. Gesture recognition facilitates humans’ interaction with the machine and allows them to communicate naturally without the help of any mechanical devices. The advent and growing popularity of gesture control could potentially make conventional input devices like mouse, keyboards and touch-screens redundant. Gesture recognition enhances the user’s experience and at the same time improves the quality of service.

The report, global gesture recognition market for emerging applications, is part of Technavio’s hardware and semiconductor research portfolio. This portfolio provides a comprehensive market analysis along with the market share, market sizing, and market segmentations covering areas such as computing devices, displays, embedded systems, human machine interface, lighting, semiconductor equipment, and sensors. These market research reports provide a perspective on the various market opportunities and market threats along with the key trends that would influence the market growth during the forecast period. It presents insights into the changing competitive landscape and a detailed profiling and market analysis of the vendors. Also covered in the research are the key regions or countries that would have an impact on the market during the assessment years.

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Table of Content

PART 01: Executive summary

  • Highlights

PART 02: Scope of  the report

  • Base year
  • Definitions
  • Market coverage
  • Market size calculation
  • Geographical segmentation
  • Vendor segmentation
  • Common currency conversion rates

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • How does it work?
  • History

PART 05: Summary of key figures

  • Summary of key figures

PART 06: Cost of incorporating gesture recognition technology

PART 07: Market landscape

  • Market overview
  • Market size and forecast
  • Market analysis

PART 08: Five forces analysis

  • Five forces analysis for global gesture recognition market for gaming consoles
  • Five forces analysis for global gesture recognition market for smart TVs
  • Five forces analysis for global gesture recognition market for automotive

PART 09: Market segmentation by technology

PART 10: Market segmentation  by application

PART 11: Geographical segmentation

  • Global gesture recognition market in consumer electronics
  • Global gesture recognition market in automotive

PART 12: Market drivers

  • Focus on human-machine interface in automotive sector
  • User-friendliness of gesture recognition-enabled devices
  • Development of 3D cameras
  • Increased adoption of motion-control gaming

PART 13: Impact of drivers

PART 14: Market challenges

  • Lack of gesture-recognition-compatible games
  • Lack of standardization of gesture movements
  • Low value-addition of gesture recognition technology
  • Dependence on external lighting conditions
  • Fatigue caused by gesture recognition in users
  • Limited operating range of gesture-recognition-enabled devices

PART 15: Impact of drivers and challenges

PART 16: Market trends

  • Increase in number of M&A
  • Availability of multifunctional gaming consoles
  • Development of in-house gesture recognition technology
  • Power-free gesture recognition
  • Incorporation of gesture recognition by processor manufacturers

PART 17: Vendor landscape

  • Competitive scenario

PART 18: Key vendor analysis

  • Microsoft
  • Sony
  • eyeSight Technologies
  • PointGrab
  • Samsung

PART 19: Appendix

  • List of abbreviation

PART 20: Explore Technavio

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.


Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases


Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts



  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis


  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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