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Global Gesture Recognition Market 2016-2020

  • Published: Sep 2016
  • Pages: 70
  • SKU: IRTNTR9853
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The global gesture recognition market report provides an analysis of the market by technology (2D gesture recognition and 3D gesture recognition), by product (smartphones, PCs, Smart TVs, gaming consoles, tablets, and automobiles), and by geography (Americas, APAC, and EMEA). The report also provides an analysis of the market’s competitive landscape and offers information on several companies including ArcSoft, Crunchfish, eyeSight Technologies, Intel, Microsoft, PointGrab, Samsung, SoftKinetic, and Sony.

The infographic below contains key findings from our analysis of the gesture recognition market   

 

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Overview of the gesture recognition market

The global gesture recognition market research report predicts the market to witness exponential growth and post a tremendous CAGR of over 73% by 2020.The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming. According to the market research analysts at Technavio, the motion controllers will be replaced with gesture recognition devices in the future not just to control gaming consoles but other devices as well.

One of the emerging gesture recognition market trends is the development of power-free gesture recognition. The University of Washington is working on a technology named AllSee, which uses wireless signals to derive power that helps detect gestures. The sensors used in the device work via wireless transmissions and can distinguish between gestures based on the change in amplitude of the signals. The same university has also been developing SideSwipe, by using the reflected global system for mobile communication signals of a smartphone to power gesture recognition. Such technologies can also be integrated with other consumer electronic devices, thereby reducing power consumption.

Competitive landscape and key vendors

The competition among the vendors providing gesture recognition for smartphones is moderate. Vendors are developing innovative products that offer better features than the existing gesture recognition products but are yet to enter the market. PointGrab, Crunchfish, and EyeSight are the prominent vendors in the market offering their products to companies such as Gionee, ZTE, and Oppo. The competition among gesture recognition vendors varies slightly across consumer electronic devices.

Key vendors in this market are -

  • ArcSoft
  • Crunchfish
  • eyeSight Technologies
  • Intel
  • Microsoft
  • PointGrab
  • Samsung
  • SoftKinetic
  • Sony

 

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Segmentation by technology and analysis of the gesture recognition market

  • 2D gesture recognition
  • 3D gesture recognition

In terms of revenue generation, the 2D gesture recognition technology dominated the market. The growth in this gesture recognition market segment is attributed to the adoption of 2D gesture technology by smartphones, followed by PCs and smart TVs. However, by 2020, the analysts expect the 2D gesture recognition technology to get obsolete among various application products, except for PCs. This is because PCs will be in the transition phase of incorporating 3D gesture technology.

Geographical segmentation and analysis of the gesture recognition market

  • Americas
  • APAC
  • EMEA

In terms of geography, the APAC region dominated the global gesture recognition market and is expected to hold more than 49% of the total market shares. APAC is the leading market for smartphones, computers, and smart TVs, with gesture technology. Moreover, the increasing demand for smartphones from China, India, and Indonesia and the rising adoption of gesture recognition technology in smartphones will drive the growth of the market. Although since the demand for low-cost smartphones is high in India and Indonesia, a sizeable number of high-end smartphones with gesture recognition are being sold in these countries. Japan is another prominent market, where the majority of consumers prefer high-end smartphones with several features. Companies such as LG and Samsung are leading in APAC, and the majority of their high-end smartphones have gesture recognition.

Key questions answered in the report include

  • What will the market size and the growth rate be in 2020?
  • What are the key factors driving the global gesture recognition market?
  • What are the key market trends impacting the growth of the global gesture recognition market?
  • What are the challenges to market growth?
  • Who are the key vendors in the global gesture recognition market?
  • What are the market opportunities and threats faced by the vendors in the global gesture recognition market?
  • What are the trending factors influencing the market shares of the Americas, APAC, and EMEA?
  • What are the key outcomes of the five forces analysis of the global gesture recognition market?

 

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Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Definition
  • Market size calculation
  • Geographical segmentation
  • Vendor segmentation
  • Base year
  • Common currency conversion rates

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • Gesture recognition technology overview
  • History
  • Current scenario
  • Future perspective

PART 05: Market landscape

  • Market overview
  • Market size and forecast by unit shipment
  • Market size and forecast by revenue
  • Cost of incorporating gesture recognition technology in different consumer electronics and consumer automobiles
  • Five forces analysis for global gesture recognition market

PART 06: Market segmentation by technology

  • Market overview
  • 2D gesture recognition technology market
  • 3D gesture recognition technology market

PART 07: Market segmentation by product

  • Market overview
  • Smartphones
  • PCs
  • Smart TVs
  • Gaming consoles
  • Tablets
  • Automobiles
  • Datasheet for gesture technology for consumer electronics and consumer automobiles

PART 08: Geographical segmentation

  • APAC
  • Americas
  • EMEA

PART 09: Market drivers

  • Processor manufacturers incorporating gesture recognition
  • Growing consumer electronics market
  • Emergence of gestures as a new way of communicating with machines
  • Development of 3D cameras
  • Development of motion-control gaming

PART 10: Impact of drivers

PART 11: Market challenges

  • Limiting capabilities of hardware
  • Low value addition
  • Dependence on external light conditions
  • Expensive 3D cameras
  • Price wars among consumer electronic device manufacturers

PART 12: Impact of drivers and challenges

PART 13: Market trends

  • Power-free gesture recognition
  • Increase in number of vendors
  • Bundling of technologies to improve end-user experience
  • Strategic partnerships across supply chain

PART 14: Vendor landscape

  • Competitive scenario

PART 15: Vendor analysis

  • ArcSoft
  • Crunchfish
  • eyeSight Technologies
  • Intel
  • Microsoft
  • PointGrab
  • Samsung
  • SoftKinetic
  • Sony

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

TechnavioINFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases
Technavio

TechnavioDATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts
Technavio

TechnavioREPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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