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Global Smart Wearable Entertainment Devices and Services Market 2016-2020

  • Published: Aug 2016
  • Pages: 60
  • SKU: IRTNTR9894
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This market research report identifies players like Apple, Garmin, Google, Samsung, Sony, AT&T, EE, Sprint, and Telefónica to be some of the key vendors in the global smart wearable entertainment devices and services market. This research report also presents a detailed analysis of the smart wearable devices market share by products (smartwatches, smart glasses, wearable gaming devices, wearable devices used in concerts, and others) and by geography (APAC and ROW, North America, and Western Europe).

Global smart wearable entertainment devices and services market overview

Technavio’s market research analyst predicts the global smart wearable entertainment devices and services market to grow at an impressive CAGR of more than 22% by 2020.  Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. People can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices also help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.  

The popularity of entertainment and gaming devices that provide a real-time virtual experience has increased over the years. These devices enable virtual 3D movies and HD gaming experience. The adoption rate of these devices is high among the millennials within the age group of 18-24 years. Devices such as Oculus Rift, iTV Goggles, and Sony's head-mounted display use virtual reality technology to provide real-time music, video streaming, and video gaming experience to users.

The smart wearables market is witnessing the adoption of gesture recognition technology in the wearable devices. This technique offers an effective man-to-machine interface that helps interpret human gestures. The technology provides improved virtual gaming and audio and video streaming experiences to the users. The application of gesture recognition aids the use of these entertainment processes without manual operations. Devices such as Ring and Myo function on gesture recognition technology provide real-time gaming and entertainment experiences to the users.

Competitive landscape and key vendors

The global smart wearable entertainment devices and services market is highly fragmented because of the presence of many small and large players. The market includes device manufacturers, application providers, telecommunication operators, platform providers, and content providers. Vendors are also using advanced marketing strategies to sell their products. The smart wearables market is dominated by leading vendors who have a stronghold in the industry. The increased adoption of wearable devices has propelled the entry of several telecommunication operators in the market. Smart wearable companies are engaging in M&As because of the high growth potential of the market.

Leading vendors in the market are -

  • Apple
  • Garmin
  • Google
  • Samsung
  • Sony
  • AT&T
  • EE
  • Sprint
  • Telefónica

Other prominent vendors in the smart wearable market include 4D Force, Atheer Labs, Brilliant Services, Carl Zeiss, Emotiv Systems, Fat Shark, Fin Robotics, Gameband Minecraft, Glassup, Infiniteye, Intelligent Headset, Iron Will Innovations Canada, Logbar, Neptune, Oculus (Facebook), Skully Helmets, and Xbox.

Segmentation by products and analysis of the smart wearable entertainment devices and services market

  • Smartwatches
  • Smart glasses
  • Wearable gaming devices
  • Wearable devices used in concerts

During 2015, the smartwatches segment dominated the smart wearable entertainment devices and services market and accounted for more than 38% of the total market share. Consumers are increasingly using smartwatches to track and monitor their daily activities and fitness levels. These devices also provide calling features and messaging and email services. Smartwatches offer context-aware music to users, who can also access their social networking accounts such as Facebook and LinkedIn through these wearables. Samsung, Sony, Apple, Nike, and Google are the key providers of smartwatches.

Geographical segmentation and analysis of the smart wearable entertainment devices and services market

  • APAC and ROW
  • North America
  • Western Europe

North America is the largest region in the smart wearable entertainment devices and services market and accounted for around 66% of the total market revenue in 2015. The smart wearable entertainment services market in North America will grow rapidly during the forecast period with the presence of key revenue contributors of this region which include US, Canada, and Mexico. The largest contributor to the market in this region is the US because of the early adoption of entertainment devices among adults and youth. The decline in the average selling price (ASP) of wearable devices has increased their affordability, which will boost the growth of the market during the forecast period.

 Key questions answered in the report include

  • What will the smart wearables market size and growth rate be in 2020?
  • What are the key factors driving the global smart wearable entertainment devices and services market?
  • What are the key market trends impacting the growth of the global smart wearable entertainment devices and services market?
  • What are the challenges to the smart wearables market growth?
  • Who are the key vendors in the global smart wearable entertainment devices and services market?
  • What are the market opportunities and threats faced by the vendors in the global smart wearable entertainment devices and services market?
  • Trending factors influencing the smart wearables market shares of APAC and ROW, North America, and Western Europe.
  • What are the key outcomes of the five forces analysis of the global smart wearable entertainment devices and services market?

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Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Top-vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Market overview
  • Market size and forecast: Devices
  • Market size and forecast: Services
  • Five forces analysis

PART 06: Market segmentation by products

  • Global smart wearable entertainment devices market by products
  • Smartwatches
  • Smart glasses
  • Wearable gaming devices
  • Wearable devices used in concerts

PART 07: Geographical segmentation

  • Global smart wearable entertainment services market by geography
  • North America
  • Western Europe
  • APAC and ROW

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

  • Competitive scenario

PART 14: Key vendor analysis: Products

  • Apple
  • Garmin
  • Google
  • Samsung
  • Sony

PART 15: Key vendor analysis: Services

  • AT&T
  • EE
  • Sprint
  • Telefónica
  • Emerging vendors
  • Other prominent vendors

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

TechnavioINFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases
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TechnavioDATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts
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TechnavioREPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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