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Global Video Game Streaming Services Market 2017-2021

  • Published: Aug 2017
  • Pages: 63
  • SKU: IRTNTR14326
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This market research study identifies Alphabet, Amazon, and Microsoft as the leading players in the global video game streaming services market. A comprehensive analysis of this market is also presented by revenue generation (direct revenue and indirect revenue) and by geography (the Americas, APAC, and EMEA).

Overview of the global video game streaming services market

Technavio’s market research report identifies that the rising popularity of high dynamic range (HDR) technology will be one of the primary growth drivers for the global video game streaming services market till 2021. HDR technology gives more emphasis on details and displays a wider range of color tones. Only 4K ultra-high-definition (UHD) videos support HDR. However, with the use of dolby vision imaging technology, videos produce more details and a wider color gamut than the present 4K UHD videos. For instance, Netflix uses dolby vision imaging technology to provide video streaming services to their customers. Such technological advancements are positively influencing the gaming industry. The Xbox One S supports HDR playback and 4K resolution for games. This makes games more colorful and attractive as observed in Forza Horizon 3 and Gears of War 4. Technavio’s market research analysts predict that this market will grow at a CAGR of more than 6% by 2021.

The rising shift towards HTML5 is one of the key trends that will gain traction in the video game streaming services market during the forecast period. Adobe Flash had 23 loopholes. It can be exploited by hackers because it has severe security issues. This encouraged innovators to come up with HTML5. Yahoo and YouTube have also shifted towards HTML5 because it is an open-source tool, more secure, lightweight, and faster than Adobe Flash.

Competitive landscape and key vendors

The video game streaming services market comprises of only a few vendors who dominate the market. The increasing number of technological innovations and integration projects will strengthen the competitive landscape of the market. Small players are facing the risk of technological obsolescence because they are not able to be on par with the technological capabilities of the big software vendors.

Some of the key vendors in this market are -

  • Alphabet
  • Amazon
  • Microsoft

Other prominent vendors in the market include Cavetube, Dailymotion, DeNA, Dingit, DWANGO, Facebook, IBM, Infiniscene, Mobcrush, Panda TV, Smashcast, Valve, and VaughnSoft.

Segmentation by revenue generation and analysis of the video game streaming services market

  • Direct revenue
  • Indirect revenue

The indirect revenue segment accounted for the majority market share during 2016 because various video streaming service vendors such as Twitch insert advertisements between videos to generate their revenue. The segment will continue to grow for the next four years because such companies generate ad revenue from both the non-gaming brands and gaming brands.

Segmentation by geography and analysis of the video game streaming services market

  • Americas
  • APAC
  • EMEA

The increasing number of viewers in the US is boosting the demand for video game streaming services in the Americas. The major players in the video game streaming services market in the Americas include YouTube Gaming and Twitch. The increasing number of game consoles and the rise in the sales volume of mobile devices will boost the market’s growth in the region until the end of 2021.

Key questions answered in the report include

  • What will the market size and the growth rate be in 2021?
  • What are the key factors driving the global video game streaming services market?
  • What are the key market trends impacting the growth of the global video game streaming services market?
  • What are the challenges to market growth?
  • Who are the key vendors in the global video game streaming services market?
  • What are the market opportunities and threats faced by the vendors in the global video game streaming services market?
  • What are the trending factors influencing the market shares of the Americas, APAC, and EMEA?
  • What are the key outcomes of the five forces analysis of the global video game streaming services market?

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PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by revenue generation

  • Market overview
  • Direct revenue
  • Indirect revenue

PART 07: Geographical segmentation

  • Overview
  • Americas
  • EMEA
  • APAC

PART 08: Key leading countries

  • US
  • China
  • UK

PART 09: Decision framework

PART 10: Drivers and challenges

  • Market drivers
  • Market challenges

PART 11: Market trends

  • Growth of video game streaming software for mobile devices
  • Increasing use of VR streaming
  • Shift toward HTML5

PART 12: Vendor landscape

  • Overview
  • Other prominent vendors

PART 13: Key vendor analysis

  • Alphabet
  • Amazon
  • Microsoft

PART 14: Appendix

  • List of abbreviations

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

TechnavioINFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases
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TechnavioDATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts
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TechnavioREPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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