Animation Collectibles Market Growth, Size, Trends, Analysis Report by Type, Application, Region and Segment Forecast 2021-2025
- Published: Jun 2021
- Pages: 120
- SKU: IRTNTR44669
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The animation collectibles market share is expected to increase by USD 1.23 billion from 2020 to 2025, and the market's growth momentum will accelerate at a CAGR of 4.11%. This animation collectibles market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. The animation collectibles market report also offers information on several market vendors, including Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd. among others. Furthermore, this report extensively covers animation collectibles market segmentation by distribution channel (specialty stores, hypermarkets and supermarkets, department stores, and online retailers) and geography (APAC, North America, MEA, and South America).
What will the Animation Collectibles Market Size be During the Forecast Period?
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Animation Collectibles Market: Key Drivers, Trends, and Challenges
Based on our research output, there has been a negative impact on the market growth during and post COVID-19 era. The growing number of gaming and animation character fan base is notably driving the animation collectibles market growth, although factors such as emergence of 3d printing may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the animation collectibles industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.
Key Animation Collectibles Market Driver
The growing number of gaming and animation character fan bases is one of the key factors driving the growth of the global animation collectibles market. The strong interaction between digital entertainment media and animation movie enthusiasts has resulted in a powerful affection for the game and animation movie character collectibles. The rising affection and an increase in demand for such animation characters have resulted in the launch of animated movie characters and gaming character collectibles. Major toy manufacturers are focusing on developing collectibles of game and animation movie characters through licenses from franchises in order to increase the market share. In addition, vendors are offering a wide range of these character collectibles in flagship retail stores in order to have an effective customer reach for their products. For instance, in July 2020, HOT TOYS Ltd. announced the opening of the TOY SAPIENS OSAKA official HOT TOYS retail store in OSAKA, Japan. This store will showcase movies, video games, comics and pop culture content, as well as iconic figures, collectibles, and merchandise of numerous franchises. Such a rise in the fan base of animation movies and games is expected to provide high growth opportunities for vendors in the market during the forecast period.
Key Animation Collectibles Market Trend
The emergence of 3D printing will fuel the global animation collectibles market growth. With the introduction of 3D printers, the power of choice has shifted toward consumers. Moreover, 3D printers will also likely become increasingly affordable in the coming years. Licensors are trying to protect their products and figuring out methods to legitimize do-it-yourself (DIY) merchandise and derive revenue from it. Many licensors such as Sesame Workshop and Hasbro also are offering licenses to 3D printing companies by providing access to specific assets and distinguishing them from other licensed merchandise available in the market. Many market players are introducing 3D printing tools for building and modifying toys at home. For instance, Toybox Labs LLC offers a Toybox 3D printer, which allows children to print toys. Toybox has a user-friendly interface, which allows multiple 3D prints of toys of one's own choice. Such innovations in 3D printing are expected to propel the growth of the market in focus during the forecast period.
Key Animation Collectibles Market Challenge
The seasonal demand and short life of merchandise are the major challenges hindering the global animation collectibles market growth. Efficient merchandising management is critical for retailers. Merchandising retailers manage thousands of items across numerous product lines and categories. Therefore, merchandise planning should be conducted in accordance with demand forecasts for the products, as such products are not fixed for different seasons. With the demand in the market being highly susceptible to changing consumer needs, companies may also regularly extend or drop entire categories or lines. As a result, merchandise purchasing can become even more challenging as the merchandise manufacturing industry is highly fragmented, and retailers can have a wide range of vendors. Additionally, merchandise sales are directly proportionate to the popularity of movies or TV shows. Unlike movie merchandise, most of the TV merchandise are stocked and sold after the airing of the show. Retailers pre-stock most of the movie-related merchandise to stay ahead of competitors. However, retailers may end up buying too much inventory, resulting in deadstock if the movie fails. Such factors will hinder the market growth during the forecast period.
This animation collectibles market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.
Parent Market Analysis
The global animation collectibles market is a part of the global apparel, accessories, and luxury goods market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the animation collectibles market during the forecast period.
Who are the Major Animation Collectibles Market Vendors?
The report analyzes the market's competitive landscape and offers information on several market vendors, including:
- Hasbro Inc.
- JAKKS Pacific Inc.
- LEGO System AS
- Mattel Inc.
- MGA Entertainment Inc.
- Moose Enterprise Pty. Ltd.
- Ravensburger AG
- Spin Master Corp.
- TOMY Co. Ltd.
- VTech Holdings Ltd.
This statistical study of the animation collectibles market encompasses successful business strategies deployed by the key vendors. The animation collectibles market is fragmented and the vendors are deploying growth strategies such as high product differentiation, price competition, relatively high brand loyalty, and high buyer switching costs to compete in the market.
Product Insights and News
- Hasbro Inc. - The company offers products such as Transformers Toys Studio Series 57 Deluxe Class Bumblebee Movie Offroad Bumblebee Action Figure, Transformers Bumblebee Cyberverse Adventures Action Attacker and other products.
To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
The animation collectibles market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.
Animation Collectibles Market Value Chain Analysis
Our report provides extensive information on the value chain analysis for the animation collectibles market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.
The value chain of the global apparel, accessories, and luxury goods market includes the following core components:
- Inbound logistics
- Outbound logistics
- Marketing and sales
- Support activities
The report has further elucidated on other innovative approaches being followed by service providers to ensure a sustainable market presence.
Which are the Key Regions for Animation Collectibles Market?
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32% of the market's growth will originate from North America during the forecast period. The US is the key market for animation collectibles market in North America. Market growth in this region will be faster than the growth of the market in regions.
The growing number of gaming and animation character fan bases will facilitate the animation collectibles market growth in North America over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.
COVID Impact and Recovery Analysis
In 2020, the outbreak of COVID-19 severely impacted offline distribution channels, especially in highly affected countries such as Italy, Spain, and Germany. Governments in these countries imposed complete lockdowns, and people had to self-isolate in their homes. The lockdowns had a negative impact on offline distribution channels in terms of customer footfalls at stores in 2020. However, in 2021, the initiation of large-scale vaccination drives?has lifted the lockdown and travel restrictions, which led to the resumption of supply chain activities. Such factors are expected to drive the market during the forecast period.
What are the Revenue-generating Distribution channel Segments in the Animation Collectibles Market?
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The animation collectibles market share growth in the specialty stores segment will be significant during the forecast period. Specialty stores dominated the global animation collectibles market in 2020. They include independent retail stores that exclusively offer products in a single category. They generally sell branded animation collectibles and have traditionally been the principal shopping destination for parents. The Disney Store chain is an example of specialty stores that provide animation collectibles in the US, while Hamleys provides these in the UK. Such factors will increase the demand for the market in focus during the forecast period.
This report provides an accurate prediction of the contribution of all the segments to the growth of the animation collectibles market size and actionable market insights on post COVID-19 impact on each segment.
Animation Collectibles Market Scope
Growth momentum & CAGR
Accelerate at a CAGR of 4.11%
Market growth 2021-2025
YoY growth (%)
North America, Europe, APAC, South America, and MEA
Performing market contribution
North America at 32%
Key consumer countries
US, China, UK, Japan, and Germany
Leading companies, Competitive strategies, Consumer engagement scope
Key companies profiled
Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd.
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
What are the Key Data Covered in this Animation Collectibles Market Report?
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will drive animation collectibles market growth during the next five years
- Precise estimation of the animation collectibles market size and its contribution to the parent market
- Accurate predictions on upcoming trends and changes in consumer behavior
- The growth of the animation collectibles industry across North America, Europe, APAC, South America, and MEA
- A thorough analysis of the market's competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of animation collectibles market vendors
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1 Executive Summary
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 01: Parent market
- Exhibit 02: Market characteristics
- 2.2 Value chain analysis
- Exhibit 03: Value Chain Analysis: Apparel, Accessories, and Luxury Goods
3 Market Sizing
- 3.1 Market definition
- Exhibit 04: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 05: Market segments
- 3.3 Market size 2020
- 3.4 Market outlook: Forecast for 2020 - 2025
- Exhibit 06: Global - Market size and forecast 2020 - 2025 ($ million)
- Exhibit 07: Global market: Year-over-year growth 2020 - 2025 (%)
4 Five Forces Analysis
- 4.1 Five forces summary
- Exhibit 08: Five forces analysis 2020 & 2025
- 4.2 Bargaining power of buyers
- Exhibit 09: Bargaining power of buyers
- 4.3 Bargaining power of suppliers
- Exhibit 10: Bargaining power of suppliers
- 4.4 Threat of new entrants
- Exhibit 11: Threat of new entrants
- 4.5 Threat of substitutes
- Exhibit 12: Threat of substitutes
- 4.6 Threat of rivalry
- Exhibit 13: Threat of rivalry
- 4.7 Market condition
- Exhibit 14: Market condition - Five forces 2020
5 Market Segmentation by Distribution channel
- 5.1 Market segments
- Exhibit 15: Distribution channel - Market share 2020-2025 (%)
- 5.2 Comparison by Distribution channel
- Exhibit 16: Comparison by Distribution channel
- 5.3 Specialty stores - Market size and forecast 2020-2025
- Exhibit 17: Specialty stores - Market size and forecast 2020-2025 ($ million)
- Exhibit 18: Specialty stores - Year-over-year growth 2020-2025 (%)
- 5.4 Hypermarkets and supermarkets - Market size and forecast 2020-2025
- Exhibit 19: Hypermarkets and supermarkets - Market size and forecast 2020-2025 ($ million)
- Exhibit 20: Hypermarkets and supermarkets - Year-over-year growth 2020-2025 (%)
- 5.5 Department stores - Market size and forecast 2020-2025
- Exhibit 21: Department stores - Market size and forecast 2020-2025 ($ million)
- Exhibit 22: Department stores - Year-over-year growth 2020-2025 (%)
- 5.6 Online retailers - Market size and forecast 2020-2025
- Exhibit 23: Online retailers - Market size and forecast 2020-2025 ($ million)
- Exhibit 24: Online retailers - Year-over-year growth 2020-2025 (%)
- 5.7 Impact of COVID-19 pandemic on distribution channels
- 5.8 Market opportunity by Distribution channel
- Exhibit 25: Market opportunity by Distribution channel
6 Customer landscape
- 6.1 Overview
- Exhibit 26: Customer landscape
7 Geographic Landscape
- 7.1 Geographic segmentation
- Exhibit 27: Market share by geography 2020-2025 (%)
- 7.2 Geographic comparison
- Exhibit 28: Geographic comparison
- 7.3 North America - Market size and forecast 2020-2025
- Exhibit 29: North America - Market size and forecast 2020-2025 ($ million)
- Exhibit 30: North America - Year-over-year growth 2020-2025 (%)
- 7.4 Europe - Market size and forecast 2020-2025
- Exhibit 31: Europe - Market size and forecast 2020-2025 ($ million)
- Exhibit 32: Europe - Year-over-year growth 2020-2025 (%)
- 7.5 APAC - Market size and forecast 2020-2025
- Exhibit 33: APAC - Market size and forecast 2020-2025 ($ million)
- Exhibit 34: APAC - Year-over-year growth 2020-2025 (%)
- 7.6 South America - Market size and forecast 2020-2025
- Exhibit 35: South America - Market size and forecast 2020-2025 ($ million)
- Exhibit 36: South America - Year-over-year growth 2020-2025 (%)
- 7.7 MEA - Market size and forecast 2020-2025
- Exhibit 37: MEA - Market size and forecast 2020-2025 ($ million)
- Exhibit 38: MEA - Year-over-year growth 2020-2025 (%)
- 7.8 Key leading countries
- Exhibit 39: Key leading countries
- 7.9 Market opportunity by geography
- Exhibit 40: Market opportunity by geography ($ million)
8 Drivers, Challenges, and Trends
- 8.1 Market drivers
- 8.2 Market challenges
- Exhibit 41: Impact of drivers and challenges
- 8.3 Market trends
9 Vendor Landscape
- 9.1 Overview
- Exhibit 42: Vendor landscape
- 9.2 Landscape disruption
- Exhibit 43: Landscape disruption
- Exhibit 44: Industry risks
10 Vendor Analysis
- 10.1 Vendors covered
- Exhibit 45: Vendors covered
- 10.2 Market positioning of vendors
- 10.3 Hasbro Inc.
- Exhibit 47: Hasbro Inc. - Overview
- Exhibit 48: Hasbro Inc. - Business segments
- Exhibit 49: Hasbro Inc. - Key offerings
- Exhibit 50: Hasbro Inc. - Segment focus
- 10.4 JAKKS Pacific Inc.
- Exhibit 51: JAKKS Pacific Inc. - Overview
- Exhibit 52: JAKKS Pacific Inc. - Business segments
- Exhibit 53: JAKKS Pacific Inc. - Key offerings
- Exhibit 54: JAKKS Pacific Inc. - Segment focus
- 10.5 LEGO System AS
- Exhibit 55: LEGO System AS - Overview
- Exhibit 56: LEGO System AS - Product and service
- Exhibit 57: LEGO System AS - Key offerings
- 10.6 Mattel Inc.
- Exhibit 58: Mattel Inc. - Overview
- Exhibit 59: Mattel Inc. - Business segments
- Exhibit 60: Mattel Inc. - Key offerings
- Exhibit 61: Mattel Inc. - Segment focus
- 10.7 MGA Entertainment Inc.
- Exhibit 62: MGA Entertainment Inc. - Overview
- Exhibit 63: MGA Entertainment Inc. - Product and service
- Exhibit 64: MGA Entertainment Inc. - Key offerings
- 10.8 Moose Enterprise Pty. Ltd.
- Exhibit 65: Moose Enterprise Pty. Ltd. - Overview
- Exhibit 66: Moose Enterprise Pty. Ltd. - Product and service
- Exhibit 67: Moose Enterprise Pty. Ltd. - Key news
- Exhibit 68: Moose Enterprise Pty. Ltd. - Key offerings
- 10.9 Ravensburger AG
- Exhibit 69: Ravensburger AG - Overview
- Exhibit 70: Ravensburger AG - Product and service
- Exhibit 71: Ravensburger AG - Key offerings
- 10.10 Spin Master Corp.
- Exhibit 72: Spin Master Corp. - Overview
- Exhibit 73: Spin Master Corp. - Business segments
- Exhibit 74: Spin Master Corp. - Key offerings
- Exhibit 75: Spin Master Corp. - Segment focus
- 10.11 TOMY Co. Ltd.
- Exhibit 76: TOMY Co. Ltd. - Overview
- Exhibit 77: TOMY Co. Ltd. - Business segments
- Exhibit 78: TOMY Co. Ltd. - Key offerings
- Exhibit 79: TOMY Co. Ltd. - Segment focus
- 10.12 VTech Holdings Ltd.
- Exhibit 80: VTech Holdings Ltd. - Overview
- Exhibit 81: VTech Holdings Ltd. - Business segments
- Exhibit 82: VTech Holdings Ltd. - Key offerings
- Exhibit 83: VTech Holdings Ltd. - Segment focus
- 11.1 Scope of the report
- 11.2 Currency conversion rates for US$
- Exhibit 84: Currency conversion rates for US$
- 11.3 Research methodology
- Exhibit 85: Research Methodology
- Exhibit 86: Validation techniques employed for market sizing
- Exhibit 87: Information sources
- 11.4 List of abbreviations
- Exhibit 88: List of abbreviations
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
- Market size and forecast
- Market segmentation
- Geographical insights
- Competitive landscape
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Frequently Asked Questions?
- Growing number of gaming and animation character fan base
- Seasonal demand and short life of merchandise
Key Questions Answered
- What are the key global market and the regional market share?
- What are the revenue-generating key market segments?
- What are the key factors driving and challenging this market’s growth?
- Who are the key market vendors and their growth strategies?
- What are the latest trends influencing the growth of this market?
- What are the variables influencing the market growth in the primary regions?
- What are the factors influencing the growth of the parent market?
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