Animation Collectibles Market by Distribution Channel and Geography - Forecast and Analysis 2021-2025

  • Published: Jun 2021
  • Pages: 120
  • SKU: IRTNTR44669
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The global animation collectibles market has the potential to grow by USD 1.24 bn during 2021-2025, and the market’s growth momentum will accelerate at a CAGR of 4%.

This global animation collectibles market analysis report entails exhaustive statistical qualitative and quantitative data on Distribution Channel (Specialty stores, Hypermarkets and supermarkets, Department stores, and Online retailers) and Geography (North America, Europe, APAC, South America, and MEA) and their contribution to the target market. View our sample report to gather market insights on the segmentations. Furthermore, with the latest key findings on the post COVID-19 impact on the market, available in this report, you can create successful business strategies to generate new sales opportunities.

What will the Global Animation Collectibles Market Size be in 2021?

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Global Animation Collectibles Market: Key Drivers and Trends

According to our research output, there has been a negative impact on the market growth post COVID-19 era. Key drivers such as the rising awareness of characters and properties through promotions are notably supporting the global animation collectibles market growth. On the other hand, factors such as have been identified as market challenges that limit the growth of market vendors. This report offers detailed insights on the challenges to stay prepared for the obstacles in the future, which will help companies analyze and develop growth strategies.

This global animation collectibles market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. Get detailed insights on the trends and challenges, which will help companies evaluate and develop growth strategies.

Who are the Major Global Animation Collectibles Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • LEGO System AS
  • Mattel Inc.
  • MGA Entertainment Inc.
  • Moose Enterprise Pty. Ltd.
  • Ravensburger AG
  • Spin Master Corp.
  • TOMY Co. Ltd.
  • VTech Holdings Ltd.

The global animation collectibles market analysis report contains exhaustive actionable insights on the organic and inorganic growth strategies deployed by the vendors. The global animation collectibles market is fragmented and is expected to provide favorable growth environment to new and existing players in the coming years. Click here to uncover details of successful business strategies adopted by the vendors.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Download a free sample of the global animation collectibles market forecast report for insights on complete key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Which are the Key Regions for Global Animation Collectibles Market?

Global Animation Collectibles Market Share by Geography

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32% of the market’s growth will originate from North America during the forecast period. US, China, UK, Japan, and Germany are the key markets for global animation collectibles market in North America.

North America has been recording significant growth rate and is expected to offer several business opportunities to market vendors during the forecast period. One of the key factors driving the growth in North America is drivers.2.lower. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.

What are the Revenue-generating Distribution Channel Segments in the Global Animation Collectibles Market?

Global Animation Collectibles Market Share by Distribution Channel

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The global animation collectibles market report provides comprehensive understanding of the subsets of our target market to earmark niche customer groups and simplify demographic requirements. In addition, the report provides insights on the impact of the unprecedented outbreak of COVID-19 on market segments. Through these insights, you can safely deduce transformation patterns in consumer behavior, which is crucial to gauge segment-wise revenue growth during 2021-2025 and embrace technologies to improve business efficiency. The global animation collectibles market share growth by the __ segment has been significant and is expected to provide significant growth opportunities to market vendors.

This report provides thorough global animation collectibles market segment analysis that will help you gauge the existing competition, demographics, lucrative target customer groups, solutions to improve sales and services, and other crucial market intelligence data. Request for a free sample of the report to get an exclusive glimpse of actionable market insights on post COVID-19 impact on each segment and the growth of the global animation collectibles market size.

Global Animation Collectibles Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 4%

Market growth 2021-2025

USD 1.24 billion

Market structure

Fragmented

YoY growth (%)

3.41

Regional analysis

North America, Europe, APAC, South America, and MEA

Performing market contribution

North America at 32%

Key consumer countries

US, China, UK, Japan, and Germany

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period,

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Factors Covered in this Global Animation Collectibles Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive global animation collectibles market growth during the next five years
  • Precise estimation of the global animation collectibles market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the global animation collectibles market across North America, Europe, APAC, South America, and MEA 
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of global animation collectibles market vendors

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Executive Summary

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Distribution channel

  • Market segments
  • Comparison by Distribution channel
  • Specialty stores - Market size and forecast 2020-2025
  • Hypermarkets and supermarkets - Market size and forecast 2020-2025
  • Department stores - Market size and forecast 2020-2025
  • Online retailers - Market size and forecast 2020-2025
  • Impact of COVID-19 pandemic on distribution channels
  • Market opportunity by Distribution channel

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • LEGO System AS
  • Mattel Inc.
  • MGA Entertainment Inc.
  • Moose Enterprise Pty. Ltd.
  • Ravensburger AG
  • Spin Master Corp.
  • TOMY Co. Ltd.
  • VTech Holdings Ltd.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

TechnavioINFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases
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TechnavioDATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts
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TechnavioREPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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The global animation collectibles market market growth will increase by $1.30 billion during 2019-2024.
The global animation collectibles market market is expected to grow at a CAGR of 4.01% during 2019-2024.
Technavio has segmented the global animation collectibles market market by distribution channel (Specialty stores, Hypermarkets and supermarkets, Department stores, and Online retailers) and geographic (North America, Europe, APAC, South America, and MEA).
Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., VTech Holdings Ltd. are a few of the key vendors in the global animation collectibles market market.
APAC will register the highest growth rate of 32.31% among the other regions. Therefore, the global animation collectibles market market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
The key factors driving the global animation collectibles market market growth are:
  • Growing number of gaming and animation character fan base
The global animation collectibles market market vendors should focus on grabbing business opportunities from the specialty stores segment as it accounted for the largest market share in the base year.
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