Esports Market by Game Genre, Revenue System, and Geography - Forecast and Analysis 2020-2024

  • Published: Oct 2020
  • Pages: 120
  • SKU: IRTNTR43348

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The e-sports market has the potential to grow by USD 1.41 billion during 2020-2024, and the market’s growth momentum will decelerate at a CAGR of 18.30%.

The e-sports market report extensively covers market segmentations by game genre (MOBA, FPS, RTS, and others), revenue system (sponsorship, media rights, advertising, publisher fees, and merchandise and ticket sales), and geography (North America, APAC, Europe, South America, and MEA) and potential market drivers that the vendors are capitalizing on to sustain profitable growth. Furthermore, read about the latest key findings on the post COVID-19 impact on the market from this report.

What will the E-sports Market Size be in 2020?

Esports-Market-Market-Size-2019-2024

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Esports Market: Key Drivers and Trends

According to our research output, there has been a positive impact on the market growth post COVID-19 era. Key drivers such as the branding through esports are notably supporting the esports market growth. Get detailed insights on the trends and challenges to stay prepared for the obstacles in the future, which will help companies analyze and develop growth strategies.

This post-pandemic esports market report has assessed the shift in consumer behavior and identified trends and drivers that will help market players outmaneuver challenges. Technology innovations, implementation, and improvisation scope identified in the esports market trends are essential for building new business opportunities across segmentations and geographies.

Who are the Major Esports Market Vendors?

The esports market forecast report provides insights on complete key vendor profiles and their business strategies to reimage themselves. The profiles covered in the report are as follows:

 

  • Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc.
  • Gfinity Plc
  • Harena Data Inc.
  • Intergalactic Gaming Ltd.
  • Modern Times Group MTG AB
  • Nintendo Co. Ltd.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • and Valve Corp.

 

The esports market analysis report contains exhaustive actionable insights on the organic and inorganic growth strategies deployed by the vendors. The esports market is fragmented and is expected to provide favorable growth enviroment to new and existing players in the coming years. Click here to uncover details of successful business strategies adopted by the vendors.

Furthermore, to make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments. Buy the full esports market statistics report to understand the magnitude of the economic impact on each segment and recovery expectations.

Download a free sample of the esports market forecast report for insights on complete key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Which are the Key Regions for Esports Market?

Esports-Market-Market-Share-by-Region-2019-2024

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38% of the market’s growth will originate from North America during the forecast period. The US is a key market for esports in North America.

North America has been recording significant growth rate and is expected to offer several business opportunities to market vendors during the forecast period. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.

What are the Revenue-generating Game Genre Segments in the Esports Market?

Esports-Market-Market-Share-by-Game Genre-2019-2024

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The esports market report provides comprehensive understanding of the subsets of our target market to earmark niche customer groups and simplify demographic requirements. In addition, the report provides insights on the impact of the unprecedented outbreak of COVID-19 on market segments. Through these insights, you can safely deduce transformation patterns in consumer behavior, which is crucial to gauge segment-wise revenue growth during 2020-2024 and embrace technologies to improve business efficiency. The esports market share growth by the MOBA segment has been significant and is expected to provide significant growth opportunities to market vendors.

This report provides thorough esports market segment analysis that will help you gauge the existing competition, demographics, lucrative target customer groups, solutions to improve sales and services, and other crucial market intelligence data. Request for a free sample of the report to get an exclusive glimpse of actionable market insights on post COVID-19 impact on each segment and the growth of the esports market size.

 

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What are the Key Factors Covered in this Esports Market Report?

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will drive esports market growth during the next five years
  • Precise estimation of the esports market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the esports market across North America, APAC, Europe, South America, and MEA 
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of esports market vendors

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Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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The esports market growth will increase by $1406.20 million during 2019-2024.
The esports market is expected to grow at a CAGR of 18.30% during 2019-2024.
Technavio has segmented the esports market by other1 (MOBA, FPS, RTS, and Others) and geographic (North America, APAC, Europe, South America, and MEA).
Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc., Gfinity Plc, Harena Data Inc., Intergalactic Gaming Ltd., Modern Times Group MTG AB, Nintendo Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Valve Corp. are a few of the key vendors in the esports market.
North America will register the highest growth rate of 38.25% among the other regions. Therefore, the esports market in North America is expected to garner significant business opportunities for the vendors during the forecast period.
  • US
  • China
  • Germany
  • Japan
  • UK
The key factors driving the esports market growth are:
  • Branding through esports
The esports market vendors should focus on grabbing business opportunities from the moba segment as it accounted for the largest market share in the base year.

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