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Family Entertainment Center Market Growth, Size, Trends, Analysis Report by Type, Application, Region and Segment Forecast 2022-2026

  • Published: Jun 2022
  • Pages: 131
  • SKU: IRTNTR73659
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The family entertainment center market share is expected to increase to USD 21.05 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 12.29%.

This family entertainment center (FECs) market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers the FECs market segmentation by application (arcade studios, physical play activities, skill/competition games, and AR and VR gaming zones) and geography (North America, Europe, APAC, South America, and Middle East and Africa). The family entertainment center market report also offers information on several market vendors, including Ameream LLC, Bowlmor AMF, CEC Entertainment LLC, Cinergy Entertainment Group, Citymax Hotels Pvt. Ltd., Dave and Busters Inc., KidZania Operations SarL, Lucky Strike Entertainment LLC, Main Event Entertainment Inc., Merlin Entertainments Group Ltd., MOA Entertainment Company LLC, Mr. Gattis Pizza LLC, Scene 75 Entertainment Centers, SeaWorld Parks and Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Ten Entertainment Group plc, The Walt Disney Co., and Timezone Entertainment Pvt. Ltd. among others.

What will the Family Entertainment Center Market Size be During the Forecast Period?

Family Entertainment Center Market Size

Download the Free Report Sample to Unlock the Family Entertainment Center Market Size for the Forecast Period and Other Important Statistics

 

Family Entertainment Center Market: Key Drivers, Trends, and Challenges

The expansion of AEI is notably driving the family entertainment center market growth, although factors such as high maintenance cost may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the family entertainment center industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key Family Entertainment Center Market Driver

One of the key factors driving the global family entertainment center industry growth is the expansion of AEI. AEI is sponsored by the leading professional organization AAMA and AMOA. Amusement Expos help businesses and consumers to learn about new arcade games which they later prefer purchasing or playing. According to AEI visitor research, 70% of AEI attendees control the buying decisions in their companies. Over the past decade, AEI has continued to expand and delivered bottom-line benefits to a constantly evolving marketplace. Some of the other famous family entertainment conventions include:

  • Japan Amusement Expo
  • Entertainment, Attractions and Gaming International Expo
  • BPAA International Bowl Expo

Thus, the expansion of AEI is expected to help in the adoption of new and innovative games in gaming hubs, hotels, and casinos during the forecast period.

Key Family Entertainment Center Market Trend

Rising integration of VR in games is one of the key family entertainment center market trends that is expected to impact the industry positively in the forecast period. The main goal of VR is to stimulate the user's physical presence in a virtual environment. For instance, VR 360 dinosaur attack car arcade game 3D shooter was launched in 2021. Similarly, in 2021, Sega Corporation introduced a VR agent, which is an action game where players travel around several scenes as an agent sniper and eliminate terrorists with a pistol, shotgun, and machine gun. Moreover, Ultra Moto VR is another VR-based game by UNIS Technology Ltd. The convention had a discussion on the most successful chain of VR arcades in the world and a better understanding of operational issues to increase sales and profit from VR games. Such factors are expected to increase the adoption of VR-based games in the coming years. 

Key Family Entertainment Center Market Challenge

One of the key challenges to the global family entertainment center industry's growth is the high maintenance cost. The maintenance of arcade gaming machines can be a tedious job, which is predominant in the case of gaming simulators. For optimal functioning of motion simulation, the simulator will require synchronous working of all four legs. These legs generate movement based on the feedback received from the haptic sensors. In addition, the conversion of the feedback should be rapid for the gamer to enjoy the simulator experience fully. The high demand for motion simulation and the rugged usage of the arcade gaming machine, especially in commercial places, is expected to reduce the product life cycle and increase maintenance costs, which may hamper the market growth during the forecast period.

This family entertainment center market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.

Parent Market Analysis

Technavio categorizes the global family entertainment center market as a part of the global leisure facilities market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the family entertainment center market during the forecast period.

Who are the Major Family Entertainment Center Market Vendors?

The report analyzes the market's competitive landscape and offers information on several market vendors, including:

 

  • Ameream LLC
  • Bowlmor AMF
  • CEC Entertainment LLC
  • Cinergy Entertainment Group
  • Citymax Hotels Pvt. Ltd.
  • Dave and Busters Inc.
  • KidZania Operations SarL
  • Lucky Strike Entertainment LLC
  • Main Event Entertainment Inc.
  • Merlin Entertainments Group Ltd.
  • MOA Entertainment Company LLC
  • Mr. Gattis Pizza LLC
  • Scene 75 Entertainment Centers
  • SeaWorld Parks and Entertainment Inc.
  • Smaaash Entertainment Pvt. Ltd.
  • Ten Entertainment Group plc
  • The Walt Disney Co.
  • Timezone Entertainment Pvt. Ltd.

 

This statistical study of the family entertainment center market encompasses successful business strategies deployed by the key vendors. The FECs market is fragmented and the vendors are deploying growth strategies such as technological innovation to compete in the market.

Product Insights and News

  • cecentertainment.gcs-web.com - The company offers birthday party package events which include an arrangement of helium balloons, table decor, paper plates, plastic ware along with different types of games for the children with eatable stuff like one-topping pizza and unlimited drinks.
  • Bowlmor AMF - The company offers Bowlero which has the provision of blacklight bowling, and arcade games along with signature cocktails made for customers to have leisure time.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The family entertainment center market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Family Entertainment Center Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the family entertainment center market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

Which are the Key Regions for Family Entertainment Center Market?

Family Entertainment Center Market Market segmentation by region

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36% of the market's growth will originate from North America during the forecast period. US and Canada are the key markets for family entertainment centers in North America. Market growth in this region will be faster than the growth of the market in South America and MEA.

The rise in the number of family entertainment centers, owing to an increase in the number of teen and adult customers who are shifting from video games toward collectible action strategy and war-based arcade gaming will facilitate the family entertainment center market growth in North America over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

In 2020, the COVID-19 pandemic led to the closure of various amusement parks and centers, which negatively impacted the family entertainment center market in North America. However, as lockdowns were lifted in H2 of 2020, the vaccination drives resumed the operation of family entertainment centers without any restrictions. Thus, the regional family entertainment center market is expected to witness growth during the forecast period.

What are the Revenue-generating Application Segments in the Family Entertainment Center Market?

Family Entertainment Center Market Segmentation

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The FECs market share growth by the arcade studios segment will be significant during the forecast period. The innovations have changed gaming from 2D gameplay on a screen, which only requires gamers to use their hands, to VR, in which the gamer can experience the virtual world of gaming. To enhance the customer experience, the vendors have developed games where gamers can stand up and move around naturally instead of playing games on a screen using gaming peripherals. For instance, in March 2022, the Amusement Expo International (AEI) convention in Las Vegas introduced a VR laser tech arcade game that has one platform, and players can move around and play. Such factors will drive market growth in the coming years.

This report provides an accurate prediction of the contribution of all the segments to the growth of the family entertainment center market size and actionable market insights on post COVID-19 impact on each segment.

 

Family Entertainment Center Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 12.29%

Market growth 2022-2026

$ 21.05 billion

Market structure

Fragmented

YoY growth (%)

10.56

Regional analysis

North America, Europe, APAC, South America, and Middle East and Africa

Performing market contribution

North America at 36%

Key consumer countries

US, Canada, China, Japan, and UK

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Ameream LLC, Bowlmor AMF, CEC Entertainment LLC, Cinergy Entertainment Group, Citymax Hotels Pvt. Ltd., Dave and Busters Inc., KidZania Operations SarL, Lucky Strike Entertainment LLC, Main Event Entertainment Inc., Merlin Entertainments Group Ltd., MOA Entertainment Company LLC, Mr. Gattis Pizza LLC, Scene 75 Entertainment Centers, SeaWorld Parks and Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Ten Entertainment Group plc, The Walt Disney Co., and Timezone Entertainment Pvt. Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

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What are the Key Data Covered in this Family Entertainment Center Market Report?

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will drive family entertainment center market growth during the next five years
  • Precise estimation of the family entertainment center market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the family entertainment center industry across North America, Europe, APAC, South America, and Middle East and Africa
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of family entertainment center market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Incremental Growth
    • Exhibit 07: Executive Summary – Data Table on Incremental Growth
    • Exhibit 08: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 09: Parent market
    • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 12: Market segments
  • 3.3 Market size 2021
    • 3.4 Market outlook: Forecast for 2021-2026
      • Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ million)
      • Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ million)
      • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
      • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

    4 Five Forces Analysis

    • 4.1 Five forces summary
      • Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
    • 4.2 Bargaining power of buyers
      • Exhibit 18: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
    • 4.3 Bargaining power of suppliers
      • Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
    • 4.4 Threat of new entrants
      • Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
    • 4.5 Threat of substitutes
      • Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
    • 4.6 Threat of rivalry
      • Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
    • 4.7 Market condition
      • Exhibit 23: Chart on Market condition - Five forces 2021 and 2026

    5 Market Segmentation by Application

    • 5.1 Market segments
      • Exhibit 24: Chart on Application - Market share 2021-2026 (%)
      • Exhibit 25: Data Table on Application - Market share 2021-2026 (%)
    • 5.2 Comparison by Application
      • Exhibit 26: Chart on Comparison by Application
      • Exhibit 27: Data Table on Comparison by Application
    • 5.3 Arcade studios - Market size and forecast 2021-2026
      • Exhibit 28: Chart on Arcade studios - Market size and forecast 2021-2026 ($ million)
      • Exhibit 29: Data Table on Arcade studios - Market size and forecast 2021-2026 ($ million)
      • Exhibit 30: Chart on Arcade studios - Year-over-year growth 2021-2026 (%)
      • Exhibit 31: Data Table on Arcade studios - Year-over-year growth 2021-2026 (%)
    • 5.4 Physical play activities - Market size and forecast 2021-2026
      • Exhibit 32: Chart on Physical play activities - Market size and forecast 2021-2026 ($ million)
      • Exhibit 33: Data Table on Physical play activities - Market size and forecast 2021-2026 ($ million)
      • Exhibit 34: Chart on Physical play activities - Year-over-year growth 2021-2026 (%)
      • Exhibit 35: Data Table on Physical play activities - Year-over-year growth 2021-2026 (%)
    • 5.5 Skill/Competition games - Market size and forecast 2021-2026
      • Exhibit 36: Chart on Skill/Competition games - Market size and forecast 2021-2026 ($ million)
      • Exhibit 37: Data Table on Skill/Competition games - Market size and forecast 2021-2026 ($ million)
      • Exhibit 38: Chart on Skill/Competition games - Year-over-year growth 2021-2026 (%)
      • Exhibit 39: Data Table on Skill/Competition games - Year-over-year growth 2021-2026 (%)
    • 5.6 AR and VR gaming zones - Market size and forecast 2021-2026
      • Exhibit 40: Chart on AR and VR gaming zones - Market size and forecast 2021-2026 ($ million)
      • Exhibit 41: Data Table on AR and VR gaming zones - Market size and forecast 2021-2026 ($ million)
      • Exhibit 42: Chart on AR and VR gaming zones - Year-over-year growth 2021-2026 (%)
      • Exhibit 43: Data Table on AR and VR gaming zones - Year-over-year growth 2021-2026 (%)
    • 5.7 Market opportunity by Application
      • Exhibit 44: Market opportunity by Application ($ million)

    6 Customer Landscape

    • 6.1 Customer landscape overview
      • Exhibit 45: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    7 Geographic Landscape

    • 7.1 Geographic segmentation
      • Exhibit 46: Chart on Market share by geography 2021-2026 (%)
      • Exhibit 47: Data Table on Market share by geography 2021-2026 (%)
    • 7.2 Geographic comparison
      • Exhibit 48: Chart on Geographic comparison
      • Exhibit 49: Data Table on Geographic comparison
    • 7.3 North America - Market size and forecast 2021-2026
      • Exhibit 50: Chart on North America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 51: Data Table on North America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 52: Chart on North America - Year-over-year growth 2021-2026 (%)
      • Exhibit 53: Data Table on North America - Year-over-year growth 2021-2026 (%)
    • 7.4 Europe - Market size and forecast 2021-2026
      • Exhibit 54: Chart on Europe - Market size and forecast 2021-2026 ($ million)
      • Exhibit 55: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
      • Exhibit 56: Chart on Europe - Year-over-year growth 2021-2026 (%)
      • Exhibit 57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
    • 7.5 APAC - Market size and forecast 2021-2026
      • Exhibit 58: Chart on APAC - Market size and forecast 2021-2026 ($ million)
      • Exhibit 59: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
      • Exhibit 60: Chart on APAC - Year-over-year growth 2021-2026 (%)
      • Exhibit 61: Data Table on APAC - Year-over-year growth 2021-2026 (%)
    • 7.6 South America - Market size and forecast 2021-2026
      • Exhibit 62: Chart on South America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 63: Data Table on South America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 64: Chart on South America - Year-over-year growth 2021-2026 (%)
      • Exhibit 65: Data Table on South America - Year-over-year growth 2021-2026 (%)
    • 7.7 Middle East and Africa - Market size and forecast 2021-2026
      • Exhibit 66: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
      • Exhibit 67: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
      • Exhibit 68: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
      • Exhibit 69: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • 7.8 US - Market size and forecast 2021-2026
      • Exhibit 70: Chart on US - Market size and forecast 2021-2026 ($ million)
      • Exhibit 71: Data Table on US - Market size and forecast 2021-2026 ($ million)
      • Exhibit 72: Chart on US - Year-over-year growth 2021-2026 (%)
      • Exhibit 73: Data Table on US - Year-over-year growth 2021-2026 (%)
    • 7.9 China - Market size and forecast 2021-2026
      • Exhibit 74: Chart on China - Market size and forecast 2021-2026 ($ million)
      • Exhibit 75: Data Table on China - Market size and forecast 2021-2026 ($ million)
      • Exhibit 76: Chart on China - Year-over-year growth 2021-2026 (%)
      • Exhibit 77: Data Table on China - Year-over-year growth 2021-2026 (%)
    • 7.10 UK - Market size and forecast 2021-2026
      • Exhibit 78: Chart on UK - Market size and forecast 2021-2026 ($ million)
      • Exhibit 79: Data Table on UK - Market size and forecast 2021-2026 ($ million)
      • Exhibit 80: Chart on UK - Year-over-year growth 2021-2026 (%)
      • Exhibit 81: Data Table on UK - Year-over-year growth 2021-2026 (%)
    • 7.11 Japan - Market size and forecast 2021-2026
      • Exhibit 82: Chart on Japan - Market size and forecast 2021-2026 ($ million)
      • Exhibit 83: Data Table on Japan - Market size and forecast 2021-2026 ($ million)
      • Exhibit 84: Chart on Japan - Year-over-year growth 2021-2026 (%)
      • Exhibit 85: Data Table on Japan - Year-over-year growth 2021-2026 (%)
    • 7.12 Canada - Market size and forecast 2021-2026
      • Exhibit 86: Chart on Canada - Market size and forecast 2021-2026 ($ million)
      • Exhibit 87: Data Table on Canada - Market size and forecast 2021-2026 ($ million)
      • Exhibit 88: Chart on Canada - Year-over-year growth 2021-2026 (%)
      • Exhibit 89: Data Table on Canada - Year-over-year growth 2021-2026 (%)
    • 7.13 Market opportunity by geography
      • Exhibit 90: Market opportunity by geography ($ million)

    8 Drivers, Challenges, and Trends

    • 8.1 Market drivers
      • 8.2 Market challenges
        • 8.3 Impact of drivers and challenges
          • Exhibit 91: Impact of drivers and challenges in 2021 and 2026
        • 8.4 Market trends

          9 Vendor Landscape

          • 9.1 Overview
            • 9.2 Vendor landscape
              • Exhibit 92: Overview on Criticality of inputs and Factors of differentiation
            • 9.3 Landscape disruption
              • Exhibit 93: Overview on factors of disruption
            • 9.4 Industry risks
              • Exhibit 94: Impact of key risks on business

            10 Vendor Analysis

            • 10.1 Vendors covered
              • Exhibit 95: Vendors covered
            • 10.2 Market positioning of vendors
              • Exhibit 96: Matrix on vendor position and classification
            • 10.3 Bowlmor AMF
              • Exhibit 97: Bowlmor AMF - Overview
              • Exhibit 98: Bowlmor AMF - Product / Service
              • Exhibit 99: Bowlmor AMF - Key news
              • Exhibit 100: Bowlmor AMF - Key offerings
            • 10.4 CEC Entertainment LLC
              • Exhibit 101: CEC Entertainment LLC - Overview
              • Exhibit 102: CEC Entertainment LLC - Product / Service
              • Exhibit 103: CEC Entertainment LLC - Key offerings
            • 10.5 Cinergy Entertainment Group
              • Exhibit 104: Cinergy Entertainment Group - Overview
              • Exhibit 105: Cinergy Entertainment Group - Product / Service
              • Exhibit 106: Cinergy Entertainment Group - Key news
              • Exhibit 107: Cinergy Entertainment Group - Key offerings
            • 10.6 Dave and Busters Inc.
              • Exhibit 108: Dave and Busters Inc. - Overview
              • Exhibit 109: Dave and Busters Inc. - Product / Service
              • Exhibit 110: Dave and Busters Inc. - Key offerings
            • 10.7 Merlin Entertainments Group Ltd.
              • Exhibit 111: Merlin Entertainments Group Ltd. - Overview
              • Exhibit 112: Merlin Entertainments Group Ltd. - Business segments
              • Exhibit 113: Merlin Entertainments Group Ltd. - Key news
              • Exhibit 114: Merlin Entertainments Group Ltd. - Key offerings
              • Exhibit 115: Merlin Entertainments Group Ltd. - Segment focus
            • 10.8 Scene 75 Entertainment Centers
              • Exhibit 116: Scene 75 Entertainment Centers - Overview
              • Exhibit 117: Scene 75 Entertainment Centers - Product / Service
              • Exhibit 118: Scene 75 Entertainment Centers - Key offerings
            • 10.9 SeaWorld Parks and Entertainment Inc.
              • Exhibit 119: SeaWorld Parks and Entertainment Inc. - Overview
              • Exhibit 120: SeaWorld Parks and Entertainment Inc. - Product / Service
              • Exhibit 121: SeaWorld Parks and Entertainment Inc. - Key news
              • Exhibit 122: SeaWorld Parks and Entertainment Inc. - Key offerings
            • 10.10 Smaaash Entertainment Pvt. Ltd.
              • Exhibit 123: Smaaash Entertainment Pvt. Ltd. - Overview
              • Exhibit 124: Smaaash Entertainment Pvt. Ltd. - Product / Service
              • Exhibit 125: Smaaash Entertainment Pvt. Ltd. - Key offerings
            • 10.11 The Walt Disney Co.
              • Exhibit 126: The Walt Disney Co. - Overview
              • Exhibit 127: The Walt Disney Co. - Business segments
              • Exhibit 128: The Walt Disney Co. - Key offerings
              • Exhibit 129: The Walt Disney Co. - Segment focus
            • 10.12 Timezone Entertainment Pvt. Ltd.
              • Exhibit 130: Timezone Entertainment Pvt. Ltd. - Overview
              • Exhibit 131: Timezone Entertainment Pvt. Ltd. - Product / Service
              • Exhibit 132: Timezone Entertainment Pvt. Ltd. - Key offerings

            11 Appendix

            • 11.1 Scope of the report
              • 11.2 Inclusions and exclusions checklist
                • Exhibit 133: Inclusions checklist
                • Exhibit 134: Exclusions checklist
              • 11.3 Currency conversion rates for US$
                • Exhibit 135: Currency conversion rates for US$
              • 11.4 Research methodology
                • Exhibit 136: Research methodology
                • Exhibit 137: Validation techniques employed for market sizing
                • Exhibit 138: Information sources
              • 11.5 List of abbreviations
                • Exhibit 139: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
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              Family Entertainment Center Market market growth will increase by $21.05 bn during 2022-2026.
              The family entertainment center market market is expected to grow at a CAGR of 12.29% during 2022-2026.
              Technavio has segmented the family entertainment center market market by application (Arcade studios, Physical play activities, Skill/Competition games, and AR and VR gaming zones) and geography (North America, Europe, APAC, South America, and Middle East and Africa).
              Ameream LLC, Bowlmor AMF, CEC Entertainment LLC, Cinergy Entertainment Group, Citymax Hotels Pvt. Ltd., Dave and Busters Inc., KidZania Operations SarL, Lucky Strike Entertainment LLC, Main Event Entertainment Inc., Merlin Entertainments Group Ltd., MOA Entertainment Company LLC, Mr. Gattis Pizza LLC, Scene 75 Entertainment Centers, SeaWorld Parks and Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Ten Entertainment Group plc, The Walt Disney Co., Timezone Entertainment Pvt. Ltd. are a few of the key vendors in the family entertainment center market market.
              North America will register the highest growth rate of 36% among the other regions. Therefore, the family entertainment center market market in North America is expected to garner significant business opportunities for the vendors during the forecast period.
              The key factors driving the family entertainment center market market growth are:
              • Expansion of AEI
              • Rising integration of VR in games
              The family entertainment center market market vendors should focus on grabbing business opportunities from the arcade studios segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?
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