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The family entertainment center market share is expected to increase to USD 21.05 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 12.29%.
This family entertainment center (FECs) market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers the FECs market segmentation by application (arcade studios, physical play activities, skill/competition games, and AR and VR gaming zones) and geography (North America, Europe, APAC, South America, and Middle East and Africa). The family entertainment center market report also offers information on several market vendors, including Ameream LLC, Bowlmor AMF, CEC Entertainment LLC, Cinergy Entertainment Group, Citymax Hotels Pvt. Ltd., Dave and Busters Inc., KidZania Operations SarL, Lucky Strike Entertainment LLC, Main Event Entertainment Inc., Merlin Entertainments Group Ltd., MOA Entertainment Company LLC, Mr. Gattis Pizza LLC, Scene 75 Entertainment Centers, SeaWorld Parks and Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Ten Entertainment Group plc, The Walt Disney Co., and Timezone Entertainment Pvt. Ltd. among others.
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The expansion of AEI is notably driving the family entertainment center market growth, although factors such as high maintenance cost may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the family entertainment center industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.
Key Family Entertainment Center Market Driver
One of the key factors driving the global family entertainment center industry growth is the expansion of AEI. AEI is sponsored by the leading professional organization AAMA and AMOA. Amusement Expos help businesses and consumers to learn about new arcade games which they later prefer purchasing or playing. According to AEI visitor research, 70% of AEI attendees control the buying decisions in their companies. Over the past decade, AEI has continued to expand and delivered bottom-line benefits to a constantly evolving marketplace. Some of the other famous family entertainment conventions include:
Thus, the expansion of AEI is expected to help in the adoption of new and innovative games in gaming hubs, hotels, and casinos during the forecast period.
Key Family Entertainment Center Market Trend
Rising integration of VR in games is one of the key family entertainment center market trends that is expected to impact the industry positively in the forecast period. The main goal of VR is to stimulate the user's physical presence in a virtual environment. For instance, VR 360 dinosaur attack car arcade game 3D shooter was launched in 2021. Similarly, in 2021, Sega Corporation introduced a VR agent, which is an action game where players travel around several scenes as an agent sniper and eliminate terrorists with a pistol, shotgun, and machine gun. Moreover, Ultra Moto VR is another VR-based game by UNIS Technology Ltd. The convention had a discussion on the most successful chain of VR arcades in the world and a better understanding of operational issues to increase sales and profit from VR games. Such factors are expected to increase the adoption of VR-based games in the coming years.
Key Family Entertainment Center Market Challenge
One of the key challenges to the global family entertainment center industry's growth is the high maintenance cost. The maintenance of arcade gaming machines can be a tedious job, which is predominant in the case of gaming simulators. For optimal functioning of motion simulation, the simulator will require synchronous working of all four legs. These legs generate movement based on the feedback received from the haptic sensors. In addition, the conversion of the feedback should be rapid for the gamer to enjoy the simulator experience fully. The high demand for motion simulation and the rugged usage of the arcade gaming machine, especially in commercial places, is expected to reduce the product life cycle and increase maintenance costs, which may hamper the market growth during the forecast period.
This family entertainment center market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.
Technavio categorizes the global family entertainment center market as a part of the global leisure facilities market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the family entertainment center market during the forecast period.
The report analyzes the market's competitive landscape and offers information on several market vendors, including:
This statistical study of the family entertainment center market encompasses successful business strategies deployed by the key vendors. The FECs market is fragmented and the vendors are deploying growth strategies such as technological innovation to compete in the market.
To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
The family entertainment center market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.
Our report provides extensive information on the value chain analysis for the family entertainment center market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.
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36% of the market's growth will originate from North America during the forecast period. US and Canada are the key markets for family entertainment centers in North America. Market growth in this region will be faster than the growth of the market in South America and MEA.
The rise in the number of family entertainment centers, owing to an increase in the number of teen and adult customers who are shifting from video games toward collectible action strategy and war-based arcade gaming will facilitate the family entertainment center market growth in North America over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.
COVID Impact and Recovery Analysis
In 2020, the COVID-19 pandemic led to the closure of various amusement parks and centers, which negatively impacted the family entertainment center market in North America. However, as lockdowns were lifted in H2 of 2020, the vaccination drives resumed the operation of family entertainment centers without any restrictions. Thus, the regional family entertainment center market is expected to witness growth during the forecast period.
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The FECs market share growth by the arcade studios segment will be significant during the forecast period. The innovations have changed gaming from 2D gameplay on a screen, which only requires gamers to use their hands, to VR, in which the gamer can experience the virtual world of gaming. To enhance the customer experience, the vendors have developed games where gamers can stand up and move around naturally instead of playing games on a screen using gaming peripherals. For instance, in March 2022, the Amusement Expo International (AEI) convention in Las Vegas introduced a VR laser tech arcade game that has one platform, and players can move around and play. Such factors will drive market growth in the coming years.
This report provides an accurate prediction of the contribution of all the segments to the growth of the family entertainment center market size and actionable market insights on post COVID-19 impact on each segment.
Family Entertainment Center Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2021 |
Forecast period |
2022-2026 |
Growth momentum & CAGR |
Accelerate at a CAGR of 12.29% |
Market growth 2022-2026 |
$ 21.05 billion |
Market structure |
Fragmented |
YoY growth (%) |
10.56 |
Regional analysis |
North America, Europe, APAC, South America, and Middle East and Africa |
Performing market contribution |
North America at 36% |
Key consumer countries |
US, Canada, China, Japan, and UK |
Competitive landscape |
Leading companies, Competitive strategies, Consumer engagement scope |
Key companies profiled |
Ameream LLC, Bowlmor AMF, CEC Entertainment LLC, Cinergy Entertainment Group, Citymax Hotels Pvt. Ltd., Dave and Busters Inc., KidZania Operations SarL, Lucky Strike Entertainment LLC, Main Event Entertainment Inc., Merlin Entertainments Group Ltd., MOA Entertainment Company LLC, Mr. Gattis Pizza LLC, Scene 75 Entertainment Centers, SeaWorld Parks and Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Ten Entertainment Group plc, The Walt Disney Co., and Timezone Entertainment Pvt. Ltd. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Application
6 Customer Landscape
7 Geographic Landscape
8 Drivers, Challenges, and Trends
9 Vendor Landscape
10 Vendor Analysis
11 Appendix
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