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Game Streaming Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, Japan - Size and Forecast 2024-2028

Game Streaming Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, Japan - Size and Forecast 2024-2028

Published: Jul 2024 140 Pages SKU: IRTNTR73591

Market Overview at a Glance

$1.05 B
Market Opportunity
8.51%
CAGR
7.67
YoY growth 2023-2024(%)

Game Streaming Market Size 2024-2028

The game streaming market size is forecast to increase by USD 1.05 billion at a CAGR of 8.51% between 2023 and 2028.

  • The market is experiencing significant growth, driven by several key trends. One notable trend is the increasing popularity of eSports tournaments, which have gained massive followings and sponsorships from major brands. Another trend is the growing demographic of women gamers, who now represent a substantial portion of the gaming community. Additionally, the health benefits of gaming, such as improved cognitive function and stress relief, are increasingly being recognized. These factors, among others, are fueling the growth of the market. However, challenges remain, including the need for high-speed internet connections and the potential for addiction and negative health effects. Despite these challenges, the market is poised for continued expansion as technology advances and gaming becomes more mainstream.

What will be the Size of the Game Streaming Market During the Forecast Period?

Game Streaming Market Size

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  • The market is experiencing significant growth and transformation, driven by the growth in popularity of game streaming services and the mobile gaming sector. Major players in this market include Facebook Gaming and YouTube Gaming, which leverage their extensive user bases to offer live streaming and on-demand content. Cloud gaming platforms, such as Microsoft xCloud and Google Stadia, are revolutionizing the industry by enabling users to play high-quality games without the need for expensive hardware. Traditional gaming companies, like PlayStation and Xbox, have entered the fray with their respective streaming services, PlayStation Plus and Xbox Game Pass. The market's size is projected to expand as technological development and infrastructure improvements facilitate smoother delivery of streaming content.
  • Content acquisition remains a key focus, with popular titles like League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire attracting large audiences. Content creation and monetization options are also crucial, with streaming platforms providing tools and monetization options for content creators to engage their audiences effectively. The role of the YouTube network and other live streaming tools in this ecosystem cannot be overlooked, as they offer a significant reach and influence on consumer behavior. Overall, the market is poised for continued growth and innovation, fueled by the intersection of technological advancements and evolving consumer preferences.

How is this Game Streaming Industry segmented and which is the largest segment?

The game streaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

  • Revenue Stream
    • In-game advertising
    • Subscription
    • Others
  • Geography
    • North America
      • US
    • Europe
      • Germany
      • UK
    • APAC
      • China
      • Japan
    • South America
    • Middle East and Africa

By Revenue Stream Insights

  • The in-game advertising segment is estimated to witness significant growth during the forecast period.

The market experienced substantial growth in 2021, with in-game advertising emerging as the largest segment. This trend is anticipated to continue during the forecast period, fueled by the increasing popularity of social media and mobile gaming. In-game advertising integrates advertisements into desktop and mobile games through various formats such as ads, clips, billboards, and backdrop displays. These non-interruptive advertisements offer a smoother gaming experience for players while delivering stronger audio-visual effects for viewers. As the mobile gaming sector continues to expand, driven by smartphone penetration rates and the availability of high-speed connectivity, game streaming services like Facebook Gaming, YouTube Gaming, Microsoft xCloud, Google Stadia, PlayStation Plus, Xbox Game Pass, League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire are investing in strategic efforts to enhance their content delivery and monetization options.

Key technological developments, including the deployment of 5G networks by providers such as Optus and Pentanet, are further boosting the growth of the market. Content creators leverage live streaming tools like those offered by the YouTube network to engage audiences and monetize their content through platforms like Social Blade, where influencers like Germán Alejandro (JuegaGerman) and Garmendia Aranis have amassed significant followings.

Game Streaming Market Size

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The in-game advertising segment was valued at USD 1.08 billion in 2018 and showed a gradual increase during the forecast period.

Regional Analysis

  • North America is estimated to contribute 33% to the growth of the global market during the forecast period.

Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

Game Streaming Market Share by Geography

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The North American region dominates The market in 2023, driven by high-speed internet access and increased demand for at home entertainment due to lockdowns. The US market leads the way with significant revenue generation and popular game streaming services such as Steam Link, Remotr, and Rainway. Major companies' presence and penetration fuel the market's growth. In North America, cloud gaming, including services like Microsoft xCloud, Google Stadia, and PlayStation Plus, as well as mobile gaming on platforms like Facebook Gaming, YouTube Gaming, and mobile games such as League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire, are strategic efforts to expand market reach. The integration of 5G networks from providers like Optus and Pentanet enhances delivery and content creation capabilities. Monetization options, audience engagement, and live streaming tools, including YouTube network and social media platforms, provide opportunities for content creators using tools like Streamlabs, Germán Alejandro, and Garmendia Aranis.

Market Dynamics

Our researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

What are the key market drivers leading to the rise In the adoption of Game Streaming Industry?

Increasing popularity of eSports tournaments is the key driver of the market.

  • The market is experiencing significant growth due to the increasing popularity of eSports tournaments. These tournaments, which involve professional gamers competing in multiplayer video games through online platforms, have gained a massive following worldwide. The removal of time and location constraints makes eSports accessible to a global audience. Major technology companies, including Intel, MSI, and Logitech, are sponsoring these tournaments, attracted by the large prize pools and the potential to engage with the gaming community. The trend is driven by the widespread adoption of mobile devices and high-speed internet access, enabling cloud gaming and streaming on the go.
  • Content creation and delivery through streaming platforms like Facebook Gaming, YouTube Gaming, Microsoft xCloud, Google Stadia, PlayStation Plus, Xbox Game Pass, and League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire are key market dynamics. Monetization options for content creators, audience engagement through live streaming tools, and strategic efforts to leverage 5G networks by providers like Optus and Pentanet further fuel market growth. Content creators benefit from tools and monetization options provided by streaming platforms and social media networks, such as YouTube and Social Blade, to engage their audiences and generate revenue. The visual style and local content characteristics of console games and mobile games continue to attract a diverse audience, driving the growth of the market.

What are the market trends shaping the Game Streaming Industry?

Growing popularity of gaming among women is the upcoming market trend.

  • The mobile gaming sector has witnessed significant growth, attracting a more diverse gaming audience. Traditionally, males have dominated the gaming industry. However, the emergence of mobile gaming has led to an increase in female gamers. As of 2021, around 45% of US gamers are female, a figure projected to rise. This demographic shift is expected to positively impact gaming sales, including merchandise, software, and hardware. Game streaming services, such as Facebook Gaming and YouTube Gaming, have contributed to the expansion of the gaming audience. Technological development and infrastructure improvements, including high-speed connectivity, have facilitated the growth of cloud gaming platforms like Microsoft xCloud and Google Stadia. Popular mobile games like PUBG Mobile, Clash Royale, and Free Fire have attracted a massive following, with female gamers accounting for a significant portion. 
  • Console games, such as PlayStation and Xbox, have also seen an increase in female players, with franchises like League of Legends, Dota 2, and Grand Theft Auto reporting growth in this demographic. Content creation and delivery through streaming platforms on the YouTube network have become essential tools for monetization and audience engagement. Content creators like Germán Alejandro (JuegaGerman) and Garmendia Aranis have amassed large followings, demonstrating the potential for monetization In the gaming industry. As the gaming industry continues to evolve, strategic efforts to cater to the needs of the growing female gaming population, such as local content creation and delivery, will be crucial for success. The advent of 5G networks and the increasing smartphone penetration rate are expected to further fuel the growth of mobile gaming.

What challenges does the Game Streaming Industry face during its growth?

Effects of gaming on health is a key challenge affecting the industry growth.

  • The mobile gaming sector is experiencing significant growth, with game streaming services such as Facebook Gaming and YouTube Gaming gaining popularity. Technological development and infrastructure advancements have enabled cloud gaming through platforms like Microsoft xCloud and Google Stadia. Subscription services like PlayStation Plus and Xbox Game Pass offer access to console games on mobile devices, expanding the market. Mobile games, including League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire, have high engagement levels. The increasing smartphone penetration rate and high-speed connectivity are fueling the market's growth. Strategic efforts from content creators, utilizing live streaming tools like those on the YouTube network, are monetizing their audiences through platforms like Social Blade and tools provided by Germán Alejandro, Garmendia Aranis, and JuegaGerman.
  • However, concerns about health issues, such as physical inactivity, eye strain, and unhealthy eating patterns, are limiting gaming hours for some individuals. As a result, the market dynamics are shifting towards creating local content that caters to diverse visual styles and audience engagement. Content creation, delivery, and monetization options remain crucial for market growth. The advent of 5G networks from providers like Optus and Pentanet is expected to further enhance the gaming experience and expand the market.

Exclusive Customer Landscape

The game streaming market forecasting report includes the adoption lifecycle of the market, market growth and forecasting, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the game streaming market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Game Streaming Market Share by Geography

 Customer Landscape

Key Companies & Market Insights

Companies are implementing various strategies, such as strategic alliances, game streaming market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence In the industry.

The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:

  • Akamai Technologies Inc.
  • Alphabet Inc.
  • Amazon.com Inc.
  • Apple Inc.
  • Bigo Technology
  • BoomTV Inc.
  • Douyu Network Technology Co. Ltd.
  • Genvid Holdings Inc.
  • GosuGamers
  • Hatch Entertainment Oy
  • Meta Platforms Inc.
  • Mobcrush Streaming Inc.
  • Netflix Inc.
  • NVIDIA Corp.
  • Omlet Inc.
  • Parsec Cloud Inc.
  • Sliver VR Technologies Inc.
  • Sony Group Corp.
  • SOOP Co. Ltd.
  • Viki

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Research Analyst Overview

The market has experienced significant growth in recent years, as technological development and infrastructure advancements have made cloud gaming more accessible to a wider audience. This trend is particularly noticeable In the mobile gaming sector, where game streaming services have gained traction among consumers seeking to play high-quality games on their mobile devices. Internet access has become a crucial factor In the proliferation of game streaming services. With the increasing availability of high-speed connectivity, users can now enjoy real-time, seamless gameplay experiences without the need for extensive downloads or large storage capacities. This has led to an influx of new players In the market, including tech giants such as Facebook Gaming and YouTube Gaming. The strategic efforts of these companies to acquire content and engage with content creators have been instrumental In their success. They have provided creators with tools and monetization options, enabling them to reach larger audiences and generate revenue through live streaming and other channels. The YouTube network, for instance, has become a popular platform for content creators, with prominent figures such as Germán Alejandro and Garmendia Aranis (Juegagerman) amassing millions of followers.

The visual style and local content characteristics of streaming platforms have also played a role In their appeal. For instance, console games have found a new audience on mobile devices, with titles such as League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire attracting millions of players. These games offer a more interactive experience than traditional mobile games, making them a viable alternative for those seeking a more engaging gaming experience. The emergence of 5G networks is expected to further fuel the growth of the market. Optus and Pentanet, among others, have already begun rolling out 5G services in various regions, promising faster download and upload speeds, lower latency, and more stable connections. These advancements will enable game streaming services to offer even more realistic and responsive gameplay experiences, potentially attracting even more users to the platform.

Thus, the market is poised for continued growth, driven by technological development, infrastructure improvements, and the strategic efforts of major players. The availability of high-speed connectivity and the appeal of console games on mobile devices have made game streaming an increasingly popular option for gamers worldwide. As 5G networks become more widespread, we can expect to see even more innovation and growth in this exciting and dynamic market.

Market Scope

Report Coverage

Details

Page number

140

Base year

2023

Historic period

2018-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 8.51%

Market growth 2024-2028

USD 1.05 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

7.67

Key countries

US, China, Germany, UK, and Japan

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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What are the Key Data Covered in this Game Streaming Market Research and Growth Report?

  • CAGR of the Game Streaming industry during the forecast period
  • Detailed information on factors that will drive the growth and forecasting between 2024 and 2028
  • Precise estimation of the size of the market and its contribution of the industry in focus to the parent market
  • Accurate predictions about upcoming growth and trends and changes in consumer behaviour
  • Growth of the market across North America, Europe, APAC, South America, and Middle East and Africa
  • Thorough analysis of the market's competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the game streaming market growth of industry companies

We can help! Our analysts can customize this game streaming market research report to meet your requirements.

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1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Revenue Stream
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Chart on Global - Market size and forecast 2023-2028 ($ million)
      • Data Table on Global - Market size and forecast 2023-2028 ($ million)
      • Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global Game Streaming Market 2018 - 2022
      • Historic Market Size - Data Table on Global Game Streaming Market 2018 - 2022 ($ million)
    • 4.2 Revenue Stream segment analysis 2018 - 2022
      • Historic Market Size - Revenue Stream Segment 2018 - 2022 ($ million)
    • 4.3 Geography segment analysis 2018 - 2022
      • Historic Market Size - Geography Segment 2018 - 2022 ($ million)
    • 4.4 Country segment analysis 2018 - 2022
      • Historic Market Size - Country Segment 2018 - 2022 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Bargaining power of buyers - Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Threat of new entrants - Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Threat of substitutes - Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Threat of rivalry - Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Revenue Stream

    • 6.1 Market segments
      • Chart on Revenue Stream - Market share 2023-2028 (%)
      • Data Table on Revenue Stream - Market share 2023-2028 (%)
    • 6.2 Comparison by Revenue Stream
      • Chart on Comparison by Revenue Stream
      • Data Table on Comparison by Revenue Stream
    • 6.3 In-game advertising - Market size and forecast 2023-2028
      • Chart on In-game advertising - Market size and forecast 2023-2028 ($ million)
      • Data Table on In-game advertising - Market size and forecast 2023-2028 ($ million)
      • Chart on In-game advertising - Year-over-year growth 2023-2028 (%)
      • Data Table on In-game advertising - Year-over-year growth 2023-2028 (%)
    • 6.4 Subscription - Market size and forecast 2023-2028
      • Chart on Subscription - Market size and forecast 2023-2028 ($ million)
      • Data Table on Subscription - Market size and forecast 2023-2028 ($ million)
      • Chart on Subscription - Year-over-year growth 2023-2028 (%)
      • Data Table on Subscription - Year-over-year growth 2023-2028 (%)
    • 6.5 Others - Market size and forecast 2023-2028
      • Chart on Others - Market size and forecast 2023-2028 ($ million)
      • Data Table on Others - Market size and forecast 2023-2028 ($ million)
      • Chart on Others - Year-over-year growth 2023-2028 (%)
      • Data Table on Others - Year-over-year growth 2023-2028 (%)
    • 6.6 Market opportunity by Revenue Stream
      • Market opportunity by Revenue Stream ($ million)
      • Data Table on Market opportunity by Revenue Stream ($ million)

    7 Customer Landscape

    • 7.1 Customer landscape overview
      • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    8 Geographic Landscape

    • 8.1 Geographic segmentation
      • Chart on Market share by geography 2023-2028 (%)
      • Data Table on Market share by geography 2023-2028 (%)
    • 8.2 Geographic comparison
      • Chart on Geographic comparison
      • Data Table on Geographic comparison
    • 8.3 North America - Market size and forecast 2023-2028
      • Chart on North America - Market size and forecast 2023-2028 ($ million)
      • Data Table on North America - Market size and forecast 2023-2028 ($ million)
      • Chart on North America - Year-over-year growth 2023-2028 (%)
      • Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 8.4 Europe - Market size and forecast 2023-2028
      • Chart on Europe - Market size and forecast 2023-2028 ($ million)
      • Data Table on Europe - Market size and forecast 2023-2028 ($ million)
      • Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 8.5 APAC - Market size and forecast 2023-2028
      • Chart on APAC - Market size and forecast 2023-2028 ($ million)
      • Data Table on APAC - Market size and forecast 2023-2028 ($ million)
      • Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 8.6 South America - Market size and forecast 2023-2028
      • Chart on South America - Market size and forecast 2023-2028 ($ million)
      • Data Table on South America - Market size and forecast 2023-2028 ($ million)
      • Chart on South America - Year-over-year growth 2023-2028 (%)
      • Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 8.7 Middle East and Africa - Market size and forecast 2023-2028
      • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 8.8 US - Market size and forecast 2023-2028
      • Chart on US - Market size and forecast 2023-2028 ($ million)
      • Data Table on US - Market size and forecast 2023-2028 ($ million)
      • Chart on US - Year-over-year growth 2023-2028 (%)
      • Data Table on US - Year-over-year growth 2023-2028 (%)
    • 8.9 China - Market size and forecast 2023-2028
      • Chart on China - Market size and forecast 2023-2028 ($ million)
      • Data Table on China - Market size and forecast 2023-2028 ($ million)
      • Chart on China - Year-over-year growth 2023-2028 (%)
      • Data Table on China - Year-over-year growth 2023-2028 (%)
    • 8.10 Germany - Market size and forecast 2023-2028
      • Chart on Germany - Market size and forecast 2023-2028 ($ million)
      • Data Table on Germany - Market size and forecast 2023-2028 ($ million)
      • Chart on Germany - Year-over-year growth 2023-2028 (%)
      • Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • 8.11 UK - Market size and forecast 2023-2028
      • Chart on UK - Market size and forecast 2023-2028 ($ million)
      • Data Table on UK - Market size and forecast 2023-2028 ($ million)
      • Chart on UK - Year-over-year growth 2023-2028 (%)
      • Data Table on UK - Year-over-year growth 2023-2028 (%)
    • 8.12 Japan - Market size and forecast 2023-2028
      • Chart on Japan - Market size and forecast 2023-2028 ($ million)
      • Data Table on Japan - Market size and forecast 2023-2028 ($ million)
      • Chart on Japan - Year-over-year growth 2023-2028 (%)
      • Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • 8.13 Market opportunity by geography
      • Market opportunity by geography ($ million)
      • Data Tables on Market opportunity by geography ($ million)

    9 Drivers, Challenges, and Opportunity/Restraints

    • 9.1 Market drivers
      • 9.2 Market challenges
        • 9.3 Impact of drivers and challenges
          • Impact of drivers and challenges in 2023 and 2028
        • 9.4 Market opportunities/restraints

          10 Competitive Landscape

          • 10.1 Overview
            • 10.2 Competitive Landscape
              • Overview on criticality of inputs and factors of differentiation
            • 10.3 Landscape disruption
              • Overview on factors of disruption
            • 10.4 Industry risks
              • Impact of key risks on business

            11 Competitive Analysis

            • 11.1 Companies profiled
              • Companies covered
            • 11.2 Market positioning of companies
              • Matrix on companies position and classification
            • 11.3 Alphabet Inc.
              • Alphabet Inc. - Overview
              • Alphabet Inc. - Business segments
              • Alphabet Inc. - Key offerings
              • Alphabet Inc. - Segment focus
            • 11.4 Amazon.com Inc.
              • Amazon.com Inc. - Overview
              • Amazon.com Inc. - Business segments
              • Amazon.com Inc. - Key news
              • Amazon.com Inc. - Key offerings
              • Amazon.com Inc. - Segment focus
            • 11.5 Apple Inc.
              • Apple Inc. - Overview
              • Apple Inc. - Business segments
              • Apple Inc. - Key news
              • Apple Inc. - Key offerings
              • Apple Inc. - Segment focus
            • 11.6 Bigo Technology
              • Bigo Technology - Overview
              • Bigo Technology - Product / Service
              • Bigo Technology - Key offerings
            • 11.7 Douyu Network Technology Co. Ltd.
              • Douyu Network Technology Co. Ltd. - Overview
              • Douyu Network Technology Co. Ltd. - Product / Service
              • Douyu Network Technology Co. Ltd. - Key offerings
            • 11.8 Meta Platforms Inc.
              • Meta Platforms Inc. - Overview
              • Meta Platforms Inc. - Business segments
              • Meta Platforms Inc. - Key news
              • Meta Platforms Inc. - Key offerings
              • Meta Platforms Inc. - Segment focus
            • 11.9 NVIDIA Corp.
              • NVIDIA Corp. - Overview
              • NVIDIA Corp. - Business segments
              • NVIDIA Corp. - Key news
              • NVIDIA Corp. - Key offerings
              • NVIDIA Corp. - Segment focus
            • 11.10 Parsec Cloud Inc.
              • Parsec Cloud Inc. - Overview
              • Parsec Cloud Inc. - Product / Service
              • Parsec Cloud Inc. - Key offerings
            • 11.11 Sony Group Corp.
              • Sony Group Corp. - Overview
              • Sony Group Corp. - Business segments
              • Sony Group Corp. - Key news
              • Sony Group Corp. - Key offerings
              • Sony Group Corp. - Segment focus
            • 11.12 SOOP Co. Ltd.
              • SOOP Co. Ltd. - Overview
              • SOOP Co. Ltd. - Product / Service
              • SOOP Co. Ltd. - Key offerings

            12 Appendix

            • 12.1 Scope of the report
              • 12.2 Inclusions and exclusions checklist
                • Inclusions checklist
                • Exclusions checklist
              • 12.3 Currency conversion rates for US$
                • Currency conversion rates for US$
              • 12.4 Research methodology
                • Research methodology
              • 12.5 Data procurement
                • Information sources
              • 12.6 Data validation
                • Data validation
              • 12.7 Validation techniques employed for market sizing
                • Validation techniques employed for market sizing
              • 12.8 Data synthesis
                • Data synthesis
              • 12.9 360 degree market analysis
                • 360 degree market analysis
              • 12.10 List of abbreviations
                • List of abbreviations

              Research Methodology

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              Frequently Asked Questions

              Game Streaming market growth will increase by $ 1048.3 mn during 2024-2028 .

              The Game Streaming market is expected to grow at a CAGR of 8.51% during 2024-2028 .

              Game Streaming market is segmented by Revenue Stream( In-game advertising, Subscription, Others)

              Akamai Technologies Inc., Alphabet Inc., Amazon.com Inc., Apple Inc., Bigo Technology, BoomTV Inc., Douyu Network Technology Co. Ltd., Genvid Holdings Inc., GosuGamers, Hatch Entertainment Oy, Meta Platforms Inc., Mobcrush Streaming Inc., Netflix Inc., NVIDIA Corp., Omlet Inc., Parsec Cloud Inc., Sliver VR Technologies Inc., Sony Group Corp., SOOP Co. Ltd., Viki are a few of the key vendors in the Game Streaming market.

              North America will register the highest growth rate of 33% among the other regions. Therefore, the Game Streaming market in North America is expected to garner significant business opportunities for the vendors during the forecast period.

              US, China, Germany, UK, Japan

              • Increasing popularity of eSports tournamentsThe growing popularity of eSports tournaments will drive the growth of the global game streaming market during the forecast period. eSports tournaments are multiplayer video game competitions that are commonly played by professional gamers. eSports tournaments allow gamers to compete through online platforms. Hence is the driving factor this market.
              • they remove constraints related to time and location. Such tournaments are organized in large arenas in various countries such as Sweden is the driving factor this market.
              • India is the driving factor this market.
              • China is the driving factor this market.
              • and the UK. Such tournaments have a wide following across the world. Hence is the driving factor this market.
              • technology innovators such as Intel is the driving factor this market.
              • Micro-Star INTL (MSI) is the driving factor this market.
              • and Logitech are sponsoring such tournaments. The large prize pools involved in such tournaments are also attracting many casual gamers to take up gaming as a profession.The eSports market was valued at $694.2 million in 2017 and is expected to reach $2 is the driving factor this market.
              • 174.8 million by 2023 is the driving factor this market.
              • at a CAGR of 18.61% between 2018 and 2023. Various enterprises are encouraged to venture into eSports to cater to the growing demand. Therefore is the driving factor this market.
              • the growing popularity of eSports and the rising number of professional gamers are estimated to increase the sales of gaming merchandise and accessories as well as video game software and hardware. Therefore is the driving factor this market.
              • the global game streaming market is expected to grow during the forecast period. is the driving factor this market.

              The Game Streaming market vendors should focus on grabbing business opportunities from the In-game advertising segment as it accounted for the largest market share in the base year.