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Gaming Headset Market by Technology, Product, Distribution Channel, and Geography - Forecast and Analysis 2022-2026

  • Published: Jul 2022
  • Pages: 163
  • SKU: IRTNTR45505
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The gaming headset market share is expected to increase to USD 1.28 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 7.52%.

This gaming headset market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers gaming headset market segmentation by product (console gaming headsets and PC gaming headsets), technology (wired gaming headsets and wireless gaming headsets), distribution channel (online and offline), and geography (APAC, North America, Europe, Middle East and Africa, and South America). The gaming headset market report also offers information on several market vendors, including ASUSTeK Computer Inc., Audio Technica US Inc., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., EKSA TECHNOLOGY Pvt. Ltd., HP Inc., Kingston Technology Co. Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Plantronics Inc., Razer Inc., Sennheiser Electronic GmbH and Co. KG, Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, and Turtle Beach Corp. among others.

What will the Gaming Headset Market Size be During the Forecast Period?

Gaming Headset Market Size

Download the Free Report Sample to Unlock the Gaming Headset Market Size for the Forecast Period and Other Important Statistics

"APAC has the fastest-growing market for gaming. Thus, the gaming headset market has a high potential in this region"

Gaming Headset Market: Key Drivers, Trends, and Challenges

Based on our research output, there has been a positve impact on the market growth during and post COVID-19 era. The growth in global e-sports market is notably driving the gaming headset market growth, although factors such as the easy availability of counterfeit products may impede the market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the gaming headset industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key Gaming Headset Market Driver

One of the key factors driving growth in the gaming headset market is the growth in the global e-sports market. E-sports is an attempt to make the entertainment value obtained through video games a global phenomenon where people can enjoy the game by competing against the best in the world. The sport has an ever-increasing viewership with growing popularity, as e-sports create an environment where the viewer can experience gameplay. E-sports will increase the demand for gaming in specific peripherals, thus driving the gaming headset market. With the increasing number of sponsors, tournaments, and talent acquisition agencies, the demand for gaming-specific peripherals will increase during the forecast period.

Key Gaming Headset Market Trend

The technological trend is the gaming headset market trend that is expected to have a positive impact in the coming years. Currently, most headsets have a noise-canceling feature. They use a negative feedback loop to eliminate the unwanted ambient sound. Headset manufacturers use different technologies to eliminate/reduce noise, providing users with an optimum sound experience. Vendors are introducing headsets equipped with touchpads, where users can control the volume of a device or change the equalizer settings with a touch rather than a button or key. The gaming headsets available in the market are equipped with the latest versions of the Bluetooth smart chip. The latest smartphones and headsets support NFC connectivity, which pairs with devices with a single tap. The emergence of gaming has led to high demand for gaming headsets that provide surround sound.

Key Gaming Headset Market Challenge

The easy availability of counterfeit products will be a major challenge for the gaming headset market during the forecast period. APAC is considered the hub for counterfeit products. Consumers are attracted because of their popularity, easy availability, low cost, and resemblance to big brands. These attributes are likely to intensify the competition in the global gaming headset market. As counterfeit products are sold at a price less than that of the original product, they are eating the market shares of leading vendors, which results in significant losses.

This gaming headset market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.

Parent Market Analysis

Technavio categorizes the global gaming headset market as a part of the global interactive home entertainment market within the global media and entertainment market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the gaming headset market during the forecast period.

Market Overview

The super parent global media and entertainment market covers companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. The global interactive home entertainment market covers companies engaged in producing interactive gaming products, including mobile gaming applications. It also includes educational software used primarily in the home. The global gaming headset market is expected to grow at a moderate pace during the forecast period.

Who are the Major Gaming Headset Market Vendors?

The report analyzes the market's competitive landscape and offers information on several market vendors, including:

 

  • ASUSTeK Computer Inc.
  • Audio Technica US Inc.
  • Corsair Gaming Inc.
  • Creative Technology Ltd.
  • Dell Technologies Inc.
  • EKSA TECHNOLOGY Pvt. Ltd.
  • HP Inc.
  • Kingston Technology Co. Inc.
  • Lenovo Group Ltd.
  • Logitech International SA
  • Mad Catz Global Ltd.
  • Plantronics Inc.
  • Razer Inc.
  • Sennheiser Electronic GmbH and Co. KG
  • Sentey Inc.
  • SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd.
  • Skullcandy Inc.
  • Sony Group Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.

 

This statistical study of the gaming headset market encompasses successful business strategies deployed by the key vendors. The gaming headset market is fragmented and the vendors are deploying growth strategies such as focusing on localizing the peripherals for different regions based on the gaming culture existing in the country/region to compete in the market.

Product Insights and News

  • ASUSTeK Computer Inc. - ASUSTeK Computer Inc. is a public company headquartered in Taiwan. It is a global company generating $14,695 million in revenues and has around 6,433 employees. Its revenue from the global gaming headset market contributes to its overall revenues along with its other offerings, but it is not a key revenue stream for the company. 
  • ASUSTeK Computer Inc. - The company offers gaming headset products such as the Republic of gamers series and the TUF gaming series.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The gaming headset market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Gaming Headset Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the gaming headset market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

Which are the Key Regions for Gaming Headset Market?

Gaming Headset Market Market segmentation by region

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34% of the market's growth will originate from APAC during the forecast period. Japan and China are the key markets for gaming headsets in APAC. Market growth in this region will be faster than the growth of the market in other regions.

The growing gaming market in emerging countries such as India, Taiwan, and Indonesia will facilitate the gaming headset market growth in APAC over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

In 2020, the COVID-19 outbreak led to the implementation of nationwide lockdowns to prevent the spread of the disease, which compelled people to stay in their homes. This created a need for recreational activities, such as gaming. Thus, the adoption of gaming activities due to the implementation of lockdown measures increased in 2020. Moreover, there was the addition of new games by vendors, which created the need for gaming hardware, such as gaming simulators. Such factors propelled the growth of the gaming headset market in the region in 2020.

What are the Revenue-generating Product Segments in the Gaming Headset Market?

Gaming Headset Market Segmentation

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The gaming headset market share growth in the console gaming headsets segment will be significant during the forecast period. The major driver for this segment is the growth in the massively multiplayer online game (MMOG) segment. Technological advances have led to the emergence of HD displays and audio devices that have HDMI and wireless networks. These add-ons, easy-to-connect consoles, and advanced audio systems provide gamers with a life-like gaming experience. 

This report provides an accurate prediction of the contribution of all the segments to the growth of the gaming headset market size and actionable market insights on post COVID-19 impact on each segment.

 

Gaming Headset Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 7.52%

Market growth 2022-2026

$ 1.28 billion

Market structure

Fragmented

YoY growth (%)

6.5

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 34%

Key consumer countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

ASUSTeK Computer Inc., Audio Technica US Inc., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., EKSA TECHNOLOGY Pvt. Ltd., HP Inc., Kingston Technology Co. Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Plantronics Inc., Razer Inc., Sennheiser Electronic GmbH and Co. KG, Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, and Turtle Beach Corp.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

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What are the Key Data Covered in this Gaming Headset Market Report?

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will drive gaming headset market growth during the next five years
  • Precise estimation of the gaming headset market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the gaming headset industry across APAC, North America, Europe, Middle East and Africa, and South America
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gaming headset market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Technology
    • Exhibit 07: Executive Summary – Chart on Market Segmentation by Distribution Channel
    • Exhibit 08: Executive Summary – Chart on Incremental Growth
    • Exhibit 09: Executive Summary – Data Table on Incremental Growth
    • Exhibit 10: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 11: Parent market
    • Exhibit 12: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 13: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 14: Market segments
  • 3.3 Market size 2021
    • 3.4 Market outlook: Forecast for 2021-2026
      • Exhibit 15: Chart on Global - Market size and forecast 2021-2026 ($ million)
      • Exhibit 16: Data Table on Global - Market size and forecast 2021-2026 ($ million)
      • Exhibit 17: Chart on Global Market: Year-over-year growth 2021-2026 (%)
      • Exhibit 18: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

    4 Five Forces Analysis

    • 4.1 Five forces summary
      • Exhibit 19: Five forces analysis - Comparison between 2021 and 2026
    • 4.2 Bargaining power of buyers
      • Exhibit 20: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
    • 4.3 Bargaining power of suppliers
      • Exhibit 21: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
    • 4.4 Threat of new entrants
      • Exhibit 22: Threat of new entrants – Impact of key factors in 2021 and 2026
    • 4.5 Threat of substitutes
      • Exhibit 23: Threat of substitutes – Impact of key factors in 2021 and 2026
    • 4.6 Threat of rivalry
      • Exhibit 24: Threat of rivalry – Impact of key factors in 2021 and 2026
    • 4.7 Market condition
      • Exhibit 25: Chart on Market condition - Five forces 2021 and 2026

    5 Market Segmentation by Product

    • 5.1 Market segments
      • Exhibit 26: Chart on Product - Market share 2021-2026 (%)
      • Exhibit 27: Data Table on Product - Market share 2021-2026 (%)
    • 5.2 Comparison by Product
      • Exhibit 28: Chart on Comparison by Product
      • Exhibit 29: Data Table on Comparison by Product
    • 5.3 Console gaming headsets - Market size and forecast 2021-2026
      • Exhibit 30: Chart on Console gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 31: Data Table on Console gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 32: Chart on Console gaming headsets - Year-over-year growth 2021-2026 (%)
      • Exhibit 33: Data Table on Console gaming headsets - Year-over-year growth 2021-2026 (%)
    • 5.4 PC gaming headsets - Market size and forecast 2021-2026
      • Exhibit 34: Chart on PC gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 35: Data Table on PC gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 36: Chart on PC gaming headsets - Year-over-year growth 2021-2026 (%)
      • Exhibit 37: Data Table on PC gaming headsets - Year-over-year growth 2021-2026 (%)
    • 5.5 Market opportunity by Product
      • Exhibit 38: Market opportunity by Product ($ million)

    6 Market Segmentation by Technology

    • 6.1 Market segments
      • Exhibit 39: Chart on Technology - Market share 2021-2026 (%)
      • Exhibit 40: Data Table on Technology - Market share 2021-2026 (%)
    • 6.2 Comparison by Technology
      • Exhibit 41: Chart on Comparison by Technology
      • Exhibit 42: Data Table on Comparison by Technology
    • 6.3 Wired gaming headsets - Market size and forecast 2021-2026
      • Exhibit 43: Chart on Wired gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 44: Data Table on Wired gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 45: Chart on Wired gaming headsets - Year-over-year growth 2021-2026 (%)
      • Exhibit 46: Data Table on Wired gaming headsets - Year-over-year growth 2021-2026 (%)
    • 6.4 Wireless gaming headsets - Market size and forecast 2021-2026
      • Exhibit 47: Chart on Wireless gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 48: Data Table on Wireless gaming headsets - Market size and forecast 2021-2026 ($ million)
      • Exhibit 49: Chart on Wireless gaming headsets - Year-over-year growth 2021-2026 (%)
      • Exhibit 50: Data Table on Wireless gaming headsets - Year-over-year growth 2021-2026 (%)
    • 6.5 Market opportunity by Technology
      • Exhibit 51: Market opportunity by Technology ($ million)

    7 Market Segmentation by Distribution Channel

    • 7.1 Market segments
      • Exhibit 52: Chart on Distribution Channel - Market share 2021-2026 (%)
      • Exhibit 53: Data Table on Distribution Channel - Market share 2021-2026 (%)
    • 7.2 Comparison by Distribution Channel
      • Exhibit 54: Chart on Comparison by Distribution Channel
      • Exhibit 55: Data Table on Comparison by Distribution Channel
    • 7.3 Online - Market size and forecast 2021-2026
      • Exhibit 56: Chart on Online - Market size and forecast 2021-2026 ($ million)
      • Exhibit 57: Data Table on Online - Market size and forecast 2021-2026 ($ million)
      • Exhibit 58: Chart on Online - Year-over-year growth 2021-2026 (%)
      • Exhibit 59: Data Table on Online - Year-over-year growth 2021-2026 (%)
    • 7.4 Offline - Market size and forecast 2021-2026
      • Exhibit 60: Chart on Offline - Market size and forecast 2021-2026 ($ million)
      • Exhibit 61: Data Table on Offline - Market size and forecast 2021-2026 ($ million)
      • Exhibit 62: Chart on Offline - Year-over-year growth 2021-2026 (%)
      • Exhibit 63: Data Table on Offline - Year-over-year growth 2021-2026 (%)
    • 7.5 Market opportunity by Distribution Channel
      • Exhibit 64: Market opportunity by Distribution Channel ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 65: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 66: Chart on Market share by geography 2021-2026 (%)
      • Exhibit 67: Data Table on Market share by geography 2021-2026 (%)
    • 9.2 Geographic comparison
      • Exhibit 68: Chart on Geographic comparison
      • Exhibit 69: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2021-2026
      • Exhibit 70: Chart on APAC - Market size and forecast 2021-2026 ($ million)
      • Exhibit 71: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
      • Exhibit 72: Chart on APAC - Year-over-year growth 2021-2026 (%)
      • Exhibit 73: Data Table on APAC - Year-over-year growth 2021-2026 (%)
    • 9.4 North America - Market size and forecast 2021-2026
      • Exhibit 74: Chart on North America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 75: Data Table on North America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 76: Chart on North America - Year-over-year growth 2021-2026 (%)
      • Exhibit 77: Data Table on North America - Year-over-year growth 2021-2026 (%)
    • 9.5 Europe - Market size and forecast 2021-2026
      • Exhibit 78: Chart on Europe - Market size and forecast 2021-2026 ($ million)
      • Exhibit 79: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
      • Exhibit 80: Chart on Europe - Year-over-year growth 2021-2026 (%)
      • Exhibit 81: Data Table on Europe - Year-over-year growth 2021-2026 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2021-2026
      • Exhibit 82: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
      • Exhibit 83: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
      • Exhibit 84: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
      • Exhibit 85: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • 9.7 South America - Market size and forecast 2021-2026
      • Exhibit 86: Chart on South America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 87: Data Table on South America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 88: Chart on South America - Year-over-year growth 2021-2026 (%)
      • Exhibit 89: Data Table on South America - Year-over-year growth 2021-2026 (%)
    • 9.8 US - Market size and forecast 2021-2026
      • Exhibit 90: Chart on US - Market size and forecast 2021-2026 ($ million)
      • Exhibit 91: Data Table on US - Market size and forecast 2021-2026 ($ million)
      • Exhibit 92: Chart on US - Year-over-year growth 2021-2026 (%)
      • Exhibit 93: Data Table on US - Year-over-year growth 2021-2026 (%)
    • 9.9 China - Market size and forecast 2021-2026
      • Exhibit 94: Chart on China - Market size and forecast 2021-2026 ($ million)
      • Exhibit 95: Data Table on China - Market size and forecast 2021-2026 ($ million)
      • Exhibit 96: Chart on China - Year-over-year growth 2021-2026 (%)
      • Exhibit 97: Data Table on China - Year-over-year growth 2021-2026 (%)
    • 9.10 Germany - Market size and forecast 2021-2026
      • Exhibit 98: Chart on Germany - Market size and forecast 2021-2026 ($ million)
      • Exhibit 99: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
      • Exhibit 100: Chart on Germany - Year-over-year growth 2021-2026 (%)
      • Exhibit 101: Data Table on Germany - Year-over-year growth 2021-2026 (%)
    • 9.11 UK - Market size and forecast 2021-2026
      • Exhibit 102: Chart on UK - Market size and forecast 2021-2026 ($ million)
      • Exhibit 103: Data Table on UK - Market size and forecast 2021-2026 ($ million)
      • Exhibit 104: Chart on UK - Year-over-year growth 2021-2026 (%)
      • Exhibit 105: Data Table on UK - Year-over-year growth 2021-2026 (%)
    • 9.12 Japan - Market size and forecast 2021-2026
      • Exhibit 106: Chart on Japan - Market size and forecast 2021-2026 ($ million)
      • Exhibit 107: Data Table on Japan - Market size and forecast 2021-2026 ($ million)
      • Exhibit 108: Chart on Japan - Year-over-year growth 2021-2026 (%)
      • Exhibit 109: Data Table on Japan - Year-over-year growth 2021-2026 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 110: Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 111: Impact of drivers and challenges in 2021 and 2026
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 112: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 113: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 114: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 115: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 116: Matrix on vendor position and classification
            • 12.3 Corsair Gaming Inc.
              • Exhibit 117: Corsair Gaming Inc. - Overview
              • Exhibit 118: Corsair Gaming Inc. - Business segments
              • Exhibit 119: Corsair Gaming Inc. - Key news
              • Exhibit 120: Corsair Gaming Inc. - Key offerings
              • Exhibit 121: Corsair Gaming Inc. - Segment focus
            • 12.4 Creative Technology Ltd.
              • Exhibit 122: Creative Technology Ltd. - Overview
              • Exhibit 123: Creative Technology Ltd. - Business segments
              • Exhibit 124: Creative Technology Ltd. - Key offerings
              • Exhibit 125: Creative Technology Ltd. - Segment focus
            • 12.5 Logitech International SA
              • Exhibit 126: Logitech International SA - Overview
              • Exhibit 127: Logitech International SA - Business segments
              • Exhibit 128: Logitech International SA - Key news
              • Exhibit 129: Logitech International SA - Key offerings
              • Exhibit 130: Logitech International SA - Segment focus
            • 12.6 Plantronics Inc.
              • Exhibit 131: Plantronics Inc. - Overview
              • Exhibit 132: Plantronics Inc. - Business segments
              • Exhibit 133: Plantronics Inc. - Key offerings
              • Exhibit 134: Plantronics Inc. - Segment focus
            • 12.7 Razer Inc.
              • Exhibit 135: Razer Inc. - Overview
              • Exhibit 136: Razer Inc. - Business segments
              • Exhibit 137: Razer Inc. - Key offerings
              • Exhibit 138: Razer Inc. - Segment focus
            • 12.8 Sennheiser Electronic GmbH and Co. KG
              • Exhibit 139: Sennheiser Electronic GmbH and Co. KG - Overview
              • Exhibit 140: Sennheiser Electronic GmbH and Co. KG - Business segments
              • Exhibit 141: Sennheiser Electronic GmbH and Co. KG - Key news
              • Exhibit 142: Sennheiser Electronic GmbH and Co. KG - Key offerings
              • Exhibit 143: Sennheiser Electronic GmbH and Co. KG - Segment focus
            • 12.9 Skullcandy Inc.
              • Exhibit 144: Skullcandy Inc. - Overview
              • Exhibit 145: Skullcandy Inc. - Product / Service
              • Exhibit 146: Skullcandy Inc. - Key offerings
            • 12.10 Sony Group Corp.
              • Exhibit 147: Sony Group Corp. - Overview
              • Exhibit 148: Sony Group Corp. - Business segments
              • Exhibit 149: Sony Group Corp. - Key news
              • Exhibit 150: Sony Group Corp. - Key offerings
              • Exhibit 151: Sony Group Corp. - Segment focus
            • 12.11 SteelSeries ApS
              • Exhibit 152: SteelSeries ApS - Overview
              • Exhibit 153: SteelSeries ApS - Product / Service
              • Exhibit 154: SteelSeries ApS - Key offerings
            • 12.12 Turtle Beach Corp.
              • Exhibit 155: Turtle Beach Corp. - Overview
              • Exhibit 156: Turtle Beach Corp. - Business segments
              • Exhibit 157: Turtle Beach Corp. - Key offerings
              • Exhibit 158: Turtle Beach Corp. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 159: Inclusions checklist
                • Exhibit 160: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 161: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 162: Research methodology
                • Exhibit 163: Validation techniques employed for market sizing
                • Exhibit 164: Information sources
              • 13.5 List of abbreviations
                • Exhibit 165: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
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              Gaming Headset market growth will increase by $1192.05 million during 2022-2026.
              The gaming headset market is expected to grow at a CAGR of 7.51% during 2022-2026.
              Technavio has segmented the gaming headset market by product (Wired gaming headsets and Wireless gaming headsets) ,technology (PC gaming headsets and Console gaming headsets) , and distribution channel (Offline and Online).
              ASUSTeK Computer Inc., Audio Technica US Inc., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., EKSA TECHNOLOGY Pvt. Ltd., HP Inc., Kingston Technology Co. Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Plantronics Inc., Razer Inc., Sennheiser electronic GmbH and Co. KG, Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Turtle Beach Corp. are a few of the key vendors in the gaming headset market.
              APAC will register the highest growth rate of 49.29% among the other regions. Therefore, the gaming headset market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
              The key factors driving the gaming headset market growth are:
              • Growth in global e-sports market
              • Technological trends
              The gaming headset market vendors should focus on grabbing business opportunities from the wired gaming headsets segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?
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