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The gaming headset market share is expected to increase to USD 1.28 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 7.52%.
This gaming headset market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers gaming headset market segmentation by product (console gaming headsets and PC gaming headsets), technology (wired gaming headsets and wireless gaming headsets), distribution channel (online and offline), and geography (APAC, North America, Europe, Middle East and Africa, and South America). The gaming headset market report also offers information on several market vendors, including ASUSTeK Computer Inc., Audio Technica US Inc., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., EKSA TECHNOLOGY Pvt. Ltd., HP Inc., Kingston Technology Co. Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Plantronics Inc., Razer Inc., Sennheiser Electronic GmbH and Co. KG, Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, and Turtle Beach Corp. among others.
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"APAC has the fastest-growing market for gaming. Thus, the gaming headset market has a high potential in this region"
Based on our research output, there has been a positve impact on the market growth during and post COVID-19 era. The growth in global e-sports market is notably driving the gaming headset market growth, although factors such as the easy availability of counterfeit products may impede the market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the gaming headset industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.
Key Gaming Headset Market Driver
One of the key factors driving growth in the gaming headset market is the growth in the global e-sports market. E-sports is an attempt to make the entertainment value obtained through video games a global phenomenon where people can enjoy the game by competing against the best in the world. The sport has an ever-increasing viewership with growing popularity, as e-sports create an environment where the viewer can experience gameplay. E-sports will increase the demand for gaming in specific peripherals, thus driving the gaming headset market. With the increasing number of sponsors, tournaments, and talent acquisition agencies, the demand for gaming-specific peripherals will increase during the forecast period.
Key Gaming Headset Market Trend
The technological trend is the gaming headset market trend that is expected to have a positive impact in the coming years. Currently, most headsets have a noise-canceling feature. They use a negative feedback loop to eliminate the unwanted ambient sound. Headset manufacturers use different technologies to eliminate/reduce noise, providing users with an optimum sound experience. Vendors are introducing headsets equipped with touchpads, where users can control the volume of a device or change the equalizer settings with a touch rather than a button or key. The gaming headsets available in the market are equipped with the latest versions of the Bluetooth smart chip. The latest smartphones and headsets support NFC connectivity, which pairs with devices with a single tap. The emergence of gaming has led to high demand for gaming headsets that provide surround sound.
Key Gaming Headset Market Challenge
The easy availability of counterfeit products will be a major challenge for the gaming headset market during the forecast period. APAC is considered the hub for counterfeit products. Consumers are attracted because of their popularity, easy availability, low cost, and resemblance to big brands. These attributes are likely to intensify the competition in the global gaming headset market. As counterfeit products are sold at a price less than that of the original product, they are eating the market shares of leading vendors, which results in significant losses.
This gaming headset market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.
Technavio categorizes the global gaming headset market as a part of the global interactive home entertainment market within the global media and entertainment market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the gaming headset market during the forecast period.
The super parent global media and entertainment market covers companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. The global interactive home entertainment market covers companies engaged in producing interactive gaming products, including mobile gaming applications. It also includes educational software used primarily in the home. The global gaming headset market is expected to grow at a moderate pace during the forecast period.
The report analyzes the market's competitive landscape and offers information on several market vendors, including:
This statistical study of the gaming headset market encompasses successful business strategies deployed by the key vendors. The gaming headset market is fragmented and the vendors are deploying growth strategies such as focusing on localizing the peripherals for different regions based on the gaming culture existing in the country/region to compete in the market.
To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
The gaming headset market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.
Our report provides extensive information on the value chain analysis for the gaming headset market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.
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34% of the market's growth will originate from APAC during the forecast period. Japan and China are the key markets for gaming headsets in APAC. Market growth in this region will be faster than the growth of the market in other regions.
The growing gaming market in emerging countries such as India, Taiwan, and Indonesia will facilitate the gaming headset market growth in APAC over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.
COVID Impact and Recovery Analysis
In 2020, the COVID-19 outbreak led to the implementation of nationwide lockdowns to prevent the spread of the disease, which compelled people to stay in their homes. This created a need for recreational activities, such as gaming. Thus, the adoption of gaming activities due to the implementation of lockdown measures increased in 2020. Moreover, there was the addition of new games by vendors, which created the need for gaming hardware, such as gaming simulators. Such factors propelled the growth of the gaming headset market in the region in 2020.
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The gaming headset market share growth in the console gaming headsets segment will be significant during the forecast period. The major driver for this segment is the growth in the massively multiplayer online game (MMOG) segment. Technological advances have led to the emergence of HD displays and audio devices that have HDMI and wireless networks. These add-ons, easy-to-connect consoles, and advanced audio systems provide gamers with a life-like gaming experience.
This report provides an accurate prediction of the contribution of all the segments to the growth of the gaming headset market size and actionable market insights on post COVID-19 impact on each segment.
Wireless Gaming Headset market - The market share has the potential to grow by USD 998.69 million during 2019-2024, and the market's growth momentum will accelerate during the forecast period.
Gaming Headset Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2021 |
Forecast period |
2022-2026 |
Growth momentum & CAGR |
Accelerate at a CAGR of 7.52% |
Market growth 2022-2026 |
$ 1.28 billion |
Market structure |
Fragmented |
YoY growth (%) |
6.5 |
Regional analysis |
APAC, North America, Europe, Middle East and Africa, and South America |
Performing market contribution |
APAC at 34% |
Key consumer countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading companies, Competitive strategies, Consumer engagement scope |
Key companies profiled |
ASUSTeK Computer Inc., Audio Technica US Inc., Corsair Gaming Inc., Creative Technology Ltd., Dell Technologies Inc., EKSA TECHNOLOGY Pvt. Ltd., HP Inc., Kingston Technology Co. Inc., Lenovo Group Ltd., Logitech International SA, Mad Catz Global Ltd., Plantronics Inc., Razer Inc., Sennheiser Electronic GmbH and Co. KG, Sentey Inc., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, and Turtle Beach Corp. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Product
6 Market Segmentation by Technology
7 Market Segmentation by Distribution Channel
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
Secondary sources
DATA ANALYSIS
Data Synthesis
Data Validation
REPORT WRITING
Qualitative
Quantitative
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