Metaverse Market by Device, Component, and Geography - Forecast and Analysis 2023-2027
- Published: Jan 2023
- Pages: 161
- SKU: IRTNTR73237
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The metaverse market is estimated to grow at a CAGR of 40.06% between 2022 and 2027. The size of the market is forecast to increase by USD 1,152.35 billion. Primary factors to drive the metaverse market include Augmented Reality (AR) and Virtual Reality (VR) technology, growing smartphone penetration and use of 5G, and the rise of blockchain as a service.
The metaverse market is currently experiencing a surge in consumer adoption of online gaming. The metaverse is a communal, persistent digital space where individuals can gather, engage in gaming activities, and socialize, represented as cartoonish 3D avatars traversing virtual environments. As the demand for such experiences continues to grow, the metaverse is rapidly expanding. For instance, According to KPMG research, online gaming will reach 510 million people by the end of 2022, up from 360 million in 2020. Such factors contribute to the global metaverse market growth during the forecast period. The demand for the metaverse has led industry players such as Animoca Brands, ByteDance, and CL Educate, to enter the market to explore the immersive possibilities of the digital world.
This report extensively covers market segmentation by the device (VR or AR devices and computing devices), component (hardware, software, and services), and geography (North America, Europe, APAC, South America, and Middle East and Africa). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report consists of historic market data from 2017 to 2021.
What will be the size of the Metaverse Market During the Forecast Period?
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Metaverse Market: Key Drivers, Trends, Challenges, and Customer Landscape
The growing smartphone penetration and use of 5G technology are notably driving the market growth, although factors such as privacy and security concerns over the metaverse may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
Key Metaverse Market Driver
The growing smartphone penetration and use of 5G are notably driving the market growth. 5G, the latest technology that offers great speed, is becoming popular among consumers. With the high adoption of smart devices such as smartphones, the demand for 5G is growing. These devices are being widely used by consumers at home and workplaces. Hence, the need to expand 5G coverage is rising, which, in turn, will increase demand for 5G equipment.
Furthermore, smartphones are becoming common gadgets. With the growth in smartphone penetration, there has been a rise in online shopping, as well as the use of social media platforms. Thus, with the availability of 5G networks and smartphones, the use of different apps and online platforms for online shopping is expected to increase, which will drive the growth of the global market. Moreover, the availability of such high-speed internet will evoke various businesses, such as e-commerce and finance businesses, to adopt advanced technologies such as metaverse to enhance the virtual experiences of the customers while online shopping. Thus, growing smartphone penetration and use of 5G is one of the growing trends which is expected to drive the growth of the global market during the forecast period.
Significant Metaverse Market Trend
The rising consumer adoption of online gaming is an emerging trend in the market. Games are an important element of human culture, but how they are played has evolved over time, from ancient board games to VR. The much-hyped metaverse refers to a shared, lasting digital place where people can gather, play games, and socialize. It is now mainstream technology, as well as the next big thing in the digital world. Metaverse provides an immersive visual experience that supports emerging technologies such as blockchain, IoT, and 3D visualization. Although metaverse is being used by a variety of businesses, the gaming sector was the first to fully utilize it. Players are drawn to the metaverse because of its persistent nature. It means that players do not need to turn on or off the gaming platform, and it continues to exist after they have completed their session.
Because of factors such as the increasing use of advanced gaming technologies, changing consumer entertainment choices, and rising income levels, the market for online games is developing at a healthy rate. Moreover, better internet connectivity has resulted in a fast increase in the number of players. Hence, such factors contribute to the global market growth during the forecast period.
Major Metaverse Market Challenge
The privacy and security concerns over the metaverse are major challenges impeding the market growth. Data privacy and security have been a long-running concern for users of the metaverse even though companies and organizations keep revolutionizing their IT security systems. The metaverse collects and processes vast amounts of information about users and their environment. Privacy concerns, therefore, are a major challenge in the global market.
Metaverse can access the personal data of users and may pose a threat to their privacy. It can collect a lot of information from the user's social networking accounts. User privacy can also be threatened if hackers gain access to the user's device. Moreover, there are privacy-related concerns associated with smart gears used in the metaverse, such as smart glass, VR headsets, etc. These glasses automatically screen and process the user environment, violating the privacy of the user and those around them. Therefore, such factors may hamper the growth of the market during the forecast period.
Key Metaverse Market Customer Landscape
The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.
Global Metaverse Market Customer Landscape
Who are the Major Metaverse Market Vendors?
Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
Roblox Corp. - The company offers entertainment products and services and is also involved in a wide range of online games such as internet three-dimensional and tutorial games for kids, teens, and adults. The key offerings of the company include metaverse.
The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:
- Accenture Plc
- Active Theory LLC
- Animoca Brands Corp. Ltd.
- ByteDance Ltd.
- CL Educate Ltd
- Decentraland
- Devden Creative Solutions Pvt. Ltd.
- Epic Games Inc.
- GoMeta Inc.
- Infosys Ltd.
- Magic Leap Inc.
- Meta Platforms Inc.
- Microsoft Corp.
- Mobiloitte Technologies
- NexTech AR Solutions Corp.
Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.
What is the Fastest-Growing Segment in the Metaverse Market?
The market share growth by the VR or AR devices segment will be significant during the forecast period. VR or AR devices segment accounted for the highest market share in 2022. This includes various headsets, smart glasses, and lenses used for interacting on the metaverse platform. Factors such as new product launches and growing adoption of VR/AR in different application areas, including metaverse, are expected to drive the segment growth.
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The VR or AR devices segment was valued at USD 47.70 billion in 2017 and continued to grow until 2021. VR or AR is an experience that utilizes a camera to change or enhance the user's view of the virtual world like a metaverse. This experience can be app-based or web-based. With the increased popularity of 360-degree videos and VR/AR gaming on the metaverse, the demand for VR/AR technology is growing. Furthermore, the addition of new features to the VR metaverse is expected to fuel the segment's growth. For instance, SAIBA CITY, a decentralized VR Metaverse platform, will offer options to create and monetize digital assets. People using this VR platform can own virtual land or any other virtual assets. VR/AR device manufacturers are focusing on new product launches and acquisitions to expand their market presence. For instance, in October 2021, Facebook announced that it would launch a new high-end VR/AR headset for the metaverse during the forecast period. Apart from that, the market is also witnessing the entry of big brands like Google. Recently, in 2022, Google acquired Raxium, a micro-LED solution provider for AR devices. This acquisition will help Google to develop its new AR headset for the global market. Hence, such factors are expected to propel the segment growth during the forecast period.
Which are the Key Regions for the Metaverse Market?
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North America is estimated to contribute 39% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
In 2021, North America held the highest share of the global market. Factors such as the presence of key vendors like Meta Platforms, Inc., NVIDIA Corp., and Microsoft Corp., growing investments in AR technology from key vendors, rising adoption of technologically advanced applications among consumers, and strong research activities to increase the application of metaverse are driving the growth of the market in the region. The US and Canada are the leading contributors to the market in the region.
Strong research activities conducted in the region by vendors and universities to identify potential application areas of AR and VR technology are likely to boost the growth of AR/VR, thus positively impacting the growth of the market in this region. Apart from that, there is a growing interest in virtual healthcare in the metaverse. For instance, XRHealth, a virtual healthcare provider in the metaverse, raised USD 10 million to expand its services on the metaverse. It was funded by AARP, HTC, and Bridges Israel impact investment fund. Therefore, such developments will create new growth opportunities for the vendors in the regional market.
COVID-19 positively impacted the market in North America in 2020. In 2020, time spent on digital media increased by 15% in the US when compared to 2019. Therefore, this further increased the demand for VR/AR platforms, which accelerated the demand for metaverse in the region. In addition, in 2021, widespread vaccination drives led to the resumption of end-user industries activities which further fueled the regional market. Additionally, the economic condition showed a sign of stability, which, in turn, enhanced the IT sector growth in the region. Therefore, such factors are expected to foster growth in the regional market.
Segment Overview
The report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027.
- Device Outlook (USD Billion, 2017 - 2027)
- VR or AR devices
- Computing devices
- Component Outlook (USD Billion, 2017 - 2027)
- Hardware
- Software
- Services
- Region Outlook (USD Billion, 2017 - 2027)
- North America
- The U.S.
- Canada
- Europe
- The U.K.
- Germany
- France
- Rest of Europe
- APAC
- China
- India
- Middle East & Africa
- Saudi Arabia
- South Africa
- Rest of the Middle East & Africa
- South America
- Chile
- Brazil
- Argentina
- North America
Parent Market Analysis
Technavio categorizes the global metaverse market as a part of the global technology hardware, storage, and peripherals market within the overall global information technology market. The parent global technology hardware, storage, and peripherals market covers manufacturers of cellular phones, personal computers, servers, electronic computer components, and peripherals. Our research report has extensively covered external factors influencing the parent market growth during the forecast period.
Metaverse Market Scope |
|
Report Coverage |
Details |
Page number |
161 |
Base year |
2022 |
Historic period |
2017-2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 40.06% |
Market growth 2023-2027 |
USD 1,152.35 billion |
Market structure |
Fragmented |
YoY growth 2022-2023(%) |
39.12 |
Regional analysis |
North America, Europe, APAC, South America, and Middle East and Africa |
Performing market contribution |
North America at 39% |
Key countries |
US, Canada, China, Germany, and UK |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Accenture Plc, Active Theory LLC, Animoca Brands Corp. Ltd., ByteDance Ltd., CL Educate Ltd, Decentraland, Devden Creative Solutions Pvt. Ltd., Epic Games Inc., GoMeta Inc., Infosys Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Mobiloitte Technologies, NexTech AR Solutions Corp., NVIDIA Corp., Queppelin, Tencent Holdings Ltd., Unity Software Inc., Wilkins Avenue AR, and Roblox Corp. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
What are the Key Data Covered in this Metaverse Market Report?
- CAGR of the market during the forecast period
- Detailed information on factors that will drive the growth of the metaverse market between 2023 and 2027
- Precise estimation of the size of the metaverse market size and its contribution to the parent market
- Accurate predictions about upcoming trends and changes in consumer behavior
- Growth of the industry across North America, Europe, APAC, South America, and Middle East and Africa
- A thorough analysis of the market’s competitive landscape and detailed information about vendors
- Comprehensive analysis of factors that will challenge the growth of metaverse market vendors
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1 Executive Summary
- 1.1 Market overview
- Exhibit 01: Executive Summary – Chart on Market Overview
- Exhibit 02: Executive Summary – Data Table on Market Overview
- Exhibit 03: Executive Summary – Chart on Global Market Characteristics
- Exhibit 04: Executive Summary – Chart on Market by Geography
- Exhibit 05: Executive Summary – Chart on Market Segmentation by Device
- Exhibit 06: Executive Summary – Chart on Market Segmentation by Component
- Exhibit 07: Executive Summary – Chart on Incremental Growth
- Exhibit 08: Executive Summary – Data Table on Incremental Growth
- Exhibit 09: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 10: Parent market
- Exhibit 11: Market Characteristics
3 Market Sizing
- 3.1 Market definition
- Exhibit 12: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 13: Market segments
- 3.3 Market size 2022
- 3.4 Market outlook: Forecast for 2022-2027
- Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ billion)
- Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ billion)
- Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
- Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
4 Historic Market Size
- 4.1 Global metaverse market 2017 - 2021
- Exhibit 18: Historic Market Size – Data Table on Global metaverse market 2017 - 2021 ($ billion)
- 4.2 Device Segment Analysis 2017 - 2021
- Exhibit 19: Historic Market Size – Device Segment 2017 - 2021 ($ billion)
- 4.3 Component Segment Analysis 2017 - 2021
- Exhibit 20: Historic Market Size – Component Segment 2017 - 2021 ($ billion)
- 4.4 Geography Segment Analysis 2017 - 2021
- Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ billion)
- 4.5 Country Segment Analysis 2017 - 2021
- Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ billion)
5 Five Forces Analysis
- 5.1 Five forces summary
- Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
- 5.2 Bargaining power of buyers
- Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
- 5.3 Bargaining power of suppliers
- Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
- 5.4 Threat of new entrants
- Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
- 5.5 Threat of substitutes
- Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
- 5.6 Threat of rivalry
- Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
- 5.7 Market condition
- Exhibit 29: Chart on Market condition - Five forces 2022 and 2027
6 Market Segmentation by Device
- 6.1 Market segments
- Exhibit 30: Chart on Device - Market share 2022-2027 (%)
- Exhibit 31: Data Table on Device - Market share 2022-2027 (%)
- 6.2 Comparison by Device
- Exhibit 32: Chart on Comparison by Device
- Exhibit 33: Data Table on Comparison by Device
- 6.3 VR or AR devices - Market size and forecast 2022-2027
- Exhibit 34: Chart on VR or AR devices - Market size and forecast 2022-2027 ($ billion)
- Exhibit 35: Data Table on VR or AR devices - Market size and forecast 2022-2027 ($ billion)
- Exhibit 36: Chart on VR or AR devices - Year-over-year growth 2022-2027 (%)
- Exhibit 37: Data Table on VR or AR devices - Year-over-year growth 2022-2027 (%)
- 6.4 Computing devices - Market size and forecast 2022-2027
- Exhibit 38: Chart on Computing devices - Market size and forecast 2022-2027 ($ billion)
- Exhibit 39: Data Table on Computing devices - Market size and forecast 2022-2027 ($ billion)
- Exhibit 40: Chart on Computing devices - Year-over-year growth 2022-2027 (%)
- Exhibit 41: Data Table on Computing devices - Year-over-year growth 2022-2027 (%)
- 6.5 Market opportunity by Device
- Exhibit 42: Market opportunity by Device ($ billion)
7 Market Segmentation by Component
- 7.1 Market segments
- Exhibit 43: Chart on Component - Market share 2022-2027 (%)
- Exhibit 44: Data Table on Component - Market share 2022-2027 (%)
- 7.2 Comparison by Component
- Exhibit 45: Chart on Comparison by Component
- Exhibit 46: Data Table on Comparison by Component
- 7.3 Hardware - Market size and forecast 2022-2027
- Exhibit 47: Chart on Hardware - Market size and forecast 2022-2027 ($ billion)
- Exhibit 48: Data Table on Hardware - Market size and forecast 2022-2027 ($ billion)
- Exhibit 49: Chart on Hardware - Year-over-year growth 2022-2027 (%)
- Exhibit 50: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
- 7.4 Software - Market size and forecast 2022-2027
- Exhibit 51: Chart on Software - Market size and forecast 2022-2027 ($ billion)
- Exhibit 52: Data Table on Software - Market size and forecast 2022-2027 ($ billion)
- Exhibit 53: Chart on Software - Year-over-year growth 2022-2027 (%)
- Exhibit 54: Data Table on Software - Year-over-year growth 2022-2027 (%)
- 7.5 Services - Market size and forecast 2022-2027
- Exhibit 55: Chart on Services - Market size and forecast 2022-2027 ($ billion)
- Exhibit 56: Data Table on Services - Market size and forecast 2022-2027 ($ billion)
- Exhibit 57: Chart on Services - Year-over-year growth 2022-2027 (%)
- Exhibit 58: Data Table on Services - Year-over-year growth 2022-2027 (%)
- 7.6 Market opportunity by Component
- Exhibit 59: Market opportunity by Component ($ billion)
8 Customer Landscape
- 8.1 Customer landscape overview
- Exhibit 60: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
- 9.1 Geographic segmentation
- Exhibit 61: Chart on Market share by geography 2022-2027 (%)
- Exhibit 62: Data Table on Market share by geography 2022-2027 (%)
- 9.2 Geographic comparison
- Exhibit 63: Chart on Geographic comparison
- Exhibit 64: Data Table on Geographic comparison
- 9.3 North America - Market size and forecast 2022-2027
- Exhibit 65: Chart on North America - Market size and forecast 2022-2027 ($ billion)
- Exhibit 66: Data Table on North America - Market size and forecast 2022-2027 ($ billion)
- Exhibit 67: Chart on North America - Year-over-year growth 2022-2027 (%)
- Exhibit 68: Data Table on North America - Year-over-year growth 2022-2027 (%)
- 9.4 Europe - Market size and forecast 2022-2027
- Exhibit 69: Chart on Europe - Market size and forecast 2022-2027 ($ billion)
- Exhibit 70: Data Table on Europe - Market size and forecast 2022-2027 ($ billion)
- Exhibit 71: Chart on Europe - Year-over-year growth 2022-2027 (%)
- Exhibit 72: Data Table on Europe - Year-over-year growth 2022-2027 (%)
- 9.5 APAC - Market size and forecast 2022-2027
- Exhibit 73: Chart on APAC - Market size and forecast 2022-2027 ($ billion)
- Exhibit 74: Data Table on APAC - Market size and forecast 2022-2027 ($ billion)
- Exhibit 75: Chart on APAC - Year-over-year growth 2022-2027 (%)
- Exhibit 76: Data Table on APAC - Year-over-year growth 2022-2027 (%)
- 9.6 South America - Market size and forecast 2022-2027
- Exhibit 77: Chart on South America - Market size and forecast 2022-2027 ($ billion)
- Exhibit 78: Data Table on South America - Market size and forecast 2022-2027 ($ billion)
- Exhibit 79: Chart on South America - Year-over-year growth 2022-2027 (%)
- Exhibit 80: Data Table on South America - Year-over-year growth 2022-2027 (%)
- 9.7 Middle East and Africa - Market size and forecast 2022-2027
- Exhibit 81: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
- Exhibit 82: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ billion)
- Exhibit 83: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
- Exhibit 84: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
- 9.8 US - Market size and forecast 2022-2027
- Exhibit 85: Chart on US - Market size and forecast 2022-2027 ($ billion)
- Exhibit 86: Data Table on US - Market size and forecast 2022-2027 ($ billion)
- Exhibit 87: Chart on US - Year-over-year growth 2022-2027 (%)
- Exhibit 88: Data Table on US - Year-over-year growth 2022-2027 (%)
- 9.9 China - Market size and forecast 2022-2027
- Exhibit 89: Chart on China - Market size and forecast 2022-2027 ($ billion)
- Exhibit 90: Data Table on China - Market size and forecast 2022-2027 ($ billion)
- Exhibit 91: Chart on China - Year-over-year growth 2022-2027 (%)
- Exhibit 92: Data Table on China - Year-over-year growth 2022-2027 (%)
- 9.10 Germany - Market size and forecast 2022-2027
- Exhibit 93: Chart on Germany - Market size and forecast 2022-2027 ($ billion)
- Exhibit 94: Data Table on Germany - Market size and forecast 2022-2027 ($ billion)
- Exhibit 95: Chart on Germany - Year-over-year growth 2022-2027 (%)
- Exhibit 96: Data Table on Germany - Year-over-year growth 2022-2027 (%)
- 9.11 UK - Market size and forecast 2022-2027
- Exhibit 97: Chart on UK - Market size and forecast 2022-2027 ($ billion)
- Exhibit 98: Data Table on UK - Market size and forecast 2022-2027 ($ billion)
- Exhibit 99: Chart on UK - Year-over-year growth 2022-2027 (%)
- Exhibit 100: Data Table on UK - Year-over-year growth 2022-2027 (%)
- 9.12 Canada - Market size and forecast 2022-2027
- Exhibit 101: Chart on Canada - Market size and forecast 2022-2027 ($ billion)
- Exhibit 102: Data Table on Canada - Market size and forecast 2022-2027 ($ billion)
- Exhibit 103: Chart on Canada - Year-over-year growth 2022-2027 (%)
- Exhibit 104: Data Table on Canada - Year-over-year growth 2022-2027 (%)
- 9.13 Market opportunity by geography
- Exhibit 105: Market opportunity by geography ($ billion)
10 Drivers, Challenges, and Trends
- 10.1 Market drivers
- 10.2 Market challenges
- 10.3 Impact of drivers and challenges
- Exhibit 106: Impact of drivers and challenges in 2022 and 2027
- 10.4 Market trends
11 Vendor Landscape
- 11.1 Overview
- 11.2 Vendor landscape
- Exhibit 107: Overview on Criticality of inputs and Factors of differentiation
- 11.3 Landscape disruption
- Exhibit 108: Overview on factors of disruption
- 11.4 Industry risks
- Exhibit 109: Impact of key risks on business
12 Vendor Analysis
- 12.1 Vendors covered
- Exhibit 110: Vendors covered
- 12.2 Market positioning of vendors
- Exhibit 111: Matrix on vendor position and classification
- 12.3 Accenture Plc
- Exhibit 112: Accenture Plc - Overview
- Exhibit 113: Accenture Plc - Business segments
- Exhibit 114: Accenture Plc - Key news
- Exhibit 115: Accenture Plc - Key offerings
- Exhibit 116: Accenture Plc - Segment focus
- 12.4 Animoca Brands Corp. Ltd.
- Exhibit 117: Animoca Brands Corp. Ltd. - Overview
- Exhibit 118: Animoca Brands Corp. Ltd. - Product / Service
- Exhibit 119: Animoca Brands Corp. Ltd. - Key offerings
- 12.5 ByteDance Ltd.
- Exhibit 120: ByteDance Ltd. - Overview
- Exhibit 121: ByteDance Ltd. - Product / Service
- Exhibit 122: ByteDance Ltd. - Key offerings
- 12.6 Decentraland
- Exhibit 123: Decentraland - Overview
- Exhibit 124: Decentraland - Product / Service
- Exhibit 125: Decentraland - Key offerings
- 12.7 Devden Creative Solutions Pvt. Ltd.
- Exhibit 126: Devden Creative Solutions Pvt. Ltd. - Overview
- Exhibit 127: Devden Creative Solutions Pvt. Ltd. - Product / Service
- Exhibit 128: Devden Creative Solutions Pvt. Ltd. - Key offerings
- 12.8 GoMeta Inc.
- Exhibit 129: GoMeta Inc. - Overview
- Exhibit 130: GoMeta Inc. - Product / Service
- Exhibit 131: GoMeta Inc. - Key offerings
- 12.9 Infosys Ltd.
- Exhibit 132: Infosys Ltd. - Overview
- Exhibit 133: Infosys Ltd. - Business segments
- Exhibit 134: Infosys Ltd. - Key news
- Exhibit 135: Infosys Ltd. - Key offerings
- Exhibit 136: Infosys Ltd. - Segment focus
- 12.10 Meta Platforms Inc.
- Exhibit 137: Meta Platforms Inc. - Overview
- Exhibit 138: Meta Platforms Inc. - Business segments
- Exhibit 139: Meta Platforms Inc. - Key offerings
- Exhibit 140: Meta Platforms Inc. - Segment focus
- 12.11 Microsoft Corp.
- Exhibit 141: Microsoft Corp. - Overview
- Exhibit 142: Microsoft Corp. - Business segments
- Exhibit 143: Microsoft Corp. - Key news
- Exhibit 144: Microsoft Corp. - Key offerings
- Exhibit 145: Microsoft Corp. - Segment focus
- 12.12 Mobiloitte Technologies
- Exhibit 146: Mobiloitte Technologies - Overview
- Exhibit 147: Mobiloitte Technologies - Product / Service
- Exhibit 148: Mobiloitte Technologies - Key offerings
- 12.13 NexTech AR Solutions Corp.
- Exhibit 149: NexTech AR Solutions Corp. - Overview
- Exhibit 150: NexTech AR Solutions Corp. - Business segments
- Exhibit 151: NexTech AR Solutions Corp. - Key offerings
- Exhibit 152: NexTech AR Solutions Corp. - Segment focus
- 12.14 NVIDIA Corp.
- Exhibit 153: NVIDIA Corp. - Overview
- Exhibit 154: NVIDIA Corp. - Business segments
- Exhibit 155: NVIDIA Corp. - Key news
- Exhibit 156: NVIDIA Corp. - Key offerings
- Exhibit 157: NVIDIA Corp. - Segment focus
- 12.15 Queppelin
- Exhibit 158: Queppelin - Overview
- Exhibit 159: Queppelin - Product / Service
- Exhibit 160: Queppelin - Key offerings
- 12.16 Roblox Corp.
- Exhibit 161: Roblox Corp. - Overview
- Exhibit 162: Roblox Corp. - Product / Service
- Exhibit 163: Roblox Corp. - Key offerings
- 12.17 Wilkins Avenue AR
- Exhibit 164: Wilkins Avenue AR - Overview
- Exhibit 165: Wilkins Avenue AR - Product / Service
- Exhibit 166: Wilkins Avenue AR - Key offerings
13 Appendix
- 13.1 Scope of the report
- 13.2 Inclusions and exclusions checklist
- Exhibit 167: Inclusions checklist
- Exhibit 168: Exclusions checklist
- 13.3 Currency conversion rates for US$
- Exhibit 169: Currency conversion rates for US$
- 13.4 Research methodology
- Exhibit 170: Research methodology
- Exhibit 171: Validation techniques employed for market sizing
- Exhibit 172: Information sources
- 13.5 List of abbreviations
- Exhibit 173: List of abbreviations
- demand for infrastructure-as-a-service (IaaS): The ongoing migration from on-premise infrastructure to cloud-based services is having an impact on the revenues of original equipment manufacturers (OEMs) of servers, albeit the adverse impact on them is slightly milder than the effect on storage equipment. The emergence of IaaS has had a strong impact on the IT hardware market. The biggest advantage of IaaS is that it allows enterprises to scale operations or introduce innovations in the workflow without the need to make substantial investments in storage and servers for the traditional on-premise hardware environment. At the same time, cloud-focused infrastructure spending is expected to increase in terms of server, disk storage, and networking hardware.
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
- Manufacturers and suppliers
- Channel partners
- Industry experts
- Strategic decision makers
Secondary sources
- Industry journals and periodicals
- Government data
- Financial reports of key industry players
- Historical data
- Press releases

DATA ANALYSIS
Data Synthesis
- Collation of data
- Estimation of key figures
- Analysis of derived insights
Data Validation
- Triangulation with data models
- Reference against proprietary databases
- Corroboration with industry experts

REPORT WRITING
Qualitative
- Market drivers
- Market challenges
- Market trends
- Five forces analysis
Quantitative
- Market size and forecast
- Market segmentation
- Geographical insights
- Competitive landscape
Frequently Asked Questions?
- US
- Canada
- China
- Germany
- UK
- Increasing demand for AR and VR technology
- Growing number of product launches
Key Questions Answered
- What are the key global market and the regional market share?
- What are the revenue-generating key market segments?
- What are the key factors driving and challenging this market’s growth?
- Who are the key market vendors and their growth strategies?
- What are the latest trends influencing the growth of this market?
- What are the variables influencing the market growth in the primary regions?
- What are the factors influencing the growth of the parent market?
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