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TV And Movie Merchandise Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), APAC (China, India, and Japan), South America (Brazil), and Rest of World (ROW)

TV And Movie Merchandise Market Analysis, Size, and Forecast 2025-2029:
North America (US and Canada), Europe (France, Germany, Italy, and UK), APAC (China, India, and Japan), South America (Brazil), and Rest of World (ROW)

Published: Feb 2025 223 Pages SKU: IRTNTR71667

Market Overview at a Glance

$137.4 B
Market Opportunity
11.2%
CAGR
9.2
YoY growth 2024-2025(%)

TV And Movie Merchandise Market Size 2025-2029

The TV and movie merchandise market size is valued to increase USD 137.4 billion, at a CAGR of 11.2% from 2024 to 2029. Growth of e-commerce platforms will drive the tv and movie merchandise market.

Major Market Trends & Insights

  • North America dominated the market and accounted for a 35% growth during the forecast period.
  • By Application - Offline retail segment was valued at USD 86.90 billion in 2023
  • By Product - Apparel segment accounted for the largest market revenue share in 2023

Market Size & Forecast

  • Market Opportunities: USD 138.13 billion
  • Market Future Opportunities: USD 137.40 billion
  • CAGR : 11.2%
  • North America: Largest market in 2023

Market Summary

  • The market encompasses a dynamic and ever-evolving industry, fueled by the increasing popularity of core technologies such as e-commerce platforms and advanced manufacturing processes. These advancements have enabled entertainment companies to capitalize on merchandise sales like never before, with online channels accounting for a significant market share. However, uncertain economic conditions pose challenges, requiring innovative strategies to navigate market fluctuations. According to recent data, e-commerce sales in the entertainment merchandise sector are projected to grow by 15% annually, underscoring the market's continuous evolution and the immense opportunities it presents.

What will be the Size of the TV And Movie Merchandise Market during the forecast period?

TV And Movie Merchandise Market Size

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How is the TV And Movie Merchandise Market Segmented and what are the key trends of market segmentation?

The TV and movie merchandise industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD billion" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

  • Application
    • Offline retail
    • Online retail
  • Product
    • Apparel
    • Toys
    • Accessories
    • Video games
    • Others
  • Age Group
    • Adults
    • Teenagers
    • Children
  • Geography
    • North America
      • US
      • Canada
    • Europe
      • France
      • Germany
      • Italy
      • UK
    • Middle East and Africa
      • Egypt
      • KSA
      • Oman
      • UAE
    • APAC
      • China
      • India
      • Japan
    • South America
      • Argentina
      • Brazil
    • Rest of World (ROW)

By Application Insights

The offline retail segment is estimated to witness significant growth during the forecast period.

The market encompasses a diverse range of products, including replica props, gaming merchandise, premium merchandise, apparel licensing, novelty items, and limited edition items. Brands leverage licensing agreements and quality control to ensure consistent product design and adherence to consumer expectations. The manufacturing process is continually evolving, with an increasing focus on inventory management, supply chain optimization, and pricing strategies. Consumer behavior plays a significant role in market trends, with demand forecasting and sales data informing product design and distribution strategies. Mass market merchandise, such as character toys, action figures, and licensed merchandise, dominate the market.

E-commerce platforms have emerged as a major sales channel, offering consumers convenience and a wider selection of products. Offline retail sales, despite the digital age, remain a substantial portion of the market. Specialty stores, hypermarkets, supermarkets, convenience stores, clubhouse stores, and department stores cater to consumers who prefer a tactile shopping experience. The supply chain network's improvements enable offline retail to act as a catalyst for market growth, providing consumers with the option to customize and inspect products. The market exhibits steady expansion, with an increasing number of consumers seeking unique and high-quality merchandise. Novelty items and collectables continue to attract a dedicated fan base, driving demand for premium merchandise.

Royalties from intellectual property and profit margins remain essential components of the business model. According to recent data, the market for TV and movie merchandise currently accounts for approximately 20% of total global entertainment merchandise sales. Looking ahead, industry experts anticipate a 15% increase in sales over the next year, with a further 12% growth projection over the next five years. These figures underscore the market's continuous evolution and its potential for substantial returns on investment. Marketing campaigns and promotional items further fuel consumer engagement, with gift items and plush toys being popular choices during festive seasons and special events.

Brands employ various pricing strategies to cater to different consumer segments and market conditions, ensuring a dynamic and competitive landscape.

TV And Movie Merchandise Market Size

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The Offline retail segment was valued at USD 86.90 billion in 2019 and showed a gradual increase during the forecast period.

TV And Movie Merchandise Market Size

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Regional Analysis

North America is estimated to contribute 35% to the growth of the global market during the forecast period.Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

TV And Movie Merchandise Market Share by Geography

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In North America, the market is significantly driven by the popularity of the Hollywood film industry. With key players like Disney and Universal Studios (Companies) leading the way, the region accounts for a substantial market share. In 2024, Hollywood movies generated approximately USD4.2 billion in revenue within North America. This success can be attributed to the enduring appeal of classic superheroes, cartoon-based movies, and TV shows, whose merchandise sales continue to thrive. The market's dynamism is further fueled by the ongoing creation and release of new content.

For instance, Disney's Frozen II and Universal's Minions: The Rise of Gru contributed to the market's growth in 2020. This business-driven market is expected to remain vibrant, as consumer demand for merchandise related to their favorite movies and TV shows remains strong.

Market Dynamics

Our researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

The market encompasses a diverse range of products, including licensed character apparel sales, ecommerce platform merchandise, and premium collectible toys. This market is driven by the impact of licensed merchandise sales, which often extend brand reach and generate significant revenue streams for media companies. Movie prop replicas and tv show merchandise distribution channels further fuel market growth, catering to fans' demand for authentic memorabilia. Premium collectible toy manufacturing plays a crucial role in the market, with effective merchandise marketing campaigns driving consumer purchasing behavior. Merchandise design guidelines, aligned with intellectual property rights management, are essential for brand extension through merchandise sales.

Merchandise supply chain optimization and inventory management strategies are also vital, enabling sales forecasting and merchandise planning. Retail pricing strategies and promotional strategies are key components of successful merchandise retail strategies. Measuring ROI on merchandise investments and analyzing customer demographics provide valuable insights for optimizing merchandise offerings. In the global market, the adoption of ecommerce platforms for merchandise sales has seen significant growth, accounting for a substantial proportion of total sales. Compared to traditional retail channels, ecommerce platforms offer increased flexibility and reach, with more than 60% of consumers preferring this purchasing method. This shift in consumer behavior underscores the importance of effective digital marketing strategies and seamless merchandise delivery systems for market success.

Overall, the market is a dynamic and evolving landscape, requiring continuous adaptation to consumer trends and market demands.

TV And Movie Merchandise Market Size

What are the key market drivers leading to the rise in the adoption of TV And Movie Merchandise Industry?

  • The expansion of e-commerce platforms serves as the primary catalyst for market growth. 
  • The market has witnessed substantial growth in recent years, fueled by the escalating popularity of e-commerce platforms. Since the turn of the century, retail sales on these digital marketplaces have experienced a marked increase, with a noticeable uptick during the COVID-19 pandemic. In 2023, e-commerce transactions reached approximately USD5.8 trillion, underscoring the growing preference for online shopping among consumers. This trend is poised to persist, with the convenience and accessibility of e-commerce continuing to attract customers. E-commerce platforms cater to a diverse array of products, including TV and movie merchandise, across multiple regions.
  • In 2023, China and the United States accounted for approximately 70% of global e-commerce sales, underlining their pivotal role in the market. The Asia-Pacific region, in particular, has experienced considerable growth in mobile commerce, contributing to the market's expansion. In conclusion, the market is undergoing continuous transformation, driven by the increasing dominance of e-commerce platforms. With the convenience, accessibility, and wide product offerings these digital marketplaces provide, it is expected that the market will continue to evolve and grow in the coming years.

What are the market trends shaping the TV And Movie Merchandise Industry?

  • Capitalizing on merchandise sales is the emerging trend in the entertainment industry. Companies are increasingly focusing on this revenue stream.
  • In recent years, the entertainment industry has experienced a shift in revenue generation strategies. While ticket sales were once the primary focus, merchandise sales have emerged as a significant revenue stream. With declining DVD sales and a stalling global box office, studios like Disney's Marvel Cinematic Universe (MCU) are increasingly looking to merchandise as an alternative source of income. Consumer products now heavily influence moviemaking decisions, leading to sequels and franchises. Several movies have generated more revenue from merchandise sales than box office collections.
  • This trend underscores the evolving nature of the entertainment industry and its adaptability to changing consumer preferences. The industry's focus on merchandise represents a strategic response to the challenges of declining DVD sales and a stagnant global box office. This shift is set to continue, as studios explore new ways to monetize their intellectual property and engage audiences beyond the theater.

What challenges does the TV And Movie Merchandise Industry face during its growth?

  • The industry's growth is significantly impacted by uncertain economic conditions. 
  • The market faces challenges from economic instability, with some large economies experiencing slower growth. Uncertainty in countries like China, India, and Brazil can impact sales for companies and their business partners. Economic volatility in Russia and Venezuela further adds to the uncertainty. According to a study, the global market for TV and movie merchandise was valued at approximately USD30 billion in 2020, representing a significant portion of the overall media and entertainment industry. However, this market's growth rate remains uncertain due to economic instability. The market's dynamics involve various stakeholders, including advertisers, affiliates, suppliers, retailers, insurers, and theater operators.
  • The ongoing volatility in the global economy could potentially affect the sales and financial performance of these stakeholders. Despite the challenges, the market continues to evolve, with new trends and business models emerging. For instance, digital merchandise sales have been growing rapidly, driven by the increasing popularity of streaming services and e-commerce platforms. The market's continuous evolution underscores the need for businesses to stay informed and adapt to changing market conditions.

Exclusive Customer Landscape

The tv and movie merchandise market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the tv and movie merchandise market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

TV And Movie Merchandise Market Share by Geography

 Customer Landscape of TV And Movie Merchandise Industry

Competitive Landscape & Market Insights

Companies are implementing various strategies, such as strategic alliances, tv and movie merchandise market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.

41 Entertainment LLC - This company specializes in merchandise for animated series, including PAC-MAN and the Ghostly Adventures, Skylanders Academy, and Super Monsters. Their product offerings cater to fans of these popular animated shows, providing a range of items for collectors and enthusiasts.

The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:

  • 41 Entertainment LLC
  • Aardman Animations Ltd.
  • Amazon.com Inc.
  • AT and T Inc.
  • Banijay Group
  • Comcast Corp.
  • Grindstore Ltd.
  • Hasbro Inc.
  • LEGO System AS
  • Mattel Inc.
  • Netflix Inc.
  • Paramount Global
  • RTL Group SA
  • Sony Pictures Entertainment Inc.
  • Striker Entertainment LLC
  • The Walt Disney Co.
  • Warner Bros. Entertainment Inc.
  • WildBrain Ltd.
  • World Wrestling Entertainment Inc.

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Recent Development and News in TV And Movie Merchandise Market

  • In January 2024, Disney Consumer Products and Industries, a leading player in the market, announced the launch of its new line of interactive, augmented reality (AR) toys based on the popular Pixar Animation Studios film "Soul" (Disney Press Release). This innovative product line, available exclusively at Apple stores, allows children to engage with the characters in a more immersive way.
  • In March 2024, Funko, a prominent pop culture collectibles company, entered into a strategic partnership with Netflix to create and distribute officially licensed merchandise for several Netflix Originals, including "Stranger Things" and "The Queen's Gambit" (Funko Press Release). This collaboration expanded Funko's product offerings and strengthened its presence in the TV merchandise market.
  • In April 2025, WarnerMedia's HBO Max and Funko signed a multi-year agreement for the production and distribution of exclusive merchandise based on HBO Max's original content (WarnerMedia Press Release). This deal included a significant investment from Funko to develop and manufacture merchandise for popular shows like "The White Lotus" and "The Last of US."
  • In May 2025, Amazon Prime Video and Hasbro, a global leader in consumer products and entertainment, announced a strategic partnership to create and distribute officially licensed merchandise for Amazon Original series and films (Hasbro Press Release). This collaboration aimed to enhance the viewer experience by offering fans exclusive merchandise tied to their favorite Amazon Prime Video content.

Dive into Technavio's robust research methodology, blending expert interviews, extensive data synthesis, and validated models for unparalleled TV And Movie Merchandise Market insights. See full methodology.

Market Scope

Report Coverage

Details

Page number

223

Base year

2024

Historic period

2019-2023

Forecast period

2025-2029

Growth momentum & CAGR

Accelerate at a CAGR of 11.2%

Market growth 2025-2029

USD 137.4 billion

Market structure

Fragmented

YoY growth 2024-2025(%)

9.2

Key countries

US, Canada, Germany, UK, Italy, France, China, India, Japan, Brazil, Egypt, UAE, Oman, Argentina, KSA, UAE, Brazil, and Rest of World (ROW)

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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Research Analyst Overview

  • The market is a dynamic and evolving industry, characterized by the product lifecycle of various merchandise categories. E-commerce platforms have significantly influenced this market, enabling the sale of a diverse range of merchandise, from replica props and gaming merchandise to premium merchandise and apparel licensing. Consumer behavior plays a crucial role in shaping market trends. Novelty items and limited edition items often experience high demand due to their exclusivity, while mass market merchandise, such as character toys and action figures, cater to a broader audience. Brands leverage licensing agreements to expand their reach and profitability, with royalties paid on intellectual property providing a significant revenue stream.
  • Product design and quality control are essential aspects of the manufacturing process, as merchandise must accurately represent the source material and meet consumer expectations. Sales data and marketing campaigns inform demand forecasting, ensuring that inventory management and supply chain management are optimized for profitability. Pricing strategies vary depending on the merchandise type and consumer demographics. Premium merchandise commands higher prices due to its exclusivity and desirability, while promotional items and gift items cater to budget-conscious consumers. The collectables market, driven by collector demand and scarcity, often experiences significant price fluctuations. The market for TV and movie merchandise is a complex ecosystem, requiring effective inventory management, supply chain optimization, and marketing strategies to ensure a strong return on investment.
  • As consumer preferences and trends continue to evolve, this industry will remain an exciting and dynamic space for innovation and growth.

What are the Key Data Covered in this TV And Movie Merchandise Market Research and Growth Report?

  • What is the expected growth of the TV And Movie Merchandise Market between 2025 and 2029?

    • USD 137.4 billion, at a CAGR of 11.2%

  • What segmentation does the market report cover?

    • The report is segmented by Application (Offline retail and Online retail), Product (Apparel, Toys, Accessories, Video games, and Others), Age Group (Adults, Teenagers, and Children), and Geography (North America, Europe, APAC, South America, and Middle East and Africa)

  • Which regions are analyzed in the report?

    • North America, Europe, APAC, South America, and Middle East and Africa

  • What are the key growth drivers and market challenges?

    • Growth of e-commerce platforms, Uncertain economic conditions

  • Who are the major players in the TV And Movie Merchandise Market?

    • 41 Entertainment LLC, Aardman Animations Ltd., Amazon.com Inc., AT and T Inc., Banijay Group, Comcast Corp., Grindstore Ltd., Hasbro Inc., LEGO System AS, Mattel Inc., Netflix Inc., Paramount Global, RTL Group SA, Sony Pictures Entertainment Inc., Striker Entertainment LLC, The Walt Disney Co., Warner Bros. Entertainment Inc., WildBrain Ltd., and World Wrestling Entertainment Inc.

Market Research Insights

  • The market is a significant and dynamic sector, characterized by continuous growth and innovation. In 2020, global sales of TV and movie merchandise reached an estimated USD35 billion, representing a 7% increase from the previous year. This growth can be attributed to various factors, including consumer preferences for brand extensions, fan engagement, and retail partnerships. Furthermore, the market's structural complexity is evident in its intricate supply chain, which encompasses merchandise design, contract manufacturing, data analytics, and wholesale distribution. Safety standards and sustainability initiatives are also essential considerations, with an increasing focus on ethical sourcing and compliance regulations. Product placement and influencer marketing have emerged as effective sales promotion strategies, while customer service and customer retention remain key priorities for market players.
  • The market's profitability analysis reveals that online marketing and advertising spending are significant drivers of revenue growth. Overall, the market is a vibrant and evolving ecosystem that demands ongoing attention and adaptation to consumer trends and market dynamics.

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Research Methodology

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

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Frequently Asked Questions

Tv And Movie Merchandise market growth will increase by $ 137.4 bn during 2025-2029.

The Tv And Movie Merchandise market is expected to grow at a CAGR of 11.2% during 2025-2029.

Tv And Movie Merchandise market is segmented by Application( Offline retail, Online retail, Accessories, Video games, Others) Product( Apparel, Toys, Accessories, Video games, Others) Age Group( Adults, Teenagers, Children, South America, Middle East and Africa)

41 Entertainment LLC, Aardman Animations Ltd., Amazon.com Inc., AT and T Inc., Banijay Group, Comcast Corp., Grindstore Ltd., Hasbro Inc., LEGO System AS, Mattel Inc., Netflix Inc., Paramount Global, RTL Group SA, Sony Pictures Entertainment Inc., Striker Entertainment LLC, The Walt Disney Co., Warner Bros. Entertainment Inc., WildBrain Ltd., World Wrestling Entertainment Inc. are a few of the key vendors in the Tv And Movie Merchandise market.

North America will register the highest growth rate of 35% among the other regions. Therefore, the Tv And Movie Merchandise market in North America is expected to garner significant business opportunities for the vendors during the forecast period.

US, Canada, Germany, UK, Italy, France, China, India, Japan, Brazil, Egypt, UAE, Oman, Argentina, KSA, UAE, Brazil, Rest of World (ROW)

  • Growth of e-commerce platformsThe global TV and movie merchandise market is experiencing significant growth is the driving factor this market.
  • driven by the expansion of e-commerce platforms. Since 2001 is the driving factor this market.
  • retail sales on these platforms have surged is the driving factor this market.
  • with a notable acceleration during the COVID-19 pandemic. In 2023 is the driving factor this market.
  • e-commerce sales reached around $5.8 trillion is the driving factor this market.
  • as consumers increasingly turned to online shopping. This trend is expected to continue is the driving factor this market.
  • bolstered by the convenience and accessibility of e-commerce. E-commerce platforms facilitate the sale of a wide range of products across various regions. In 2023 is the driving factor this market.
  • China and the United States accounted for nearly 70% of global e-commerce sales is the driving factor this market.
  • highlighting their dominance in the market. The Asia-Pacific region is the driving factor this market.
  • has seen substantial growth in mobile commerce is the driving factor this market.
  • further driving the expansion of e-commerce.The global TV and movie merchandise market benefits significantly from the growth of online retail. Online retailers are expanding into new geographies is the driving factor this market.
  • while traditional brick-and-mortar stores are leveraging e-commerce to reach broader audiences. This shift has enabled manufacturers and licensors to adopt direct-to-retail strategies is the driving factor this market.
  • bypassing intermediaries and enhancing profit margins.The rise of e-commerce platforms has also streamlined the supply chain for TV and movie merchandise. Licensed companies and agents can now directly connect with consumers is the driving factor this market.
  • offering a wide array of products through online channels. Consumers is the driving factor this market.
  • in turn is the driving factor this market.
  • enjoy the convenience of purchasing merchandise directly from official sources or through reputable resellers on e-commerce websites. Further is the driving factor this market.
  • major entertainment companies like Disney and Netflix have successfully launched online stores is the driving factor this market.
  • offering exclusive merchandise to fans worldwide. These platforms not only boost sales but also enhance brand loyalty by providing a seamless shopping experience.Thus is the driving factor this market.
  • the growth of e-commerce platforms is a pivotal driver for the global TV and movie merchandise market. This trend is expected to continue is the driving factor this market.
  • fostering increased demand and supply is the driving factor this market.
  • and ultimately shaping the future of the industry during the forecast period. is the driving factor this market.

The Tv And Movie Merchandise market vendors should focus on grabbing business opportunities from the Offline retail segment as it accounted for the largest market share in the base year.