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Visual Effects Market by Application, Component, and Geography - Forecast and Analysis 2023-2027

  • Published: Dec 2022
  • Pages: 169
  • SKU: IRTNTR43126
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The visual effects (VFX) market is estimated to grow at a CAGR of 13.71% between 2022 and 2027. The size of the market is forecast to increase by USD 8,898.82 million. The growth of the market depends on serval factors, including the increasing demand for high-quality content, real-time rendering in VFX production, and the increasing number of acquisitions and partnerships. 

This report extensively covers market segmentation by application (movies, television, gaming, and advertisements), component (software, services, and hardware), and geography (North America, APAC, Europe, Middle East and Africa, and South America). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.

What will be the size of the Visual Effects (VFX) Market During the Forecast Period?

Visual Effects (VFX) Market Size

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Parent Market Analysis

Technavio categorizes the global VFX market as a part of the global movies and entertainment market within the global media and entertainment sector. The parent global media and entertainment market covers companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. Our research report has extensively covered external factors influencing the parent market growth during the forecast period.

Visual Effects (VFX) Market: Key Drivers, Trends, Challenges, and Customer Landscape

The increasing demand for high-quality content is notably driving the market growth, although factors such as the shortage of skilled personnel may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key Visual Effects (VFX) Market Driver

The increasing demand for high-quality content is notably driving the market growth. Globally, the increasing demand for high-quality content offers opportunities to VFX service providers. The increasing adoption of digital video content platforms such as Amazon Prime Video, and Netflix has created the need for rich content and VFX of all kinds. Streaming service providers are also adopting the latest technologies, such as VR and 360-degree and light-field capture, which use VFX.  

The ease of access to digital video streaming services and the presence of a large number of studios and video producers have led to the production of movies exclusively for digital video streaming studios with different genres of films. The increase in the production of films is driving production studios to adopt VFX in their films and television series. Digital video streaming services are influenced by the growing adoption of smart devices such as smartphones, tablets, laptops, and HD televisions. Most video streaming service providers offer digital content compatible with these devices. Consumers are increasingly opting for digital content with HD VFX experiences. Moviegoers prefer high-quality productions with VFX and special effects. This is driving movie studios to incorporate more animation and VFX- based shots into their films and television series. These factors will drive the growth of the global VFX market during the forecast period. 

Key Visual Effects (VFX) Market Trend

AI in VFX rendering is a major trend in the market. AI is used in VFX rendering to improve the production of character-based VFX shots. AI provides automation in camera tracking, motion capturing, simulation, rendering, character animation, and image processing, the areas that use VFX. AI is primarily used in the post-production process for VFX rendering to minimize the use of human resources. 

The use of AI in VFX can change the VFX production pipeline and shift the process of on-set graphic systems to real-time from post-production to pre-production. The processing of VFX shots in real-time also offers opportunities for the automation of VFX models, eliminating the need for texturing, lighting, and rendering. The use of VFX in pre-production enables actors to perform better as they can see the rendered character on the monitor instead of the images. This fastens the production process and reduces operational costs. 

AI is used to develop computer graphic characters by placing hundreds of radium-colored dots on a person's face, captured by vertically aligned HD cameras. HD cameras scan the low-quality render of the face for processing using AI algorithms and a library of high-resolution face scans, with a wide variety of expressions. AI uses an algorithm for processing low-resolution scans and processes out high-resolution face scans with the required expression. Digital Domain is a company using machine learning techniques in its VFX services to help bring performance-driven 3D facial animation to filmmakers. The use of AI to generate VFX characters results in post-production costs and cost efficiency.  Such factors will increase the use of VFX in the forecast period.

Key Visual Effects (VFX) Market Challenge

Shortage of skilled personnel is a major challenge impeding the VFX market growth. The VFX market is currently facing an acute shortage of skilled VFX artists such as supervisors, FX artists, creature artists, and animators. VFX companies are facing challenges in acquiring and retaining employees in the post-production process. A lack of technical skills and creative abilities is reducing the number of potential candidates for filling up vacant positions. Professionals with the required qualifications, work experience, and skillsets are demanding high salary packages. As a result, VFX studios and post-production companies are unable to afford suitable artists for jobs. 

The recruitment process is mostly dependent on online platforms. Job vacancies are either published on their own company websites or on an associated career website. VFX companies focus on recruiting artists from foreign countries to fill these vacancies. The number of VFX-related job vacancies is increasing, while VFX companies are struggling to breakeven even if the films are blockbusters. Therefore, VFX companies are unable to cater to the growing demands of film studios, which is hampering the growth of the global VFX market.

Key Visual Effects (VFX) Market Customer Landscape

The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Visual Effects (VFX) Market Share by Geography

Global Visual Effects (VFX) Market Customer Landscape

Who are the Major Visual Effects (VFX) Market Vendors?

Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Sony Group Corp. - The company operates under multiple segments including game and network services, and music among others with a high focus on game and network services. The company under this segment?includes digital software and add-on content, network services, and hardware, and other categories. The company's key offerings include visual effects.

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:

  • Animal Logic Pty Ltd.
  • Deluxe Media Inc.
  • Digital Domain Holdings Ltd.
  • Digital Idea Corp.
  • Double Negative Ltd.
  • Flatworld Solutions Pvt. Ltd.
  • Framestore Ltd
  • Hydraulx VFX Ltd
  • Ingenuity Studios Inc.
  • Makuta Effects Pvt. Ltd.
  • Rodeo FX Inc.
  • Scanline VFX
  • Spin VFX
  • Technicolor SA
  • The Walt Disney Co.

Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

What is the Fastest-Growing Segment in the Visual Effects (VFX) Market?

The market share growth by the movie segment will be significant during the forecast period. The movie segment is driven by the rising demand for realistic movie experiences by audiences and the growing popularity of VFX-based films. 

Visual Effects (VFX) Market Size

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The movie segment shows a gradual increase in the market share of USD 3,753.51 million in 2017 and continued to grow until 2021Technological advances have revolutionized the filmmaking process, and such advances have led to the transition from the analog to the digital filmmaking process. VFX is one such technology used in the digital filmmaking process to enhance the representation of imaginary locations and altered characters. The use of VFX in the filmmaking process has led to new entertainment experiences with VR and 3D films. Film production studios use real-time rendering VFX for making VR films and presenting fictional stories, storytelling, and depicting content-rich visuals. Therefore, the increased use of VFX in movie production will drive the global VFX market during the forecast period.

Which are the Key Regions for the Visual Effects (VFX) Market?

Visual Effects (VFX) Market Share by Geography

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North America is estimated to contribute 39% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

North America is the largest region in the market due to the high use of software and services in the media and entertainment industry. The US is the major revenue contributor to the market in this region. Hollywood is the largest film market in the world, which is home to several prominent film and animation studios. VFX services have many applications in movies and documentaries.  Increasing investments in the production of high-budget films are driving the demand for VFX. 

Different film genres with VFX and special effects enhance the viewing experience. In this region, the increasing popularity of smart televisions supporting 4K content raises the demand for high-quality content. Several studios are establishing their production centers in the region to capture the growing digital video content market.  Digital video streaming service providers are launching television shows and films with VFX to showcase vintage-, action-, adventure-, and science fiction-based video content.  The overall increase in the consumption of high-quality content and the launch of film production studios in the region is expected to have a positive impact on the growth of the regional market. 

North America is one of the major regions that has been severely affected by the COVID-19 pandemic. However, in 2021, due to the availability of COVID-19 vaccines, various business activities resumed, such as the production of films, series, advertisements, etc., which increased the demand for VFX in the region. New movies are being launched on digital platforms such as Amazon Prime in the region. Thus, the acquisition of movies by streaming platforms will boost the growth of the VFX market in North America. In addition, because of rapid technological advancements, animation, visual effects, and games are also expanding, which will positively impact the growth of the regional VFX market during the forecast period.

Segment Overview

The report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. The market has been segmented by Application (Movies, Television, Gaming, and Advertisements), Component (Software, Services, and Hardware), and Geography (North America, APAC, Europe, Middle East and Africa, and South America).

  • Application Outlook (USD Million, 2017 - 2027)
    • Movies
    • Television
    • Gaming
    • Advertisements
  • Component Outlook (USD Million, 2017 - 2027)
    • Software
    • Services
    • Hardware
  • Region Outlook (USD Million, 2017 - 2027)
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • APAC
      • China
      • India
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Chile
      • Brazil
      • Argentina

Visual Effects (VFX) Market Scope

Report Coverage

Details

Page number

169

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 13.71%

Market growth 2023-2027

USD 8,898.82 million

Market structure

Fragmented

YoY growth 2022-2023(%)

12.76

Regional analysis

North America, APAC, Europe, Middle East and Africa, and South America

Performing market contribution

North America at 39%

Key countries

US, Canada, India, China, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Animal Logic Pty Ltd., Deluxe Media Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Double Negative Ltd., Flatworld Solutions Pvt. Ltd., Framestore Ltd, Hydraulx VFX Ltd, Ingenuity Studios Inc., Makuta Effects Pvt. Ltd., Rodeo FX Inc., Scanline VFX, Sony Group Corp., Spin VFX, Technicolor SA, The Walt Disney Co., Tippett Studio Inc., and Weta Digital Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Visual Effects (VFX) Market Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the visual effects (VFX) market between 2023 and 2027
  • Precise estimation of the visual effects (VFX) market size and its contribution to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the industry across North America, APAC, Europe, Middle East and Africa, and South America
  • Thorough analysis of the market’s competitive landscape and detailed information about vendors
  • Comprehensive analysis of factors that will challenge the growth of visual effects (VFX) market vendors

We can help! Our analysts can customize this report to meet your requirements. Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Component
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global visual effects (VFX) market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global visual effects (VFX) market 2017 - 2021 ($ million)
    • 4.2 Application Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Application Segment 2017 - 2021 ($ million)
    • 4.3 Component Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Component Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Movies - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Movies - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Movies - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Movies - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Movies - Year-over-year growth 2022-2027 (%)
    • 6.4 Television - Market size and forecast 2022-2027
      • Exhibit 38: Chart on Television - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on Television - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on Television - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on Television - Year-over-year growth 2022-2027 (%)
    • 6.5 Gaming - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Gaming - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Gaming - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Gaming - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Gaming - Year-over-year growth 2022-2027 (%)
    • 6.6 Advertisements - Market size and forecast 2022-2027
      • Exhibit 46: Chart on Advertisements - Market size and forecast 2022-2027 ($ million)
      • Exhibit 47: Data Table on Advertisements - Market size and forecast 2022-2027 ($ million)
      • Exhibit 48: Chart on Advertisements - Year-over-year growth 2022-2027 (%)
      • Exhibit 49: Data Table on Advertisements - Year-over-year growth 2022-2027 (%)
    • 6.7 Market opportunity by Application
      • Exhibit 50: Market opportunity by Application ($ million)

    7 Market Segmentation by Component

    • 7.1 Market segments
      • Exhibit 51: Chart on Component - Market share 2022-2027 (%)
      • Exhibit 52: Data Table on Component - Market share 2022-2027 (%)
    • 7.2 Comparison by Component
      • Exhibit 53: Chart on Comparison by Component
      • Exhibit 54: Data Table on Comparison by Component
    • 7.3 Software - Market size and forecast 2022-2027
      • Exhibit 55: Chart on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 56: Data Table on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Chart on Software - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on Software - Year-over-year growth 2022-2027 (%)
    • 7.4 Services - Market size and forecast 2022-2027
      • Exhibit 59: Chart on Services - Market size and forecast 2022-2027 ($ million)
      • Exhibit 60: Data Table on Services - Market size and forecast 2022-2027 ($ million)
      • Exhibit 61: Chart on Services - Year-over-year growth 2022-2027 (%)
      • Exhibit 62: Data Table on Services - Year-over-year growth 2022-2027 (%)
    • 7.5 Hardware - Market size and forecast 2022-2027
      • Exhibit 63: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 64: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 65: Chart on Hardware - Year-over-year growth 2022-2027 (%)
      • Exhibit 66: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
    • 7.6 Market opportunity by Component
      • Exhibit 67: Market opportunity by Component ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 68: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 69: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 70: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 71: Chart on Geographic comparison
      • Exhibit 72: Data Table on Geographic comparison
    • 9.3 North America - Market size and forecast 2022-2027
      • Exhibit 73: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 74: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 75: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 76: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.4 APAC - Market size and forecast 2022-2027
      • Exhibit 77: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 78: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 79: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 81: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 82: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 83: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 85: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 86: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 87: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 89: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 90: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 91: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 93: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 94: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 95: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 India - Market size and forecast 2022-2027
      • Exhibit 97: Chart on India - Market size and forecast 2022-2027 ($ million)
      • Exhibit 98: Data Table on India - Market size and forecast 2022-2027 ($ million)
      • Exhibit 99: Chart on India - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on India - Year-over-year growth 2022-2027 (%)
    • 9.10 Canada - Market size and forecast 2022-2027
      • Exhibit 101: Chart on Canada - Market size and forecast 2022-2027 ($ million)
      • Exhibit 102: Data Table on Canada - Market size and forecast 2022-2027 ($ million)
      • Exhibit 103: Chart on Canada - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on Canada - Year-over-year growth 2022-2027 (%)
    • 9.11 China - Market size and forecast 2022-2027
      • Exhibit 105: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 106: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 107: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 108: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.12 UK - Market size and forecast 2022-2027
      • Exhibit 109: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 110: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 111: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 112: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 113: Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 114: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 115: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 116: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 117: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 118: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 119: Matrix on vendor position and classification
            • 12.3 Animal Logic Pty Ltd.
              • Exhibit 120: Animal Logic Pty Ltd. - Overview
              • Exhibit 121: Animal Logic Pty Ltd. - Product / Service
              • Exhibit 122: Animal Logic Pty Ltd. - Key offerings
            • 12.4 Deluxe Media Inc.
              • Exhibit 123: Deluxe Media Inc. - Overview
              • Exhibit 124: Deluxe Media Inc. - Product / Service
              • Exhibit 125: Deluxe Media Inc. - Key offerings
            • 12.5 Digital Domain Holdings Ltd.
              • Exhibit 126: Digital Domain Holdings Ltd. - Overview
              • Exhibit 127: Digital Domain Holdings Ltd. - Business segments
              • Exhibit 128: Digital Domain Holdings Ltd. - Key offerings
              • Exhibit 129: Digital Domain Holdings Ltd. - Segment focus
            • 12.6 Digital Idea Corp.
              • Exhibit 130: Digital Idea Corp. - Overview
              • Exhibit 131: Digital Idea Corp. - Product / Service
              • Exhibit 132: Digital Idea Corp. - Key offerings
            • 12.7 Double Negative Ltd.
              • Exhibit 133: Double Negative Ltd. - Overview
              • Exhibit 134: Double Negative Ltd. - Product / Service
              • Exhibit 135: Double Negative Ltd. - Key offerings
            • 12.8 Flatworld Solutions Pvt. Ltd.
              • Exhibit 136: Flatworld Solutions Pvt. Ltd. - Overview
              • Exhibit 137: Flatworld Solutions Pvt. Ltd. - Product / Service
              • Exhibit 138: Flatworld Solutions Pvt. Ltd. - Key offerings
            • 12.9 Framestore Ltd
              • Exhibit 139: Framestore Ltd - Overview
              • Exhibit 140: Framestore Ltd - Product / Service
              • Exhibit 141: Framestore Ltd - Key offerings
            • 12.10 Hydraulx VFX Ltd
              • Exhibit 142: Hydraulx VFX Ltd - Overview
              • Exhibit 143: Hydraulx VFX Ltd - Product / Service
              • Exhibit 144: Hydraulx VFX Ltd - Key offerings
            • 12.11 Ingenuity Studios Inc.
              • Exhibit 145: Ingenuity Studios Inc. - Overview
              • Exhibit 146: Ingenuity Studios Inc. - Product / Service
              • Exhibit 147: Ingenuity Studios Inc. - Key offerings
            • 12.12 Makuta Effects Pvt. Ltd.
              • Exhibit 148: Makuta Effects Pvt. Ltd. - Overview
              • Exhibit 149: Makuta Effects Pvt. Ltd. - Product / Service
              • Exhibit 150: Makuta Effects Pvt. Ltd. - Key offerings
            • 12.13 Rodeo FX Inc.
              • Exhibit 151: Rodeo FX Inc. - Overview
              • Exhibit 152: Rodeo FX Inc. - Product / Service
              • Exhibit 153: Rodeo FX Inc. - Key offerings
            • 12.14 Scanline VFX
              • Exhibit 154: Scanline VFX - Overview
              • Exhibit 155: Scanline VFX - Product / Service
              • Exhibit 156: Scanline VFX - Key offerings
            • 12.15 Sony Group Corp.
              • Exhibit 157: Sony Group Corp. - Overview
              • Exhibit 158: Sony Group Corp. - Business segments
              • Exhibit 159: Sony Group Corp. - Key news
              • Exhibit 160: Sony Group Corp. - Key offerings
              • Exhibit 161: Sony Group Corp. - Segment focus
            • 12.16 Technicolor SA
              • Exhibit 162: Technicolor SA - Overview
              • Exhibit 163: Technicolor SA - Business segments
              • Exhibit 164: Technicolor SA - Key offerings
              • Exhibit 165: Technicolor SA - Segment focus
            • 12.17 The Walt Disney Co.
              • Exhibit 166: The Walt Disney Co. - Overview
              • Exhibit 167: The Walt Disney Co. - Business segments
              • Exhibit 168: The Walt Disney Co. - Key offerings
              • Exhibit 169: The Walt Disney Co. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 170: Inclusions checklist
                • Exhibit 171: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 172: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 173: Research methodology
                • Exhibit 174: Validation techniques employed for market sizing
                • Exhibit 175: Information sources
              • 13.5 List of abbreviations
                • Exhibit 176: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
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              Visual Effects (VFX) market growth will increase by $8898.82 million during 2023-2027.
              The visual effects (vfx) market is expected to grow at a CAGR of 13.71% during 2023-2027.
              Technavio has segmented the visual effects (vfx) market by application (Movies, Television, Gaming, and Advertisements) ,component (Software, Services, Hardware, South America, and South America) , and geography (North America, APAC, Europe, Middle East and Africa, and South America).
              Animal Logic Pty Ltd., Deluxe Media Inc., Digital Domain Holdings Ltd., Digital Idea Corp., Double Negative Ltd., Flatworld Solutions Pvt. Ltd., Framestore Ltd, Hydraulx VFX Ltd, Ingenuity Studios Inc., Makuta Effects Pvt. Ltd., Rodeo FX Inc., Scanline VFX, Sony Group Corp., Spin VFX, Technicolor SA, The Walt Disney Co., Tippett Studio Inc., Weta Digital Ltd. are a few of the key vendors in the visual effects (vfx) market.
              North America will register the highest growth rate of 38.66% among the other regions. Therefore, the visual effects (vfx) market in North America is expected to garner significant business opportunities for the vendors during the forecast period.
              The key factors driving the visual effects (vfx) market growth are:
              • Increasing demand for high-quality content
              • AI in VFX rendering
              The visual effects (vfx) market vendors should focus on grabbing business opportunities from the movies segment as it accounted for the largest market share in the base year.
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