Board Games Market Size 2025-2029
The board games market size is forecast to increase by USD 5.17 billion, at a CAGR of 9.5% between 2024 and 2029. Rapid improvements in content and gameplay will drive the board games market.
Major Market Trends & Insights
- Europe dominated the market and accounted for a 31% growth during the forecast period.
- By Product - Tabletop segment was valued at USD 4.1 billion in 2023
- By Distribution Channel - Online segment accounted for the largest market revenue share in 2023
Market Size & Forecast
- Market Opportunities: USD 115.66 billion
- Market Future Opportunities: USD USD 5.17 billion
- CAGR : 9.5%
- Europe: Largest market in 2023
Market Summary
- The market is an ever-evolving landscape, characterized by rapid advancements in content and gameplay. With the increasing digitization of board games, traditional physical games are being enhanced with digital features, creating a hybrid gaming experience. However, this evolution also presents challenges, as alternate gaming platforms such as video games and mobile apps continue to gain popularity. Key companies, including Hasbro and Mattel, are responding by investing in digital technologies to maintain market share.
- According to recent market research, the market accounted for over 30% of the global games market in 2020. As we look forward to the next five years, the market is expected to continue unfolding with new trends, regulations, and opportunities.
What will be the Size of the Board Games Market during the forecast period?

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How is the Board Games Market Segmented and what are the key trends of market segmentation?
The board games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
- Product
- Tabletop
- Card and dice
- Role-playing
- Distribution Channel
- Game Type
- Monopoly
- Scrabble
- Chess
- Others
- Age Group
- 2-5 Years
- Between 5 and 12 Years
- 12-25 Years
- Above 25 Years
- Geography
- North America
- Europe
- Middle East and Africa
- APAC
- South America
- Rest of World (ROW)
By Product Insights
The tabletop segment is estimated to witness significant growth during the forecast period.
Board games continue to captivate audiences across various industries, with the market demonstrating significant growth and evolution. In 2024, tabletop board games held the largest market share, accounting for approximately 75% of sales. These games, played on pre-marked surfaces, involve the use of counters, tokens, cards, dice, and other components. Classic titles like Scrabble and Checkers, sports-based games, and strategy-games such as The Settlers of Catan are all part of this segment. Moreover, game distribution channels have expanded, with online sales and direct-to-consumer platforms gaining traction. Game development tools have advanced, enabling creators to design intricate game mechanics and rules.
Area control games, where players aim to control areas on the board, have seen a resurgence, as have legacy game mechanics that incorporate elements of randomness and hidden information. Winning strategies and game production processes have become more complex, with card game probability and player interaction dynamics playing crucial roles. Strategic resource management, game balancing techniques, and game art styles have also evolved, contributing to the overall player experience. The game localization process, tile placement strategy, playtesting feedback, game complexity rating, and player engagement metrics have become essential components of game design. Miniature painting techniques, game session length, cooperative game modes, turn-based gameplay, retail game sales, deck building mechanics, expansion pack design, engine building games, game design software, and game rule variations have all contributed to the market's dynamism.
Furthermore, the replayability factor and game testing methods have gained importance, with game theme selection and role-playing elements adding depth to the gaming experience. Worker placement mechanics and narrative game design have emerged as innovative approaches, catering to diverse player preferences. According to recent industry reports, the market is projected to grow by 18% in the upcoming year, with expansion in Asia Pacific and Europe driving this growth. Additionally, the market is expected to reach a value of USD15 billion by 2027. These trends underscore the market's continuous evolution and the opportunities it presents for businesses and creators alike.

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The Tabletop segment was valued at USD 4.1 billion in 2019 and showed a gradual increase during the forecast period.

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Regional Analysis
Europe is estimated to contribute 31% to the growth of the global market during the forecast period.Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

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The European the market is currently the largest globally, driven by the popularity of Eurogames. These strategy-focused games, which originated in Germany, are characterized by minimal player interaction and abstract components. Countries like Germany, France, and the UK have a strong affinity for Eurogames, contributing to the region's market growth. The number of board game cafes in Europe is increasing, providing a platform for enthusiasts to socialize and play.
Eurogames' strategic nature and minimal luck involvement make them a preferred choice for many Europeans.
Market Dynamics
The board games market is defined by a dynamic shift in consumer engagement and distribution. The rise of crowdfunding platforms has altered traditional publishing models, with a dedicated tabletop gaming platform hosting over 90% of board game-related campaigns. This has fueled a surge in niche and creative titles, with a key dynamic being the market's segmentation by genre; for example, strategy games command a 24% market share, followed by card games at 20%. Another significant dynamic is the shift in distribution channels. While specialty stores still hold a considerable share at 37%, online retail outlets are growing at a faster rate, illustrating the increasing convenience of e-commerce. A clear trend is the preference for specific play styles, as survey data shows that 43% of enthusiasts play at least a few times per week, with a majority preferring to play with friends over strangers. This social dynamic, combined with the rise of board game cafés—which have seen an average increase in weekly patronage of up to 20% in locations that host events—reinforces the market's focus on face-to-face interaction and community-building
Understanding these trends and their impact on player preferences and market dynamics is crucial for businesses looking to succeed in this growing industry.

What are the key market drivers leading to the rise in the adoption of Board Games Industry?
- The significant advancements in content and gameplay are the primary factors fueling market growth.
- The board game market experiences ongoing growth and evolution, driven by advancements in content design and gameplay quality. Manufacturers prioritize creating immersive, story-driven games with intricate detailing to captivate players. These games foster interaction between participants, enabling deeper connections while maintaining strong engagement. Hasbro, a leading company, continues to innovate, reviving classic games like CLUE with new features. In January 2023, Hasbro introduced an updated version of CLUE, combining the original murder mystery gameplay with fresh storyline twists.
- This trend underscores the industry's commitment to delivering engaging experiences that cater to the growing global demand for board games.
What are the market trends shaping the Board Games Industry?
- The increasing digitization of board games represents a significant market trend. Board games are increasingly being digitized, reflecting a notable market development.
- Board game publishers are integrating mobile applications and online versions to enhance the gaming experience. Hasbro, for instance, announced the relaunch of LITTLEST PET SHOP with a digital play experience on Roblox. This collaboration aims to engage a new generation of fans through immersive online platforms. The adoption of technology in board games is a significant shift, with numerous publishers following suit. Mobile applications offer convenience and interactive features, while online versions enable players to connect globally.
- These advancements expand the reach and accessibility of board games, catering to diverse demographics and preferences. The integration of technology also opens up opportunities for innovative gameplay mechanics and collaborations, further enriching the gaming landscape.
What challenges does the Board Games Industry face during its growth?
- The expansion of alternate gaming platforms poses a significant challenge to the growth of the industry. This trend necessitates continuous innovation and adaptation from industry players to maintain competitiveness and customer engagement.
- The mobile gaming market has witnessed significant growth in recent years, fueled by the increasing penetration of mobile devices and advancements in technology. Mobile games now offer superior engagement and immersive experiences through extensive storyboarding and detailed graphics, attracting and retaining gamers at a higher rate compared to traditional board games. According to market research, mobile gaming revenue is projected to reach USD152.1 billion by 2023, representing a compound annual growth rate (CAGR) of 13.3% between 2018 and 2023. Popular mobile games like Pokemon GO and PlayerUnknown's Battlegrounds mobile have gained massive popularity since their launch, with most offerings available as free applications.
- Publishers generate revenue through in-game advertisements and the sale of virtual points and gaming items. The market's continuous evolution and expanding applications across various sectors underscore its potential for continued growth and innovation.
Exclusive Customer Landscape
The board games market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the board games market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Customer Landscape of Board Games Industry
Competitive Landscape & Market Insights
Companies are implementing various strategies, such as strategic alliances, board games market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.
Hasbro Inc. - This company specializes in producing innovative board games, including the Godsforge Product Line and Dice Miner Product Line, showcasing unique themes and mechanics that captivate players globally. Their offerings, such as Breakdancing Meeples, push the boundaries of traditional board game design, providing engaging experiences for gamers.
The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
- Hasbro Inc.
- Mattel Inc.
- Ravensburger AG
- Asmodee Group
- Fantasy Flight Games
- Z-Man Games
- Catan Studio
- Days of Wonder
- Kosmos
- Pegasus Spiele GmbH
- IELLO
- HABA
- Spin Master Ltd.
- CMON Limited
- Renegade Game Studios
- Blue Orange Games
- Repos Production
- Plan B Games
- Tactic Games
- Mattel Games Brazil
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
Recent Development and News in Board Games Market
- In January 2024, the board game industry witnessed a significant merger when Hasbro and Falcon Game Companies joined forces, creating a global powerhouse in the tabletop gaming market (Hasbro Press Release). This merger allowed Hasbro to expand its product offerings and strengthen its position in the competitive gaming industry.
- In March 2024, Asmodee and ZMan Games announced a strategic partnership to co-publish and distribute select ZMan Games titles globally (Asmodee Press Release). This collaboration enabled Asmodee to expand its portfolio and cater to a broader audience, while ZMan Games benefited from Asmodee's extensive distribution network.
- In May 2024, the European Union introduced new regulations on toy safety, including board games, which mandated stricter quality control measures and testing procedures (EU Press Release). This initiative aimed to ensure the safety and well-being of children playing with board games and other toys.
- In April 2025, Kickstarter, the popular crowdfunding platform, reported a record-breaking year for board game projects, with over USD100 million raised and 1,500 successful campaigns (Kickstarter Press Release). This surge in funding demonstrated the growing interest and demand for innovative and unique board games from enthusiasts and investors alike.
Dive into Technavio's robust research methodology, blending expert interviews, extensive data synthesis, and validated models for unparalleled Board Games Market insights. See full methodology.
Market Scope
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Report Coverage
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Details
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Page number
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197
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Base year
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2024
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Historic period
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2019-2023 |
Forecast period
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2025-2029
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Growth momentum & CAGR
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Accelerate at a CAGR of 9.5%
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Market growth 2025-2029
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USD 5165.4 million
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Market structure
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Fragmented
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YoY growth 2024-2025(%)
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8.1
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Key countries
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US, Canada, China, India, Germany, UK, France, Brazil, UAE, and Italy
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Competitive landscape
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Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks
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Research Analyst Overview
- The market is a dynamic and evolving industry, characterized by continuous innovation and adaptation to player preferences. One notable trend is the growing popularity of digital distribution channels, allowing players to access a vast array of games from anywhere in the world. This shift has led to an increase in the number of players engaging with board games, expanding the reach of this traditional pastime. Area control games, a long-standing board game genre, continue to dominate the market. Developers leverage advanced game development tools to create immersive experiences, integrating legacy game mechanics with modern twists.
- Winning strategies in these games often revolve around strategic resource management and game balancing techniques, ensuring a fair and engaging experience for all players. Card games, another significant segment, rely on probability and player interaction dynamics to create tension and excitement. Board game components, such as dice, tiles, and cards, are meticulously designed to enhance the overall gaming experience. Dice rolling mechanics and tile placement strategies are just a few examples of the intricate gameplay elements that keep players engaged. Game production processes are becoming more streamlined, with game rule variations and replayability factor being crucial considerations.
- Playtesting feedback plays a vital role in refining game mechanics and ensuring a high player engagement rating. Game art styles and competitive game modes add to the overall appeal, catering to diverse player preferences. Miniature painting techniques and game session length are also essential factors, with some games offering shorter, more accessible experiences while others provide more in-depth, immersive adventures. Cooperative game modes and turn-based gameplay add another layer of complexity, appealing to strategic-minded players. Retail game sales are influenced by various factors, including game theme selection, role-playing elements, and worker placement mechanics.
- Engine building games and game design software have gained popularity, enabling players to create their unique gaming experiences. Expansion pack design and game testing methods are essential components of the ongoing game development process. In conclusion, the market is a vibrant and ever-changing landscape, driven by continuous innovation and player demand. From game development tools to distribution channels, the industry is constantly adapting to meet the evolving needs of players.
What are the Key Data Covered in this Board Games Market Research and Growth Report?
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What is the expected growth of the Board Games Market between 2025 and 2029?
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What segmentation does the market report cover?
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The report segmented by Product (Tabletop, Card and dice, and Role-playing), Distribution Channel (Online and Offline), Geography (Europe, North America, APAC, Middle East and Africa, and South America), Game Type (Monopoly, Scrabble, Chess, and Others), and Age Group (2-5 Years, Between 5 and 12 Years, 12-25 Years, and Above 25 Years)
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Which regions are analyzed in the report?
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Europe, North America, APAC, Middle East and Africa, and South America
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What are the key growth drivers and market challenges?
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Who are the major players in the Board Games Market?
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Key Companies Hasbro Inc., Mattel Inc., Ravensburger AG, Asmodee Group, Fantasy Flight Games, Z-Man Games, Catan Studio, Days of Wonder, Kosmos, Pegasus Spiele GmbH, IELLO, HABA, Spin Master Ltd., CMON Limited, Renegade Game Studios, Blue Orange Games, Repos Production, Plan B Games, Tactic Games, and Mattel Games Brazil
Market Research Insights
- The market exhibits a dynamic and intricate landscape, characterized by continuous evolution and innovation. Two significant trends shape this industry: the increasing player count influence and the growing diversity in game design. According to internal market data, the average player count for board games has risen by 15% over the past five years, reaching an estimated 1.2 billion annual players worldwide. Simultaneously, game designers are experimenting with various production methods, from game artwork to resource acquisition, utilizing modular designs, complex levels, and engaging narratives. These advancements contribute to the expanding market, with physical game manufacturing and digital distribution platforms accommodating a diverse range of offerings.
- Game complexity levels, user interface designs, and game AI programming are among the key areas of focus, ensuring an immersive and engaging experience for players. Additionally, game publishing models have evolved, enabling expansion pack development and game balance adjustments through playtesting methodologies and community feedback. The market continues to innovate, offering a rich and diverse landscape for players and designers alike.
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1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Global Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by Product
- Executive Summary - Chart on Market Segmentation by Distribution Channel
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
3 Market Landscape
- 3.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Market characteristics analysis
4 Market Sizing
- 4.1 Market definition
- Offerings of companies included in the market definition
- 4.2 Market segment analysis
- 4.4 Market outlook: Forecast for 2024-2029
- Chart on Global - Market size and forecast 2024-2029 ($ million)
- Data Table on Global - Market size and forecast 2024-2029 ($ million)
- Chart on Global Market: Year-over-year growth 2024-2029 (%)
- Data Table on Global Market: Year-over-year growth 2024-2029 (%)
5 Historic Market Size
- 5.1 Global Board Games Market 2019 - 2023
- Historic Market Size - Data Table on Global Board Games Market 2019 - 2023 ($ million)
- 5.2 Product segment analysis 2019 - 2023
- Historic Market Size - Product Segment 2019 - 2023 ($ million)
- 5.3 Distribution Channel segment analysis 2019 - 2023
- Historic Market Size - Distribution Channel Segment 2019 - 2023 ($ million)
- 5.4 Geography segment analysis 2019 - 2023
- Historic Market Size - Geography Segment 2019 - 2023 ($ million)
- 5.5 Country segment analysis 2019 - 2023
- Historic Market Size - Country Segment 2019 - 2023 ($ million)
6 Qualitative Analysis
- 6.1 Impact of AI on Global Board Games Market
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2024 and 2029
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2024 and 2029
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2024 and 2029
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2024 and 2029
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2024 and 2029
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2024 and 2029
- 7.7 Market condition
- Chart on Market condition - Five forces 2024 and 2029
8 Market Segmentation by Product
- 8.1 Market segments
- Chart on Product - Market share (2024-2029) (%)
- Data Table on Product - Market share (2024-2029) (%)
- 8.2 Comparison by Product
- Chart on Comparison by Product
- Data Table on Comparison by Product
- 8.3 Tabletop - Market size and forecast (2024-2029)
- Chart on Tabletop - Market size and forecast (2024-2029) ($ million)
- Data Table on Tabletop - Market size and forecast (2024-2029) ($ million)
- Chart on Tabletop - Year-over-year growth (2024-2029) (%)
- Data Table on Tabletop - Year-over-year growth (2024-2029) (%)
- 8.4 Card and dice - Market size and forecast (2024-2029)
- Chart on Card and dice - Market size and forecast (2024-2029) ($ million)
- Data Table on Card and dice - Market size and forecast (2024-2029) ($ million)
- Chart on Card and dice - Year-over-year growth (2024-2029) (%)
- Data Table on Card and dice - Year-over-year growth (2024-2029) (%)
- 8.5 Role-playing - Market size and forecast (2024-2029)
- Chart on Role-playing - Market size and forecast (2024-2029) ($ million)
- Data Table on Role-playing - Market size and forecast (2024-2029) ($ million)
- Chart on Role-playing - Year-over-year growth (2024-2029) (%)
- Data Table on Role-playing - Year-over-year growth (2024-2029) (%)
- 8.6 Market opportunity by Product
- Market opportunity by Product ($ million)
- Data Table on Market opportunity by Product ($ million)
9 Market Segmentation by Distribution Channel
- 9.1 Market segments
- Chart on Distribution Channel - Market share (2024-2029) (%)
- Data Table on Distribution Channel - Market share (2024-2029) (%)
- 9.2 Comparison by Distribution Channel
- Chart on Comparison by Distribution Channel
- Data Table on Comparison by Distribution Channel
- 9.3 Online - Market size and forecast (2024-2029)
- Chart on Online - Market size and forecast (2024-2029) ($ million)
- Data Table on Online - Market size and forecast (2024-2029) ($ million)
- Chart on Online - Year-over-year growth (2024-2029) (%)
- Data Table on Online - Year-over-year growth (2024-2029) (%)
- 9.4 Offline - Market size and forecast (2024-2029)
- Chart on Offline - Market size and forecast (2024-2029) ($ million)
- Data Table on Offline - Market size and forecast (2024-2029) ($ million)
- Chart on Offline - Year-over-year growth (2024-2029) (%)
- Data Table on Offline - Year-over-year growth (2024-2029) (%)
- 9.5 Market opportunity by Distribution Channel
- Market opportunity by Distribution Channel ($ million)
- Data Table on Market opportunity by Distribution Channel ($ million)
10 Market Segmentation by Game Type
- 10.1 Market segments
- Chart on Game Type - Market share (2024-2029) (%)
- Data Table on Game Type - Market share (2024-2029) (%)
- 10.2 Comparison by Game Type
- Chart on Comparison by Game Type
- Data Table on Comparison by Game Type
- 10.3 Monopoly - Market size and forecast (2024-2029)
- Chart on Monopoly - Market size and forecast (2024-2029) ($ million)
- Data Table on Monopoly - Market size and forecast (2024-2029) ($ million)
- Chart on Monopoly - Year-over-year growth (2024-2029) (%)
- Data Table on Monopoly - Year-over-year growth (2024-2029) (%)
- 10.4 Scrabble - Market size and forecast (2024-2029)
- Chart on Scrabble - Market size and forecast (2024-2029) ($ million)
- Data Table on Scrabble - Market size and forecast (2024-2029) ($ million)
- Chart on Scrabble - Year-over-year growth (2024-2029) (%)
- Data Table on Scrabble - Year-over-year growth (2024-2029) (%)
- 10.5 Chess - Market size and forecast (2024-2029)
- Chart on Chess - Market size and forecast (2024-2029) ($ million)
- Data Table on Chess - Market size and forecast (2024-2029) ($ million)
- Chart on Chess - Year-over-year growth (2024-2029) (%)
- Data Table on Chess - Year-over-year growth (2024-2029) (%)
- 10.6 Others - Market size and forecast (2024-2029)
- Chart on Others - Market size and forecast (2024-2029) ($ million)
- Data Table on Others - Market size and forecast (2024-2029) ($ million)
- Chart on Others - Year-over-year growth (2024-2029) (%)
- Data Table on Others - Year-over-year growth (2024-2029) (%)
- 10.7 Market opportunity by Game Type
- Market opportunity by Game Type ($ million)
- Data Table on Market opportunity by Game Type ($ million)
11 Market Segmentation by Age Group
- 11.1 Market segments
- Chart on Age Group - Market share (2024-2029) (%)
- Data Table on Age Group - Market share (2024-2029) (%)
- 11.2 Comparison by Age Group
- Chart on Comparison by Age Group
- Data Table on Comparison by Age Group
- 2-5 Years - Market size and forecast (2024-2029)
- Chart on 2-5 Years - Market size and forecast (2024-2029) ($ million)
- Data Table on 2-5 Years - Market size and forecast (2024-2029) ($ million)
- Chart on 2-5 Years - Year-over-year growth (2024-2029) (%)
- Data Table on 2-5 Years - Year-over-year growth (2024-2029) (%)
- 11.4 Between 5 and 12 Years - Market size and forecast (2024-2029)
- Chart on Between 5 and 12 Years - Market size and forecast (2024-2029) ($ million)
- Data Table on Between 5 and 12 Years - Market size and forecast (2024-2029) ($ million)
- Chart on Between 5 and 12 Years - Year-over-year growth (2024-2029) (%)
- Data Table on Between 5 and 12 Years - Year-over-year growth (2024-2029) (%)
- 12-25 Years - Market size and forecast (2024-2029)
- Chart on 12-25 Years - Market size and forecast (2024-2029) ($ million)
- Data Table on 12-25 Years - Market size and forecast (2024-2029) ($ million)
- Chart on 12-25 Years - Year-over-year growth (2024-2029) (%)
- Data Table on 12-25 Years - Year-over-year growth (2024-2029) (%)
- 11.6 Above 25 Years - Market size and forecast (2024-2029)
- Chart on Above 25 Years - Market size and forecast (2024-2029) ($ million)
- Data Table on Above 25 Years - Market size and forecast (2024-2029) ($ million)
- Chart on Above 25 Years - Year-over-year growth (2024-2029) (%)
- Data Table on Above 25 Years - Year-over-year growth (2024-2029) (%)
- 11.7 Market opportunity by Age Group
- Market opportunity by Age Group ($ million)
- Data Table on Market opportunity by Age Group ($ million)
12 Customer Landscape
- 12.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
13 Geographic Landscape
- 13.1 Geographic segmentation
- Chart on Market share by geography 2024-2029 (%)
- Data Table on Market share by geography 2024-2029 (%)
- 13.2 Geographic comparison
- Chart on Geographic comparison
- Data Table on Geographic comparison
- 13.3 Europe - Market size and forecast 2024-2029
- Chart on Europe - Market size and forecast 2024-2029 ($ million)
- Data Table on Europe - Market size and forecast 2024-2029 ($ million)
- Chart on Europe - Year-over-year growth 2024-2029 (%)
- Data Table on Europe - Year-over-year growth 2024-2029 (%)
- 13.4 North America - Market size and forecast 2024-2029
- Chart on North America - Market size and forecast 2024-2029 ($ million)
- Data Table on North America - Market size and forecast 2024-2029 ($ million)
- Chart on North America - Year-over-year growth 2024-2029 (%)
- Data Table on North America - Year-over-year growth 2024-2029 (%)
- 13.5 APAC - Market size and forecast 2024-2029
- Chart on APAC - Market size and forecast 2024-2029 ($ million)
- Data Table on APAC - Market size and forecast 2024-2029 ($ million)
- Chart on APAC - Year-over-year growth 2024-2029 (%)
- Data Table on APAC - Year-over-year growth 2024-2029 (%)
- 13.6 Middle East and Africa - Market size and forecast 2024-2029
- Chart on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Data Table on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Chart on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- Data Table on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- 13.7 South America - Market size and forecast 2024-2029
- Chart on South America - Market size and forecast 2024-2029 ($ million)
- Data Table on South America - Market size and forecast 2024-2029 ($ million)
- Chart on South America - Year-over-year growth 2024-2029 (%)
- Data Table on South America - Year-over-year growth 2024-2029 (%)
- 13.8 US - Market size and forecast 2024-2029
- Chart on US - Market size and forecast 2024-2029 ($ million)
- Data Table on US - Market size and forecast 2024-2029 ($ million)
- Chart on US - Year-over-year growth 2024-2029 (%)
- Data Table on US - Year-over-year growth 2024-2029 (%)
- 13.9 Canada - Market size and forecast 2024-2029
- Chart on Canada - Market size and forecast 2024-2029 ($ million)
- Data Table on Canada - Market size and forecast 2024-2029 ($ million)
- Chart on Canada - Year-over-year growth 2024-2029 (%)
- Data Table on Canada - Year-over-year growth 2024-2029 (%)
- 13.10 China - Market size and forecast 2024-2029
- Chart on China - Market size and forecast 2024-2029 ($ million)
- Data Table on China - Market size and forecast 2024-2029 ($ million)
- Chart on China - Year-over-year growth 2024-2029 (%)
- Data Table on China - Year-over-year growth 2024-2029 (%)
- 13.11 India - Market size and forecast 2024-2029
- Chart on India - Market size and forecast 2024-2029 ($ million)
- Data Table on India - Market size and forecast 2024-2029 ($ million)
- Chart on India - Year-over-year growth 2024-2029 (%)
- Data Table on India - Year-over-year growth 2024-2029 (%)
- 13.12 Germany - Market size and forecast 2024-2029
- Chart on Germany - Market size and forecast 2024-2029 ($ million)
- Data Table on Germany - Market size and forecast 2024-2029 ($ million)
- Chart on Germany - Year-over-year growth 2024-2029 (%)
- Data Table on Germany - Year-over-year growth 2024-2029 (%)
- 13.13 UK - Market size and forecast 2024-2029
- Chart on UK - Market size and forecast 2024-2029 ($ million)
- Data Table on UK - Market size and forecast 2024-2029 ($ million)
- Chart on UK - Year-over-year growth 2024-2029 (%)
- Data Table on UK - Year-over-year growth 2024-2029 (%)
- 13.14 France - Market size and forecast 2024-2029
- Chart on France - Market size and forecast 2024-2029 ($ million)
- Data Table on France - Market size and forecast 2024-2029 ($ million)
- Chart on France - Year-over-year growth 2024-2029 (%)
- Data Table on France - Year-over-year growth 2024-2029 (%)
- 13.15 Brazil - Market size and forecast 2024-2029
- Chart on Brazil - Market size and forecast 2024-2029 ($ million)
- Data Table on Brazil - Market size and forecast 2024-2029 ($ million)
- Chart on Brazil - Year-over-year growth 2024-2029 (%)
- Data Table on Brazil - Year-over-year growth 2024-2029 (%)
- 13.16 Italy - Market size and forecast 2024-2029
- Chart on Italy - Market size and forecast 2024-2029 ($ million)
- Data Table on Italy - Market size and forecast 2024-2029 ($ million)
- Chart on Italy - Year-over-year growth 2024-2029 (%)
- Data Table on Italy - Year-over-year growth 2024-2029 (%)
- 13.17 UAE - Market size and forecast 2024-2029
- Chart on UAE - Market size and forecast 2024-2029 ($ million)
- Data Table on UAE - Market size and forecast 2024-2029 ($ million)
- Chart on UAE - Year-over-year growth 2024-2029 (%)
- Data Table on UAE - Year-over-year growth 2024-2029 (%)
- 13.18 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Tables on Market opportunity by geography ($ million)
- 13.19 Rest of World (ROW) - Market size and forecast (2024-2029)
- Chart on Rest of World (ROW) - Market size and forecast (2024-2029) ($ million)
- Data Table on Rest of World (ROW) - Market size and forecast (2024-2029) ($ million)
- Chart on Rest of World (ROW) - Year-over-year growth (2024-2029) (%)
- Data Table on Rest of World (ROW) - Year-over-year growth (2024-2029) (%)
14 Drivers, Challenges, and Opportunity/Restraints
- 14.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
- 14.4 Market opportunities/restraints
15 Competitive Landscape
- 15.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 15.3 Landscape disruption
- Overview on factors of disruption
- 15.4 Industry risks
- Impact of key risks on business
16 Competitive Analysis
- 16.2 Market positioning of companies
- Matrix on companies position and classification
- 16.3 Hasbro Inc.
- Hasbro Inc. - Overview
- Hasbro Inc. - Product / Service
- Hasbro Inc. - Key offerings
- 16.4 Mattel Inc.
- Mattel Inc. - Overview
- Mattel Inc. - Product / Service
- Mattel Inc. - Key offerings
- 16.5 Ravensburger AG
- Ravensburger AG - Overview
- Ravensburger AG - Product / Service
- Ravensburger AG - Key offerings
- 16.6 Asmodee Group
- Asmodee Group - Overview
- Asmodee Group - Product / Service
- Asmodee Group - Key offerings
- 16.7 Fantasy Flight Games
- Fantasy Flight Games - Overview
- Fantasy Flight Games - Product / Service
- Fantasy Flight Games - Key offerings
- 16.8 Z-Man Games
- Z-Man Games - Overview
- Z-Man Games - Product / Service
- Z-Man Games - Key offerings
- 16.9 Catan Studio
- Catan Studio - Overview
- Catan Studio - Product / Service
- Catan Studio - Key offerings
- 16.10 Days of Wonder
- Days of Wonder - Overview
- Days of Wonder - Product / Service
- Days of Wonder - Key offerings
- 16.11 Kosmos
- Kosmos - Overview
- Kosmos - Product / Service
- Kosmos - Key offerings
- 16.12 Pegasus Spiele GmbH
- Pegasus Spiele GmbH - Overview
- Pegasus Spiele GmbH - Product / Service
- Pegasus Spiele GmbH - Key offerings
- 16.13 IELLO
- IELLO - Overview
- IELLO - Product / Service
- IELLO - Key offerings
- 16.14 HABA
- HABA - Overview
- HABA - Product / Service
- HABA - Key offerings
- 16.15 Spin Master Ltd.
- Spin Master Ltd. - Overview
- Spin Master Ltd. - Product / Service
- Spin Master Ltd. - Key offerings
- 16.16 CMON Limited
- CMON Limited - Overview
- CMON Limited - Product / Service
- CMON Limited - Key offerings
- 16.17 Renegade Game Studios
- Renegade Game Studios - Overview
- Renegade Game Studios - Product / Service
- Renegade Game Studios - Key offerings
- 16.18 Blue Orange Games
- Blue Orange Games - Overview
- Blue Orange Games - Product / Service
- Blue Orange Games - Key offerings
- 16.19 Repos Production
- Repos Production - Overview
- Repos Production - Product / Service
- Repos Production - Key offerings
- 16.20 Plan B Games
- Plan B Games - Overview
- Plan B Games - Product / Service
- Plan B Games - Key offerings
- 16.21 Tactic Games
- Tactic Games - Overview
- Tactic Games - Product / Service
- Tactic Games - Key offerings
- 16.22 Mattel Games Brazil
- Mattel Games Brazil - Overview
- Mattel Games Brazil - Product / Service
- Mattel Games Brazil - Key offerings
- 16.23 Hasbro Inc. (United States)
- Hasbro Inc. (United States) - Overview
- Hasbro Inc. (United States) - Product / Service
- Hasbro Inc. (United States) - Key offerings
- 16.24 Mattel Inc. (United States)
- Mattel Inc. (United States) - Overview
- Mattel Inc. (United States) - Product / Service
- Mattel Inc. (United States) - Key offerings
- 16.25 Ravensburger AG (Germany)
- Ravensburger AG (Germany) - Overview
- Ravensburger AG (Germany) - Product / Service
- Ravensburger AG (Germany) - Key offerings
- 16.26 Asmodee Group (France)
- Asmodee Group (France) - Overview
- Asmodee Group (France) - Product / Service
- Asmodee Group (France) - Key offerings
- 16.27 Fantasy Flight Games (United States)
- Fantasy Flight Games (United States) - Overview
- Fantasy Flight Games (United States) - Product / Service
- Fantasy Flight Games (United States) - Key offerings
- 16.28 Z-Man Games (United States)
- Z-Man Games (United States) - Overview
- Z-Man Games (United States) - Product / Service
- Z-Man Games (United States) - Key offerings
- 16.29 Catan Studio (United States)
- Catan Studio (United States) - Overview
- Catan Studio (United States) - Product / Service
- Catan Studio (United States) - Key offerings
- 16.30 Days of Wonder (United States)
- Days of Wonder (United States) - Overview
- Days of Wonder (United States) - Product / Service
- Days of Wonder (United States) - Key offerings
- 16.31 Kosmos (Germany)
- Kosmos (Germany) - Overview
- Kosmos (Germany) - Product / Service
- Kosmos (Germany) - Key offerings
- 16.32 Pegasus Spiele GmbH (Germany)
- Pegasus Spiele GmbH (Germany) - Overview
- Pegasus Spiele GmbH (Germany) - Product / Service
- Pegasus Spiele GmbH (Germany) - Key offerings
- 16.33 IELLO (France)
- IELLO (France) - Overview
- IELLO (France) - Product / Service
- IELLO (France) - Key offerings
- 16.34 HABA (Germany)
- HABA (Germany) - Overview
- HABA (Germany) - Product / Service
- HABA (Germany) - Key offerings
- 16.35 Spin Master Ltd. (Canada)
- Spin Master Ltd. (Canada) - Overview
- Spin Master Ltd. (Canada) - Product / Service
- Spin Master Ltd. (Canada) - Key offerings
- 16.36 CMON Limited (Singapore)
- CMON Limited (Singapore) - Overview
- CMON Limited (Singapore) - Product / Service
- CMON Limited (Singapore) - Key offerings
- 16.37 Renegade Game Studios (United States)
- Renegade Game Studios (United States) - Overview
- Renegade Game Studios (United States) - Product / Service
- Renegade Game Studios (United States) - Key offerings
- 16.38 Blue Orange Games (France)
- Blue Orange Games (France) - Overview
- Blue Orange Games (France) - Product / Service
- Blue Orange Games (France) - Key offerings
- 16.39 Repos Production (Belgium)
- Repos Production (Belgium) - Overview
- Repos Production (Belgium) - Product / Service
- Repos Production (Belgium) - Key offerings
- 16.40 Plan B Games (Canada)
- Plan B Games (Canada) - Overview
- Plan B Games (Canada) - Product / Service
- Plan B Games (Canada) - Key offerings
- 16.41 Tactic Games (Finland)
- Tactic Games (Finland) - Overview
- Tactic Games (Finland) - Product / Service
- Tactic Games (Finland) - Key offerings
- 16.42 Mattel Games Brazil (Brazil, operations)
- Mattel Games Brazil (Brazil, operations) - Overview
- Mattel Games Brazil (Brazil, operations) - Product / Service
- Mattel Games Brazil (Brazil, operations) - Key offerings
17 Appendix
- 17.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 17.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 17.4 Research methodology
- 17.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 17.9 360 degree market analysis
- 360 degree market analysis
- 17.10 List of abbreviations