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In-flight Entertainment Systems Market Analysis North America, APAC, Europe, Middle East and Africa, South America - US, Australia, China, UK, France - Size and Forecast 2024-2028

In-flight Entertainment Systems Market Analysis North America, APAC, Europe, Middle East and Africa, South America - US, Australia, China, UK, France - Size and Forecast 2024-2028

Published: Nov 2023 171 Pages SKU: IRTNTR44404

Market Overview at a Glance

$1.12 B
Market Opportunity
4.38%
CAGR
4.15
YoY growth 2023-2024(%)

In-flight Entertainment Systems Market Size 2024-2028 

The in-flight entertainment systems market size is forecast to increase by USD 1.12 billion at a CAGR of 4.38% between 2023 and 2028. In-flight entertainment systems (IFES) continue to evolve with the integration of intelligent devices and consumer electronics. The connectivity segment, specifically In-flight WiFi, is a significant growth driver. However, high costs related to networking technologies and connectivity hardware pose challenges. Technological advancements and partnerships are propelling the development of more sophisticated IFE systems, including wireless-IFE. Electronic devices, such as cell phones, laptops, and tablets, have become essential companions for passengers during their journeys. Airline flights are increasingly offering inflight payment options for added convenience. While wired connectivity remains prevalent in most aircraft types, the industry is shifting towards wireless solutions for a more seamless experience. This market analysis provides insights into these trends and their impact on the growth of the market.

What will be the Size of the Market During the Forecast Period?

In-flight Entertainment Systems Market Size

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The market is a significant segment within the aviation industry, continually evolving to meet the demands of modern travelers. These systems enhance the flying experience by providing a range of features, from real-time images and networking technologies to personal electronic devices and air conditioning controls. In response, airlines have integrated these devices into their in-flight entertainment offerings, enabling activities like internet surfing, gaming, and movie streaming. However, the provision of these services requires strong networking technologies, connection hardware, and bug-free wireless connectivity.

Moreover, narrow body and wide body aircraft are increasingly adopting in-flight entertainment systems to cater to diverse passenger preferences. Seatback screens, offering real-time data and intelligent devices, have become a standard feature in many aircraft. These systems allow passengers to control air conditioning and power units, ensuring a comfortable flying experience. The integration of consumer electronics into in-flight entertainment systems has led to a shift towards commodity hardware. Airlines aim to provide a seamless and convenient experience for passengers, allowing them to use their personal devices during the flight. This trend is expected to continue, with advancements in wireless connectivity and the increasing popularity of in-flight wifi.

Furthermore, in-flight entertainment systems are not just about connectivity and personal devices; they also offer a range of features to enhance the overall flying experience. These systems provide passengers with a wide variety of entertainment options, from movies and TV shows to music and games. Moreover, they offer real-time data services, allowing passengers to stay informed and productive during their journeys. The future of in-flight entertainment systems lies in the integration of advanced technologies, such as artificial intelligence and machine learning, to provide personalized experiences for passengers. These systems will learn passengers' preferences and offer customized content, ensuring a more enjoyable and engaging flying experience.

Market Segmentation

The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

  • Aircraft Type
    • Wide-body
    • Narrow-body
    • Business jet
  • Product
    • Hardware
    • Connectivity
    • Content
  • Geography
    • North America
      • US
    • APAC
      • China
    • Europe
      • UK
      • France
    • Middle East and Africa
    • South America

By Aircraft Type Insights

The wide-body segment is estimated to witness significant growth during the forecast period. The market encompasses various segments, with wide-body aircraft being a significant sector. Known as Twin-aisle Aircraft due to their larger fuselage than narrow-body aircraft, wide-body planes are popular for long-distance journeys and international travel. These aircraft's expanded size enables them to accommodate more passengers, making in-flight entertainment systems indispensable for enhancing passenger comfort during extended flights. Advancements in technology, such as satellite technology and data connectivity, have revolutionized in-flight entertainment systems. Satellite WiFi connectivity, powered by 5G networks and the Internet of Things, allows passengers to stay connected while in the air. Spatial Audio technology delivers a superior audio experience, while personal electronic devices can be used in-flight for added entertainment.

Furthermore, in-flight entertainment systems contribute significantly to the overall passenger experience and engagement during flights. As the aviation industry continues to evolve, the integration of advanced technologies will remain a priority to meet the growing demands of travelers.

In-flight Entertainment Systems Market Size

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The wide-body segment accounted for USD 2.06 billion in 2018 and showed a gradual increase during the forecast period.

Regional Insights

North America is estimated to contribute 31% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

In-flight Entertainment Systems Market Share by Geography

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In response to the growing demand for a more comfortable and connected air travel experience, airlines in North America are investing in upgrading their in-flight entertainment systems. While the adoption of AirToGround connectivity in Central and South American markets is still developing, North American carriers are focusing on providing Wi-Fi services to enhance passenger experience. In the premium cabin segments, such as First Class and Business Class, airlines are incorporating advanced IFE hardware, including open operating systems and 4K HDR displays. These upgrades aim to offer passengers a more enjoyable and productive flight experience. Partnerships between airlines and connectivity providers are on the rise, with a particular focus on business jet aviation in North America. This market trend reflects the industry's commitment to improving the overall air travel experience for passengers.

Market Dynamics

Our researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Market Driver

Technological advancements and partnerships is the key driver of the market. In-flight Entertainment Systems (IFE) are poised for significant advancements with the integration of Virtual Reality (VR) technology. This next-generation innovation is attracting substantial investments from aviation companies, aiming to outshine competitors. The competition to introduce VR in aircraft is intensifying, with in-flight VR leading the charge. Qantas Airways, an Australian carrier, has already tested this technology by providing VR headsets to passengers on select routes. The objective is to offer an unprecedented experience to travelers. Developed nations are expected to witness substantial growth in IFE, driven by the evolution of networking and connectivity technologies and continuous innovation. Frequency and bandwidth are crucial components of IFE systems, with 5G technology set to revolutionize wireless connectivity.

Furthermore, aircraft towers and ATG services are being upgraded to support this advanced technology. Ensuring bug-free connectivity is a priority to maintain passenger satisfaction. Seatback screens, a staple of IFE, are evolving to accommodate real-time data and VR content. These advancements are shaping the future of IFE systems and setting new benchmarks for the industry. 

Market Trends

Ongoing development of IFEC and wireless-IFE is the upcoming trend in the market. In-flight entertainment and connectivity (IFEC) systems have become increasingly important for airline companies to distinguish their offerings in the competitive aviation industry. While basic voice and messaging services have been the norm in long-haul flights, the delivery of IFEC services is now a unique selling proposition. The market for in-flight entertainment systems is experiencing significant growth due to the increasing popularity of wireless solutions in single and twin-aisle aircraft.

The High Throughput Satellite (HTS) technology has brought about a new revolution in in-flight connectivity, enabling passengers to stream media content, access geo-positioning services, and utilize various applications through Ka-band. The flexibility and advanced features of these technologies empower airlines to cater to the evolving needs of passengers and provide a more enjoyable flying experience. Furthermore, the International Monetary Fund (IMF) projects a steady increase in air travel demand, further fueling the growth of the IFEC market. 

Market Challenge

High costs associated with networking technologies and connectivity hardware is a key challenge affecting the market growth. The market involves the use of intelligent devices and consumer electronics on airline flights to enhance passenger experience. In-flight WiFi and inflight payment systems are key components of this market. However, the high cost of networking technologies and commodity hardware required for these systems poses a significant challenge. Installing such systems on aircraft adds to the overall weight and fuel consumption, leading to increased expenses.

Furthermore, the market is characterized by a lengthy payback period due to high upfront investments, evolving technologies, and economic instability. The FAA's stringent regulatory framework and the need for advanced digital content further add to the market's complexities. Maintenance costs and the demand for high-quality entertainment are additional factors that may hinder market growth. 

Exclusive Customer Landscape

The market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

In-flight Entertainment Systems Market Share by Geography

 Customer Landscape

Key Companies & Market Insights

Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

ADONISONE INFLIGHT SYSTEMS LLC: The company offers in-flight entertainment systems such as AdonisOne portable aircraft in-flight entertainment system which delivers entertainment to any smart personal device without the need for pre-installed apps or software.

The market research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:

  • ADONISONE INFLIGHT SYSTEMS LLC
  • Anuvu Operations LLC
  • Bluebox Aviation Systems Ltd.
  • Burrana Pty Ltd.
  • Deutsche Lufthansa AG
  • DivX LLC
  • FDS Avionics Corp.
  • GOGO LLC
  • Honeywell International Inc.
  • Panasonic Corp.
  • Safran SA
  • SITA
  • Thales Group
  • Viasat Inc.
  • Inflight VR Software GmbH

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Research Analyst Overview

The market is a significant segment of the aviation industry, catering to the growing demand for connectivity and entertainment on commercial aircraft. With the advent of high-tech planes, the market has witnessed substantial growth, with both narrowbody and widebody aircraft integrating advanced IFE systems. These systems enable real-time images, electronic devices, and satellite technology for data connectivity, including flight tracker, 5G networks, and the Internet of Things. Business jets also leverage IFE systems, with satellite wifi connectivity, spatial audio, and personal electronic devices such as cellphones and laptops enabling internet surfing, gaming, and inflight payment.

Furthermore, the IFE hardware segment includes seatback screens, networking technologies, connection hardware, and security concerns. The connectivity segment encompasses wired and airtoground connectivity, with open operating systems and 4K HDR displays enhancing the user experience. IFE systems offer various features, including frequency and bandwidth for 5G, towers and ATG services for wireless connectivity, and bug-free connectivity for a seamless experience. The market caters to all classes, including first, business, and premium economy, with a focus on providing intelligent devices and consumer electronics for a more enjoyable air travel experience. Domestic air travel is a significant market for IFE systems, with a growing emphasis on inflight wifi and commodity hardware for a more connected and productive journey.

Market Scope

Report Coverage

Details

Page number

171

Base year

2023

Historic period

2018-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 4.38%

Market growth 2024-2028

USD 1.12 billion

Market structure

Fragmented

YoY growth 2023-2024(%)

4.15

Regional analysis

North America, APAC, Europe, Middle East and Africa, and South America

Performing market contribution

North America at 31%

Key countries

US, Australia, China, UK, and France

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

Key companies profiled

ADONISONE INFLIGHT SYSTEMS LLC, Anuvu Operations LLC, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Deutsche Lufthansa AG, DivX LLC, FDS Avionics Corp., GOGO LLC, Honeywell International Inc., Panasonic Corp., Safran SA, SITA, Thales Group, Viasat Inc., and Inflight VR Software GmbH

Market dynamics

Parent market analysis, market growth inducers and obstacles, market forecast, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, market condition analysis for the forecast period

Customization purview

If our market report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Market Research and Growth Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the market growth and forecasting between 2024 and 2028
  • Precise estimation of the size of the market  and its contribution of the market in focus to the parent market
  • Accurate predictions about upcoming market growth and trends and changes in consumer behaviour
  • Growth of the market across North America, APAC, Europe, Middle East and Africa, and South America
  • Thorough analysis of the market's competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the growth of market companies

We can help! Our analysts can customize this market research report to meet your requirements. Get in touch

Table of Contents not available.

Research Methodology

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

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Frequently Asked Questions

In-flight Entertainment Systems market growth will increase by $ 1115.05 mn during 2024-2028.

The In-flight Entertainment Systems market is expected to grow at a CAGR of 4.38% during 2024-2028.

In-flight Entertainment Systems market is segmented by Aircraft Type( Wide-body, Narrow-body, Business jet) Product( Hardware, Connectivity, Content, MEA, South America)

ADONISONE INFLIGHT SYSTEMS LLC, Anuvu Operations LLC, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Deutsche Lufthansa AG, DivX LLC, FDS Avionics Corp., GOGO LLC, Honeywell International Inc., Panasonic Corp., Safran SA, SITA, Thales Group, Viasat Inc., Inflight VR Software GmbH are a few of the key vendors in the In-flight Entertainment Systems market.

North America will register the highest growth rate of 31% among the other regions. Therefore, the In-flight Entertainment Systems market in North America is expected to garner significant business opportunities for the vendors during the forecast period.

US, Australia, China, UK, France

  • Technological advancements and partnershipsVirtual reality (VR) is heralded as the next-generation technology for IFE systems. Many aircraft companies are investing heavily in technology to differentiate themselves from competitors. The race to be the first to implement VR in aircraft is heating up is the driving factor this market.
  • with in-flight VR leading the way. The technology has already been tested by the Australia-based airline Qantas Airways is the driving factor this market.
  • which provided VR headsets to its passengers on selected routes. Airlines are striving to provide an entirely new experience to passengers through VR. In developed nations is the driving factor this market.
  • IFE could set the benchmark for colossal growth soon because of the development of networking and connectivity technologies and constant investments in innovations. Continuous investments in innovations and advancement in networking and connectivity technologies have encouraged prominent players to introduce enhanced technologies to sustain competition and gain first-mover advantage. Prominent players in the market are aiming at launching hybrid technologies and advanced Wi-Fi devices that can be deployed in aircraft is the driving factor this market.
  • plying on mid-haul and short-haul routes is the driving factor this market.
  • to enhance bandwidth capacity and connectivity speed. British Airways is rolling out the new ATG network on its aircraft is the driving factor this market.
  • which is expected to be compatible with the ATG network deployed by Deutsche Telecom across the EU. There has been an increased number of partnerships among connectivity service providers globally for achieving enhancements in their service portfolios and providing high-speed connectivity services at economical rates. Inmarsat is the driving factor this market.
  • a mobile satellite communication provider is the driving factor this market.
  • collaborated with Viasat is the driving factor this market.
  • a digital communications provider is the driving factor this market.
  • to develop new mobile satellite communication. Companies is the driving factor this market.
  • such as Thales Group and Panasonic Avionics is the driving factor this market.
  • provide IFEC systems and other associated accessories to be used in combination with a dynamic IFE immersive experience. The global IFE systems market has witnessed rapid consolidations in recent years as numerous hardware suppliers have moved into content service delivery is the driving factor this market.
  • positioning themselves as system integrators. Major hardware vendors is the driving factor this market.
  • such as Panasonic Avionics and Row 44 is the driving factor this market.
  • have formed strategic alliances to deliver international content as a part of their hardware IFEC system package is the driving factor this market.
  • alongside acquiring contracts from live television service suppliers to fulfill this purpose. Such technological advancements and partnerships will fuel the growth of the global in-flight entertainment systems market during the forecast period. is the driving factor this market.

The In-flight Entertainment Systems market vendors should focus on grabbing business opportunities from the Wide-body segment as it accounted for the largest market share in the base year.