Sports App Market Size 2025-2029
The sports app market size is forecast to increase by USD 3.52 billion at a CAGR of 12.1% between 2024 and 2029.
- The market is experiencing significant growth, driven by the increasing adoption of visual technologies in sports and the in popularity of e-sports events. Visual technologies, including virtual and augmented reality, are revolutionizing the way fans engage with their favorite sports, offering experiences that go beyond traditional broadcasts. This trend is expected to continue, as advancements in technology make these experiences more accessible and affordable. Another key driver in the market is the growing cost of game development. As competition intensifies, sports app developers are investing heavily in creating more engaging and feature-rich apps to differentiate themselves.
- This investment is paying off, as fans increasingly demand more from their sports apps, including real-time statistics, personalized content, and social media integration. However, the market also faces challenges, including increasing competition and the need to comply with data privacy regulations. With so many apps vying for users' attention, it can be difficult for new entrants to gain traction. Additionally, as sports apps collect and process large amounts of user data, they must ensure they are complying with data privacy regulations, such as GDPR and CCPA. Companies seeking to capitalize on market opportunities and navigate challenges effectively should focus on delivering innovative features, providing a seamless user experience, and prioritizing data security.
What will be the Size of the Sports App Market during the forecast period?

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- The market is experiencing growth, driven by the increasing prevalence of health awareness and the adoption of mobile technology in daily lives. Fitness apps, which represent a significant portion of this market, offer features such as activity tracking, health monitoring, and live streaming workouts for millions of mobile users seeking to maintain an active and healthy lifestyle. Advanced technologies like augmented reality, GPS technology, and fitness bands enhance the user experience, providing real-time feedback and personalized coaching. Content management systems enable yoga instructors to deliver virtual classes, catering to diverse fitness needs.
- The market's expansion is further fueled by the rising prevalence of chronic diseases like cardiovascular disease, underscoring the importance of health monitoring and tracking and monitoring applications. Overall, the market is poised for continued growth, offering innovative solutions to meet the evolving needs of consumers.
How is this Sports App Industry segmented?
The sports app industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
- Application
- Health monitoring
- Activity tracking and monitoring
- Gender
- Platform
- Google play store
- Apple iOS store
- Geography
- North America
- APAC
- China
- India
- Japan
- South Korea
- Europe
- South America
- Middle East and Africa
By Application Insights
The health monitoring segment is estimated to witness significant growth during the forecast period.
The market caters to mobile users seeking to integrate technology into their daily lives for health monitoring and fitness tracking. Fitness apps offer features such as activity tracking, heart rate monitoring, and blood pressure measurement, appealing to individuals focused on maintaining a healthy lifestyle. With the prevalence of diseases like diabetes, hypertension, and cardiovascular diseases, there is a growing demand for health awareness and real-time tracking and monitoring. Live streaming and augmented reality enhance the user experience, while fitness centers and health clubs increasingly offer virtual classes and athletic performance analysis. Wearable devices like fitness bands and GPS technology in fitness trackers facilitate seamless integration, catering to the needs of fitness trainers, sports coaches, and athletes striving for optimal performance.

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The Health monitoring segment was valued at USD 1.74 billion in 2019 and showed a gradual increase during the forecast period.
Regional Analysis
APAC is estimated to contribute 31% to the growth of the global market during the forecast period.Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

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The North American market holds the largest share in the global sports app industry. The region's growth is driven by the increasing popularity of live streaming sports, particularly wrestling AEW, among residents in the US and Canada. Additionally, the adoption of advanced content management apps is on the rise, fueling market expansion. Social media integration in sports apps enhances accessibility and convenience, further boosting growth. Furthermore, the escalating demand for OTT content streaming services is anticipated to significantly contribute to the market's growth during the forecast period.
Sports apps catering to fitness, health monitoring, activity tracking, and augmented reality are gaining popularity among mobile users, promoting healthy lifestyles and athletic performance. Wearable devices, fitness trackers, GPS technology, and fitness bands are integral components of this market, enabling health awareness and disease prevention, including cardiovascular diseases.
Market Dynamics
Our researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
What are the key market drivers leading to the rise in the adoption of Sports App Industry?
Advent of visual technologies for sports is the key driver of the market.
- Virtual reality (VR) and artificial intelligence (AI) technologies have become essential components in the market. These advanced technologies are increasingly adopted by sports leagues, clubs, and coaches to enhance the training experience for aspiring players. For instance, Manchester City, in collaboration with Sony, created a virtual replica of Etihad Stadium in February 2025. VR technology enables athletes to train in realistic conditions, collecting valuable data during virtual training sessions. This data can be analyzed using sports analytics platforms to generate insights on player performance, leading to the development of customized training programs and improved performance levels. VR technology provides an and interactive training environment, allowing athletes to experience real-life scenarios and analyze their performance in real-time.
- The integration of AI in sports apps further enhances the training experience by providing personalized recommendations based on player data and performance trends. Overall, the adoption of VR and AI technologies in sports apps is transforming the way athletes train and improving their performance levels.
What are the market trends shaping the Sports App Industry?
Rising number of e-sports events is the upcoming market trend.
- E-sports events extend beyond digital audiences, taking place at physical locations such as arenas, bars, and cafes. These events expand reach and promote the e-sports concept locally. However, the investment required for arranging these events is substantial, limiting participation for teams or players from distant areas. For instance, there are seven e-sports arenas in the US, 27 global locations for e-sports bars, and approximately 1,000 locations for Wangyu Cybernet Cafe.
- Despite the high investment, these events contribute significantly to the growth of the e-sports market. The integration of physical and digital platforms enhances audience engagement and fosters a vibrant community for e-sports enthusiasts.
What challenges does the Sports App Industry face during its growth?
Growing cost of game development is a key challenge affecting the industry growth.
- The escalating consumer demand for enhanced in-game content has significantly increased the costs of game development. Developers increasingly rely on software like SpeedTree to automate the creation of realistic trees, and the need for intricate graphics in large-scale games necessitates the hiring of specialized artists for art designing. These factors contribute to the complexity of game content, which caters to modern gamers' needs.
- Game development now involves detailed characters, items, levels, and visual effects, driving up production costs.
Exclusive Customer Landscape
The sports app market forecasting report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the sports app market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Customer Landscape
Key Companies & Market Insights
Companies are implementing various strategies, such as strategic alliances, sports app market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.
365scores - The company specializes in delivering real-time sports information through innovative applications, such as Cricbuzz. This app caters to cricket enthusiasts by providing live score updates, news, and player rankings. By utilizing advanced technology, the company ensures a seamless user experience, enhancing search engine visibility and delivering valuable insights from a research analyst's perspective.
The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
- 365scores
- Cricbuzz
- DraftKings Inc.
- ESPN Sports Media Ltd.
- FanDuel Inc.
- Fox Corp.
- Junglee Games India Pvt. Ltd.
- Melbet
- MyTeam11
- OneFootball
- onXmaps Inc.
- Paramount Global
- Play Games24x7 Pvt. Ltd.
- Premier League Ltd.
- The Athletic Media Co.
- The Betway Group
- Vision11
- World Golf Tour
- World Wrestling Entertainment Inc.
- Yahoo
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
Research Analyst Overview
The market has experienced significant growth in recent years, driven by the increasing demand for technology integration into daily lives. Mobile users are increasingly turning to fitness apps to help them lead healthier lifestyles and monitor their athletic performance. These applications offer features such as health tracking, activity monitoring, and live streaming, making it easier for individuals to stay informed about their fitness progress and goals. Augmented reality technology is also gaining traction in the market. This technology allows users to overlay digital information onto the real world, providing a more experience for fitness enthusiasts. For instance, athletes can use augmented reality to visualize their running routes or track their progress during workouts.
Fitness apps are not just limited to individual use. They are also being adopted by fitness centers and health clubs to enhance the user experience for their members. These establishments are using apps to offer virtual classes, personalized workout plans, and real-time feedback to help members reach their fitness goals. Fitness trainers and sports coaches are also leveraging technology to improve athletic performance. Wearable devices, such as fitness trackers and GPS technology, are becoming essential tools for coaches to monitor their athletes' progress and provide personalized feedback. These devices offer real-time data on various metrics, including heart rate, calories burned, and distance covered, allowing coaches to optimize training programs and improve performance.
The prevalence of certain diseases, such as cardiovascular disease, has also contributed to the growth of the market. Health awareness is a significant motivator for individuals to adopt healthy lifestyles, and apps offer a convenient and accessible way to monitor and manage health conditions. The market is expected to continue growing as technology becomes more integrated into daily life. The market dynamics are driven by factors such as increasing health consciousness, the availability of affordable wearable devices, and the convenience and accessibility of mobile apps. The future of sports apps lies in their ability to provide personalized, data-driven insights and experiences to users, making fitness and athletic performance more accessible and achievable for individuals around the world.
Market Scope
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Report Coverage
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Details
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Page number
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195
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Base year
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2024
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Historic period
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2019-2023 |
Forecast period
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2025-2029
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Growth momentum & CAGR
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Accelerate at a CAGR of 12.1%
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Market growth 2025-2029
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USD 3516.5 million
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Market structure
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Fragmented
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YoY growth 2024-2025(%)
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11.1
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Key countries
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US, China, India, Germany, UK, Japan, Canada, South Korea, France, and Brazil
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Competitive landscape
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Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks
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What are the Key Data Covered in this Sports App Market Research and Growth Report?
- CAGR of the Sports App industry during the forecast period
- Detailed information on factors that will drive the growth and forecasting between 2025 and 2029
- Precise estimation of the size of the market and its contribution of the industry in focus to the parent market
- Accurate predictions about upcoming growth and trends and changes in consumer behaviour
- Growth of the market across North America, APAC, Europe, South America, and Middle East and Africa
- Thorough analysis of the market’s competitive landscape and detailed information about companies
- Comprehensive analysis of factors that will challenge the sports app market growth of industry companies
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1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Global Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by Application
- Executive Summary - Chart on Market Segmentation by Gender
- Executive Summary - Chart on Market Segmentation by Platform
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
3 Market Landscape
- 3.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Market characteristics analysis
4 Market Sizing
- 4.1 Market definition
- Offerings of companies included in the market definition
- 4.2 Market segment analysis
- 4.4 Market outlook: Forecast for 2024-2029
- Chart on Global - Market size and forecast 2024-2029 ($ million)
- Data Table on Global - Market size and forecast 2024-2029 ($ million)
- Chart on Global Market: Year-over-year growth 2024-2029 (%)
- Data Table on Global Market: Year-over-year growth 2024-2029 (%)
5 Historic Market Size
- 5.1 Global Sports App Market 2019 - 2023
- Historic Market Size - Data Table on Global Sports App Market 2019 - 2023 ($ million)
- 5.2 Application segment analysis 2019 - 2023
- Historic Market Size - Application Segment 2019 - 2023 ($ million)
- 5.3 Gender segment analysis 2019 - 2023
- Historic Market Size - Gender Segment 2019 - 2023 ($ million)
- 5.4 Platform segment analysis 2019 - 2023
- Historic Market Size - Platform Segment 2019 - 2023 ($ million)
- 5.5 Geography segment analysis 2019 - 2023
- Historic Market Size - Geography Segment 2019 - 2023 ($ million)
- 5.6 Country segment analysis 2019 - 2023
- Historic Market Size - Country Segment 2019 - 2023 ($ million)
6 Qualitative Analysis
- 6.1 Impact of AI on the Global Sports App Market
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2024 and 2029
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2024 and 2029
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2024 and 2029
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2024 and 2029
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2024 and 2029
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2024 and 2029
- 7.7 Market condition
- Chart on Market condition - Five forces 2024 and 2029
8 Market Segmentation by Application
- 8.1 Market segments
- Chart on Application - Market share 2024-2029 (%)
- Data Table on Application - Market share 2024-2029 (%)
- 8.2 Comparison by Application
- Chart on Comparison by Application
- Data Table on Comparison by Application
- 8.3 Health monitoring - Market size and forecast 2024-2029
- Chart on Health monitoring - Market size and forecast 2024-2029 ($ million)
- Data Table on Health monitoring - Market size and forecast 2024-2029 ($ million)
- Chart on Health monitoring - Year-over-year growth 2024-2029 (%)
- Data Table on Health monitoring - Year-over-year growth 2024-2029 (%)
- 8.4 Activity tracking and monitoring - Market size and forecast 2024-2029
- Chart on Activity tracking and monitoring - Market size and forecast 2024-2029 ($ million)
- Data Table on Activity tracking and monitoring - Market size and forecast 2024-2029 ($ million)
- Chart on Activity tracking and monitoring - Year-over-year growth 2024-2029 (%)
- Data Table on Activity tracking and monitoring - Year-over-year growth 2024-2029 (%)
- 8.5 Market opportunity by Application
- Market opportunity by Application ($ million)
- Data Table on Market opportunity by Application ($ million)
9 Market Segmentation by Gender
- 9.1 Market segments
- Chart on Gender - Market share 2024-2029 (%)
- Data Table on Gender - Market share 2024-2029 (%)
- 9.2 Comparison by Gender
- Chart on Comparison by Gender
- Data Table on Comparison by Gender
- 9.3 Male - Market size and forecast 2024-2029
- Chart on Male - Market size and forecast 2024-2029 ($ million)
- Data Table on Male - Market size and forecast 2024-2029 ($ million)
- Chart on Male - Year-over-year growth 2024-2029 (%)
- Data Table on Male - Year-over-year growth 2024-2029 (%)
- 9.4 Female - Market size and forecast 2024-2029
- Chart on Female - Market size and forecast 2024-2029 ($ million)
- Data Table on Female - Market size and forecast 2024-2029 ($ million)
- Chart on Female - Year-over-year growth 2024-2029 (%)
- Data Table on Female - Year-over-year growth 2024-2029 (%)
- 9.5 Market opportunity by Gender
- Market opportunity by Gender ($ million)
- Data Table on Market opportunity by Gender ($ million)
10 Market Segmentation by Platform
- 10.1 Market segments
- Chart on Platform - Market share 2024-2029 (%)
- Data Table on Platform - Market share 2024-2029 (%)
- 10.2 Comparison by Platform
- Chart on Comparison by Platform
- Data Table on Comparison by Platform
- 10.3 Google play store - Market size and forecast 2024-2029
- Chart on Google play store - Market size and forecast 2024-2029 ($ million)
- Data Table on Google play store - Market size and forecast 2024-2029 ($ million)
- Chart on Google play store - Year-over-year growth 2024-2029 (%)
- Data Table on Google play store - Year-over-year growth 2024-2029 (%)
- 10.4 Apple iOS store - Market size and forecast 2024-2029
- Chart on Apple iOS store - Market size and forecast 2024-2029 ($ million)
- Data Table on Apple iOS store - Market size and forecast 2024-2029 ($ million)
- Chart on Apple iOS store - Year-over-year growth 2024-2029 (%)
- Data Table on Apple iOS store - Year-over-year growth 2024-2029 (%)
- 10.5 Market opportunity by Platform
- Market opportunity by Platform ($ million)
- Data Table on Market opportunity by Platform ($ million)
11 Customer Landscape
- 11.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
12 Geographic Landscape
- 12.1 Geographic segmentation
- Chart on Market share by geography 2024-2029 (%)
- Data Table on Market share by geography 2024-2029 (%)
- 12.2 Geographic comparison
- Chart on Geographic comparison
- Data Table on Geographic comparison
- 12.3 North America - Market size and forecast 2024-2029
- Chart on North America - Market size and forecast 2024-2029 ($ million)
- Data Table on North America - Market size and forecast 2024-2029 ($ million)
- Chart on North America - Year-over-year growth 2024-2029 (%)
- Data Table on North America - Year-over-year growth 2024-2029 (%)
- 12.4 APAC - Market size and forecast 2024-2029
- Chart on APAC - Market size and forecast 2024-2029 ($ million)
- Data Table on APAC - Market size and forecast 2024-2029 ($ million)
- Chart on APAC - Year-over-year growth 2024-2029 (%)
- Data Table on APAC - Year-over-year growth 2024-2029 (%)
- 12.5 Europe - Market size and forecast 2024-2029
- Chart on Europe - Market size and forecast 2024-2029 ($ million)
- Data Table on Europe - Market size and forecast 2024-2029 ($ million)
- Chart on Europe - Year-over-year growth 2024-2029 (%)
- Data Table on Europe - Year-over-year growth 2024-2029 (%)
- 12.6 South America - Market size and forecast 2024-2029
- Chart on South America - Market size and forecast 2024-2029 ($ million)
- Data Table on South America - Market size and forecast 2024-2029 ($ million)
- Chart on South America - Year-over-year growth 2024-2029 (%)
- Data Table on South America - Year-over-year growth 2024-2029 (%)
- 12.7 Middle East and Africa - Market size and forecast 2024-2029
- Chart on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Data Table on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Chart on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- Data Table on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- 12.8 US - Market size and forecast 2024-2029
- Chart on US - Market size and forecast 2024-2029 ($ million)
- Data Table on US - Market size and forecast 2024-2029 ($ million)
- Chart on US - Year-over-year growth 2024-2029 (%)
- Data Table on US - Year-over-year growth 2024-2029 (%)
- 12.9 China - Market size and forecast 2024-2029
- Chart on China - Market size and forecast 2024-2029 ($ million)
- Data Table on China - Market size and forecast 2024-2029 ($ million)
- Chart on China - Year-over-year growth 2024-2029 (%)
- Data Table on China - Year-over-year growth 2024-2029 (%)
- 12.10 India - Market size and forecast 2024-2029
- Chart on India - Market size and forecast 2024-2029 ($ million)
- Data Table on India - Market size and forecast 2024-2029 ($ million)
- Chart on India - Year-over-year growth 2024-2029 (%)
- Data Table on India - Year-over-year growth 2024-2029 (%)
- 12.11 Germany - Market size and forecast 2024-2029
- Chart on Germany - Market size and forecast 2024-2029 ($ million)
- Data Table on Germany - Market size and forecast 2024-2029 ($ million)
- Chart on Germany - Year-over-year growth 2024-2029 (%)
- Data Table on Germany - Year-over-year growth 2024-2029 (%)
- 12.12 UK - Market size and forecast 2024-2029
- Chart on UK - Market size and forecast 2024-2029 ($ million)
- Data Table on UK - Market size and forecast 2024-2029 ($ million)
- Chart on UK - Year-over-year growth 2024-2029 (%)
- Data Table on UK - Year-over-year growth 2024-2029 (%)
- 12.13 Japan - Market size and forecast 2024-2029
- Chart on Japan - Market size and forecast 2024-2029 ($ million)
- Data Table on Japan - Market size and forecast 2024-2029 ($ million)
- Chart on Japan - Year-over-year growth 2024-2029 (%)
- Data Table on Japan - Year-over-year growth 2024-2029 (%)
- 12.14 Canada - Market size and forecast 2024-2029
- Chart on Canada - Market size and forecast 2024-2029 ($ million)
- Data Table on Canada - Market size and forecast 2024-2029 ($ million)
- Chart on Canada - Year-over-year growth 2024-2029 (%)
- Data Table on Canada - Year-over-year growth 2024-2029 (%)
- 12.15 South Korea - Market size and forecast 2024-2029
- Chart on South Korea - Market size and forecast 2024-2029 ($ million)
- Data Table on South Korea - Market size and forecast 2024-2029 ($ million)
- Chart on South Korea - Year-over-year growth 2024-2029 (%)
- Data Table on South Korea - Year-over-year growth 2024-2029 (%)
- 12.16 France - Market size and forecast 2024-2029
- Chart on France - Market size and forecast 2024-2029 ($ million)
- Data Table on France - Market size and forecast 2024-2029 ($ million)
- Chart on France - Year-over-year growth 2024-2029 (%)
- Data Table on France - Year-over-year growth 2024-2029 (%)
- 12.17 Brazil - Market size and forecast 2024-2029
- Chart on Brazil - Market size and forecast 2024-2029 ($ million)
- Data Table on Brazil - Market size and forecast 2024-2029 ($ million)
- Chart on Brazil - Year-over-year growth 2024-2029 (%)
- Data Table on Brazil - Year-over-year growth 2024-2029 (%)
- 12.18 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Tables on Market opportunity by geography ($ million)
13 Drivers, Challenges, and Opportunity/Restraints
- 13.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
- 13.4 Market opportunities/restraints
14 Competitive Landscape
- 14.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 14.3 Landscape disruption
- Overview on factors of disruption
- 14.4 Industry risks
- Impact of key risks on business
15 Competitive Analysis
- 15.2 Company ranking index
- 15.3 Market positioning of companies
- Matrix on companies position and classification
- 15.4 Cricbuzz
- Cricbuzz - Overview
- Cricbuzz - Product / Service
- Cricbuzz - Key offerings
- SWOT
- 15.5 DraftKings Inc.
- DraftKings Inc. - Overview
- DraftKings Inc. - Business segments
- DraftKings Inc. - Key offerings
- DraftKings Inc. - Segment focus
- SWOT
- 15.6 ESPN Sports Media Ltd.
- ESPN Sports Media Ltd. - Overview
- ESPN Sports Media Ltd. - Product / Service
- ESPN Sports Media Ltd. - Key offerings
- SWOT
- 15.7 FanDuel Inc.
- FanDuel Inc. - Overview
- FanDuel Inc. - Product / Service
- FanDuel Inc. - Key offerings
- SWOT
- 15.8 Fox Corp.
- Fox Corp. - Overview
- Fox Corp. - Business segments
- Fox Corp. - Key offerings
- Fox Corp. - Segment focus
- SWOT
- 15.9 MyTeam11
- MyTeam11 - Overview
- MyTeam11 - Product / Service
- MyTeam11 - Key offerings
- SWOT
- 15.10 OneFootball
- OneFootball - Overview
- OneFootball - Product / Service
- OneFootball - Key offerings
- SWOT
- 15.11 onXmaps Inc.
- onXmaps Inc. - Overview
- onXmaps Inc. - Product / Service
- onXmaps Inc. - Key offerings
- SWOT
- 15.12 Paramount Global
- Paramount Global - Overview
- Paramount Global - Business segments
- Paramount Global - Key offerings
- Paramount Global - Segment focus
- SWOT
- 15.13 Play Games24x7 Pvt. Ltd.
- Play Games24x7 Pvt. Ltd. - Overview
- Play Games24x7 Pvt. Ltd. - Product / Service
- Play Games24x7 Pvt. Ltd. - Key offerings
- SWOT
- 15.14 Premier League Ltd.
- Premier League Ltd. - Overview
- Premier League Ltd. - Product / Service
- Premier League Ltd. - Key offerings
- SWOT
- 15.15 The Athletic Media Co.
- The Athletic Media Co. - Overview
- The Athletic Media Co. - Product / Service
- The Athletic Media Co. - Key offerings
- SWOT
- 15.16 World Golf Tour
- World Golf Tour - Overview
- World Golf Tour - Product / Service
- World Golf Tour - Key offerings
- SWOT
- 15.17 World Wrestling Entertainment Inc.
- World Wrestling Entertainment Inc. - Overview
- World Wrestling Entertainment Inc. - Product / Service
- World Wrestling Entertainment Inc. - Key offerings
- SWOT
- 15.18 Yahoo
- Yahoo - Overview
- Yahoo - Product / Service
- Yahoo - Key offerings
- SWOT
16 Appendix
- 16.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 16.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 16.4 Research methodology
- 16.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 16.9 360 degree market analysis
- 360 degree market analysis
- 16.10 List of abbreviations