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Massive Multiplayer Online (MMO) Games Market by Revenue, Genre, and Geography - Forecast and Analysis 2022-2026

  • Published: Mar 2022
  • Pages: 120
  • SKU: IRTNTR72702
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The massive multiplayer online (MMO) games market share is expected to increase by USD 21.25 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 9.45%. This massive multiplayer online (MMO) games market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. The massive multiplayer online (MMO) games market report also offers information on several market vendors, including Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP EHF., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd. among others. Furthermore, this report extensively covers massive multiplayer online (MMO) games market segmentation by revenue (free to play (F2P) and pay to play (P2P)), genre (MMO role-play games (MMORPG), MMO first person shooter (MMOFPS), MMO real-time strategy (MMORTS), and others), and geography (APAC, North America, Europe, South America, and Middle East and Africa).

What will the Massive Multiplayer Online (MMO) Games Market Size be During the Forecast Period?

Massive Multiplayer Online (MMO) Games Market Size

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Massive Multiplayer Online (MMO) Games Market: Key Drivers, Trends, and Challenges

The rise of professional gaming is notably driving the massive multiplayer online (MMO) games market growth, although factors such as delivering gaming content online may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the massive multiplayer online (MMO) games industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key Massive Multiplayer Online (MMO) Games Market Driver

One of the key factors driving the global massive multiplayer online (MMO) games market growth is the rise of professional gaming. There are millions of successful adults across the world who consider themselves hardcore gamers. Many children who grew up with a passion for gaming have chosen gaming as a career option. In addition, game artists make use of communication technologies and animated characters with life-like mannerisms to deeply immerse their audiences in the gaming environment. Audio programmers are responsible for adding music, sound, effects, and voice to the gaming characters. With the emergence of artificial intelligence, game programmers make interacting with non-playable characters as realistic as possible in the gaming environment. Such factors are expected to positively impact the market growth in the forecast period.

Key Massive Multiplayer Online (MMO) Games Market Trend

Another key factor driving the global massive multiplayer online (MMO) games market growth is the rising demand for gaming consoles. Console gamers prefer video streaming to conventional Pay TV. Thus, console developers are also focusing on new product development to raise the bar of the competition in the market. For instance, in 2021, Microsoft launched Xbox series X and series S, which can face massive competition to Sony PlayStation 5. Video game advertising is expected to have a substantial influence on influencing and attracting these gamers. As a response to these trends, connectivity and entertainment providers might target console gamers by providing console-related video services such as live sports and fast broadband, as well as monetizing the audience more effectively through OTT ad-supported services. Such factors will further support the market growth in the coming years.

Key Massive Multiplayer Online (MMO) Games Market Challenge

One of the key challenges to the global massive multiplayer online (MMO) games market growth is delivering gaming content online. The size of game downloads is increasing exponentially with new technologies, such as 4K and Ultra HD, being released in the market. These technologies enhance the gaming experience, but they damage the pre-gaming experience, which revolves around downloading game content. Gamers must wait for hours to download content, which accounts for a bad user experience. In addition, traffic spikes with slow connections make delivering gaming content online difficult. Such factors are expected to negatively impact the growth of the market in focus in the forecast years.

This massive multiplayer online (MMO) games market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.

Parent Market Analysis

Technavio categorizes the global massive multiplayer online (MMO) games market as a part of the global interactive home entertainment market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the massive multiplayer online (MMO) games market during the forecast period.

Who are the Major Massive Multiplayer Online (MMO) Games Market Vendors?

The report analyzes the market's competitive landscape and offers information on several market vendors, including:

 

  • Activision Blizzard Inc.
  • Aeria Games GmbH
  • Ankama Games
  • CCP EHF.
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • eGames LLC
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Jagex Ltd.
  • King.com Ltd.
  • KONAMI HOLDINGS CORP.
  • NCSoft Corp.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Valve Corp.
  • WebZen Inc.
  • Wemade Co. Ltd.

 

This statistical study of the massive multiplayer online (MMO) games market encompasses successful business strategies deployed by the key vendors. The massive multiplayer online (MMO) games market is fragmented and the vendors are deploying growth strategies such as technological innovation and M&A to compete in the market.

Product Insights and News

  • Activision Blizzard Inc. is a public company headquartered in US. It is a global company generating USD 8,100 million in revenues and has around 9,500 employees. Its revenue from the global massive multiplayer online (MMO) games market contributes to its overall revenues along with its other offerings, but it is not a key revenue stream for the company.
  • The company offers massive multiplayer online (MMO) games such as Burning Crusade Classic.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The massive multiplayer online (MMO) games market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Massive Multiplayer Online (MMO) Games Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the massive multiplayer online (MMO) games market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

Which are the Key Regions for Massive Multiplayer Online (MMO) Games Market?

Massive Multiplayer Online (MMO) Games Market Market segmentation by region

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48% of the market's growth will originate from APAC during the forecast period. China and India are the key markets for massive multiplayer online (MMO) games in APAC. Market growth in this region will be faster than the growth of the market in South America and MEA.

The rise in the popularity of online video games in Southeast Asia and the expansion of broadband connectivity will facilitate the massive multiplayer online (MMO) games market growth in APAC over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

China, India, and Australia were among the severely affected countries by the COVID-19 pandemic in 2020. To curb the spread of COVIID-19, governing bodies across APAC imposed lockdowns for several weeks in 2020 and the first half of 2021. The adoption of mobile and PC gaming, such as online gaming, increased as many individuals were confined to their homes amid the lockdown, which led to a rise in the number of casual gamers in the region. However, with the initiation of large-scale vaccination drives, schools and colleges have started to reopen. Such factors may result in slow growth in the adoption of MMO games in the region during the forecast period.

What are the Revenue-generating Revenue Segments in the Massive Multiplayer Online (MMO) Games Market?

Massive Multiplayer Online (MMO) Games Market Segmentation

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The massive multiplayer online (MMO) games market share growth by the free-to-play (F2P) segment will be significant during the forecast period. The growth is attributed to the growing demand for free-to-play (F2P) games. The implementation of the F2P model will expand as it offers games for free and also includes advertisements, microtransactions, and in-game purchases, which tend to enhance the users' experience.

This report provides an accurate prediction of the contribution of all the segments to the growth of the massive multiplayer online (MMO) games market size and actionable market insights on post COVID-19 impact on each segment.

 

Massive Multiplayer Online (MMO) Games Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 9.45%

Market growth 2022-2026

$ 21.25 billion

Market structure

Fragmented

YoY growth (%)

9.01

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 48%

Key consumer countries

US, China, India, Germany, and UK

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

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What are the Key Data Covered in this Massive Multiplayer Online (MMO) Games Market Report?

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will drive massive multiplayer online (MMO) games market growth during the next five years
  • Precise estimation of the massive multiplayer online (MMO) games market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the massive multiplayer online (MMO) games industry across APAC, North America, Europe, South America, and Middle East and Africa
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of massive multiplayer online (MMO) games market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Revenue
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Genre
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2021
    • 3.4 Market outlook: Forecast for 2021-2026
      • Exhibit 14: Chart on Global - Market size and forecast 2021-2026 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2021-2026 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

    4 Five Forces Analysis

    • 4.1 Five forces summary
      • Exhibit 18: Five forces analysis - Comparison between 2021 and 2026
    • 4.2 Bargaining power of buyers
      • Exhibit 19: Bargaining power of buyers – Impact of key factors in 2021 and 2026
    • 4.3 Bargaining power of suppliers
      • Exhibit 20: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
    • 4.4 Threat of new entrants
      • Exhibit 21: Threat of new entrants – Impact of key factors in 2021 and 2026
    • 4.5 Threat of substitutes
      • Exhibit 22: Threat of substitutes – Impact of key factors in 2021 and 2026
    • 4.6 Threat of rivalry
      • Exhibit 23: Threat of rivalry – Impact of key factors in 2021 and 2026
    • 4.7 Market condition
      • Exhibit 24: Chart on Market condition - Five forces 2021 and 2026

    5 Market Segmentation by Revenue

    • 5.1 Market segments
      • Exhibit 25: Chart on Revenue - Market share 2021-2026 (%)
      • Exhibit 26: Data Table on Revenue - Market share 2021-2026 (%)
    • 5.2 Comparison by Revenue
      • Exhibit 27: Chart on Comparison by Revenue
      • Exhibit 28: Data Table on Comparison by Revenue
    • 5.3 Free to Play (F2P) - Market size and forecast 2021-2026
      • Exhibit 29: Chart on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 30: Data Table on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 31: Chart on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
      • Exhibit 32: Data Table on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
    • 5.4 Pay to Play (P2P) - Market size and forecast 2021-2026
      • Exhibit 33: Chart on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 34: Data Table on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 35: Chart on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
      • Exhibit 36: Data Table on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
    • 5.5 Market opportunity by Revenue
      • Exhibit 37: Market opportunity by Revenue ($ million)

    6 Market Segmentation by Genre

    • 6.1 Market segments
      • Exhibit 38: Chart on Genre - Market share 2021-2026 (%)
      • Exhibit 39: Data Table on Genre - Market share 2021-2026 (%)
    • 6.2 Comparison by Genre
      • Exhibit 40: Chart on Comparison by Genre
      • Exhibit 41: Data Table on Comparison by Genre
    • 6.3 MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026
      • Exhibit 42: Chart on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 43: Data Table on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 44: Chart on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
      • Exhibit 45: Data Table on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
    • 6.4 MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026
      • Exhibit 46: Chart on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 47: Data Table on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 48: Chart on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
      • Exhibit 49: Data Table on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
    • 6.5 MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026
      • Exhibit 50: Chart on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 51: Data Table on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
      • Exhibit 52: Chart on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
      • Exhibit 53: Data Table on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
    • 6.6 Others - Market size and forecast 2021-2026
      • Exhibit 54: Chart on Others - Market size and forecast 2021-2026 ($ million)
      • Exhibit 55: Data Table on Others - Market size and forecast 2021-2026 ($ million)
      • Exhibit 56: Chart on Others - Year-over-year growth 2021-2026 (%)
      • Exhibit 57: Data Table on Others - Year-over-year growth 2021-2026 (%)
    • 6.7 Market opportunity by Genre
      • Exhibit 58: Market opportunity by Genre ($ million)

    7 Customer Landscape

    • 7.1 Customer landscape overview
      • Exhibit 59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    8 Geographic Landscape

    • 8.1 Geographic segmentation
      • Exhibit 60: Chart on Market share by geography 2021-2026 (%)
      • Exhibit 61: Data Table on Market share by geography 2021-2026 (%)
    • 8.2 Geographic comparison
      • Exhibit 62: Chart on Geographic comparison
      • Exhibit 63: Data Table on Geographic comparison
    • 8.3 APAC - Market size and forecast 2021-2026
      • Exhibit 64: Chart on APAC - Market size and forecast 2021-2026 ($ million)
      • Exhibit 65: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
      • Exhibit 66: Chart on APAC - Year-over-year growth 2021-2026 (%)
      • Exhibit 67: Data Table on APAC - Year-over-year growth 2021-2026 (%)
    • 8.4 North America - Market size and forecast 2021-2026
      • Exhibit 68: Chart on North America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 69: Data Table on North America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 70: Chart on North America - Year-over-year growth 2021-2026 (%)
      • Exhibit 71: Data Table on North America - Year-over-year growth 2021-2026 (%)
    • 8.5 Europe - Market size and forecast 2021-2026
      • Exhibit 72: Chart on Europe - Market size and forecast 2021-2026 ($ million)
      • Exhibit 73: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
      • Exhibit 74: Chart on Europe - Year-over-year growth 2021-2026 (%)
      • Exhibit 75: Data Table on Europe - Year-over-year growth 2021-2026 (%)
    • 8.6 South America - Market size and forecast 2021-2026
      • Exhibit 76: Chart on South America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 77: Data Table on South America - Market size and forecast 2021-2026 ($ million)
      • Exhibit 78: Chart on South America - Year-over-year growth 2021-2026 (%)
      • Exhibit 79: Data Table on South America - Year-over-year growth 2021-2026 (%)
    • 8.7 Middle East and Africa - Market size and forecast 2021-2026
      • Exhibit 80: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
      • Exhibit 81: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
      • Exhibit 82: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
      • Exhibit 83: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • 8.8 China - Market size and forecast 2021-2026
      • Exhibit 84: Chart on China - Market size and forecast 2021-2026 ($ million)
      • Exhibit 85: Data Table on China - Market size and forecast 2021-2026 ($ million)
      • Exhibit 86: Chart on China - Year-over-year growth 2021-2026 (%)
      • Exhibit 87: Data Table on China - Year-over-year growth 2021-2026 (%)
    • 8.9 US - Market size and forecast 2021-2026
      • Exhibit 88: Chart on US - Market size and forecast 2021-2026 ($ million)
      • Exhibit 89: Data Table on US - Market size and forecast 2021-2026 ($ million)
      • Exhibit 90: Chart on US - Year-over-year growth 2021-2026 (%)
      • Exhibit 91: Data Table on US - Year-over-year growth 2021-2026 (%)
    • 8.10 Germany - Market size and forecast 2021-2026
      • Exhibit 92: Chart on Germany - Market size and forecast 2021-2026 ($ million)
      • Exhibit 93: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
      • Exhibit 94: Chart on Germany - Year-over-year growth 2021-2026 (%)
      • Exhibit 95: Data Table on Germany - Year-over-year growth 2021-2026 (%)
    • 8.11 UK - Market size and forecast 2021-2026
      • Exhibit 96: Chart on UK - Market size and forecast 2021-2026 ($ million)
      • Exhibit 97: Data Table on UK - Market size and forecast 2021-2026 ($ million)
      • Exhibit 98: Chart on UK - Year-over-year growth 2021-2026 (%)
      • Exhibit 99: Data Table on UK - Year-over-year growth 2021-2026 (%)
    • 8.12 India - Market size and forecast 2021-2026
      • Exhibit 100: Chart on India - Market size and forecast 2021-2026 ($ million)
      • Exhibit 101: Data Table on India - Market size and forecast 2021-2026 ($ million)
      • Exhibit 102: Chart on India - Year-over-year growth 2021-2026 (%)
      • Exhibit 103: Data Table on India - Year-over-year growth 2021-2026 (%)
    • 8.13 Market opportunity by geography
      • Exhibit 104: Market opportunity by geography ($ million)

    9 Drivers, Challenges, and Trends

    • 9.1 Market drivers
      • 9.2 Market challenges
        • 9.3 Impact of drivers and challenges
          • Exhibit 105: Impact of drivers and challenges in 2021 and 2026
        • 9.4 Market trends

          10 Vendor Landscape

          • 10.1 Overview
            • 10.2 Vendor landscape
              • Exhibit 106: Overview on Criticality of inputs and Factors of differentiation
            • 10.3 Landscape disruption
              • Exhibit 107: Overview on factors of disruption
            • 10.4 Industry risks
              • Exhibit 108: Impact of key risks on business

            11 Vendor Analysis

            • 11.1 Vendors covered
              • Exhibit 109: Vendors covered
            • 11.2 Market positioning of vendors
              • Exhibit 110: Matrix on vendor position and classification
            • 11.3 Activision Blizzard Inc.
              • Exhibit 111: Activision Blizzard Inc. - Overview
              • Exhibit 112: Activision Blizzard Inc. - Business segments
              • Exhibit 113: Activision Blizzard Inc. - Key offerings
              • Exhibit 114: Activision Blizzard Inc. - Segment focus
            • 11.4 Aeria Games GmbH
              • Exhibit 115: Aeria Games GmbH - Overview
              • Exhibit 116: Aeria Games GmbH - Product / Service
              • Exhibit 117: Aeria Games GmbH - Key offerings
            • 11.5 Ankama Games
              • Exhibit 118: Ankama Games - Overview
              • Exhibit 119: Ankama Games - Product / Service
              • Exhibit 120: Ankama Games - Key offerings
            • 11.6 CCP ehf.
              • Exhibit 121: CCP ehf. - Overview
              • Exhibit 122: CCP ehf. - Product / Service
              • Exhibit 123: CCP ehf. - Key offerings
            • 11.7 ChangYou.com Ltd.
              • Exhibit 124: ChangYou.com Ltd. - Overview
              • Exhibit 125: ChangYou.com Ltd. - Product / Service
              • Exhibit 126: ChangYou.com Ltd. - Key offerings
            • 11.8 CipSoft GmbH
              • Exhibit 127: CipSoft GmbH - Overview
              • Exhibit 128: CipSoft GmbH - Product / Service
              • Exhibit 129: CipSoft GmbH - Key offerings
            • 11.9 Electronic Arts Inc.
              • Exhibit 130: Electronic Arts Inc. - Overview
              • Exhibit 131: Electronic Arts Inc. - Product / Service
              • Exhibit 132: Electronic Arts Inc. - Key offerings
            • 11.10 Take Two Interactive Software Inc.
              • Exhibit 133: Take Two Interactive Software Inc. - Overview
              • Exhibit 134: Take Two Interactive Software Inc. - Business segments
              • Exhibit 135: Take Two Interactive Software Inc. - Key offerings
              • Exhibit 136: Take Two Interactive Software Inc. - Segment focus
            • 11.11 Tencent Holdings Ltd.
              • Exhibit 137: Tencent Holdings Ltd. - Overview
              • Exhibit 138: Tencent Holdings Ltd. - Business segments
              • Exhibit 139: Tencent Holdings Ltd. - Key offerings
              • Exhibit 140: Tencent Holdings Ltd. - Segment focus
            • 11.12 Valve Corp.
              • Exhibit 141: Valve Corp. - Overview
              • Exhibit 142: Valve Corp. - Product / Service
              • Exhibit 143: Valve Corp. - Key offerings

            12 Appendix

            • 12.1 Scope of the report
              • 12.2 Inclusions and exclusions checklist
                • Exhibit 144: Inclusions checklist
                • Exhibit 145: Exclusions checklist
              • 12.3 Currency conversion rates for US$
                • Exhibit 146: Currency conversion rates for US$
              • 12.4 Research methodology
                • Exhibit 147: Research methodology
                • Exhibit 148: Validation techniques employed for market sizing
                • Exhibit 149: Information sources
              • 12.5 List of abbreviations
                • Exhibit 150: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
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              Massive Multiplayer Online (MMO) Games Market market growth will increase by $21.25 bn during 2022-2026.
              The massive multiplayer online (mmo) games market market is expected to grow at a CAGR of 9.45% during 2022-2026.
              Technavio has segmented the massive multiplayer online (mmo) games market market by geography (APAC, North America, Europe, South America, and Middle East and Africa) ,genre (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS), MMO Real Time Strategy (MMORTS), and Others) , and geographic (APAC, North America, Europe, South America, and Middle East and Africa).
              Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., Wemade Co. Ltd. are a few of the key vendors in the massive multiplayer online (mmo) games market market.
              APAC will register the highest growth rate of 48% among the other regions. Therefore, the massive multiplayer online (mmo) games market market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
              The key factors driving the massive multiplayer online (mmo) games market market growth are:
              • rise of professional gaming
              • rising demand for gaming consoles
              The massive multiplayer online (mmo) games market market vendors should focus on grabbing business opportunities from the apac segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?
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