The massive multiplayer online (MMO) games market is estimated to grow at a CAGR of 9.56% between 2022 and 2027. The size of the market is forecast to increase by USD 23,634.06 million. The growth of the market depends on several factors, including the rise of professional gaming, the popularity of online gaming as a concept, and the availability of several payment services in the online gaming industry.
This report extensively covers market segmentation by genre (MMORPG, MMOFS, MMORTS, and others), type (F2P and P2P), and geography (APAC, North America, Europe, South America, and Middle East and Africa). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.
What will be the size of the Massive Multiplayer Online (MMO) Games Market During the Forecast Period?

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Massive Multiplayer Online (MMO) Games Market: Key Drivers, Trends, Challenges, and Customer Landscape
The rise of professional gaming is notably driving the market growth, although factors such as lack of creativity in online gaming content may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
Key Massive Multiplayer Online (MMO) Games Market Driver
The rise of professional gaming is notably driving market growth. Gaming has become immensely popular across the world. Gaming is being taken as a career option by several gaming enthusiasts. The video gaming industry that once revolved only around children and teenagers is currently a multi-billion-dollar industry with gamers of every age.
Talented artists are required for several MMO games to bring design ideas to life by creating vivid characters and environments from scratch. In addition, game artists make use of communication technologies and animated characters with life-like mannerisms to deeply immerse their audiences in the gaming environment. Audio programmers are responsible for adding music, sound, effects, and voice to the gaming characters. Game programmers ensure that the characters are playable and controllable. With the emergence of artificial intelligence, game programmers make interacting with non-playable characters as realistic as possible in the gaming environment. Therefore, the demand for MMO games across the world has prompted the rise of professional gamers, which in turn, will drive the growth of the market during the forecast period.
Significant Massive Multiplayer Online (MMO) Games Market Trend
The rising demand for gaming consoles is an emerging trend in the market. Gaming consoles are largely preferred by gamers. More broadly, video streaming is preferred more by console gamers over conventional Pay TV. Console players are also drawn to commercial video streaming services for their games.
Another major reason for the increasing adoption of gaming consoles is the growing popularity of e-sports games. As a response to these trends, connectivity and entertainment providers might target console gamers by providing console-related video services such as live sports and fast broadband, as well as monetizing the audience more effectively through OTT ad-supported services. Furthermore, developers of consoles are also focusing on new product launches to raise the bar of the competition in the market. These factors are likely to drive market growth during the forecast period.
Major Massive Multiplayer Online (MMO) Games Market Challenge
The lack of creativity in online gaming content is a major challenge impeding market growth. The gaming industry is suffering from a lack of creative growth. This makes gamers lose interest in playing games.
The current gaming landscape is dominated by sequels, prequels, and reboots. The repeated recycling of old gaming ideas and mechanics will result in the death of the gaming industry. Managing the creative content is the center of the gaming companies' strategy. Moreover, the arrival of VR and AR is changing the gaming industry's outlook. Companies across the world are enhancing gaming interactivity levels. The lack of creative gaming content is, therefore, resulting in the loss of interest for hardcore gamers in online gaming content that is stale. Therefore, such factors may hinder the growth of the market during the forecast period.
Key Massive Multiplayer Online (MMO) Games Market Customer Landscape
The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

Global Massive Multiplayer Online (MMO) Games Market Customer Landscape
Who are the Major Massive Multiplayer Online (MMO) Games Market Vendors?
Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
Ankama Games - . The company offers products such as video games, animation, and board games. The key offerings of the company include massively multiplayer online games.
The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:
- Activision Blizzard Inc.
- CCP ehf.
- CipSoft GmbH
- Electronic Arts Inc.
- gamigo AG
- GungHo Online Entertainment Inc.
- Jagex Ltd.
- Konami Group Corp.
- Krafton Inc.
- NCSoft Corp.
- NetEase Inc.
- Perfect World Co. Ltd.
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- The Walt Disney Co.
Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.
Parent Market Analysis
Technavio categorizes the global massive multiplayer online (MMO) games market as a part of the global interactive home entertainment market within the global media and entertainment market. The parent global interactive home entertainment market cover companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services. Our research report has extensively covered external factors influencing the parent market growth during the forecast period.
What is the Fastest-Growing Segment in the Massive Multiplayer Online (MMO) Games Market?
The market share growth by the MMORPG segment will be significant during the forecast period. MMORPG comprises role-playing games with many players all connected to the internet. They have deep role-playing elements that include a levelling-up system, customization options, and permanent equipment upgrades.

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The MMORPG segment was valued at USD 9,842.53 million in 2017 and continued to grow until 2021. Gamers register an account with their gaming copy. Most gamers must pay as per the revenue model to start playing. Therefore, gamers buy the playing time in monthly instalments. This genre of games allows the player to control a character statistically. Most of these games are based around quests with character customization and experience points, which help the character grow in power. This is a very popular genre in the gaming industry, which is existing since the 1990s, but in the last few years, the MMORPG market has become increasingly vast. These games allow gamers to socialize with other players in a virtual environment. MMORPG demographics are quite diverse as they draw audiences from high school students, college students, young professionals, middle-aged homemakers, and even retirees. Thus, the growing adoption of MMORPG is expected to positively impact the growth of the segment, which in turn is expected to propel the growth of the market in focus during the forecast period.
Which are the Key Regions for the Massive Multiplayer Online (MMO) Games Market?

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APAC is estimated to contribute 47% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
In 2022, APAC was the largest and fastest-growing region in the global market. In the same year, APAC was also the leading market for online gaming on PCs, owing to the popularity of online video games in Southeast Asia and the expansion of broadband connectivity. The market in APAC will grow at a high CAGR during the forecast period, owing to the expansion of the 5G network and the gradual market penetration by key vendors.
China was the highest revenue-generating country in the global market in 2021. The Chinese market also dominates the mobile and PC gaming sectors. Additionally, it is the world's largest market for both these platforms. The market in China witnesses high expenditure on F2P games and in-app purchases. With the ever-increasing use of mobile phones and PCs in this country, which is supported by a huge population base, people are more inclined toward playing MMO games. Hardcore PC-based MMORPGs have also been relaunched as mobile games in China, and this is a current trend in the country. All these factors will boost the regional market growth during the forecast period.
APAC is considered to be the hub of professional gamers. The increasing penetration of e-sports in developing countries, such as Taiwan, Malaysia, and Singapore, will contribute to the growth of e-sports in APAC. In addition, most innovations in gaming technologies are adopted in Japan as most hardware vendors, including Sony and Nintendo, are based in this country. Another reason for market growth is the rise in strategic partnerships and acquisitions by vendors, supply chain service providers, and gaming content providers. Such acquisitions will contribute to the growth of the market in APAC during the forecast period.
China, India, and Australia were among the severely affected countries by the COVID-19 pandemic in 2020. To curb the spread of COVID-19, governing bodies across APAC imposed lockdowns for several weeks in 2020. The implementation of lockdowns led to the closure of schools and colleges, which boosted the online gaming segment in APAC, as most students and the younger population were engaged in online gaming. Moreover, the adoption of mobile and PC gaming, such as online gaming, increased as many individuals were confined to their homes amid the lockdown, which led to a rise in the number of casual gamers in the region. Therefore, the MMO games market in APAC witnessed growth in 2020. Such factors may boost the growth of the regional market during the forecast period.
Segment Overview
The report forecasts market growth by revenue at global, regional & country levels and analyzes the latest trends and growth opportunities from 2017 to 2027.
- Genre Outlook (USD Million, 2017 - 2027)
- MMORPG
- MMOFPS
- MMORTS
- Others
- Type Outlook (USD Million, 2017 - 2027)
- Region Outlook (USD Million, 2017 - 2027)
- Europe
- The U.K.
- Germany
- France
- Rest of Europe
- Middle East & Africa
- Saudi Arabia
- South Africa
- Rest of the Middle East & Africa
- South America
Massive Multiplayer Online (MMO) Games Market Scope
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Report Coverage
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Details
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Page number
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159
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Base year
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2022
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Historic period
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2017-2021
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Forecast period
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2023-2027
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Growth momentum & CAGR
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Accelerate at a CAGR of 9.56%
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Market growth 2023-2027
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USD 23,634.06 million
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Market structure
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Fragmented
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YoY growth 2022-2023(%)
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8.92
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Regional analysis
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APAC, North America, Europe, South America, and Middle East and Africa
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Performing market contribution
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APAC at 47%
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Key countries
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US, China, Japan, Germany, and UK
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Competitive landscape
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Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled
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Activision Blizzard Inc., Ankama Games, CCP ehf., CipSoft GmbH, Electronic Arts Inc., gamigo AG, GungHo Online Entertainment Inc., Jagex Ltd., Konami Group Corp., Krafton Inc., NCSoft Corp., NetEase Inc., Perfect World Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., Wemade Co. Ltd., and ChangYou.com Ltd.
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Market dynamics
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Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.
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Customization purview
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What are the Key Data Covered in this Massive Multiplayer Online (MMO) Games Market Report?
- CAGR of the market during the forecast period
- Detailed information on factors that will drive the growth of the massive multiplayer online (MMO) games market between 2023 and 2027
- Precise estimation of the size of the massive multiplayer online (MMO) games market size and its contribution to the parent market
- Accurate predictions about upcoming trends and changes in consumer behavior
- Growth of the industry across APAC, North America, Europe, South America, and Middle East and Africa
- A thorough analysis of the market’s competitive landscape and detailed information about vendors
- Comprehensive analysis of factors that will challenge the growth of massive multiplayer online (MMO) games market vendors
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