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Online Smartphone and Tablet Games Market by Device and Geography - Forecast and Analysis 2022-2026

  • Published: Jul 2022
  • Pages: 120
  • SKU: IRTNTR73851
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The online smartphone and tablet games market share is expected to increase to USD 41.77 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 14.5%.

This online smartphone and tablet games market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers online smartphone and tablet games market segmentation by the device (smartphone and tablet) and geography (APAC, North America, Europe, Middle East and Africa, and South America). The online smartphone and tablet games market report also offers information on several market vendors, including Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., King.com Ltd., Machine Zone Inc., Melior Games Ukraine, NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., PLR Worldwide Sales Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Vivendi SE, and Warner Bros Discovery Inc. among others.

What will the Online Smartphone and Tablet Games Market Size be During the Forecast Period?

Online Smartphone and Tablet Games Market Size

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Online Smartphone and Tablet Games Market: Key Drivers, Trends, and Challenges

The rise in adoption of games among the youth is notably driving the online smartphone and tablet games market growth, although factors such as increase in concerns related to security and privacy issues may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the online smartphone and tablet games industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key Online Smartphone and Tablet Games Market Driver

  • One of the key factors driving the global online smartphone and tablet games industry growth is the rise in the adoption of games among the youth.
  • Individuals of all ages now utilize games as a major mass medium for communication, and there are now billions of users.
  • Online games that allow for multiple players at once are referred to as multiplayer online games.
  • Rapid technological advances, such as the availability of high-definition displays, audio devices, and wireless network capabilities, have increased the demand for MOGs gaming.
  • Vendors offer MOG gaming to gain a competitive advantage over their competitors. 81% of the under 18 years age group regularly play online games.
  • In moderation, gaming can be fun, sociable, and interactive, with opportunities for children and young people to learn and solve problems. This will drive the growth of the market during the forecast period.

Key Online Smartphone and Tablet Games Market Trend

  • Rise in penetration of smartphones and tablets across the globe is one of the key online smartphone and tablet games market trends that is expected to impact the industry positively in the forecast period.
  • Strong 4G networks in both developed and emerging nations such as Singapore, Indonesia, Malaysia, and Mexico, the impending 5G-based model, together with ongoing research and testing, are anticipated to present profitable opportunities for the growth of cloud-based gaming applications.
  • The online smartphone and tablet games market is gradually shifting from on-premise to the cloud. It helps to minimize the processing load on electronic devices.
  • The vendors are partnering with supply chain service providers to deliver cloud gaming solutions around the globe. Such factors will further support the market growth in the forecast years.

Key Online Smartphone and Tablet Games Market Challenge

  • One of the key challenges to the global online smartphone and tablet games industry growth is the increase in concerns related to security and privacy.
  • Smartphone games are getting more realistic due to advancements in technology.
  • They have evolved from being simple games to becoming an essential component of every child's life. They now serve as a diversion.
  • The best games for smartphones are those that can be played regardless of the device used. Due to their extreme brutality and aggression, some video games are inappropriate for certain age groups.
  • The mental health of kids may suffer as a result of playing these smartphone games.
  • Children are so engrossed in the top mobile apps that they refuse to play outside.
  • The various problems with smartphone gaming may hinder the growth of the market during the forecast period.

This online smartphone and tablet games market analysis report also provide detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.

Parent Market Analysis

Technavio categorizes the global online smartphone and tablet games market as a part of the global interactive home entertainment market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the online smartphone and tablet games market during the forecast period.

Who are the Major Online Smartphone and Tablet Games Market Vendors?

The report analyzes the market's competitive landscape and offers information on several market vendors, including:

 

  • Com2uS Holdings Corp.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • King.com Ltd.
  • Machine Zone Inc.
  • Melior Games Ukraine
  • NCSoft Corp.
  • Netmarble Corp.
  • NEXON America Inc.
  • Nintendo Co. Ltd.
  • PLR Worldwide Sales Ltd.
  • Rovio Entertainment Corp.
  • Sony Group Corp.
  • Square Enix Holdings Co. Ltd.
  • Supercell Oy
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Vivendi SE
  • Warner Bros Discovery Inc.

 

This statistical study of the online smartphone and tablet games market encompasses successful business strategies deployed by the key vendors. The online smartphone and tablet games market is fragmented and the vendors are deploying growth strategies such as M&A and investment in R&D to compete in the market.

Product Insights and News

  • Electronic Arts Inc. - The company offers online smartphone and tablet games such as The Sims Mobile, Madden Mobile, and FIFA Mobile.
  • King.com Ltd. - The company offers online smartphone and tablet games such as Final Fantasy XV, Game of War, and Mobile Strike.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The online smartphone and tablet games market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Online Smartphone and Tablet Games Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the online smartphone and tablet games market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

Which are the Key Regions for Online Smartphone and Tablet Games Market?

Online Smartphone and Tablet Games Market Market segmentation by region

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47% of the market's growth will originate from APAC during the forecast period. China, Japan, and South Korea are the key markets for online smartphone and tablet games in APAC. Market growth in this region will be faster than the growth of the market in Europe.

The expansion of the 5G network and the gradual market penetration by key vendors will facilitate the online smartphone and tablet games market growth in APAC over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

Countries in APAC, such as China, India, and Australia, were among the most severely affected by the COVID-19 pandemic in 2020. The implementation of lockdowns led to the closure of schools and colleges, which boosted growth in the online smartphone and tablet games in APAC, as most students and the younger population were engaged in online smartphone and tablet games. Therefore, the online smartphone and tablet games market in APAC witnessed growth in 2020 and 2021. However, with the initiation of large-scale vaccination drives, schools and colleges have started to reopen. Such factors may lead to slow market growth in the region during the forecast period.

What are the Revenue-generating Device Segments in the Online Smartphone and Tablet Games Market?

Online Smartphone and Tablet Games Market Segmentation

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The online smartphone and tablet games market share growth by the smartphone segment will be significant during the forecast period. Cloud computing is one of the main reasons why smartphones have become the favorite gadget of consumers. Smartphones are much easier to carry around and open favorite applications whenever the user wants, and smartphones have Wi-Fi accessibility, allowing users to access the Internet in Wi-Fi-enabled zones. The rise in smartphone use will contribute to the growth of the global online smartphone and tablet games market. 

This report provides an accurate prediction of the contribution of all the segments to the growth of the online smartphone and tablet games market size and actionable market insights on post COVID-19 impact on each segment.

 

Online Smartphone and Tablet Games Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 14.5%

Market growth 2022-2026

$ 41.77 billion

Market structure

Fragmented

YoY growth (%)

13.9

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 47%

Key consumer countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., King.com Ltd., Machine Zone Inc., Melior Games Ukraine, NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., PLR Worldwide Sales Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Vivendi SE, and Warner Bros Discovery Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period.

Customization purview

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What are the Key Data Covered in this Online Smartphone and Tablet Games Market Report?

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will drive online smartphone and tablet games market growth during the next five years
  • Precise estimation of the online smartphone and tablet games market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the online smartphone and tablet games industry across APAC, North America, Europe, Middle East and Africa, and South America
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of online smartphone and tablet games market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Device
    • Exhibit 06: Executive Summary – Chart on Incremental Growth
    • Exhibit 07: Executive Summary – Data Table on Incremental Growth
    • Exhibit 08: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 09: Parent market
    • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 12: Market segments
  • 3.3 Market size 2021
    • 3.4 Market outlook: Forecast for 2021-2026
      • Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
      • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

    4 Five Forces Analysis

    • 4.1 Five forces summary
      • Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
    • 4.2 Bargaining power of buyers
      • Exhibit 18: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
    • 4.3 Bargaining power of suppliers
      • Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
    • 4.4 Threat of new entrants
      • Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
    • 4.5 Threat of substitutes
      • Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
    • 4.6 Threat of rivalry
      • Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
    • 4.7 Market condition
      • Exhibit 23: Chart on Market condition - Five forces 2021 and 2026

    5 Market Segmentation by Device

    • 5.1 Market segments
      • Exhibit 24: Chart on Device - Market share 2021-2026 (%)
      • Exhibit 25: Data Table on Device - Market share 2021-2026 (%)
    • 5.2 Comparison by Device
      • Exhibit 26: Chart on Comparison by Device
      • Exhibit 27: Data Table on Comparison by Device
    • 5.3 Smartphone - Market size and forecast 2021-2026
      • Exhibit 28: Chart on Smartphone - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 29: Data Table on Smartphone - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 30: Chart on Smartphone - Year-over-year growth 2021-2026 (%)
      • Exhibit 31: Data Table on Smartphone - Year-over-year growth 2021-2026 (%)
    • 5.4 Tablet - Market size and forecast 2021-2026
      • Exhibit 32: Chart on Tablet - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 33: Data Table on Tablet - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 34: Chart on Tablet - Year-over-year growth 2021-2026 (%)
      • Exhibit 35: Data Table on Tablet - Year-over-year growth 2021-2026 (%)
    • 5.5 Market opportunity by Device
      • Exhibit 36: Market opportunity by Device ($ billion)

    6 Customer Landscape

    • 6.1 Customer landscape overview
      • Exhibit 37: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    7 Geographic Landscape

    • 7.1 Geographic segmentation
      • Exhibit 38: Chart on Market share by geography 2021-2026 (%)
      • Exhibit 39: Data Table on Market share by geography 2021-2026 (%)
    • 7.2 Geographic comparison
      • Exhibit 40: Chart on Geographic comparison
      • Exhibit 41: Data Table on Geographic comparison
    • 7.3 APAC - Market size and forecast 2021-2026
      • Exhibit 42: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 43: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 44: Chart on APAC - Year-over-year growth 2021-2026 (%)
      • Exhibit 45: Data Table on APAC - Year-over-year growth 2021-2026 (%)
    • 7.4 North America - Market size and forecast 2021-2026
      • Exhibit 46: Chart on North America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 47: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 48: Chart on North America - Year-over-year growth 2021-2026 (%)
      • Exhibit 49: Data Table on North America - Year-over-year growth 2021-2026 (%)
    • 7.5 Europe - Market size and forecast 2021-2026
      • Exhibit 50: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 51: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 52: Chart on Europe - Year-over-year growth 2021-2026 (%)
      • Exhibit 53: Data Table on Europe - Year-over-year growth 2021-2026 (%)
    • 7.6 Middle East and Africa - Market size and forecast 2021-2026
      • Exhibit 54: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 55: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 56: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
      • Exhibit 57: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • 7.7 South America - Market size and forecast 2021-2026
      • Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
      • Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
    • 7.8 China - Market size and forecast 2021-2026
      • Exhibit 62: Chart on China - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 63: Data Table on China - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 64: Chart on China - Year-over-year growth 2021-2026 (%)
      • Exhibit 65: Data Table on China - Year-over-year growth 2021-2026 (%)
    • 7.9 US - Market size and forecast 2021-2026
      • Exhibit 66: Chart on US - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 67: Data Table on US - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 68: Chart on US - Year-over-year growth 2021-2026 (%)
      • Exhibit 69: Data Table on US - Year-over-year growth 2021-2026 (%)
    • 7.10 Japan - Market size and forecast 2021-2026
      • Exhibit 70: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 71: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 72: Chart on Japan - Year-over-year growth 2021-2026 (%)
      • Exhibit 73: Data Table on Japan - Year-over-year growth 2021-2026 (%)
    • 7.11 South Korea - Market size and forecast 2021-2026
      • Exhibit 74: Chart on South Korea - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 75: Data Table on South Korea - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 76: Chart on South Korea - Year-over-year growth 2021-2026 (%)
      • Exhibit 77: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
    • 7.12 Germany - Market size and forecast 2021-2026
      • Exhibit 78: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 79: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 80: Chart on Germany - Year-over-year growth 2021-2026 (%)
      • Exhibit 81: Data Table on Germany - Year-over-year growth 2021-2026 (%)
    • 7.13 Market opportunity by geography
      • Exhibit 82: Market opportunity by geography ($ billion)

    8 Drivers, Challenges, and Trends

    • 8.1 Market drivers
      • 8.2 Market challenges
        • 8.3 Impact of drivers and challenges
          • Exhibit 83: Impact of drivers and challenges in 2021 and 2026
        • 8.4 Market trends

          9 Vendor Landscape

          • 9.1 Overview
            • 9.2 Vendor landscape
              • Exhibit 84: Overview on Criticality of inputs and Factors of differentiation
            • 9.3 Landscape disruption
              • Exhibit 85: Overview on factors of disruption
            • 9.4 Industry risks
              • Exhibit 86: Impact of key risks on business

            10 Vendor Analysis

            • 10.1 Vendors covered
              • Exhibit 87: Vendors covered
            • 10.2 Market positioning of vendors
              • Exhibit 88: Matrix on vendor position and classification
            • 10.3 Electronic Arts Inc.
              • Exhibit 89: Electronic Arts Inc. - Overview
              • Exhibit 90: Electronic Arts Inc. - Product / Service
              • Exhibit 91: Electronic Arts Inc. - Key offerings
            • 10.4 Machine Zone Inc.
              • Exhibit 92: Machine Zone Inc. - Overview
              • Exhibit 93: Machine Zone Inc. - Product / Service
              • Exhibit 94: Machine Zone Inc. - Key offerings
            • 10.5 Melior Games Ukraine
              • Exhibit 95: Melior Games Ukraine - Overview
              • Exhibit 96: Melior Games Ukraine - Product / Service
              • Exhibit 97: Melior Games Ukraine - Key offerings
            • 10.6 NCSoft Corp.
              • Exhibit 98: NCSoft Corp. - Overview
              • Exhibit 99: NCSoft Corp. - Product / Service
              • Exhibit 100: NCSoft Corp. - Key offerings
            • 10.7 Netmarble Corp.
              • Exhibit 101: Netmarble Corp. - Overview
              • Exhibit 102: Netmarble Corp. - Product / Service
              • Exhibit 103: Netmarble Corp. - Key offerings
            • 10.8 Rovio Entertainment Corp.
              • Exhibit 104: Rovio Entertainment Corp. - Overview
              • Exhibit 105: Rovio Entertainment Corp. - Business segments
              • Exhibit 106: Rovio Entertainment Corp. - Key offerings
              • Exhibit 107: Rovio Entertainment Corp. - Segment focus
            • 10.9 Supercell Oy
              • Exhibit 108: Supercell Oy - Overview
              • Exhibit 109: Supercell Oy - Product / Service
              • Exhibit 110: Supercell Oy - Key offerings
            • 10.10 Take Two Interactive Software Inc.
              • Exhibit 111: Take Two Interactive Software Inc. - Overview
              • Exhibit 112: Take Two Interactive Software Inc. - Product / Service
              • Exhibit 113: Take Two Interactive Software Inc. - Key offerings
            • 10.11 The Walt Disney Co.
              • Exhibit 114: The Walt Disney Co. - Overview
              • Exhibit 115: The Walt Disney Co. - Business segments
              • Exhibit 116: The Walt Disney Co. - Key offerings
              • Exhibit 117: The Walt Disney Co. - Segment focus
            • 10.12 Vivendi SE
              • Exhibit 118: Vivendi SE - Overview
              • Exhibit 119: Vivendi SE - Business segments
              • Exhibit 120: Vivendi SE - Key offerings
              • Exhibit 121: Vivendi SE - Segment focus

            11 Appendix

            • 11.1 Scope of the report
              • 11.2 Inclusions and exclusions checklist
                • Exhibit 122: Inclusions checklist
                • Exhibit 123: Exclusions checklist
              • 11.3 Currency conversion rates for US$
                • Exhibit 124: Currency conversion rates for US$
              • 11.4 Research methodology
                • Exhibit 125: Research methodology
                • Exhibit 126: Validation techniques employed for market sizing
                • Exhibit 127: Information sources
              • 11.5 List of abbreviations
                • Exhibit 128: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
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              Online Smartphone and Tablet Games Market market growth will increase by $41.77 billion during 2022-2026.
              The online smartphone and tablet games market market is expected to grow at a CAGR of 14.5% during 2022-2026.
              Technavio has segmented the online smartphone and tablet games market market by device (Smartphone and Tablet) and geography (APAC, North America, Europe, Middle East and Africa, and South America).
              Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., King.com Ltd., Machine Zone Inc., Melior Games Ukraine, NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., PLR Worldwide Sales Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Vivendi SE, Warner Bros Discovery Inc. are a few of the key vendors in the online smartphone and tablet games market market.
              APAC will register the highest growth rate of 47% among the other regions. Therefore, the online smartphone and tablet games market market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
              The key factors driving the online smartphone and tablet games market market growth are:
              • Rise in adoption of games among the youth
              • Rise in penetration of smartphones and tablets across the globe
              The online smartphone and tablet games market market vendors should focus on grabbing business opportunities from the smartphone segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?
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