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VR in Gaming Market by Component, Application, and Geography - Forecast and Analysis 2021-2025

  • Published: Oct 2021
  • Pages: 120
  • SKU: IRTNTR44546
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The VR in gaming market share is expected to increase by USD 15.01 billion from 2021 to 2025, and the market's growth momentum will accelerate at a CAGR of 49.55%.

This VR in gaming market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers market segmentation by component (hardware and software), application (consoles, PCs, and mobile devices), and geography (APAC, North America, Europe, MEA, and South America). The VR in gaming market report also offers information on several market vendors, including Advanced Micro Devices Inc., Alphabet Inc., Electronic Arts Inc., Facebook Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Nintendo Co. Ltd., NVIDIA Corp., and Ubisoft Entertainment among others.

What will the VR in Gaming Market Size be in 2021?

VR in Gaming Market Size

Download the Free Report Sample to Unlock the VR in Gaming Market Size for 2021 and Other Important Statistics

The integration of VR technology in mobile devices and related games is one of the latest trends witnessed in the APAC market.

VR in Gaming Market: Key Drivers and Trends

Based on our research output, there has been a positive impact on the market growth during and post COVID-19 era. The increasing adoption of VR in the interactive home entertainment industry is notably driving the VR in gaming market growth, although factors such as privacy concerns over gamers information may impede the market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the VR in gaming industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

This VR in gaming market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.

Market Overview

Game developers are creating content compatible with VR hardware. These games should not be an extension of an existing popular gaming franchise and must have a different storyline to go with the hardware. For instance, Batman: Arkham Knight is being developed for VR, but it will have a completely different storyline compared to the storyline in television consoles. The increasing number of game developers are expected to launch VR-specific gaming content during the forecast period. 

Who are the Major VR in Gaming Market Vendors?

The report analyzes the market's competitive landscape and offers information on several market vendors, including:

 

  • Advanced Micro Devices Inc.
  • Alphabet Inc.
  • Electronic Arts Inc.
  • Facebook Inc.
  • Fallen Planet Studios Ltd
  • HTC Corp.
  • Magic Leap Inc.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Ubisoft Entertainment

 

This statistical study of the VR in gaming market encompasses successful business strategies deployed by the key vendors. The VR in gaming market is fragmented and the vendors are deploying growth strategies such as forming strategic partnerships to compete in the market.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The VR in gaming market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies. 

Which are the Key Regions for VR in Gaming Market?

VR in Gaming Market Market segmentation by region

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39% of the market's growth will originate from APAC during the forecast period. China and Japan are the key markets for VR in gaming in APAC. Market growth in this region will be faster than the growth of the market in other regions.

This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

What are the Revenue-generating Component Segments in the VR in Gaming Market?

VR in Gaming Market Segmentation

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The VR in gaming market share growth by the hardware segment will be significant during the forecast period. This report provides an accurate prediction of the contribution of all the segments to the growth of the VR in gaming market size and actionable market insights on post COVID-19 impact on each segment.

 

VR in Gaming Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 49.55%

Market growth 2021-2025

$ 15.01 billion

Market structure

Fragmented

YoY growth (%)

28.93

Regional analysis

APAC, North America, Europe, MEA, and South America

Performing market contribution

APAC at 39%

Key consumer countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Companies profiled

Advanced Micro Devices Inc., Alphabet Inc., Electronic Arts Inc., Facebook Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Nintendo Co. Ltd., NVIDIA Corp., and Ubisoft Entertainment

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, Market condition analysis for the forecast period

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What are the Key Factors Covered in this VR in Gaming Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive VR in gaming market growth during the next five years
  • Precise estimation of the VR in gaming market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the VR in gaming industry across APAC, North America, Europe, MEA, and South America
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of VR in gaming market vendors

We can help! Our analysts can customize this report to meet your requirements. Get in touch

Executive Summary

    Market Landscape

    • Market ecosystem
    • Value chain analysis

    Market Sizing

    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025

    Five Forces Analysis

    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition

    Market Segmentation by Application

    • Market segments
    • Comparison by Application
    • Consoles - Market size and forecast 2020-2025
    • PCs - Market size and forecast 2020-2025
    • Mobile devices - Market size and forecast 2020-2025
    • Market opportunity by Application

    Market Segmentation by Component

    • Market segments
    • Comparison by Component
    • Hardware - Market size and forecast 2020-2025
    • Software - Market size and forecast 2020-2025
    • Market opportunity by Component

    Customer landscape

      Geographic Landscape

      • Geographic segmentation
      • Geographic comparison
      • APAC - Market size and forecast 2020-2025
      • North America - Market size and forecast 2020-2025
      • Europe - Market size and forecast 2020-2025
      • MEA - Market size and forecast 2020-2025
      • South America - Market size and forecast 2020-2025
      • Key leading countries
      • Market opportunity by geography
      • Market drivers
      • Market challenges
      • Market trends

      Vendor Landscape

      • Overview
      • Vendor landscape
      • Landscape disruption

      Vendor Analysis

      • Vendors covered
      • Market positioning of vendors
      • Advanced Micro Devices Inc.
      • Alphabet Inc.
      • Electronic Arts Inc.
      • Facebook Inc.
      • Fallen Planet Studios Ltd
      • HTC Corp.
      • Magic Leap Inc.
      • Nintendo Co. Ltd.
      • NVIDIA Corp.
      • Ubisoft Entertainment

      Appendix

      • Scope of the report
      • Currency conversion rates for US$
      • Research methodology
      • List of abbreviations

      Research Framework

      Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

      TechnavioINFORMATION SOURCES

      Primary sources

      • Manufacturers and suppliers
      • Channel partners
      • Industry experts
      • Strategic decision makers

      Secondary sources

      • Industry journals and periodicals
      • Government data
      • Financial reports of key industry players
      • Historical data
      • Press releases
      Technavio

      TechnavioDATA ANALYSIS

      Data Synthesis

      • Collation of data
      • Estimation of key figures
      • Analysis of derived insights

      Data Validation

      • Triangulation with data models
      • Reference against proprietary databases
      • Corroboration with industry experts
      Technavio

      TechnavioREPORT WRITING

      Qualitative

      • Market drivers
      • Market challenges
      • Market trends
      • Five forces analysis

      Quantitative

      • Market size and forecast
      • Market segmentation
      • Geographical insights
      • Competitive landscape
      Interested in this report?
      Get your sample now!
      VR Gaming market growth will increase by $206.19 billion during 2019-2024.
      The vr gaming market is expected to grow at a CAGR of 70.23% during 2019-2024.
      Technavio has segmented the vr gaming market by type (Hardware, Software, and Accessories) ,application (PCs, Consoles, and Mobile devices) , and geographic (Europe, North America, APAC, South America, and MEA).
      Activision Blizzard Inc., Alphabet Inc., Electronic Arts Inc., HTC Corp., Nintendo Co. Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sony Corp., Unity Technologies Inc., Carl Zeiss AG are a few of the key vendors in the vr gaming market.
      Europe will register the highest growth rate of 34.77% among the other regions. Therefore, the vr gaming market in Europe is expected to garner significant business opportunities for the vendors during the forecast period.
      • US
      • UK
      • China
      • Germany
      • Japan
      • South Korea (Republic of Korea)
      The key factors driving the vr gaming market growth are:
      • Increasing adoption of VR in interactive home entertainment industry
      • Growing popularity of 360-degree content
      The vr gaming market vendors should focus on grabbing business opportunities from the hardware segment as it accounted for the largest market share in the base year.
      • What are the key global market and the regional market share?
      • What are the revenue-generating key market segments?
      • What are the key factors driving and challenging this market’s growth?
      • Who are the key market vendors and their growth strategies?
      • What are the latest trends influencing the growth of this market?
      • What are the variables influencing the market growth in the primary regions?
      • What are the factors influencing the growth of the parent market?
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      • Data on revenue-generating market segments
      • Details on the market shares of various regions
      • Five-force market analysis

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