0

Virtual Reality (VR) in Gaming Market by Application, Component, and Geography - Forecast and Analysis 2023-2027

  • Published: Nov 2022
  • Pages: 163
  • SKU: IRTNTR44546
Technavio

Enjoy complimentary customisation on priority with our Enterprise License!

Safe and Secure SSL Encrypted

info
close
  • Single:

    One user only.
    Quick & easy download option

  • Enterprise:

    Unlimited user access (Within your organization)
    Complimentary Customization Included

2500 USD

The virtual reality (VR) in gaming market is estimated to grow at a CAGR of 28.39% between 2022 and 2027. The size of the market is forecast to increase by USD 17,853.41 million. The growth of the market depends on serval factors, including the increasing adoption of VR in the interactive home entertainment industry, the introduction of digital downloading in gaming consoles, and the rising adoption of AR games.

This report extensively covers market segmentation by application (consoles, PCs, and mobile devices), component (hardware and software), and geography (APAC, North America, Europe, Middle East and Africa, and South America). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.

 What will the Size of the VR Gaming Market be During the Forecast Period?

VR Gaming Market Size

To learn more about this report, Download Report Sample

Parent Market Analysis

The reports categorize the global virtual reality (VR) in the gaming market as a part of the global technology hardware, storage, and peripherals market within the overall global information technology market. The parent global technology hardware, storage, and peripherals market covers manufacturers of cellular phones, personal computers, servers, electronic computer components, and peripherals. It also includes data storage components, motherboards, audio and video cards, monitors, keyboards, printers, and other peripherals. Our research report has extensively covered external factors influencing the parent market growth during the forecast period.

VR Gaming Market: Key Drivers, Trends, Challenges, and Customer Landscape

The introduction of digital downloading in gaming consoles is notably driving the market growth, although factors such as the high price of VR headsets may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

Key VR Gaming Market Driver 

The introduction of digital downloading in gaming consoles is notably driving market growth. The latest generation of gaming consoles is equipped with Wi-Fi, network connectivity, and HDD, which enable gamers to directly access an online game store and download games onto the console. This removes the hassle of visiting a store to purchase discs, which are prone to damage by daily wear and tear. These downloaded games are easily upgraded over the Internet. The latest generation consoles, such as PlayStation 4, PlayStation Vista, Xbox One, Xbox 360, and Wii U, are equipped with a network connectivity feature. Online gaming stores such as Nintendo eShop, Xbox Game Marketplace, and PlayStation Network also provide instant access to online games. Hence, with the advent of downloadable games, gamers can easily connect with the online community. Such factors will drive market growth during the forecast period.

Key VR Gaming Market Trend

The growing popularity of 360-degree content is the primary trend in the VR gaming market. VR is a recent advance in the entertainment sector and is making its way to various digital arenas. As of 2020, the VR content market is emerging as one of the mainstream platforms for gaming. This has led to the technological transformation of the digital world. In line with the popularity and acceptance of VR, the rising popularity of 360-degree videos is one of the notable trends in the gaming content market. 360-degree videos are created using advanced camera systems that record the entire 360-angle set of a scene simultaneously. Viewers have the option to pan and rotate the video perspective. This enables viewers to watch a single scene from all angles. Platforms such as 360Heros are providing users with services and solutions for creating 360-degree videos that are fully spherical and immersive.

VR games immersed with 360-degree content can create the ultimate gaming experience. Gamers can change viewing angles with neck movements when putting on the VR headset. The virtual reality gaming market is likely to grow with the growing demand for immersive environments during the forecast period.

Key VR Gaming Market Challenge

The high price of VR headsets is the major challenge impeding the market growth. As a result of technological advances, a large number of global players are coming up with advanced VR headsets. Companies like Samsung, Sony, HTV, and Oculus VR have come up with VR headsets that give users an experience of the virtual world, like real life. However, the high price of VR devices is a major challenge for the growth of the global virtual reality gaming market. Some of the most popular VR headsets, like HTC VIVE, Samsung Gear VR, PlayStation VR, and Oculus Rift, are priced in the range of $399-$899. In addition, VR headsets are limited to their supporting display devices. For instance, PlayStation VR is compatible only with PlayStation 4. Similarly, Oculus Rift is compatible with Xbox One. Gamers avoid spending on VR headsets as they already invest a significant amount in gaming consoles. Thus, these factors restrain the market growth during the forecast period.

Key VR Gaming Market Customer Landscape

The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.

VR Gaming Market Share by Geography

Global VR Gaming Market Customer Landscape

Who are the Major VR Gaming Market Vendors?                                     

Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.

Sony Group Corp. - The company offers VR games such as Smash Hit, Gun Jack, End Space, and Keep Talking and nobody explodes as its key offering. Through this segment, the company includes digital software and add-on content, network services, hardware, and other categories. Through the music segment, the company offers recorded music, music publishing, and visual media and platforms. Through the pictures segment, the company includes the worldwide production, acquisition, and distribution of live-action and animated motion pictures. 

The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:

  • Electronic Arts Inc.
  • Fallen Planet Studios Ltd
  • HTC Corp.
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Qualcomm Inc.
  • Razer Inc.
  • Samsung Electronics Co. Ltd.
  • Ubisoft Entertainment
  • Unity Software Inc.
  • Virtuix Inc.
  • Wookey Technologies Inc.
  • Advanced Micro Devices Inc.

Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

What is the Fastest-Growing Segment in the VR Gaming Market?

The market share growth of the consoles segment will be significant during the forecast period. The revenue share of the segment is expected to rise with the introduction of different virtual accessories to support console games. In February 2021, Sony announced the next-generation Virtual reality (VR) headset for its best-selling PlayStation 5 home console. The headset will come with an improved field of view and a new controller inspired by the PS5 DualSense. Such type of factors will increase segment growth during the forecast period.

VR Gaming Market Size

Get a glance at the market contribution of various segments  Request a PDF Sample

The consoles segment was valued at USD 1,817.12 million in 2017 and continue to grow until 2021Game developers are creating content compatible with VR hardware. These games should not be an extension of an existing popular gaming franchise and must have a different storyline to go with the hardware. For instance, Batman: Arkham Knight is being developed for VR, but it will have a completely different storyline compared to the storyline in television consoles. An increasing number of game developers are expected to launch VR-specific gaming content during the forecast period.

Which are the Key Regions for the VR Gaming Market?

VR Gaming Market Share by Geography

For more insights on the market share of various regions Request PDF Sample now!

APAC is projected to contribute 40% by 2023. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

One of the major factors supporting the growth of the VR gaming market in APAC is the presence of a large number of local and global players that develop VR software and hardware. BaoFeng MoJing, one of the major players in China, is developing advanced VR hardware. The company is partnering with indie VR developers to create and distribute 26 VR games. Tinashe Media, a local vendor in China, is developing a VR multiplayer adventure game for HTC VIVE, Oculus Rift, and Project Morpheus using the UE4 engine. South Korea and Japan experienced an increased adoption of VR technology and VR content during the forecast period.

The COVID-19 pandemic restricted people in their homes and created a need for recreational activities, such as gaming, in 2020. The addition of new games by vendors created the need for gaming hardware, such as VR gaming, which propelled the growth of the market. Besides, the growing adoption of online games in developing countries, such as India, and the regional expansion of vendors in the region are expected to drive the gaming industry. Thus, the growing penetration of the gaming industry in the region will drive the growth of the regional market in focus during the forecast period.

Segment Overview

The report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027. The market has been segmented by application, component, and region.

  • Application Outlook (USD Million, 2017 - 2027)
    • Consoles
    • PCs
    • Mobile devices
  • Component Outlook (USD Million, 2017 - 2027)
    • Hardware
    • Software
  • Region Outlook (USD Million, 2017 - 2027)
    • APAC
      • China
      • India
    • North America
      • The U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • France
      • Rest of Europe
    • Middle East & Africa
      • Saudi Arabia
      • South Africa
      • Rest of the Middle East & Africa
    • South America
      • Brazil
      • Argentina

VR Gaming Market Scope

Report Coverage

Details

Page number

163

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 28.39%

Market growth 2023-2027

USD 17,853.41 million

Market structure

Fragmented

YoY growth (%)

24.74

Regional analysis

APAC, North America, Europe, Middle East and Africa, and South America

Performing market contribution

APAC at 40%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment, Unity Software Inc., Virtuix Inc., Wookey Technologies Inc., and Advanced Micro Devices Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Request PDF sample

What are the Key Data Covered in this VR Gaming Market Report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the VR gaming market  size and its contribution to the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the industry across APAC, North America, Europe, Middle East and Africa, and South America
  • Thorough analysis of the market’s competitive landscape and detailed information about vendors
  • Comprehensive analysis of factors that will challenge the growth of virtual reality (VR) gaming market vendors

We can help! Our analysts can customize this report to meet your requirements. Get in touch

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Component
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
    • 3.4 Market outlook: Forecast for 2022-2027
      • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
      • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
      • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

    4 Historic Market Size

    • 4.1 Global VR gaming market 2017 - 2021
      • Exhibit 18: Historic Market Size – Data Table on Global VR gaming market 2017 - 2021 ($ million)
    • 4.2 Application Segment Analysis 2017 - 2021
      • Exhibit 19: Historic Market Size – Application Segment 2017 - 2021 ($ million)
    • 4.3 Component Segment Analysis 2017 - 2021
      • Exhibit 20: Historic Market Size – Component Segment 2017 - 2021 ($ million)
    • 4.4 Geography Segment Analysis 2017 - 2021
      • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
    • 4.5 Country Segment Analysis 2017 - 2021
      • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
    • 5.2 Bargaining power of buyers
      • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • 5.3 Bargaining power of suppliers
      • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • 5.4 Threat of new entrants
      • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
    • 5.5 Threat of substitutes
      • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
    • 5.6 Threat of rivalry
      • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
    • 5.7 Market condition
      • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

    6 Market Segmentation by Application

    • 6.1 Market segments
      • Exhibit 30: Chart on Application - Market share 2022-2027 (%)
      • Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
    • 6.2 Comparison by Application
      • Exhibit 32: Chart on Comparison by Application
      • Exhibit 33: Data Table on Comparison by Application
    • 6.3 Consoles - Market size and forecast 2022-2027
      • Exhibit 34: Chart on Consoles - Market size and forecast 2022-2027 ($ million)
      • Exhibit 35: Data Table on Consoles - Market size and forecast 2022-2027 ($ million)
      • Exhibit 36: Chart on Consoles - Year-over-year growth 2022-2027 (%)
      • Exhibit 37: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
    • 6.4 PCs - Market size and forecast 2022-2027
      • Exhibit 38: Chart on PCs - Market size and forecast 2022-2027 ($ million)
      • Exhibit 39: Data Table on PCs - Market size and forecast 2022-2027 ($ million)
      • Exhibit 40: Chart on PCs - Year-over-year growth 2022-2027 (%)
      • Exhibit 41: Data Table on PCs - Year-over-year growth 2022-2027 (%)
    • 6.5 Mobile devices - Market size and forecast 2022-2027
      • Exhibit 42: Chart on Mobile devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 43: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ million)
      • Exhibit 44: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
      • Exhibit 45: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
    • 6.6 Market opportunity by Application
      • Exhibit 46: Market opportunity by Application ($ million)

    7 Market Segmentation by Component

    • 7.1 Market segments
      • Exhibit 47: Chart on Component - Market share 2022-2027 (%)
      • Exhibit 48: Data Table on Component - Market share 2022-2027 (%)
    • 7.2 Comparison by Component
      • Exhibit 49: Chart on Comparison by Component
      • Exhibit 50: Data Table on Comparison by Component
    • 7.3 Hardware - Market size and forecast 2022-2027
      • Exhibit 51: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 52: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
      • Exhibit 53: Chart on Hardware - Year-over-year growth 2022-2027 (%)
      • Exhibit 54: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
    • 7.4 Software - Market size and forecast 2022-2027
      • Exhibit 55: Chart on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 56: Data Table on Software - Market size and forecast 2022-2027 ($ million)
      • Exhibit 57: Chart on Software - Year-over-year growth 2022-2027 (%)
      • Exhibit 58: Data Table on Software - Year-over-year growth 2022-2027 (%)
    • 7.5 Market opportunity by Component
      • Exhibit 59: Market opportunity by Component ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Exhibit 60: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Exhibit 61: Chart on Market share by geography 2022-2027 (%)
      • Exhibit 62: Data Table on Market share by geography 2022-2027 (%)
    • 9.2 Geographic comparison
      • Exhibit 63: Chart on Geographic comparison
      • Exhibit 64: Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2022-2027
      • Exhibit 65: Chart on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 66: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
      • Exhibit 67: Chart on APAC - Year-over-year growth 2022-2027 (%)
      • Exhibit 68: Data Table on APAC - Year-over-year growth 2022-2027 (%)
    • 9.4 North America - Market size and forecast 2022-2027
      • Exhibit 69: Chart on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 70: Data Table on North America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 71: Chart on North America - Year-over-year growth 2022-2027 (%)
      • Exhibit 72: Data Table on North America - Year-over-year growth 2022-2027 (%)
    • 9.5 Europe - Market size and forecast 2022-2027
      • Exhibit 73: Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 74: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
      • Exhibit 75: Chart on Europe - Year-over-year growth 2022-2027 (%)
      • Exhibit 76: Data Table on Europe - Year-over-year growth 2022-2027 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2022-2027
      • Exhibit 77: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 78: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
      • Exhibit 79: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
      • Exhibit 80: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • 9.7 South America - Market size and forecast 2022-2027
      • Exhibit 81: Chart on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 82: Data Table on South America - Market size and forecast 2022-2027 ($ million)
      • Exhibit 83: Chart on South America - Year-over-year growth 2022-2027 (%)
      • Exhibit 84: Data Table on South America - Year-over-year growth 2022-2027 (%)
    • 9.8 US - Market size and forecast 2022-2027
      • Exhibit 85: Chart on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 86: Data Table on US - Market size and forecast 2022-2027 ($ million)
      • Exhibit 87: Chart on US - Year-over-year growth 2022-2027 (%)
      • Exhibit 88: Data Table on US - Year-over-year growth 2022-2027 (%)
    • 9.9 China - Market size and forecast 2022-2027
      • Exhibit 89: Chart on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 90: Data Table on China - Market size and forecast 2022-2027 ($ million)
      • Exhibit 91: Chart on China - Year-over-year growth 2022-2027 (%)
      • Exhibit 92: Data Table on China - Year-over-year growth 2022-2027 (%)
    • 9.10 Germany - Market size and forecast 2022-2027
      • Exhibit 93: Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 94: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Exhibit 95: Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Exhibit 96: Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • 9.11 Japan - Market size and forecast 2022-2027
      • Exhibit 97: Chart on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 98: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
      • Exhibit 99: Chart on Japan - Year-over-year growth 2022-2027 (%)
      • Exhibit 100: Data Table on Japan - Year-over-year growth 2022-2027 (%)
    • 9.12 UK - Market size and forecast 2022-2027
      • Exhibit 101: Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 102: Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Exhibit 103: Chart on UK - Year-over-year growth 2022-2027 (%)
      • Exhibit 104: Data Table on UK - Year-over-year growth 2022-2027 (%)
    • 9.13 Market opportunity by geography
      • Exhibit 105: Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Trends

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Exhibit 106: Impact of drivers and challenges in 2022 and 2027
        • 10.4 Market trends

          11 Vendor Landscape

          • 11.1 Overview
            • 11.2 Vendor landscape
              • Exhibit 107: Overview on Criticality of inputs and Factors of differentiation
            • 11.3 Landscape disruption
              • Exhibit 108: Overview on factors of disruption
            • 11.4 Industry risks
              • Exhibit 109: Impact of key risks on business

            12 Vendor Analysis

            • 12.1 Vendors covered
              • Exhibit 110: Vendors covered
            • 12.2 Market positioning of vendors
              • Exhibit 111: Matrix on vendor position and classification
            • 12.3 Advanced Micro Devices Inc.
              • Exhibit 112: Advanced Micro Devices Inc. - Overview
              • Exhibit 113: Advanced Micro Devices Inc. - Business segments
              • Exhibit 114: Advanced Micro Devices Inc. - Key news
              • Exhibit 115: Advanced Micro Devices Inc. - Key offerings
              • Exhibit 116: Advanced Micro Devices Inc. - Segment focus
            • 12.4 Alphabet Inc.
              • Exhibit 117: Alphabet Inc. - Overview
              • Exhibit 118: Alphabet Inc. - Business segments
              • Exhibit 119: Alphabet Inc. - Key news
              • Exhibit 120: Alphabet Inc. - Key offerings
              • Exhibit 121: Alphabet Inc. - Segment focus
            • 12.5 bHaptics Inc.
              • Exhibit 122: bHaptics Inc. - Overview
              • Exhibit 123: bHaptics Inc. - Product / Service
              • Exhibit 124: bHaptics Inc. - Key offerings
            • 12.6 Carl Zeiss AG
              • Exhibit 125: Carl Zeiss AG - Overview
              • Exhibit 126: Carl Zeiss AG - Business segments
              • Exhibit 127: Carl Zeiss AG - Key offerings
              • Exhibit 128: Carl Zeiss AG - Segment focus
            • 12.7 Electronic Arts Inc.
              • Exhibit 129: Electronic Arts Inc. - Overview
              • Exhibit 130: Electronic Arts Inc. - Product / Service
              • Exhibit 131: Electronic Arts Inc. - Key offerings
            • 12.8 Fallen Planet Studios Ltd
              • Exhibit 132: Fallen Planet Studios Ltd - Overview
              • Exhibit 133: Fallen Planet Studios Ltd - Product / Service
              • Exhibit 134: Fallen Planet Studios Ltd - Key offerings
            • 12.9 HTC Corp.
              • Exhibit 135: HTC Corp. - Overview
              • Exhibit 136: HTC Corp. - Product / Service
              • Exhibit 137: HTC Corp. - Key offerings
            • 12.10 Magic Leap Inc.
              • Exhibit 138: Magic Leap Inc. - Overview
              • Exhibit 139: Magic Leap Inc. - Product / Service
              • Exhibit 140: Magic Leap Inc. - Key offerings
            • 12.11 Meta Platforms Inc.
              • Exhibit 141: Meta Platforms Inc. - Overview
              • Exhibit 142: Meta Platforms Inc. - Product / Service
              • Exhibit 143: Meta Platforms Inc. - Key offerings
            • 12.12 Microsoft Corp.
              • Exhibit 144: Microsoft Corp. - Overview
              • Exhibit 145: Microsoft Corp. - Business segments
              • Exhibit 146: Microsoft Corp. - Key news
              • Exhibit 147: Microsoft Corp. - Key offerings
              • Exhibit 148: Microsoft Corp. - Segment focus
            • 12.13 Nintendo Co. Ltd.
              • Exhibit 149: Nintendo Co. Ltd. - Overview
              • Exhibit 150: Nintendo Co. Ltd. - Business segments
              • Exhibit 151: Nintendo Co. Ltd. - Key offerings
              • Exhibit 152: Nintendo Co. Ltd. - Segment focus
            • 12.14 NVIDIA Corp.
              • Exhibit 153: NVIDIA Corp. - Overview
              • Exhibit 154: NVIDIA Corp. - Business segments
              • Exhibit 155: NVIDIA Corp. - Key news
              • Exhibit 156: NVIDIA Corp. - Key offerings
              • Exhibit 157: NVIDIA Corp. - Segment focus
            • 12.15 Qualcomm Inc.
              • Exhibit 158: Qualcomm Inc. - Overview
              • Exhibit 159: Qualcomm Inc. - Business segments
              • Exhibit 160: Qualcomm Inc. - Key news
              • Exhibit 161: Qualcomm Inc. - Key offerings
              • Exhibit 162: Qualcomm Inc. - Segment focus
            • 12.16 Razer Inc.
              • Exhibit 163: Razer Inc. - Overview
              • Exhibit 164: Razer Inc. - Business segments
              • Exhibit 165: Razer Inc. - Key offerings
              • Exhibit 166: Razer Inc. - Segment focus
            • 12.17 Samsung Electronics Co. Ltd.
              • Exhibit 167: Samsung Electronics Co. Ltd. - Overview
              • Exhibit 168: Samsung Electronics Co. Ltd. - Business segments
              • Exhibit 169: Samsung Electronics Co. Ltd. - Key news
              • Exhibit 170: Samsung Electronics Co. Ltd. - Key offerings
              • Exhibit 171: Samsung Electronics Co. Ltd. - Segment focus

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Exhibit 172: Inclusions checklist
                • Exhibit 173: Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Exhibit 174: Currency conversion rates for US$
              • 13.4 Research methodology
                • Exhibit 175: Research methodology
                • Exhibit 176: Validation techniques employed for market sizing
                • Exhibit 177: Information sources
              • 13.5 List of abbreviations
                • Exhibit 178: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
              Interested in this report?
              Get your sample now!
              VR Gaming market growth will increase by $15018.39 million during 2020-2025.
              The vr gaming market is expected to grow at a CAGR of 49.55% during 2020-2025.
              Technavio has segmented the vr gaming market by type (Hardware, Software, and Accessories) ,component (Hardware, Software, and Mobile devices) , and application (Consoles, PCs, Mobile devices, South America, and MEA).
              Advanced Micro Devices Inc., Alphabet Inc., Electronic Arts Inc., Facebook Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Nintendo Co. Ltd., NVIDIA Corp., Ubisoft Entertainment are a few of the key vendors in the vr gaming market.
              APAC will register the highest growth rate of 38.67% among the other regions. Therefore, the vr gaming market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
              • US
              • China
              • Japan
              • Germany
              • UK
              The key factors driving the vr gaming market growth are:
              • Increasing adoption of VR in interactive home entertainment industry
              • Growing popularity of 360-degree content
              The vr gaming market vendors should focus on grabbing business opportunities from the hardware segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?
              • Off-the-shelf research reports
              • Reports can be tailored to meet the customer's needs
              • Trusted by more than 100 fortune 500 organizations
              • Information about the market's key drivers, trends, and challenges
              • Parent market analysis
              • Every week, 50,000 people visit our subscription platform
              • Detailed vendors report with competitive landscape
              • Covid-19 impact and recovery analysis
              • Data on revenue-generating market segments
              • Details on the market shares of various regions
              • Five-force market analysis

              Certified ISO 9001 : 2015

              We are ISO recognized

              We are ISO 9001:2015 recognized that ensures quality services and product delivery to our clients.

              We are GDPR and CCPA compliant

              We are GDPR and CCPA compliant! Your transaction & personal information is protected from unauthorized use.

              Safe and Secure SSL Encrypted
              Technavio

              info
              close
              • Single:

                One user only.
                Quick & easy download option

              • Enterprise:

                Unlimited user access (Within your organization)
                Complimentary Customization Included

              2500 USD

              Technavio Get the report (PDF) sent to your email within minutes.

              Subscribe & Save

              Get lifetime access to our
              Technavio Insights

              Customized Report as per your Business Needs

              • Our analysts will work directly with you and understand your needs
              • Get data on specified regions or segments, competitor and Vendors
              • Data will be formatted and presented as per your requirements
              • We offer $1000 worth of FREE customization at the time of purchase

              Let us help you make report more suited to your requirements.

              • Get a competitive breakdown as per your niche industry
              • Customize the data with various metrics that meet your business prerequisite
              • Understand Revenue Sources, Customers and many more
              • Details on Market Share
              • These customizations are done in a short amount of time by our analysts and industry experts
              Technavio
              Enquire Before Buying
              17,000 reports available | Plans starting from just 5,000 USD | Get FREE trial>>