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The gaming hardware market in Europe is estimated to grow at a CAGR of 4.81% between 2022 and 2027. The size of the market is forecast to increase by USD 3,577.97 million. The growth of the market depends on several factors, including the rising popularity of e-sports games in Europe, the introduction of digital downloading in gaming consoles, and the emergence of ultra-HD TVs and PCs.
This report extensively covers market segmentation by product (consoles, PC, and accessories). It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the report includes historic market data from 2017 to 2021.
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The rising popularity of e-sports games in Europe is notably driving the market growth, although factors such as the easy availability of counterfeit products may impede the market growth. Our researchers analyzed the data with 2022 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
Key Gaming Hardware Market Driver in Europe
The rising popularity of e-sports games in Europe is notably driving market growth. E-sports game is an attempt to make the entertainment value obtained through video games a phenomenon where people can enjoy the game by competing against the best in the globe. E-sports game has an ever-increasing viewership with growing popularity, as e-sports create an environment where the viewer can experience gameplay. On a large scale, e-sports is one of the world's most popular sports entertainment events. E-sports will increase the demand for gaming in specific peripherals, thus driving the market in Europe during the forecast period.
The popularity of e-sports is at an all-time high such as League of Legends, a multiplayer online battle arena game, and Call of Duty: Warzone, a multiplayer battle game that is mostly played by gamers. Gamers earn high prize money. Therefore, an increasing number of gamers are aspiring to be professional gamers. Additionally, with the increasing number of sponsors, tournaments, and talent acquisition agencies, the demand for gaming hardware is expected to increase, which is expected to drive the growth of the market in Europe during the forecast period.
Significant Gaming Hardware Market Trend in Europe
The rising popularity of multiplayer video games is the primary trend in the market growth. A video game allows one person to play against a programmed environment. However, multiplayer games are gaining popularity, where multiple players are in competition. Multiplayer video games allow players to interact, which is usually absent in single-player games. Gamers can play video games over the network or dial-up connections. Most multiplayer games connect players together through a multiplayer server. Most online games support around 50 players playing simultaneously. The multiplayer gaming mode may have a split-screen, where players play at the same time on one system or on different systems.
The systems are connected to the internet game server. Human contestants in multiplayer games work in tandem with their human partners to achieve common goals. Therefore, the use of gaming peripherals has increased in multiplayer video games. The growing popularity of multiplayer games is leading to the adoption of various gaming hardware such as consoles, PC, and several other hardware have a significant positive impact on the market in Europe during the forecast period.
Major Gaming Hardware Market Challenge in Europe
The easy availability of counterfeit products is a major challenge impeding market growth. Game developers, product and product accessories developers, artists, animators, and motion capture artists often take several years to develop a single video game and its products. However, piracy continues to be a significant threat to the gaming industry. Companies such as Microsoft often update the end-user license agreement, which helps identify the users running unauthorized or counterfeit software. Companies are trying ways to disable the unauthorized use of software or hardware peripheral devices.
Pirated peripheral devices are the modified controllers that are used to gain the tactical advantage of the services. Counterfeit gaming products put a huge toll on innovations and affect the growth of the gaming industry. Thus, counterfeit products pose a serious threat to the growth of the market in Europe during the forecast period.
Key Gaming Hardware Market in Europe Customer Landscape
The report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.
Global Gaming Hardware Market in Europe Customer Landscape
Vendors are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
antec.com - The company operates under one segment. The company under this segment offers power supply series, gaming series, gaming gear, memory extension cards, CPU cooling fans, and product cases. The key offerings of the company include gaming hardware.
The report also includes detailed analyses of the competitive landscape of the market and information about 15 market vendors, including:
Qualitative and quantitative analysis of vendors has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.
The market share growth by the consoles segment will be significant during the forecast period. Gaming consoles are computer devices that are connected to a display device for video signals or visual image output for playing games. Gaming consoles have evolved from cartridge-based consoles to those with in-built storage capacity. Innovative features such as touch controls, voice recognition, and gesture control are continuously being integrated into the consoles. The growing popularity of e-sports has further triggered the growth of the gaming console market.
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The consoles segment was valued at USD 5,286.17 million in 2017 and continue to grow by 2021. The inclusion of various features such as voice recognition, gesture recognition, online share support, and VR support in gaming consoles will continue to drive the growth of the gaming consoles segment. Super Mario Odyssey, Mario Kart 8 Deluxe, 1-2-Switch, ARMS, DOOM, and Splatoon 2 are some of the games with gesture control features. The growth of games with gesture control features and the integration of 3D cameras with gesture recognition technology in gaming consoles are expected to support the growth of the market in Europe. Therefore, the expected growth of new-generation gaming consoles that integrated gesture recognition technology and augmented reality/virtual reality (AR/VR) support will drive the growth of the market in Europe during the forecast period.
The report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2017 to 2027.
Gaming Hardware Market Scope in Europe |
|
Report Coverage |
Details |
Page number |
135 |
Base year |
2022 |
Historic period |
2017-2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 4.81% |
Market growth 2023-2027 |
USD 3,577.97 million |
Market structure |
Fragmented |
YoY growth 2022-2023(%) |
4.54 |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Antec Inc., Apple Inc., Biostar Microtech Int'l Corp., Corsair Gaming Inc., COUGAR, Dell Technologies Inc., Electronic Arts Inc., GAMDIAS Technology Co. Ltd., HTC Corp., Lenovo Group Ltd., Logitech International SA, Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NZXT Inc., Razer Inc., Sony Group Corp., Tencent Holdings Ltd., Thermaltake Technology Co. Ltd., and Zotac Technology Ltd. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
We can help! Our analysts can customize this report to meet your requirements. Get in touch
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Product
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Vendor Landscape
11 Vendor Analysis
12 Appendix
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