In-Game Advertising Market Size 2025-2029
The in-game advertising market size is forecast to increase by USD 7.49 billion at a CAGR of 15% between 2024 and 2029.
- The market is experiencing significant growth due to several key factors. The increasing number of gamers, particularly in the US and North America, presents a vast opportunity for advertisers to reach a large and engaged audience. Furthermore, partnerships between video game companies and advertisers are on the rise, allowing for more seamless integration of ads into digital content. Advancements in technology, such as Natural Language Processing (NLP) and virtual reality, are also driving growth In the IGA market. For instance, NLP can be used to analyze player behavior and tailor ads to individual preferences, enhancing the user experience. Additionally, the use of mobile applications, laptops, tablets, and PCs for gaming continues to expand, providing more opportunities for online advertising services.
- However, challenges remain, including the growing use of ad-blocking solutions and the need for effective targeting strategies to reach the right audience. As mobile gaming and esports continue to gain popularity, advertisers must adapt to these trends and find innovative ways to engage with consumers in a non-intrusive manner. Overall, the IGA market is poised for continued growth, with digital content, social media, e-commerce, and display ads playing a significant role In the future of in-game advertising.
What will be the Size of the In-Game Advertising Market During the Forecast Period?
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- The market encompasses the integration of advertisements within mobile games and desktop games, leveraging various formats such as cut-scenes, billboards, background displays, and non-interruptive advertisements. IGA delivers an audio-visual impact that resonates with users, offering product impressions through immersive gaming experiences. However, market size and direction are influenced by several factors.
- Limitations in games supporting IGA, incompatible devices, and user preferences can impact the market's growth. Game publishers explore diverse ad formats, including banners, videos, and interactive ads, to cater to the digital gaming industry's expanding user base on smartphones, tablets, computers, and video games. The IGA market continues to evolve, driven by technological advancements and the increasing popularity of mobile gaming and desktop games.
How is this In-Game Advertising Industry segmented and which is the largest segment?
The IGA industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD billion" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
- Platform
- Type
- Static ads
- Dynamic ads
- Advergaming
- Geography
- North America
- APAC
- China
- India
- Japan
- South Korea
- Europe
- Middle East and Africa
- South America
By Platform Insights
The mobile segment is estimated to witness significant growth during the forecast period. In-Game Advertising (IGA) has emerged as a significant revenue stream in the gaming industry, particularly in mobile gaming. With the widespread use of smartphones and the increasing popularity of mobile gaming, IGA allows advertisers to reach a vast and diverse audience. Mobile gamers represent a substantial portion of the global gaming population, and mobile gaming software dominates online app stores. IGA takes various forms, including static ads, dynamic ads, and advergaming, which can be integrated seamlessly into games without disrupting the user experience. This non-interruptive advertising format offers advertisers the opportunity to make a strong audio-visual impact while avoiding pop-up messages or on-screen advertisements.
However, limitations such as limited game support, incompatible devices, and memory issues can impact the effectiveness of IGA. Despite these challenges, IGA continues to gain traction in digital-content-focused segments, including online portals, social networking, and e-commerce websites. Advertisers targeting relevant gaming audiences can leverage data-driven in-game advertising for increased product impressions and user engagement. In-game video, banners, and interactive ads are popular formats, with publishers such as Riot Games and DVloper leading the way. IGA is also prevalent in multiplayer games, location-based games, and esports, providing opportunities for B2C and C2C transactions. In conclusion, IGA represents a valuable opportunity for brands to engage with gaming audiences across various digital platforms, including PC/laptop, smartphone/tablet, and streaming services.
_Market_segments_abstract_2024_v2.jpg)
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The Mobile segment was valued at USD 2.21 billion in 2019 and showed a gradual increase during the forecast period.
Regional Analysis
APAC is estimated to contribute 36% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
_Market_regions_abstract_2023_geo_v2.jpg)
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The in-game advertising market is projected to expand in North America due to the rising popularity of mobile and desktop gaming In the US and Canada. With a high penetration of smartphones and the Internet In these countries, the number of mobile gamers increases, broadening the reach of advertisers to a diverse demographic of players. The mobile gaming sector In the region is experiencing significant growth, fueled by technological advancements, evolving consumer preferences, and the widespread use of smartphones and tablets. In-game advertising offers non-interruptive formats such as cut-scenes, billboards, background displays, and non-intrusive audio-visual ads, making it an attractive option for brands seeking to engage gaming audiences.
The market encompasses various formats including static ads, dynamic ads, advergaming, and interactive ads, catering to digital-content-focused segments like online portals, social networking sites, e-commerce websites, and online gaming platforms. Advertisers can target relevant gaming audiences through data-driven in-game advertising, ensuring customized messaging and inherent brand integration.
Market Dynamics
Our researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
What are the key market drivers leading to the rise In the adoption of In-Game Advertising (IGA) Industry?
- Increase in number of gamers and growing partnerships between advertisers and video game companies is the key driver of the market.The gaming industry's expansion, driven by the rise of free-to-play online games like Apex Legends and Fortnite, is projected to surpass USD300 billion and attract over 2.4 billion gamers worldwide by 2025. This growth will incentivize advertisers to invest in in-game advertising, capitalizing on the diverse demographic and geographic reach of gaming audiences. The in-game advertising market's expansion will be fueled by the growing partnerships between game publishers and advertisers, enabling product promotion within games.
- In-game advertising encompasses various formats, including non-interruptive advertisements such as cut-scenes, billboards, background displays, and advergaming. These formats offer advertisers an audio-visual impact while minimizing limitations in game support, incompatible devices, and memory issues. In-game advertising caters to digital-content-focused segments, including mobile gaming, desktop games, and online gaming, with multiplayer games, location-based games, and esports games being significant contributors. The market includes sub-segments like static ads, dynamic ads, and advergaming, catering to various advertiser preferences and user experiences. Advertisers can target relevant gaming audiences through data-driven in-game advertising, ensuring customized and non-distracting advertisements. In-game advertising also extends to e-commerce websites, social media platforms, and streaming services, further expanding the advertising landscape.
What are the market trends shaping the In-Game Advertising (IGA) Industry?
- Incorporation of NLP with in-game advertising is the upcoming market trend. In-Game Advertising (IGA) is a growing segment In the digital media landscape, particularly in mobile gaming and desktop games. IGA utilizes various formats such as cut-scenes, billboards, background displays, non-interruptive advertisements, and advergaming to deliver audio-visual impact. While some games support IGA, others may have limited compatibility with incompatible devices or memory issues. IGA encompasses pop-up messages, on-screen advertisements, static ads, and dynamic ads. Advertisers aim to provide relevant and non-distracting advertisements to gaming audiences, especially in multiplayer games, esports, and social gaming. Brands are increasingly investing in IGA to reach digital-content-focused segments, including e-commerce websites, online portals, social networking sites, and streaming platforms.
- Ad formats include banners, videos, interactive ads, and incentive-based advertisements. Game publishers and developers collaborate to create customized advertising experiences, such as in-game video, interstitial ads, and native ads. Brands can target specific gaming populations on social media platforms and connected devices, including PC/laptop, smartphone/tablet, and console gaming. IGA offers advertisers the opportunity to reach engaged and captive audiences, providing high product impressions and user interactions. As mobile technology continues to dominate the gaming industry, the demand for mobile gamers and online gamers is on the rise. IGA sub-segments include static ads, dynamic ads, and advergaming, each offering unique benefits to advertisers and game developers.
What challenges does the In-Game Advertising (IGA) Industry face during its growth?
- Growing use of advertisement blocking solutions is a key challenge affecting the industry growth. In-Game Advertising (IGA) is a growing segment In the digital media landscape, encompassing both mobile games and desktop games. IGA incorporates various formats such as cut-scenes, billboards, background displays, non-interruptive advertisements, and advergaming. While these ads can provide an audio-visual impact, they can also be limited In their support for certain games due to memory issues or incompatibility with specific devices. Pop-up messages and on-screen advertisements, including static and dynamic ads, can disrupt the gaming experience for some users. Unrelated or distracting advertisements can further diminish the value of IGA for gamers.
- Esports games, B2C and C2C platforms, e-commerce websites, and online multiplayer games are popular spaces for IGA. Advertisers are increasingly turning to IGA to reach relevant gaming audiences through data-driven, inherent, and customized advertising. In-game video, banners, videos, and interactive ads are common formats. Brands can leverage ad formats like interstitial ads, video ads, native ads, and incentive-based advertisements to engage with gamers effectively. The increasing demand for mobile phone gaming and the growing popularity of social media platforms have expanded the reach of IGA. Advertisers can target specific demographics and interests through digital platforms, subscription services, and in-app advertisements. However, the use of ad-blocking solutions, such as VPN applications with built-in ad-blockers, can limit the reach of IGA. Advertisers must ensure their ads are relevant, non-disruptive, and add value to the gaming experience to maintain user engagement and maximize ad spending.
Exclusive Customer Landscape
The in-game advertising market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the IGA market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.
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Customer Landscape
Key Companies & Market Insights
Companies are implementing various strategies, such as strategic alliances, in-game advertising (iga) market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.
The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
- AdInMo Ltd.
- Adverty AB
- Alphabet Inc.
- Anzu Virtual Reality Ltd.
- Bidstack Ltd.
- Digital Turbine Inc.
- HotPlay
- InMobi Pte. Ltd.
- Landvault
- Liftoff Inc.
- Microsoft Corp.
- Motive Interactive Inc.
- Playwire LLC
- RapidFire Inc.
- Unity Technologies Inc.
- Verizon Communications Inc.
- WAMGROUP Spa
- WPP Plc
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
Research Analyst Overview
In-Game Advertising (IGA) has emerged as a significant segment In the digital media landscape, offering advertisers unique opportunities to engage with diverse gaming audiences. This market dynamics discussion focuses on the growing importance of IGA in various digital-content-focused segments. IGA encompasses various ad formats, including billboards, background displays, non-interruptive advertisements, and pop-up messages. These ads can have a substantial audio-visual impact, making them an effective marketing tool for reaching gamers. However, the effectiveness of IGA depends on several factors, such as the compatibility of the ads with the games and the user's devices. The internet penetration and the increasing popularity of mobile technology have expanded the reach of IGA.
Mobile gaming, with its massive user base, has become a primary focus for IGA, with smartphone and tablet users representing a significant portion of the gaming population. In contrast, desktop games still hold a substantial share of the market, particularly among casual gamers and those preferring more complex, high-performance games. IGA is not limited to traditional banner ads or static displays. Dynamic ads, interactive ads, and even advergaming have become increasingly popular. Advergaming, a form of IGA where advertisements are integrated into the gameplay, can create engaging experiences for users, making the ads less intrusive and more likely to be remembered.
The advertising landscape for IGA is diverse, with various industries, including B2C, C2C, e-commerce websites, and esports, investing in this marketing channel. Brands can target relevant gaming audiences through IGA, ensuring that their messages reach consumers who are already engaged in digital content. However, IGA faces challenges, such as limited games support, memory issues, and potential distractions for gamers. Advertisers and game developers must work together to create ads that are not only effective but also unobtrusive and enhancing to the gaming experience. In the ever-evolving digital media landscape, IGA continues to be a valuable marketing tool for reaching diverse audiences. As the gaming industry grows, so too will the opportunities for innovative IGA strategies and formats.
Market Scope
|
Report Coverage
|
Details
|
Page number
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199
|
Base year
|
2024
|
Historic period
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2019-2023 |
Forecast period
|
2025-2029
|
Growth momentum & CAGR
|
Accelerate at a CAGR of 15%
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Market growth 2025-2029
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USD 7.49 billion
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Market structure
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Fragmented
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YoY growth 2024-2025(%)
|
12.8
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Key countries
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US, Canada, China, Japan, Germany, India, UK, South Korea, France, and Italy
|
Competitive landscape
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Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks
|
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What are the Key Data Covered in this In-Game Advertising (IGA) Market Research and Growth Report?
- CAGR of the In-Game Advertising (IGA) industry during the forecast period
- Detailed information on factors that will drive the growth and forecasting between 2025 and 2029
- Precise estimation of the size of the market and its contribution of the industry in focus to the parent market
- Accurate predictions about upcoming growth and trends and changes in consumer behaviour
- Growth of the market across North America, APAC, Europe, Middle East and Africa, and South America
- Thorough analysis of the market's competitive landscape and detailed information about companies
- Comprehensive analysis of factors that will challenge the in-game advertising (iga) market growth of industry companies
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1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Global Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by Platform
- Executive Summary - Chart on Market Segmentation by Type
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
3 Market Landscape
- 3.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Market characteristics analysis
4 Market Sizing
- 4.1 Market definition
- Offerings of companies included in the market definition
- 4.2 Market segment analysis
- 4.4 Market outlook: Forecast for 2024-2029
- Chart on Global - Market size and forecast 2024-2029 ($ million)
- Data Table on Global - Market size and forecast 2024-2029 ($ million)
- Chart on Global Market: Year-over-year growth 2024-2029 (%)
- Data Table on Global Market: Year-over-year growth 2024-2029 (%)
5 Historic Market Size
- 5.1 Global In-Game Advertising (IGA) Market 2019 - 2023
- Historic Market Size - Data Table on Global In-Game Advertising (IGA) Market 2019 - 2023 ($ million)
- 5.2 Platform segment analysis 2019 - 2023
- Historic Market Size - Platform Segment 2019 - 2023 ($ million)
- 5.3 Type segment analysis 2019 - 2023
- Historic Market Size - Type Segment 2019 - 2023 ($ million)
- 5.4 Geography segment analysis 2019 - 2023
- Historic Market Size - Geography Segment 2019 - 2023 ($ million)
- 5.5 Country segment analysis 2019 - 2023
- Historic Market Size - Country Segment 2019 - 2023 ($ million)
6 Qualitative Analysis
- 6.1 Impact of AI in global in-game advertising market
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2024 and 2029
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2024 and 2029
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2024 and 2029
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2024 and 2029
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2024 and 2029
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2024 and 2029
- 7.7 Market condition
- Chart on Market condition - Five forces 2024 and 2029
8 Market Segmentation by Platform
- 8.1 Market segments
- Chart on Platform - Market share 2024-2029 (%)
- Data Table on Platform - Market share 2024-2029 (%)
- 8.2 Comparison by Platform
- Chart on Comparison by Platform
- Data Table on Comparison by Platform
- 8.3 Mobile - Market size and forecast 2024-2029
- Chart on Mobile - Market size and forecast 2024-2029 ($ million)
- Data Table on Mobile - Market size and forecast 2024-2029 ($ million)
- Chart on Mobile - Year-over-year growth 2024-2029 (%)
- Data Table on Mobile - Year-over-year growth 2024-2029 (%)
- 8.4 Computing - Market size and forecast 2024-2029
- Chart on Computing - Market size and forecast 2024-2029 ($ million)
- Data Table on Computing - Market size and forecast 2024-2029 ($ million)
- Chart on Computing - Year-over-year growth 2024-2029 (%)
- Data Table on Computing - Year-over-year growth 2024-2029 (%)
- 8.5 Console - Market size and forecast 2024-2029
- Chart on Console - Market size and forecast 2024-2029 ($ million)
- Data Table on Console - Market size and forecast 2024-2029 ($ million)
- Chart on Console - Year-over-year growth 2024-2029 (%)
- Data Table on Console - Year-over-year growth 2024-2029 (%)
- 8.6 Market opportunity by Platform
- Market opportunity by Platform ($ million)
- Data Table on Market opportunity by Platform ($ million)
9 Market Segmentation by Type
- 9.1 Market segments
- Chart on Type - Market share 2024-2029 (%)
- Data Table on Type - Market share 2024-2029 (%)
- 9.2 Comparison by Type
- Chart on Comparison by Type
- Data Table on Comparison by Type
- 9.3 Static ads - Market size and forecast 2024-2029
- Chart on Static ads - Market size and forecast 2024-2029 ($ million)
- Data Table on Static ads - Market size and forecast 2024-2029 ($ million)
- Chart on Static ads - Year-over-year growth 2024-2029 (%)
- Data Table on Static ads - Year-over-year growth 2024-2029 (%)
- 9.4 Dynamic ads - Market size and forecast 2024-2029
- Chart on Dynamic ads - Market size and forecast 2024-2029 ($ million)
- Data Table on Dynamic ads - Market size and forecast 2024-2029 ($ million)
- Chart on Dynamic ads - Year-over-year growth 2024-2029 (%)
- Data Table on Dynamic ads - Year-over-year growth 2024-2029 (%)
- 9.5 Advergaming - Market size and forecast 2024-2029
- Chart on Advergaming - Market size and forecast 2024-2029 ($ million)
- Data Table on Advergaming - Market size and forecast 2024-2029 ($ million)
- Chart on Advergaming - Year-over-year growth 2024-2029 (%)
- Data Table on Advergaming - Year-over-year growth 2024-2029 (%)
- 9.6 Market opportunity by Type
- Market opportunity by Type ($ million)
- Data Table on Market opportunity by Type ($ million)
10 Customer Landscape
- 10.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
11 Geographic Landscape
- 11.1 Geographic segmentation
- Chart on Market share by geography 2024-2029 (%)
- Data Table on Market share by geography 2024-2029 (%)
- 11.2 Geographic comparison
- Chart on Geographic comparison
- Data Table on Geographic comparison
- 11.3 North America - Market size and forecast 2024-2029
- Chart on North America - Market size and forecast 2024-2029 ($ million)
- Data Table on North America - Market size and forecast 2024-2029 ($ million)
- Chart on North America - Year-over-year growth 2024-2029 (%)
- Data Table on North America - Year-over-year growth 2024-2029 (%)
- 11.4 APAC - Market size and forecast 2024-2029
- Chart on APAC - Market size and forecast 2024-2029 ($ million)
- Data Table on APAC - Market size and forecast 2024-2029 ($ million)
- Chart on APAC - Year-over-year growth 2024-2029 (%)
- Data Table on APAC - Year-over-year growth 2024-2029 (%)
- 11.5 Europe - Market size and forecast 2024-2029
- Chart on Europe - Market size and forecast 2024-2029 ($ million)
- Data Table on Europe - Market size and forecast 2024-2029 ($ million)
- Chart on Europe - Year-over-year growth 2024-2029 (%)
- Data Table on Europe - Year-over-year growth 2024-2029 (%)
- 11.6 Middle East and Africa - Market size and forecast 2024-2029
- Chart on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Data Table on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Chart on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- Data Table on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- 11.7 South America - Market size and forecast 2024-2029
- Chart on South America - Market size and forecast 2024-2029 ($ million)
- Data Table on South America - Market size and forecast 2024-2029 ($ million)
- Chart on South America - Year-over-year growth 2024-2029 (%)
- Data Table on South America - Year-over-year growth 2024-2029 (%)
- 11.8 US - Market size and forecast 2024-2029
- Chart on US - Market size and forecast 2024-2029 ($ million)
- Data Table on US - Market size and forecast 2024-2029 ($ million)
- Chart on US - Year-over-year growth 2024-2029 (%)
- Data Table on US - Year-over-year growth 2024-2029 (%)
- 11.9 China - Market size and forecast 2024-2029
- Chart on China - Market size and forecast 2024-2029 ($ million)
- Data Table on China - Market size and forecast 2024-2029 ($ million)
- Chart on China - Year-over-year growth 2024-2029 (%)
- Data Table on China - Year-over-year growth 2024-2029 (%)
- 11.10 Canada - Market size and forecast 2024-2029
- Chart on Canada - Market size and forecast 2024-2029 ($ million)
- Data Table on Canada - Market size and forecast 2024-2029 ($ million)
- Chart on Canada - Year-over-year growth 2024-2029 (%)
- Data Table on Canada - Year-over-year growth 2024-2029 (%)
- 11.11 Japan - Market size and forecast 2024-2029
- Chart on Japan - Market size and forecast 2024-2029 ($ million)
- Data Table on Japan - Market size and forecast 2024-2029 ($ million)
- Chart on Japan - Year-over-year growth 2024-2029 (%)
- Data Table on Japan - Year-over-year growth 2024-2029 (%)
- 11.12 India - Market size and forecast 2024-2029
- Chart on India - Market size and forecast 2024-2029 ($ million)
- Data Table on India - Market size and forecast 2024-2029 ($ million)
- Chart on India - Year-over-year growth 2024-2029 (%)
- Data Table on India - Year-over-year growth 2024-2029 (%)
- 11.13 Germany - Market size and forecast 2024-2029
- Chart on Germany - Market size and forecast 2024-2029 ($ million)
- Data Table on Germany - Market size and forecast 2024-2029 ($ million)
- Chart on Germany - Year-over-year growth 2024-2029 (%)
- Data Table on Germany - Year-over-year growth 2024-2029 (%)
- 11.14 South Korea - Market size and forecast 2024-2029
- Chart on South Korea - Market size and forecast 2024-2029 ($ million)
- Data Table on South Korea - Market size and forecast 2024-2029 ($ million)
- Chart on South Korea - Year-over-year growth 2024-2029 (%)
- Data Table on South Korea - Year-over-year growth 2024-2029 (%)
- 11.15 UK - Market size and forecast 2024-2029
- Chart on UK - Market size and forecast 2024-2029 ($ million)
- Data Table on UK - Market size and forecast 2024-2029 ($ million)
- Chart on UK - Year-over-year growth 2024-2029 (%)
- Data Table on UK - Year-over-year growth 2024-2029 (%)
- 11.16 France - Market size and forecast 2024-2029
- Chart on France - Market size and forecast 2024-2029 ($ million)
- Data Table on France - Market size and forecast 2024-2029 ($ million)
- Chart on France - Year-over-year growth 2024-2029 (%)
- Data Table on France - Year-over-year growth 2024-2029 (%)
- 11.17 Italy - Market size and forecast 2024-2029
- Chart on Italy - Market size and forecast 2024-2029 ($ million)
- Data Table on Italy - Market size and forecast 2024-2029 ($ million)
- Chart on Italy - Year-over-year growth 2024-2029 (%)
- Data Table on Italy - Year-over-year growth 2024-2029 (%)
- 11.18 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Tables on Market opportunity by geography ($ million)
12 Drivers, Challenges, and Opportunity/Restraints
- 12.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
- 12.4 Market opportunities/restraints
13 Competitive Landscape
- 13.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 13.3 Landscape disruption
- Overview on factors of disruption
- 13.4 Industry risks
- Impact of key risks on business
14 Competitive Analysis
- 14.2 Company ranking index
- 14.3 Market positioning of companies
- Matrix on companies position and classification
- 14.4 AdInMo Ltd.
- AdInMo Ltd. - Overview
- AdInMo Ltd. - Product / Service
- AdInMo Ltd. - Key offerings
- SWOT
- 14.5 Alphabet Inc.
- Alphabet Inc. - Overview
- Alphabet Inc. - Business segments
- Alphabet Inc. - Key offerings
- Alphabet Inc. - Segment focus
- SWOT
- 14.6 Anzu Virtual Reality Ltd.
- Anzu Virtual Reality Ltd. - Overview
- Anzu Virtual Reality Ltd. - Product / Service
- Anzu Virtual Reality Ltd. - Key offerings
- SWOT
- 14.7 Bidstack Ltd.
- Bidstack Ltd. - Overview
- Bidstack Ltd. - Product / Service
- Bidstack Ltd. - Key offerings
- SWOT
- 14.8 HotPlay
- HotPlay - Overview
- HotPlay - Product / Service
- HotPlay - Key offerings
- SWOT
- 14.9 InMobi Pte. Ltd.
- InMobi Pte. Ltd. - Overview
- InMobi Pte. Ltd. - Product / Service
- InMobi Pte. Ltd. - Key offerings
- SWOT
- 14.10 Landvault
- Landvault - Overview
- Landvault - Product / Service
- Landvault - Key offerings
- SWOT
- 14.11 Liftoff Inc.
- Liftoff Inc. - Overview
- Liftoff Inc. - Product / Service
- Liftoff Inc. - Key offerings
- SWOT
- 14.12 Microsoft Corp.
- Microsoft Corp. - Overview
- Microsoft Corp. - Business segments
- Microsoft Corp. - Key news
- Microsoft Corp. - Key offerings
- Microsoft Corp. - Segment focus
- SWOT
- 14.13 Motive Interactive Inc.
- Motive Interactive Inc. - Overview
- Motive Interactive Inc. - Product / Service
- Motive Interactive Inc. - Key offerings
- SWOT
- 14.14 Playwire LLC
- Playwire LLC - Overview
- Playwire LLC - Product / Service
- Playwire LLC - Key offerings
- SWOT
- 14.15 RapidFire Inc.
- RapidFire Inc. - Overview
- RapidFire Inc. - Product / Service
- RapidFire Inc. - Key offerings
- SWOT
- 14.16 Unity Technologies Inc.
- Unity Technologies Inc. - Overview
- Unity Technologies Inc. - Product / Service
- Unity Technologies Inc. - Key news
- Unity Technologies Inc. - Key offerings
- SWOT
- 14.17 Verizon Communications Inc.
- Verizon Communications Inc. - Overview
- Verizon Communications Inc. - Business segments
- Verizon Communications Inc. - Key news
- Verizon Communications Inc. - Key offerings
- Verizon Communications Inc. - Segment focus
- SWOT
- 14.18 WPP Plc
- WPP Plc - Overview
- WPP Plc - Product / Service
- WPP Plc - Key offerings
- SWOT
15 Appendix
- 15.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 15.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 15.4 Research methodology
- 15.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 15.9 360 degree market analysis
- 360 degree market analysis
- 15.10 List of abbreviations